Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Article
|
The Psychology of Esports: A Systematic Literature ReviewJournal of gambling studies, 2019-06, Vol.35 (2), p.351-365 [Peer Reviewed Journal]Springer Science+Business Media, LLC, part of Springer Nature 2018 ;Journal of Gambling Studies is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 1573-3602 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-018-9763-1 ;PMID: 29508260Digital Resources/Online E-Resources |
|
2 |
Material Type: Article
|
What is eSports and why do people watch it?Internet research, 2017-04, Vol.27 (2), p.211-232 [Peer Reviewed Journal]Emerald Publishing Limited ;Emerald Publishing Limited 2017 ;ISSN: 1066-2243 ;EISSN: 2054-5657 ;DOI: 10.1108/IntR-04-2016-0085Full text available |
|
3 |
Material Type: Article
|
Annual Research Review: Emergence of problem gambling from childhood to emerging adulthood: a systematic reviewJournal of child psychology and psychiatry, 2023-04, Vol.64 (4), p.645 [Peer Reviewed Journal]2022 Association for Child and Adolescent Mental Health. ;EISSN: 1469-7610 ;DOI: 10.1111/jcpp.13713 ;PMID: 36347261Digital Resources/Online E-Resources |
|
4 |
Material Type: Article
|
Professional Esports Players: Motivation and Physical Activity LevelsInternational journal of environmental research and public health, 2022-02, Vol.19 (4), p.2256 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph19042256 ;PMID: 35206445Full text available |
|
5 |
Material Type: Book
|
Esports TechnologyEISBN: 1728497507 ;EISBN: 9781728497501 ;OCLC: 1381712713Digital Resources/Online E-Resources |
|
6 |
Material Type: Article
|
Public Health Perspectives on eSportsPublic health reports (1974), 2020-05, Vol.135 (3), p.295-298 [Peer Reviewed Journal]2020, Association of Schools and Programs of Public Health ;2020, Association of Schools and Programs of Public Health 2020 US Surgeon General’s Office ;ISSN: 0033-3549 ;EISSN: 1468-2877 ;DOI: 10.1177/0033354920912718 ;PMID: 32237971Full text available |
|
7 |
Material Type: Article
|
Optimal Sequencing in Single-Player GamesManagement science, 2023-10, Vol.69 (10), p.6057-6075 [Peer Reviewed Journal]Copyright Institute for Operations Research and the Management Sciences Oct 2023 ;ISSN: 0025-1909 ;EISSN: 1526-5501 ;DOI: 10.1287/mnsc.2022.4665Digital Resources/Online E-Resources |
|
8 |
Material Type: Article
|
Designing Serious Game Interventions for Individuals with AutismJournal of autism and developmental disorders, 2015-12, Vol.45 (12), p.3820-3831 [Peer Reviewed Journal]Springer Science+Business Media New York 2014 ;COPYRIGHT 2015 Springer ;Springer Science+Business Media New York 2015 ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-014-2333-1 ;PMID: 25488121 ;CODEN: JADDDQFull text available |
|
9 |
Material Type: Article
|
Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults?Journal of youth and adolescence, 2016-02, Vol.45 (2), p.391-401 [Peer Reviewed Journal]Springer Science+Business Media New York 2015 ;Springer Science+Business Media New York 2016 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-015-0312-2 ;PMID: 26033045 ;CODEN: JYADA6Full text available |
|
10 |
Material Type: Article
|
The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility StudyJournal of medical Internet research, 2016-10, Vol.18 (10), p.e272-e272 [Peer Reviewed Journal]2016. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Amy Shirong Lu, Tom Baranowski, S Lee Hong, Richard Buday, Debbe Thompson, Alicia Beltran, Hafza Razak Dadabhoy, Tzu-An Chen. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 14.10.2016. 2016 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.6538 ;PMID: 27742605Full text available |
|
11 |
Material Type: Article
|
The effect of playing e-sports games on young people's desire to engage in physical activity: Mediating effects of social presence perception and virtual sports experiencePloS one, 2023-07, Vol.18 (7), p.e0288608-e0288608 [Peer Reviewed Journal]Copyright: © 2023 Ningning, Wenguang. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Ningning, Wenguang. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 Ningning, Wenguang 2023 Ningning, Wenguang ;2023 Ningning, Wenguang. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0288608 ;PMID: 37498937Full text available |
|
12 |
Material Type: Article
|
Impact of focus of attention on aiming performance in the first-person shooter videogame Aim LabPloS one, 2023-07, Vol.18 (7), p.e0288937-e0288937 [Peer Reviewed Journal]Copyright: © 2023 Lamers James, O'Connor. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Lamers James, O'Connor. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 Lamers James, O'Connor 2023 Lamers James, O'Connor ;2023 Lamers James, O'Connor. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0288937 ;PMID: 37490480Full text available |
|
13 |
Material Type: Article
|
An interactive sports video game as an intervention for rehabilitation of community-living patients with schizophrenia: A controlled, single-blind, crossover studyPloS one, 2017-11, Vol.12 (11), p.e0187480-e0187480 [Peer Reviewed Journal]COPYRIGHT 2017 Public Library of Science ;COPYRIGHT 2017 Public Library of Science ;2017 Shimizu et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Shimizu et al 2017 Shimizu et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0187480 ;PMID: 29131826Full text available |
|
14 |
Material Type: Article
|
Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional GamblingJournal of gambling studies, 2023-03, Vol.39 (1), p.225-247 [Peer Reviewed Journal]The Author(s) 2022 ;2022. The Author(s). ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1573-3602 ;ISSN: 1050-5350 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-022-10111-z ;PMID: 35217933Digital Resources/Online E-Resources |
|
15 |
Material Type: Book
|
eSports is Business: Management in the World of Competitive GamingThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG, part of Springer Nature 2019 ;ISBN: 3030111997 ;ISBN: 9783030111991 ;ISBN: 9783030111984 ;ISBN: 3030111989 ;EISBN: 3030111997 ;EISBN: 9783030111991 ;DOI: 10.1007/978-3-030-11199-1 ;OCLC: 1089526008Digital Resources/Online E-Resources |
|
16 |
Material Type: Book
|
Global esports: Transformation of Cultural Perceptions of Competitive GamingISBN: 9781501368769 ;ISBN: 1501368761 ;ISBN: 150136877X ;ISBN: 9781501368776 ;EISBN: 1501368753 ;EISBN: 9781501368752 ;EISBN: 9781501368769 ;EISBN: 1501368761 ;OCLC: 1236260969Digital Resources/Online E-Resources |
|
17 |
Material Type: Article
|
Designing an eSports intervention for middle-aged and older adults in Hong Kong: Social marketing approachPloS one, 2023-04, Vol.18 (4), p.e0284504-e0284504 [Peer Reviewed Journal]Copyright: © 2023 Leung, Chu. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Leung, Chu. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 Leung, Chu 2023 Leung, Chu ;2023 Leung, Chu. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0284504 ;PMID: 37104392Full text available |
|
18 |
Material Type: Article
|
Adolescent betting on esports using cash and skins: Links with gaming, monetary gambling, and problematic gamblingPloS one, 2022-05, Vol.17 (5), p.e0266571-e0266571 [Peer Reviewed Journal]COPYRIGHT 2022 Public Library of Science ;2022 Hing et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Hing et al 2022 Hing et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0266571 ;PMID: 35511808Full text available |
|
19 |
Material Type: Article
|
Esports and the Esports Athlete-Simply Misnomer Terms, or Are They the Real Deal?Clinical journal of sport medicine, 2023-03, Vol.33 (2), p.101 [Peer Reviewed Journal]EISSN: 1536-3724 ;DOI: 10.1097/JSM.0000000000001120 ;PMID: 36701810Digital Resources/Online E-Resources |
|
20 |
Material Type: Book
|
College EsportsISBN: 9781532194429 ;ISBN: 1532194420 ;EISBN: 9781098213336 ;EISBN: 1098213335 ;OCLC: 1321795377Digital Resources/Online E-Resources |