Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Game on, science - how video game technology may help biologists tackle visualization challengesPloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961Full text available |
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2 |
Material Type: Article
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Stealth Assessment of Creativity in a Physics Video GameComputers in human behavior, 2021-03, Vol.116 [Peer Reviewed Journal]ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2020.106647Digital Resources/Online E-Resources |
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3 |
Material Type: Article
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Exploring the Impact of Ambient and Character Sounds on Player Experience in Video GamesApplied sciences, 2024-01, Vol.14 (2), p.583 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app14020583Full text available |
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4 |
Material Type: Article
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Challenging local realism with human choicesNature (London), 2018-05, Vol.557 (7704), p.212-216 [Peer Reviewed Journal]COPYRIGHT 2018 Nature Publishing Group ;COPYRIGHT 2018 Nature Publishing Group ;Copyright Nature Publishing Group May 10, 2018 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0028-0836 ;ISSN: 1476-4687 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-018-0085-3 ;PMID: 29743691Full text available |
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5 |
Material Type: Article
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Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net SimulatorElectronics (Basel), 2024-04, Vol.13 (7), p.1377 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13071377Full text available |
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6 |
Material Type: Article
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The Use of Deep Learning to Improve Player Engagement in a Video Game through a Dynamic Difficulty Adjustment Based on Skills ClassificationApplied sciences, 2023-07, Vol.13 (14), p.8249 [Peer Reviewed Journal]COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13148249Full text available |
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7 |
Material Type: Article
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Gaming for Training Voluntary Control of Pupil SizeElectronics (Basel), 2022-11, Vol.11 (22), p.3713 [Peer Reviewed Journal]COPYRIGHT 2022 MDPI AG ;2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics11223713Full text available |
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8 |
Material Type: Article
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On the connection between real-world circumstances and online player behaviour: The case of EVE OnlinePloS one, 2020-10, Vol.15 (10), p.e0240196-e0240196 [Peer Reviewed Journal]COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Belaza et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Belaza et al 2020 Belaza et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0240196 ;PMID: 33085667Full text available |
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9 |
Material Type: Article
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Game Development for Teaching PhysicsJournal of physics. Conference series, 2019-08, Vol.1286 (1), p.12048 [Peer Reviewed Journal]Published under licence by IOP Publishing Ltd ;2019. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/1286/1/012048Full text available |
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10 |
Material Type: Article
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From Content to Context: Videogames as Designed ExperienceEducational researcher, 2006-11, Vol.35 (8), p.19-29 [Peer Reviewed Journal]Copyright 2006 American Educational Research Association ;Copyright American Educational Research Association Nov 2006 ;ISSN: 0013-189X ;EISSN: 1935-102X ;DOI: 10.3102/0013189X035008019Full text available |
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11 |
Material Type: Article
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Using Serious Games and Virtual Simulation for Training in the Fire Service: A ReviewFire technology, 2015-05, Vol.51 (3), p.553-584 [Peer Reviewed Journal]Springer Science+Business Media New York 2014 ;Springer Science+Business Media New York 2015 ;ISSN: 0015-2684 ;EISSN: 1572-8099 ;DOI: 10.1007/s10694-014-0398-1 ;CODEN: FITCAAFull text available |
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12 |
Material Type: Article
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User Engagement Comparison between Advergames and Traditional Advertising Using EEG: Does the User’s Engagement Influence Purchase Intention?Electronics (Basel), 2023-01, Vol.12 (1), p.122 [Peer Reviewed Journal]COPYRIGHT 2022 MDPI AG ;2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics12010122Full text available |
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13 |
Material Type: Article
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Distributed medical image analysis and diagnosis through crowd-sourced games: a malaria case studyPloS one, 2012-05, Vol.7 (5), p.e37245-e37245 [Peer Reviewed Journal]COPYRIGHT 2012 Public Library of Science ;COPYRIGHT 2012 Public Library of Science ;2012 Mavandadi et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Mavandadi et al. 2012 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0037245 ;PMID: 22606353Full text available |
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Material Type: Article
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Popularity of Video Games and Collective MemoryEntropy (Basel, Switzerland), 2022-06, Vol.24 (7), p.860 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1099-4300 ;EISSN: 1099-4300 ;DOI: 10.3390/e24070860 ;PMID: 35885084Full text available |
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15 |
Material Type: Article
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Modeling human intuitions about liquid flow with particle-based simulationPLoS computational biology, 2019-07, Vol.15 (7), p.e1007210-e1007210 [Peer Reviewed Journal]COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 Bates et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Bates et al 2019 Bates et al ;ISSN: 1553-7358 ;ISSN: 1553-734X ;EISSN: 1553-7358 ;DOI: 10.1371/journal.pcbi.1007210 ;PMID: 31329579Full text available |
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16 |
Material Type: Article
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Design and Application of Tibetan Long Chess Using Monte Carlo Algorithm and Artificial IntelligenceJournal of physics. Conference series, 2021-06, Vol.1952 (4), p.42104 [Peer Reviewed Journal]Published under licence by IOP Publishing Ltd ;2021. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/1952/4/042104Full text available |
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17 |
Material Type: Book
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Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform GameMaithili Dhule 2022 ;ISBN: 1484274547 ;ISBN: 9781484274545 ;ISBN: 1484274555 ;ISBN: 9781484274552 ;EISBN: 1484274555 ;EISBN: 9781484274552 ;DOI: 10.1007/978-1-4842-7455-2 ;OCLC: 1291315134 ;LCCallNum: QA76.9.U83 .D48 2021Digital Resources/Online E-Resources |
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18 |
Material Type: Article
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The Effects of Video Game Making within Science Content on Student Computational Thinking Skills and PerformanceInteractive Technology and Smart Education, 2019-11, Vol.16 (4), p.301-318 [Peer Reviewed Journal]Emerald Publishing Limited 2019 ;ISSN: 1741-5659 ;EISSN: 1758-8510 ;DOI: 10.1108/ITSE-11-2018-0097Full text available |
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19 |
Material Type: Article
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Trends of Video Instructional in Physics Learning: A Literature ReviewJournal of physics. Conference series, 2022-11, Vol.2377 (1), p.12073 [Peer Reviewed Journal]Published under licence by IOP Publishing Ltd ;Published under licence by IOP Publishing Ltd. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/2377/1/012073Full text available |
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20 |
Material Type: Article
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A virtual reality game of Khalid Ibn Al-Walid short story in first person perspectiveJournal of physics. Conference series, 2020-02, Vol.1450 (1), p.12069 [Peer Reviewed Journal]Published under licence by IOP Publishing Ltd ;2020. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/1450/1/012069Full text available |