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1
Pathological video game use among youths: a two-year longitudinal study
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Article
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Pathological video game use among youths: a two-year longitudinal study

Pediatrics (Evanston), 2011-02, Vol.127 (2), p.e319-e329 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Feb 2011 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2010-1353 ;PMID: 21242221 ;CODEN: PEDIAU

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2
Video Game Use in Boys With Autism Spectrum Disorder, ADHD, or Typical Development
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Article
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Video Game Use in Boys With Autism Spectrum Disorder, ADHD, or Typical Development

Pediatrics (Evanston), 2013-08, Vol.132 (2), p.260-266 [Peer Reviewed Journal]

2015 INIST-CNRS ;Copyright American Academy of Pediatrics Aug 2013 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2012-3956 ;PMID: 23897915 ;CODEN: PEDIAU

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3
Entry into platform-based markets
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Article
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Entry into platform-based markets

Strategic management journal, 2012-01, Vol.33 (1), p.88-106 [Peer Reviewed Journal]

Copyright © 2011 Wiley Periodicals, Inc. ;Copyright © 2011 John Wiley & Sons, Ltd. ;Copyright Wiley Periodicals Inc. Jan 2012 ;ISSN: 0143-2095 ;EISSN: 1097-0266 ;DOI: 10.1002/smj.941 ;CODEN: SMAJD8

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4
Future Gaming: Creative Interventions in Video Game Culture
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Book
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Future Gaming: Creative Interventions in Video Game Culture

ISBN: 9781906897550 ;ISBN: 1906897557 ;EISBN: 9781906897673 ;EISBN: 1906897670 ;EISBN: 9781906897703 ;EISBN: 1906897700 ;OCLC: 1034582436

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5
Enhancing cognition with video games: a multiple game training study
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Article
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Enhancing cognition with video games: a multiple game training study

PloS one, 2013-03, Vol.8 (3), p.e58546-e58546 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Oei, Patterson. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 Oei, Patterson 2013 Oei, Patterson ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0058546 ;PMID: 23516504

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6
Problematic Video Game Play and ADHD Traits in an Adult Population
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Article
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Problematic Video Game Play and ADHD Traits in an Adult Population

Cyberpsychology, behavior and social networking, 2017-05, Vol.20 (5), p.292-295 [Peer Reviewed Journal]

ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2016.0676 ;PMID: 28498045

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7
What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
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Article
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What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture

Sex roles, 2017-04, Vol.76 (7-8), p.421-435 [Peer Reviewed Journal]

Springer Science+Business Media New York 2017 ;Sex Roles is a copyright of Springer, 2017. ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-016-0678-y ;CODEN: SROLDH

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8
Relationship of Internet Gaming Disorder with Psychopathology and Social Adaptation in Italian Young Adults
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Article
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Relationship of Internet Gaming Disorder with Psychopathology and Social Adaptation in Italian Young Adults

International journal of environmental research and public health, 2020-11, Vol.17 (21), p.8201 [Peer Reviewed Journal]

2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17218201 ;PMID: 33172015

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9
Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014)
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Article
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Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014)

Addiction (Abingdon, England), 2016-01, Vol.111 (1), p.167-175 [Peer Reviewed Journal]

2015 Society for the Study of Addiction ;2016 Society for the Study of Addiction ;ISSN: 0965-2140 ;ISSN: 1360-0443 ;EISSN: 1360-0443 ;DOI: 10.1111/add.13057 ;PMID: 26669530 ;CODEN: ADICE5

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10
Neural Basis of Enhanced Executive Function in Older Video Game Players: An fMRI Study
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Article
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Neural Basis of Enhanced Executive Function in Older Video Game Players: An fMRI Study

Frontiers in aging neuroscience, 2017-11, Vol.9, p.382-382 [Peer Reviewed Journal]

COPYRIGHT 2017 Frontiers Research Foundation ;2017. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2017 Wang, Zhu, Qi, Huang and Li. 2017 Wang, Zhu, Qi, Huang and Li ;ISSN: 1663-4365 ;EISSN: 1663-4365 ;DOI: 10.3389/fnagi.2017.00382 ;PMID: 29209202

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11
Sleep quality and video game playing: Effect of intensity of video game playing and mental health
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Article
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Sleep quality and video game playing: Effect of intensity of video game playing and mental health

Psychiatry research, 2019-03, Vol.273, p.487-492 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0165-1781 ;EISSN: 1872-7123 ;DOI: 10.1016/j.psychres.2019.01.030

Digital Resources/Online E-Resources

12
Policy responses to problematic video game use: A systematic review of current measures and future possibilities
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Article
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Policy responses to problematic video game use: A systematic review of current measures and future possibilities

Journal of behavioral addictions, 2018-09, Vol.7 (3), p.503-517 [Peer Reviewed Journal]

COPYRIGHT 2018 Akademiai Kiado ;2017 The Author(s) 2017 Akadémiai Kiadó, Budapest ;ISSN: 2062-5871 ;EISSN: 2063-5303 ;DOI: 10.1556/2006.6.2017.050 ;PMID: 28859487

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13
Beyond Translation: A Thorough Analysis of the Arabic Localisation of The Witcher 3
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Article
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Beyond Translation: A Thorough Analysis of the Arabic Localisation of The Witcher 3

Journal of language teaching, linguistics, and literature, 2023-12, Vol.29 (4), p.46-62 [Peer Reviewed Journal]

Copyright Universiti Kebangsaan Malaysia 2023 ;ISSN: 0128-5157 ;EISSN: 2550-2247 ;DOI: 10.17576/3L-2023-2904-04

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14
Calibrated measurement of acuity, color and stereopsis on a Nintendo ® 3DS™ game console
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Article
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Calibrated measurement of acuity, color and stereopsis on a Nintendo ® 3DS™ game console

Clinical optometry (Auckland), 2019-04, Vol.11, p.47-55 [Peer Reviewed Journal]

COPYRIGHT 2019 Dove Medical Press Limited ;COPYRIGHT 2019 Dove Medical Press Limited ;2019. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Smith et al. 2019 Smith et al. ;ISSN: 1179-2752 ;EISSN: 1179-2752 ;DOI: 10.2147/OPTO.S199992 ;PMID: 31118854

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15
Age matters: The effect of onset age of video game play on task-switching abilities
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Article
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Age matters: The effect of onset age of video game play on task-switching abilities

Attention, perception & psychophysics, 2016-05, Vol.78 (4), p.1125-1136 [Peer Reviewed Journal]

The Psychonomic Society, Inc. 2016 ;Copyright Springer Science & Business Media May 2016 ;ISSN: 1943-3921 ;EISSN: 1943-393X ;DOI: 10.3758/s13414-016-1068-9 ;PMID: 26860712

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16
The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States - a cross-national survey
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Article
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The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States - a cross-national survey

PloS one, 2020-03, Vol.15 (3), p.e0230378-e0230378 [Peer Reviewed Journal]

COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Drummond et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Drummond et al 2020 Drummond et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0230378 ;PMID: 32203522

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17
Intrinsic Resting-State Activity in Older Adults With Video Game Experience
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Article
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Intrinsic Resting-State Activity in Older Adults With Video Game Experience

Frontiers in aging neuroscience, 2019-05, Vol.11, p.119-119 [Peer Reviewed Journal]

COPYRIGHT 2019 Frontiers Research Foundation ;2019. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2019 Hou, Jia, Wang, Zhang, Huang and Li. 2019 Hou, Jia, Wang, Zhang, Huang and Li ;ISSN: 1663-4365 ;EISSN: 1663-4365 ;DOI: 10.3389/fnagi.2019.00119 ;PMID: 31164816

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18
Leveling Up Video Game Industry Leaders Through Applied OD Principles
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Article
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Leveling Up Video Game Industry Leaders Through Applied OD Principles

Organization development journal, 2023-12, Vol.41 (4), p.72-82 [Peer Reviewed Journal]

Copyright International Society for Organization Development, Inc. Winter 2023 ;ISSN: 0889-6402

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19
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
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Book
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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

2008 Massachusetts Institute of Technology ;ISBN: 026203378X ;ISBN: 9780262033787 ;EISBN: 9780262270694 ;EISBN: 0262270692 ;EISBN: 0262292602 ;EISBN: 9780262292603 ;DOI: 10.7551/mitpress/7909.001.0001 ;OCLC: 273057677

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20
Theoretical and Methodological Framework for Studying Video Games and Orientalism
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Article
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Theoretical and Methodological Framework for Studying Video Games and Orientalism

CyberOrient, 2023-12, Vol.17 (2), p.4-56 [Peer Reviewed Journal]

2023 American Anthropological Association ;ISSN: 1804-3194 ;EISSN: 1804-3194 ;DOI: 10.1002/cyo2.38

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