Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Book
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The Art of Failure: An Essay on the Pain of Playing Video GamesISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221Full text available |
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2 |
Material Type: Book
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Games, Learning, and Society: Learning and Meaning in the Digital AgeCambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836Full text available |
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3 |
Material Type: Book
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Introduction to Game AnalysisISBN: 9781351140072 ;ISBN: 1351140078 ;ISBN: 0815351836 ;ISBN: 9780815351832 ;ISBN: 9780815351849 ;ISBN: 0815351844 ;ISBN: 9780203794777 ;ISBN: 9781351140089 ;ISBN: 020379477X ;ISBN: 1351140086 ;EISBN: 9781351140072 ;EISBN: 1351140078 ;EISBN: 9781351140065 ;EISBN: 135114006X ;DOI: 10.4324/9780203794777 ;OCLC: 1060188483Digital Resources/Online E-Resources |
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4 |
Material Type: Book
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Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual MarginsISBN: 9781317521808 ;ISBN: 1317521803 ;ISBN: 9780323296496 ;ISBN: 0323296491 ;ISBN: 1138143324 ;ISBN: 9781138143326 ;ISBN: 9781317521792 ;ISBN: 131752179X ;ISBN: 1315721376 ;ISBN: 9781315721378 ;EISBN: 9781317521808 ;EISBN: 9781315721378 ;EISBN: 1315721376 ;EISBN: 1317521803 ;EISBN: 9781317521792 ;EISBN: 131752179X ;EISBN: 9780323296496 ;EISBN: 0323296491 ;EISBN: 9780323296250 ;EISBN: 0323296254 ;DOI: 10.4324/9781315721378 ;OCLC: 875098394 ;OCLC: 892240112Full text available |
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5 |
Material Type: Book
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On Soulsring Worlds: Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring2024 Marco Caracciolo ;ISBN: 9781032683997 ;ISBN: 1032683996 ;ISBN: 9781032684017 ;ISBN: 1032684011 ;EISBN: 9781032684024 ;EISBN: 103268402X ;EISBN: 9781040018163 ;EISBN: 9781040018149 ;EISBN: 1040018149 ;EISBN: 1040018165 ;DOI: 10.4324/9781032684024 ;OCLC: 1419873237Digital Resources/Online E-Resources |
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6 |
Material Type: Article
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Game on, science - how video game technology may help biologists tackle visualization challengesPloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961Full text available |
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7 |
Material Type: Article
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Online video game addiction: identification of addicted adolescent gamersAddiction (Abingdon, England), 2011-01, Vol.106 (1), p.205-212 [Peer Reviewed Journal]2010 The Authors, Addiction © 2010 Society for the Study of Addiction ;2015 INIST-CNRS ;2010 The Authors, Addiction © 2010 Society for the Study of Addiction. ;ISSN: 0965-2140 ;ISSN: 1360-0443 ;EISSN: 1360-0443 ;DOI: 10.1111/j.1360-0443.2010.03104.x ;PMID: 20840209 ;CODEN: ADICE5Full text available |
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8 |
Material Type: Book
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The Pocket Mentor for Video Game Testing2024 Harún H. Ali ;ISBN: 1032323973 ;ISBN: 9781032323978 ;ISBN: 1032323981 ;ISBN: 9781032323985 ;EISBN: 9781003804574 ;EISBN: 1003804578 ;EISBN: 1003314805 ;EISBN: 1003804527 ;EISBN: 9781003314806 ;EISBN: 9781003804529 ;DOI: 10.1201/9781003314806 ;OCLC: 1406411957Digital Resources/Online E-Resources |
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9 |
Material Type: Book
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade2015 the Regents of the University of Minnesota ;ISBN: 0816691835 ;ISBN: 9780816691838 ;EISBN: 9781452945200 ;EISBN: 1452945209 ;OCLC: 939262494 ;LCCallNum: GV1469.3.K6 2015Full text available |
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10 |
Material Type: Book
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Representing Conflicts in Games: Antagonism, Rivalry, and CompetitionSpel för konflikthantering och krig, 20222023 selection and editorial matter, Björn Sjöblom, Jonas Linderoth, and Anders Frank; individual chapters, the contributors ;ISBN: 9781000824780 ;ISBN: 1000824780 ;ISBN: 9781032278278 ;ISBN: 9781032285597 ;ISBN: 1032285591 ;ISBN: 1032278277 ;ISBN: 9781003297406 ;ISBN: 1003297404 ;EISBN: 9781003297406 ;EISBN: 100082487X ;EISBN: 9781000824780 ;EISBN: 1003297404 ;EISBN: 1000824780 ;EISBN: 9781000824872 ;DOI: 10.4324/9781003297406 ;OCLC: 1352973665Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and OutcomesDevelopmental psychology, 2020-07, Vol.56 (7), p.1385 [Peer Reviewed Journal]ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000939 ;PMID: 32352827Digital Resources/Online E-Resources |
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12 |
Material Type: Book
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The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game ProductionISBN: 0262374137 ;ISBN: 9780262374132 ;ISBN: 9780262545402 ;ISBN: 0262545403 ;EISBN: 9780262374149 ;EISBN: 0262374145 ;EISBN: 9780262374132 ;EISBN: 0262374137 ;DOI: 10.7551/mitpress/14513.001.0001 ;OCLC: 1353609896Digital Resources/Online E-Resources |
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13 |
Material Type: Article
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839Full text available |
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14 |
Material Type: Article
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A Longitudinal Study of the Association between Violent Video Game Play and Aggression among AdolescentsDevelopmental psychology, 2012-07, Vol.48 (4), p.1044 [Peer Reviewed Journal]ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/a0026046 ;PMID: 22040315Digital Resources/Online E-Resources |
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15 |
Material Type: Article
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Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problemsSocial science & medicine (1982), 2018-11, Vol.216, p.124 [Peer Reviewed Journal]Copyright © 2018 Elsevier Ltd. All rights reserved. ;EISSN: 1873-5347 ;DOI: 10.1016/j.socscimed.2018.08.044 ;PMID: 30257787Digital Resources/Online E-Resources |
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16 |
Material Type: Book
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War without Bodies: Framing Death from the Crimean to the Iraq War2022 Martin A. Danahay ;ISBN: 9781978819238 ;ISBN: 1978819234 ;ISBN: 197881920X ;ISBN: 9781978819207 ;EISBN: 9781978819238 ;EISBN: 1978819234 ;EISBN: 1978819218 ;EISBN: 9781978819214 ;DOI: 10.36019/9781978819238 ;OCLC: 1291279164 ;LCCallNum: P96.W35 D36 2022Full text available |
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17 |
Material Type: Book
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The Intersection of Animation, Video Games, and Music: Making Movement Sing2023 selection and editorial matter, Lisa Scoggin and Dana Plank; individual chapters, the contributors ;ISBN: 1000871061 ;ISBN: 9781000871067 ;ISBN: 9781032172224 ;ISBN: 103217224X ;ISBN: 9781032172248 ;ISBN: 1032172223 ;EISBN: 1032172231 ;EISBN: 1000871118 ;EISBN: 9781000871111 ;EISBN: 9781000871067 ;EISBN: 1000871061 ;EISBN: 9781032172231 ;DOI: 10.4324/9781032172231 ;OCLC: 1372399838Digital Resources/Online E-Resources |
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18 |
Material Type: Book
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Metagames: Games about GamesISBN: 9781032615561 ;ISBN: 1032615567 ;EISBN: 1003861261 ;EISBN: 9781003861263 ;EISBN: 1003861237 ;EISBN: 9781003861232 ;OCLC: 1419872606Digital Resources/Online E-Resources |
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19 |
Material Type: Book
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Perspectives on the European VideogameISBN: 9789048550623 ;ISBN: 9048550629 ;EISBN: 9789048550623 ;EISBN: 9048550629 ;DOI: 10.1515/9789048550623 ;OCLC: 1287138119Digital Resources/Online E-Resources |
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20 |
Material Type: Book
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Creative Character Design for Games and Animation2023 Jenny Harder ;ISBN: 1000879720 ;ISBN: 9781000879728 ;ISBN: 9781032152967 ;ISBN: 9781032152998 ;ISBN: 1032152990 ;ISBN: 1032152966 ;ISBN: 1003243533 ;ISBN: 9781003243533 ;EISBN: 1000879720 ;EISBN: 9781000879728 ;EISBN: 1000879755 ;EISBN: 9781000879759 ;EISBN: 1003243533 ;EISBN: 9781003243533 ;DOI: 10.1201/9781003243533 ;OCLC: 1373984066Digital Resources/Online E-Resources |