Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Review
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The Translation of Realia and Irrealia in Game Localization: Culture-Specificity Between Realism and FictionalityInternational journal of communication (Online), 2022, Vol.16, p.4450 [Peer Reviewed Journal]COPYRIGHT 2022 University of Southern California, Annenberg School for Communication & Journalism, Annenberg Press ;EISSN: 1932-8036Full text available |
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2 |
Material Type: Review
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A play of bodies: How we perceive videogamesColloquy, 2019 (38), p.79-82 [Peer Reviewed Journal]ISSN: 1447-0950 ;DOI: 10.26180/5c9d8eb60cc42Full text available |
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3 |
Material Type: Review
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Análisis ético de los deportes electrónicos: ¿un paso atrás respecto al deporte tradicional? (Ethical analysis of esports: a step backwards compared to traditional sports?)Retos, 2022, Vol.44, p.433-443 [Peer Reviewed Journal]2022. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v44i0.90717Full text available |
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4 |
Material Type: Review
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Video Games as Culture. Considering the Role and Importance of Video Games in Contemporary SocietyRevista Española de Investigaciones Sociológicas, 2019 (168), p.145-148 [Peer Reviewed Journal]Copyright Centro de Investigaciones Sociologicas Oct-Dec 2019 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 0210-5233 ;EISSN: 1988-5903Full text available |
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5 |
Material Type: Review
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Beyond choices: The design of ethical gameplayFirst Monday, 2014, Vol.19 (5) [Peer Reviewed Journal]ISSN: 1396-0466 ;ISBN: 0262019787 ;ISBN: 9780262019781 ;EISSN: 1396-0466Full text available |
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6 |
Material Type: Review
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A Precarious Game: The Illusion of Dream Jobs in the Video Game IndustryInternational journal of communication (Online), 2021, p.1887 [Peer Reviewed Journal]COPYRIGHT 2021 University of Southern California, Annenberg School for Communication & Journalism, Annenberg Press ;EISSN: 1932-8036Full text available |
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7 |
Material Type: Review
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A Comparative Review of Kahoot and SocrativeTESL-EJ, 2021, Vol.24 (4), p.1 [Peer Reviewed Journal]Copyright University of California, Publications Office Feb 2021 ;EISSN: 1072-4303Full text available |
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8 |
Material Type: Review
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The art of failure and essay on the pain of playing video gamesNordicom review, 2013, Vol.34 (1), p.158-158 [Peer Reviewed Journal]ISSN: 1403-1108 ;ISBN: 0262019051 ;ISBN: 9780262019057 ;EISSN: 2001-5119Full text available |
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9 |
Material Type: Review
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Playing by the visual rules: an ecological approach to perception and video gamesNordicom review, 2013, Vol.34 (1), p.148-148 [Peer Reviewed Journal]ISSN: 1403-1108 ;EISSN: 2001-5119Full text available |
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10 |
Material Type: Review
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Digital Games and Language LearningThe Reading Matrix, 2022, Vol.22 (2), p.200 [Peer Reviewed Journal]Copyright Meena Singhal/John Liontas, Long Beach City College, CA Sep 2022 ;EISSN: 1533-242XFull text available |
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11 |
Material Type: Review
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Press start to playJournal of Multidisciplinary Research, 2015, Vol.7 (3), p.91 [Peer Reviewed Journal]Copyright St. Thomas University Fall 2015 ;ISSN: 1947-2900 ;EISSN: 1947-2919Full text available |
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12 |
Material Type: Review
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Game On! Gaming at the LibraryPartnership : the Canadian Journal of Library and Information Practice and Research, 2013, Vol.8 (1), p.1 [Peer Reviewed Journal]Copyright Ontario Library Association 2013 ;ISSN: 1911-9593 ;EISSN: 1911-9593Full text available |
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13 |
Material Type: Review
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Book Review: Playing Nature: Ecology in Video Games . Alenda Y. Chang. Minneapolis: University of Minnesota Press, 2019. ISBN 145296226XMedia + Environment, 2021 [Peer Reviewed Journal]This work is published under http://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2640-9747 ;EISSN: 2640-9747 ;DOI: 10.1525/001c.27368Full text available |
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14 |
Material Type: Review
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Digital games and language learning: Theory, development and implementationLanguage Learning & Technology, 2022, Vol.26 (1), p.1 [Peer Reviewed Journal]Copyright University of Hawaii, National Foreign Language Resource Center Feb 2022 ;EISSN: 1094-3501Digital Resources/Online E-Resources |
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15 |
Material Type: Review
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Enter the avatar: the phenomenology of prosthetic telepresence in computer gamesNordicom review, 2013, Vol.34 (1), p.17-38 [Peer Reviewed Journal]ISSN: 1403-1108 ;EISSN: 2001-5119Full text available |
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16 |
Material Type: Review
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Videogames as a sphere of resistance and playEphemera, 2020, Vol.20 (4), p.359-367 [Peer Reviewed Journal]2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2052-1499 ;EISSN: 1473-2866Full text available |
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17 |
Material Type: Review
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Studying Gaming Literacies: Theories to Inform Classroom PracticeJournal of Language and Literacy Education, 2020, Vol.16 (2), p.1 [Peer Reviewed Journal]Copyright University of Georgia, Dept of Language and Literacy Education Fall 2020 ;EISSN: 1559-9035Full text available |
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18 |
Material Type: Review
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Computer Games for Learning: An Evidence-Based ApproachEducational Technology & Society, 2015, Vol.18 (4), p.523-524 [Peer Reviewed Journal]Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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19 |
Material Type: Review
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A play of bodies: How we perceive videogames [Book Review]Colloquy, 2019 (38), p.79-82 [Peer Reviewed Journal]ISSN: 1447-0950 ;DOI: 10.26180/5df19a1a89710Full text available |
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20 |
Material Type: Review
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Serious play: Literacy, learning, and digital gamesLanguage Learning & Technology, 2018, Vol.22 (2), p.42 [Peer Reviewed Journal]EISSN: 1094-3501Digital Resources/Online E-Resources |