skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 1 - 20 of 733  for All Library Resources

Results 1 2 3 4 5 next page
Show only
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Putting Fractions Together
Material Type:
Article
Add to My Research

Putting Fractions Together

Journal of educational psychology, 2021-04, Vol.113 (3), p.556 [Peer Reviewed Journal]

ISSN: 0022-0663 ;EISSN: 1939-2176 ;DOI: 10.1037/edu0000477

Digital Resources/Online E-Resources

2
A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness
Material Type:
Article
Add to My Research

A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness

Education sciences, 2021-03, Vol.11 (3), p.127 [Peer Reviewed Journal]

2021. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci11030127

Full text available

3
Active Learning Augmented Reality for STEAM Education—A Case Study
Material Type:
Article
Add to My Research

Active Learning Augmented Reality for STEAM Education—A Case Study

Education sciences, 2020-08, Vol.10 (8), p.198 [Peer Reviewed Journal]

COPYRIGHT 2020 MDPI AG ;2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci10080198

Full text available

4
Digital Applications in Distance Science Education
Material Type:
Book
Add to My Research

Digital Applications in Distance Science Education

ISBN: 9786056795169 ;ISBN: 6056795160

Digital Resources/Online E-Resources

5
Educational Computer Game for Earthquake
Material Type:
Article
Add to My Research

Educational Computer Game for Earthquake

Journal of learning and teaching in digital age, 2022, Vol.7 (1), p.99 [Peer Reviewed Journal]

ISSN: 2458-8350 ;EISSN: 2458-8350

Full text available

6
A Review of Nontraditional Teaching Methods: Flipped Classroom, Gamification, Case Study, Self-Learning, and Social Media
Material Type:
Article
Add to My Research

A Review of Nontraditional Teaching Methods: Flipped Classroom, Gamification, Case Study, Self-Learning, and Social Media

Education sciences, 2019-12, Vol.9 (4), p.273 [Peer Reviewed Journal]

2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci9040273

Full text available

7
Socioeconomic Gaps in Early Childhood Experiences: 1998 to 2010
Material Type:
Article
Add to My Research

Socioeconomic Gaps in Early Childhood Experiences: 1998 to 2010

AERA open, 2016-07, Vol.2 (3), p.233285841665392 [Peer Reviewed Journal]

The Author(s) 2016 ;ISSN: 2332-8584 ;EISSN: 2332-8584 ;DOI: 10.1177/2332858416653924

Full text available

8
Heuristic Evaluation on Usability of Educational Games: A Systematic Review
Material Type:
Article
Add to My Research

Heuristic Evaluation on Usability of Educational Games: A Systematic Review

Informatics in education, 2019-10, Vol.18 (2), p.427-442 [Peer Reviewed Journal]

Copyright Institute of Mathematics and Informatics 2019 ;ISSN: 1648-5831 ;EISSN: 2335-8971 ;DOI: 10.15388/infedu.2019.20

Full text available

9
Gamification and Transmedia for Scientific Promotion and for Encouraging Scientific Careers in Adolescents
Material Type:
Article
Add to My Research

Gamification and Transmedia for Scientific Promotion and for Encouraging Scientific Careers in Adolescents

Comunicar (Huelva, Spain), 2018, Vol.26 (55), p.93 [Peer Reviewed Journal]

ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C55-2018-09

Full text available

10
At Play in the Cosmos
Material Type:
Article
Add to My Research

At Play in the Cosmos

International journal of designs for learning, 2021-04, Vol.12 (1), p.1-15 [Peer Reviewed Journal]

ISSN: 2159-449X ;EISSN: 2159-449X ;DOI: 10.14434/ijdl.v12i1.31262

Full text available

11
Digital Educational Computer Games Environments Supporting Education (DECGE-SE)
Material Type:
Article
Add to My Research

Digital Educational Computer Games Environments Supporting Education (DECGE-SE)

Higher education studies, 2021-03, Vol.11 (2), p.91

ISSN: 1925-4741 ;EISSN: 1925-475X ;DOI: 10.5539/hes.v11n2p91

Full text available

12
Rapidly Converting a Project-Based Engineering Experience for Remote Learning: Successes and Limitations of Using Experimental Kits and a Multiplayer Online Game
Material Type:
Article
Add to My Research

Rapidly Converting a Project-Based Engineering Experience for Remote Learning: Successes and Limitations of Using Experimental Kits and a Multiplayer Online Game

Advances in engineering education, 2020-12, Vol.8 (4) [Peer Reviewed Journal]

ISSN: 1941-1766 ;EISSN: 1941-1766

Full text available

13
Newsgames against Hate Speech in the Refugee Crisis
Material Type:
Article
Add to My Research

Newsgames against Hate Speech in the Refugee Crisis

Comunicar (Huelva, Spain), 2021, Vol.29 (67), p.117 [Peer Reviewed Journal]

ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C67-2021-10

Full text available

14
Young People’s Use of Technology and Its Implication for Second Language Education in Formal Settings
Material Type:
Article
Add to My Research

Young People’s Use of Technology and Its Implication for Second Language Education in Formal Settings

English language teaching (Toronto), 2022-09, Vol.15 (10), p.103

ISSN: 1916-4742 ;EISSN: 1916-4750 ;DOI: 10.5539/elt.v15n10p103

Full text available

15
Game Development on Unity
Material Type:
Article
Add to My Research

Game Development on Unity

Turkish Online Journal of Educational Technology - TOJET, 2021-01, Vol.20 (1), p.39 [Peer Reviewed Journal]

ISSN: 2146-7242

Digital Resources/Online E-Resources

16
Foreign Language Learning Gamification Using Virtual Reality—A Systematic Review of Empirical Research
Material Type:
Article
Add to My Research

Foreign Language Learning Gamification Using Virtual Reality—A Systematic Review of Empirical Research

Education sciences, 2021-05, Vol.11 (5), p.222 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci11050222

Full text available

17
Learning Strategies through Digital Games in a University Context
Material Type:
Article
Add to My Research

Learning Strategies through Digital Games in a University Context

Comunicar (Huelva, Spain), 2022-10, Vol.30 (73), p.77 [Peer Reviewed Journal]

ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C73-2022-07

Full text available

18
The Impact of Gaming on Fear of Missing Out: The Case of Bahcesehir University E-Sports Team
Material Type:
Article
Add to My Research

The Impact of Gaming on Fear of Missing Out: The Case of Bahcesehir University E-Sports Team

International education studies, 2022-01, Vol.15 (2), p.130-137 [Peer Reviewed Journal]

ISSN: 1913-9020 ;EISSN: 1913-9039 ;DOI: 10.5539/ies.v15n2p130

Full text available

19
Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom
Material Type:
Article
Add to My Research

Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom

Education sciences, 2019-12, Vol.9 (4), p.297 [Peer Reviewed Journal]

2019. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci9040297

Full text available

20
Epistemic and Mediational Suitability of Tasks Designed in a Mobile Learning Context
Material Type:
Article
Add to My Research

Epistemic and Mediational Suitability of Tasks Designed in a Mobile Learning Context

EURASIA Journal of Mathematics, Science and Technology Education, 2022, Vol.18 (3), p.em2083 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1305-8215 ;EISSN: 1305-8223 ;DOI: 10.29333/ejmste/11708

Full text available

Results 1 - 20 of 733  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Show only

  1. Peer-reviewed Journals (273)

Refine My Results

Creation Date 

From To
  1. Before 1986  (20)
  2. 1986 To 1994  (28)
  3. 1995 To 2003  (39)
  4. 2004 To 2013  (115)
  5. After 2013  (533)
  6. More options open sub menu

Language 

  1. English  (732)
  2. Catalan  (5)
  3. German  (3)
  4. Japanese  (2)
  5. Malay  (2)
  6. Spanish  (2)
  7. Turkish  (1)
  8. Chinese  (1)
  9. Portuguese  (1)
  10. More options open sub menu

Searching Remote Databases, Please Wait