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Results 1 - 20 of 37  for All Library Resources

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1
Are Games Effective Learning Tools? A Review of Educational Games
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Article
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Are Games Effective Learning Tools? A Review of Educational Games

Educational Technology & Society, 2018-04, Vol.21 (2), p.74-84 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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2
Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research
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Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research

Educational technology & society, 2016-04, Vol.19 (2), p.355-366 [Peer Reviewed Journal]

Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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3
Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning
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Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning

Educational Technology & Society, 2018-10, Vol.21 (4), p.259-276 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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4
Massively multiplayer online games (MMOs) in the new media classroom
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Massively multiplayer online games (MMOs) in the new media classroom

Educational technology & society, 2006-01, Vol.9 (3), p.160-172 [Peer Reviewed Journal]

Copyright 2006 by International Forum of Educational Technology & Society (IFETS) ;2006. Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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5
An Investigation of the Interrelationships between Motivation, Engagement, and Complex Problem Solving in Game-based Learning
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An Investigation of the Interrelationships between Motivation, Engagement, and Complex Problem Solving in Game-based Learning

Educational technology & society, 2014-01, Vol.17 (1), p.42-53 [Peer Reviewed Journal]

Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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6
The Effect of Computer Game-Based Learning on FL Vocabulary Transferability
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Article
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The Effect of Computer Game-Based Learning on FL Vocabulary Transferability

Educational Technology & Society, 2017-01, Vol.20 (1), p.123-133 [Peer Reviewed Journal]

COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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7
Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games
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Article
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Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games

Educational Technology & Society, 2017-01, Vol.20 (1), p.134-143 [Peer Reviewed Journal]

COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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8
The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations
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Article
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The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations

Educational Technology & Society, 2022-10, Vol.25 (4), p.56-69 [Peer Reviewed Journal]

COPYRIGHT 2022 International Forum of Educational Technology & Society ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202210_25(4).0005

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9
The Impact of Game Playing on Students' Reasoning Ability, Varying According to Their Cognitive Style
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Article
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The Impact of Game Playing on Students' Reasoning Ability, Varying According to Their Cognitive Style

Educational Technology & Society, 2021-07, Vol.24 (3), p.29-43 [Peer Reviewed Journal]

COPYRIGHT 2021 International Forum of Educational Technology & Society ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202107_24(3).0003

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10
Actually existing vitality rights: resisting neoliberal affects at a video game design camp
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Article
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Actually existing vitality rights: resisting neoliberal affects at a video game design camp

English Teaching: Practice and Critique, 2023-06, Vol.22 (2), p.247-260 [Peer Reviewed Journal]

Emerald Publishing Limited ;ISSN: 1175-8708 ;EISSN: 1175-8708 ;DOI: 10.1108/ETPC-08-2022-0104

Digital Resources/Online E-Resources

11
Computer Games for the Math Achievement of Diverse Students
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Article
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Computer Games for the Math Achievement of Diverse Students

Educational technology & society, 2010-07, Vol.13 (3), p.224-232 [Peer Reviewed Journal]

Copyright 2010 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2010 International Forum of Educational Technology & Society ;COPYRIGHT 2010 International Forum of Educational Technology & Society ;2010. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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12
PlayIT: Game Based Learning Approach for Teaching Programming Concepts
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Article
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PlayIT: Game Based Learning Approach for Teaching Programming Concepts

Educational technology & society, 2016-04, Vol.19 (2), p.5-17 [Peer Reviewed Journal]

Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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13
Effect of Computer-Based Video Games on Children: An Experimental Study
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Article
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Effect of Computer-Based Video Games on Children: An Experimental Study

Educational technology & society, 2009-04, Vol.12 (2), p.1-10 [Peer Reviewed Journal]

Copyright 2009 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2009 International Forum of Educational Technology & Society ;2009. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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14
Practising Arithmetic Using Educational Video Games with an Interpersonal Computer
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Article
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Practising Arithmetic Using Educational Video Games with an Interpersonal Computer

Educational technology & society, 2014-07, Vol.17 (3), p.343-358 [Peer Reviewed Journal]

Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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15
Effects of Video Caption Modes on English Listening Comprehension and Vocabulary Acquisition Using Handheld Devices
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Article
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Effects of Video Caption Modes on English Listening Comprehension and Vocabulary Acquisition Using Handheld Devices

Educational technology & society, 2013-01, Vol.16 (1), p.403-414 [Peer Reviewed Journal]

Copyright 2013 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2013 International Forum of Educational Technology & Society ;COPYRIGHT 2013 International Forum of Educational Technology & Society ;2013. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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16
The Effects of Game-Based Learning on Mathematical Confidence and Performance: High Ability vs. Low Ability
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Article
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The Effects of Game-Based Learning on Mathematical Confidence and Performance: High Ability vs. Low Ability

Educational technology & society, 2014-07, Vol.17 (3), p.65-78 [Peer Reviewed Journal]

Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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17
Analysing Group Dynamics of a Digital Game-based Adventure Education Course
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Article
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Analysing Group Dynamics of a Digital Game-based Adventure Education Course

Educational Technology & Society, 2018-10, Vol.21 (4), p.51-63 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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18
Exploring the Factors Influencing Learning Effectiveness in Digital Game-Based Learning
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Article
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Exploring the Factors Influencing Learning Effectiveness in Digital Game-Based Learning

Educational technology & society, 2012-07, Vol.15 (3), p.240 [Peer Reviewed Journal]

COPYRIGHT 2012 International Forum of Educational Technology & Society ;COPYRIGHT 2012 International Forum of Educational Technology & Society ;2012. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1436-4522 ;ISSN: 1176-3647 ;EISSN: 1436-4522

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19
Exploring multimodal writing in secondary English classrooms: a literature review
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Article
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Exploring multimodal writing in secondary English classrooms: a literature review

English Teaching: Practice and Critique, 2018-12, Vol.17 (4), p.342-356 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2018 ;ISSN: 1175-8708 ;ISSN: 2059-5727 ;EISSN: 1175-8708 ;DOI: 10.1108/ETPC-01-2018-0012

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20
“I like the first slide. I like how we put it like that [words and pictures on a diagonal]:” composing multimodal texts in a grade four classroom
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Article
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“I like the first slide. I like how we put it like that [words and pictures on a diagonal]:” composing multimodal texts in a grade four classroom

English Teaching: Practice and Critique, 2021-01, Vol.20 (3), p.277-297 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2021 ;ISSN: 1175-8708 ;ISSN: 2059-5727 ;EISSN: 1175-8708 ;DOI: 10.1108/ETPC-12-2019-0173

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Results 1 - 20 of 37  for All Library Resources

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