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1
Creating an educational computer game "Modeling bid auction in the electricity market"
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Article
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Creating an educational computer game "Modeling bid auction in the electricity market"

Journal of physics. Conference series, 2020-11, Vol.1691 (1), p.12195 [Peer Reviewed Journal]

Published under licence by IOP Publishing Ltd ;2020. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/1691/1/012195

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2
A Mousepad Triboelectric-Piezoelectric Hybrid Nanogenerator (TPHNG) for Self-Powered Computer User Behavior Monitoring Sensors and Biomechanical Energy Harvesting
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A Mousepad Triboelectric-Piezoelectric Hybrid Nanogenerator (TPHNG) for Self-Powered Computer User Behavior Monitoring Sensors and Biomechanical Energy Harvesting

Polymers, 2023-05, Vol.15 (11), p.2462 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;ISSN: 2073-4360 ;EISSN: 2073-4360 ;DOI: 10.3390/polym15112462 ;PMID: 37299261

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3
Platforms in Power: Householder Perspectives on the Social, Environmental and Economic Challenges of Energy Platforms
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Article
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Platforms in Power: Householder Perspectives on the Social, Environmental and Economic Challenges of Energy Platforms

Sustainability (Basel, Switzerland), 2020-01, Vol.12 (2), p.692 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2071-1050 ;EISSN: 2071-1050 ;DOI: 10.3390/su12020692

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4
Efficiency versus Equity in Spatial Siting of Electricity Generation: Citizen Preferences in a Serious Board Game in Switzerland
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Article
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Efficiency versus Equity in Spatial Siting of Electricity Generation: Citizen Preferences in a Serious Board Game in Switzerland

Energies (Basel), 2020-09, Vol.13 (18), p.4961 [Peer Reviewed Journal]

2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1996-1073 ;EISSN: 1996-1073 ;DOI: 10.3390/en13184961

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5
FIRST LOOK: BREAKTHROUGHS AND TRENDS IN THE WORLD OF TECHNOLOGY
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Article
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FIRST LOOK: BREAKTHROUGHS AND TRENDS IN THE WORLD OF TECHNOLOGY

ASEE prism, 2018-09, Vol.28 (1), p.12-17

Copyright AMERICAN SOCIETY FOR ENGINEERING EDUCATION Sep 2018 ;ISSN: 1056-8077 ;EISSN: 1930-6148

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6
A Learning Cycle Approach to Developing Educational Computer Game for Improving Students' Learning and Awareness in Electric Energy Consumption and Conservation
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Article
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A Learning Cycle Approach to Developing Educational Computer Game for Improving Students' Learning and Awareness in Electric Energy Consumption and Conservation

Educational technology & society, 2015-01, Vol.18 (1), p.91-105 [Peer Reviewed Journal]

Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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7
Exploring the Potential of a Gamified Approach to Reduce Energy Use and Carbon Emissions in the Household Sector
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Article
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Exploring the Potential of a Gamified Approach to Reduce Energy Use and Carbon Emissions in the Household Sector

Sustainability (Basel, Switzerland), 2021-03, Vol.13 (6), p.3380 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2071-1050 ;EISSN: 2071-1050 ;DOI: 10.3390/su13063380

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8
Board Game Design to Understand the National Power Mix
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Article
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Board Game Design to Understand the National Power Mix

Education sciences, 2023-08, Vol.13 (8), p.793 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci13080793

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9
Life Cycle Analysis of a Game-Based Solution for Domestic Energy Saving
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Article
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Life Cycle Analysis of a Game-Based Solution for Domestic Energy Saving

Sustainability (Basel, Switzerland), 2020-09, Vol.12 (17), p.6699 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2071-1050 ;EISSN: 2071-1050 ;DOI: 10.3390/su12176699

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10
Monitoring a Sample of Main Televisions and Connected Entertainment Systems in Northern Italy
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Article
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Monitoring a Sample of Main Televisions and Connected Entertainment Systems in Northern Italy

Energies (Basel), 2019-05, Vol.12 (9), p.1741 [Peer Reviewed Journal]

2019. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1996-1073 ;EISSN: 1996-1073 ;DOI: 10.3390/en12091741

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11
Video game console usage and US national energy consumption: Results from a field-metering study
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Article
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Video game console usage and US national energy consumption: Results from a field-metering study

Energy efficiency, 2015-06, Vol.8 (3), p.509-526 [Peer Reviewed Journal]

Springer Science+Business Media Dordrecht (outside the USA) 2014 ;Springer Science+Business Media Dordrecht 2015 ;ISSN: 1570-646X ;EISSN: 1570-6478 ;DOI: 10.1007/s12053-014-9308-0

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12
Online Air-Conditioning Energy Management under Coalitional Game Framework in Smart Community
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Article
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Online Air-Conditioning Energy Management under Coalitional Game Framework in Smart Community

Energies (Basel), 2016-09, Vol.9 (9), p.689-689 [Peer Reviewed Journal]

Copyright MDPI AG 2016 ;ISSN: 1996-1073 ;EISSN: 1996-1073 ;DOI: 10.3390/en9090689

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13
Electricity consumption and energy savings potential of video game consoles in the United States
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Article
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Electricity consumption and energy savings potential of video game consoles in the United States

Energy efficiency, 2012-11, Vol.5 (4), p.531-545 [Peer Reviewed Journal]

Springer Science+Business Media B.V. 2012 ;ISSN: 1570-646X ;EISSN: 1570-6478 ;DOI: 10.1007/s12053-012-9152-z

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14
Gender differences in students’ learning achievements and awareness through residence energy saving game-based inquiry playing
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Article
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Gender differences in students’ learning achievements and awareness through residence energy saving game-based inquiry playing

Journal of computers in education (the official journal of the Global Chinese Society for Computers in Education), 2015-06, Vol.2 (2), p.227-243 [Peer Reviewed Journal]

Beijing Normal University 2015 ;Beijing Normal University 2015. ;ISSN: 2197-9987 ;EISSN: 2197-9995 ;DOI: 10.1007/s40692-015-0033-2

Digital Resources/Online E-Resources

15
The BYD Dolphin does not need karaokes or video games
Material Type:
Newsletter Article
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The BYD Dolphin does not need karaokes or video games

CE Noticias Financieras, 2023

CE Noticias Financieras English, Latin America - Distributed by ContentEngine LLC

Digital Resources/Online E-Resources

16
CoinCodex: 5 Best GPUs for Mining in 2023
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Web Resources
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CoinCodex: 5 Best GPUs for Mining in 2023

CoinCodex, 2023

Copyright Newstex Nov 7, 2023

Digital Resources/Online E-Resources

17
Unplug them! These are the video game consoles that consume the most electricity
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Newsletter Article
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Unplug them! These are the video game consoles that consume the most electricity

CE Noticias Financieras, 2023

CE Noticias Financieras English, Latin America - Distributed by ContentEngine LLC

Digital Resources/Online E-Resources

18
Even if these appliances are turned off, they can cause your electricity bill to increase if they are not switched off. The television and the video game console are some of them
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Newsletter Article
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Even if these appliances are turned off, they can cause your electricity bill to increase if they are not switched off. The television and the video game console are some of them

CE Noticias Financieras, 2023

CE Noticias Financieras English, Latin America - Distributed by ContentEngine LLC

Digital Resources/Online E-Resources

19
Portaltic.-PS5 is the current console that consumes the most electricity and Nintendo Switch, the least
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Newsletter Article
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Portaltic.-PS5 is the current console that consumes the most electricity and Nintendo Switch, the least

CE Noticias Financieras, 2021

CE Noticias Financieras English, Latin America - Distributed by ContentEngine LLC

Digital Resources/Online E-Resources

20
Bud Light Next goes green for League of Legends championship
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Article
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Bud Light Next goes green for League of Legends championship

Marketing Dive, 2022-04

Copyright Industry Dive Apr 18, 2022

Digital Resources/Online E-Resources

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