Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Pathological video game use among youths: a two-year longitudinal studyPediatrics (Evanston), 2011-02, Vol.127 (2), p.e319-e329 [Peer Reviewed Journal]Copyright American Academy of Pediatrics Feb 2011 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2010-1353 ;PMID: 21242221 ;CODEN: PEDIAUFull text available |
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2 |
Material Type: Article
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Video Game Use in Boys With Autism Spectrum Disorder, ADHD, or Typical DevelopmentPediatrics (Evanston), 2013-08, Vol.132 (2), p.260-266 [Peer Reviewed Journal]2015 INIST-CNRS ;Copyright American Academy of Pediatrics Aug 2013 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2012-3956 ;PMID: 23897915 ;CODEN: PEDIAUFull text available |
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3 |
Material Type: Article
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Entry into platform-based marketsStrategic management journal, 2012-01, Vol.33 (1), p.88-106 [Peer Reviewed Journal]Copyright © 2011 Wiley Periodicals, Inc. ;Copyright © 2011 John Wiley & Sons, Ltd. ;Copyright Wiley Periodicals Inc. Jan 2012 ;ISSN: 0143-2095 ;EISSN: 1097-0266 ;DOI: 10.1002/smj.941 ;CODEN: SMAJD8Full text available |
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Material Type: Book
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Future Gaming: Creative Interventions in Video Game CultureISBN: 9781906897550 ;ISBN: 1906897557 ;EISBN: 9781906897673 ;EISBN: 1906897670 ;EISBN: 9781906897703 ;EISBN: 1906897700 ;OCLC: 1034582436Full text available |
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5 |
Material Type: Article
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Enhancing cognition with video games: a multiple game training studyPloS one, 2013-03, Vol.8 (3), p.e58546-e58546 [Peer Reviewed Journal]COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Oei, Patterson. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 Oei, Patterson 2013 Oei, Patterson ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0058546 ;PMID: 23516504Full text available |
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6 |
Material Type: Article
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Problematic Video Game Play and ADHD Traits in an Adult PopulationCyberpsychology, behavior and social networking, 2017-05, Vol.20 (5), p.292-295 [Peer Reviewed Journal]ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2016.0676 ;PMID: 28498045Full text available |
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7 |
Material Type: Article
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What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game CultureSex roles, 2017-04, Vol.76 (7-8), p.421-435 [Peer Reviewed Journal]Springer Science+Business Media New York 2017 ;Sex Roles is a copyright of Springer, 2017. ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-016-0678-y ;CODEN: SROLDHFull text available |
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8 |
Material Type: Article
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Relationship of Internet Gaming Disorder with Psychopathology and Social Adaptation in Italian Young AdultsInternational journal of environmental research and public health, 2020-11, Vol.17 (21), p.8201 [Peer Reviewed Journal]2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17218201 ;PMID: 33172015Full text available |
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9 |
Material Type: Article
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Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014)Addiction (Abingdon, England), 2016-01, Vol.111 (1), p.167-175 [Peer Reviewed Journal]2015 Society for the Study of Addiction ;2016 Society for the Study of Addiction ;ISSN: 0965-2140 ;ISSN: 1360-0443 ;EISSN: 1360-0443 ;DOI: 10.1111/add.13057 ;PMID: 26669530 ;CODEN: ADICE5Full text available |
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10 |
Material Type: Article
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Neural Basis of Enhanced Executive Function in Older Video Game Players: An fMRI StudyFrontiers in aging neuroscience, 2017-11, Vol.9, p.382-382 [Peer Reviewed Journal]COPYRIGHT 2017 Frontiers Research Foundation ;2017. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2017 Wang, Zhu, Qi, Huang and Li. 2017 Wang, Zhu, Qi, Huang and Li ;ISSN: 1663-4365 ;EISSN: 1663-4365 ;DOI: 10.3389/fnagi.2017.00382 ;PMID: 29209202Full text available |
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11 |
Material Type: Article
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Sleep quality and video game playing: Effect of intensity of video game playing and mental healthPsychiatry research, 2019-03, Vol.273, p.487-492 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0165-1781 ;EISSN: 1872-7123 ;DOI: 10.1016/j.psychres.2019.01.030Digital Resources/Online E-Resources |
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12 |
Material Type: Article
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Policy responses to problematic video game use: A systematic review of current measures and future possibilitiesJournal of behavioral addictions, 2018-09, Vol.7 (3), p.503-517 [Peer Reviewed Journal]COPYRIGHT 2018 Akademiai Kiado ;2017 The Author(s) 2017 Akadémiai Kiadó, Budapest ;ISSN: 2062-5871 ;EISSN: 2063-5303 ;DOI: 10.1556/2006.6.2017.050 ;PMID: 28859487Full text available |
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13 |
Material Type: Article
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Beyond Translation: A Thorough Analysis of the Arabic Localisation of The Witcher 3Journal of language teaching, linguistics, and literature, 2023-12, Vol.29 (4), p.46-62 [Peer Reviewed Journal]Copyright Universiti Kebangsaan Malaysia 2023 ;ISSN: 0128-5157 ;EISSN: 2550-2247 ;DOI: 10.17576/3L-2023-2904-04Full text available |
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14 |
Material Type: Article
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Calibrated measurement of acuity, color and stereopsis on a Nintendo ® 3DS™ game consoleClinical optometry (Auckland), 2019-04, Vol.11, p.47-55 [Peer Reviewed Journal]COPYRIGHT 2019 Dove Medical Press Limited ;COPYRIGHT 2019 Dove Medical Press Limited ;2019. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Smith et al. 2019 Smith et al. ;ISSN: 1179-2752 ;EISSN: 1179-2752 ;DOI: 10.2147/OPTO.S199992 ;PMID: 31118854Full text available |
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15 |
Material Type: Article
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Age matters: The effect of onset age of video game play on task-switching abilitiesAttention, perception & psychophysics, 2016-05, Vol.78 (4), p.1125-1136 [Peer Reviewed Journal]The Psychonomic Society, Inc. 2016 ;Copyright Springer Science & Business Media May 2016 ;ISSN: 1943-3921 ;EISSN: 1943-393X ;DOI: 10.3758/s13414-016-1068-9 ;PMID: 26860712Full text available |
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16 |
Material Type: Article
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The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States - a cross-national surveyPloS one, 2020-03, Vol.15 (3), p.e0230378-e0230378 [Peer Reviewed Journal]COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Drummond et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Drummond et al 2020 Drummond et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0230378 ;PMID: 32203522Full text available |
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17 |
Material Type: Article
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Intrinsic Resting-State Activity in Older Adults With Video Game ExperienceFrontiers in aging neuroscience, 2019-05, Vol.11, p.119-119 [Peer Reviewed Journal]COPYRIGHT 2019 Frontiers Research Foundation ;2019. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2019 Hou, Jia, Wang, Zhang, Huang and Li. 2019 Hou, Jia, Wang, Zhang, Huang and Li ;ISSN: 1663-4365 ;EISSN: 1663-4365 ;DOI: 10.3389/fnagi.2019.00119 ;PMID: 31164816Full text available |
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18 |
Material Type: Article
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Leveling Up Video Game Industry Leaders Through Applied OD PrinciplesOrganization development journal, 2023-12, Vol.41 (4), p.72-82 [Peer Reviewed Journal]Copyright International Society for Organization Development, Inc. Winter 2023 ;ISSN: 0889-6402Full text available |
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19 |
Material Type: Book
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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design2008 Massachusetts Institute of Technology ;ISBN: 026203378X ;ISBN: 9780262033787 ;EISBN: 9780262270694 ;EISBN: 0262270692 ;EISBN: 0262292602 ;EISBN: 9780262292603 ;DOI: 10.7551/mitpress/7909.001.0001 ;OCLC: 273057677Full text available |
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20 |
Material Type: Article
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Theoretical and Methodological Framework for Studying Video Games and OrientalismCyberOrient, 2023-12, Vol.17 (2), p.4-56 [Peer Reviewed Journal]2023 American Anthropological Association ;ISSN: 1804-3194 ;EISSN: 1804-3194 ;DOI: 10.1002/cyo2.38Full text available |