Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Article
|
Putting Fractions TogetherJournal of educational psychology, 2021-04, Vol.113 (3), p.556 [Peer Reviewed Journal]ISSN: 0022-0663 ;EISSN: 1939-2176 ;DOI: 10.1037/edu0000477Digital Resources/Online E-Resources |
|
2 |
Material Type: Article
|
A Serious Game for Mediated Education on Traffic Behavior and Safety AwarenessEducation sciences, 2021-03, Vol.11 (3), p.127 [Peer Reviewed Journal]2021. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci11030127Full text available |
|
3 |
Material Type: Article
|
Active Learning Augmented Reality for STEAM Education—A Case StudyEducation sciences, 2020-08, Vol.10 (8), p.198 [Peer Reviewed Journal]COPYRIGHT 2020 MDPI AG ;2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci10080198Full text available |
|
4 |
Material Type: Book
|
Digital Applications in Distance Science EducationISBN: 9786056795169 ;ISBN: 6056795160Digital Resources/Online E-Resources |
|
5 |
Material Type: Article
|
Educational Computer Game for EarthquakeJournal of learning and teaching in digital age, 2022, Vol.7 (1), p.99 [Peer Reviewed Journal]ISSN: 2458-8350 ;EISSN: 2458-8350Full text available |
|
6 |
Material Type: Article
|
A Review of Nontraditional Teaching Methods: Flipped Classroom, Gamification, Case Study, Self-Learning, and Social MediaEducation sciences, 2019-12, Vol.9 (4), p.273 [Peer Reviewed Journal]2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci9040273Full text available |
|
7 |
Material Type: Article
|
Socioeconomic Gaps in Early Childhood Experiences: 1998 to 2010AERA open, 2016-07, Vol.2 (3), p.233285841665392 [Peer Reviewed Journal]The Author(s) 2016 ;ISSN: 2332-8584 ;EISSN: 2332-8584 ;DOI: 10.1177/2332858416653924Full text available |
|
8 |
Material Type: Article
|
Heuristic Evaluation on Usability of Educational Games: A Systematic ReviewInformatics in education, 2019-10, Vol.18 (2), p.427-442 [Peer Reviewed Journal]Copyright Institute of Mathematics and Informatics 2019 ;ISSN: 1648-5831 ;EISSN: 2335-8971 ;DOI: 10.15388/infedu.2019.20Full text available |
|
9 |
Material Type: Article
|
Gamification and Transmedia for Scientific Promotion and for Encouraging Scientific Careers in AdolescentsComunicar (Huelva, Spain), 2018, Vol.26 (55), p.93 [Peer Reviewed Journal]ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C55-2018-09Full text available |
|
10 |
Material Type: Article
|
At Play in the CosmosInternational journal of designs for learning, 2021-04, Vol.12 (1), p.1-15 [Peer Reviewed Journal]ISSN: 2159-449X ;EISSN: 2159-449X ;DOI: 10.14434/ijdl.v12i1.31262Full text available |
|
11 |
Material Type: Article
|
Digital Educational Computer Games Environments Supporting Education (DECGE-SE)Higher education studies, 2021-03, Vol.11 (2), p.91ISSN: 1925-4741 ;EISSN: 1925-475X ;DOI: 10.5539/hes.v11n2p91Full text available |
|
12 |
Material Type: Article
|
Rapidly Converting a Project-Based Engineering Experience for Remote Learning: Successes and Limitations of Using Experimental Kits and a Multiplayer Online GameAdvances in engineering education, 2020-12, Vol.8 (4) [Peer Reviewed Journal]ISSN: 1941-1766 ;EISSN: 1941-1766Full text available |
|
13 |
Material Type: Article
|
Newsgames against Hate Speech in the Refugee CrisisComunicar (Huelva, Spain), 2021, Vol.29 (67), p.117 [Peer Reviewed Journal]ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C67-2021-10Full text available |
|
14 |
Material Type: Article
|
Young People’s Use of Technology and Its Implication for Second Language Education in Formal SettingsEnglish language teaching (Toronto), 2022-09, Vol.15 (10), p.103ISSN: 1916-4742 ;EISSN: 1916-4750 ;DOI: 10.5539/elt.v15n10p103Full text available |
|
15 |
Material Type: Article
|
Game Development on UnityTurkish Online Journal of Educational Technology - TOJET, 2021-01, Vol.20 (1), p.39 [Peer Reviewed Journal]ISSN: 2146-7242Digital Resources/Online E-Resources |
|
16 |
Material Type: Article
|
Foreign Language Learning Gamification Using Virtual Reality—A Systematic Review of Empirical ResearchEducation sciences, 2021-05, Vol.11 (5), p.222 [Peer Reviewed Journal]2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci11050222Full text available |
|
17 |
Material Type: Article
|
Learning Strategies through Digital Games in a University ContextComunicar (Huelva, Spain), 2022-10, Vol.30 (73), p.77 [Peer Reviewed Journal]ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C73-2022-07Full text available |
|
18 |
Material Type: Article
|
The Impact of Gaming on Fear of Missing Out: The Case of Bahcesehir University E-Sports TeamInternational education studies, 2022-01, Vol.15 (2), p.130-137 [Peer Reviewed Journal]ISSN: 1913-9020 ;EISSN: 1913-9039 ;DOI: 10.5539/ies.v15n2p130Full text available |
|
19 |
Material Type: Article
|
Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped ClassroomEducation sciences, 2019-12, Vol.9 (4), p.297 [Peer Reviewed Journal]2019. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci9040297Full text available |
|
20 |
Material Type: Article
|
Epistemic and Mediational Suitability of Tasks Designed in a Mobile Learning ContextEURASIA Journal of Mathematics, Science and Technology Education, 2022, Vol.18 (3), p.em2083 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1305-8215 ;EISSN: 1305-8223 ;DOI: 10.29333/ejmste/11708Full text available |