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Results 1 - 20 of 54  for All Library Resources

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1
The Translation of Realia and Irrealia in Game Localization: Culture-Specificity Between Realism and Fictionality
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Review
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The Translation of Realia and Irrealia in Game Localization: Culture-Specificity Between Realism and Fictionality

International journal of communication (Online), 2022, Vol.16, p.4450 [Peer Reviewed Journal]

COPYRIGHT 2022 University of Southern California, Annenberg School for Communication & Journalism, Annenberg Press ;EISSN: 1932-8036

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2
A play of bodies: How we perceive videogames
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Review
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A play of bodies: How we perceive videogames

Colloquy, 2019 (38), p.79-82 [Peer Reviewed Journal]

ISSN: 1447-0950 ;DOI: 10.26180/5c9d8eb60cc42

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3
Análisis ético de los deportes electrónicos: ¿un paso atrás respecto al deporte tradicional? (Ethical analysis of esports: a step backwards compared to traditional sports?)
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Review
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Análisis ético de los deportes electrónicos: ¿un paso atrás respecto al deporte tradicional? (Ethical analysis of esports: a step backwards compared to traditional sports?)

Retos, 2022, Vol.44, p.433-443 [Peer Reviewed Journal]

2022. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v44i0.90717

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4
Video Games as Culture. Considering the Role and Importance of Video Games in Contemporary Society
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Review
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Video Games as Culture. Considering the Role and Importance of Video Games in Contemporary Society

Revista Española de Investigaciones Sociológicas, 2019 (168), p.145-148 [Peer Reviewed Journal]

Copyright Centro de Investigaciones Sociologicas Oct-Dec 2019 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 0210-5233 ;EISSN: 1988-5903

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5
Beyond choices: The design of ethical gameplay
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Review
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Beyond choices: The design of ethical gameplay

First Monday, 2014, Vol.19 (5) [Peer Reviewed Journal]

ISSN: 1396-0466 ;ISBN: 0262019787 ;ISBN: 9780262019781 ;EISSN: 1396-0466

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6
A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry
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Review
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A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry

International journal of communication (Online), 2021, p.1887 [Peer Reviewed Journal]

COPYRIGHT 2021 University of Southern California, Annenberg School for Communication & Journalism, Annenberg Press ;EISSN: 1932-8036

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7
A Comparative Review of Kahoot and Socrative
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Review
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A Comparative Review of Kahoot and Socrative

TESL-EJ, 2021, Vol.24 (4), p.1 [Peer Reviewed Journal]

Copyright University of California, Publications Office Feb 2021 ;EISSN: 1072-4303

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8
The art of failure and essay on the pain of playing video games
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Review
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The art of failure and essay on the pain of playing video games

Nordicom review, 2013, Vol.34 (1), p.158-158 [Peer Reviewed Journal]

ISSN: 1403-1108 ;ISBN: 0262019051 ;ISBN: 9780262019057 ;EISSN: 2001-5119

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9
Playing by the visual rules: an ecological approach to perception and video games
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Review
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Playing by the visual rules: an ecological approach to perception and video games

Nordicom review, 2013, Vol.34 (1), p.148-148 [Peer Reviewed Journal]

ISSN: 1403-1108 ;EISSN: 2001-5119

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10
Digital Games and Language Learning
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Review
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Digital Games and Language Learning

The Reading Matrix, 2022, Vol.22 (2), p.200 [Peer Reviewed Journal]

Copyright Meena Singhal/John Liontas, Long Beach City College, CA Sep 2022 ;EISSN: 1533-242X

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11
Press start to play
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Review
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Press start to play

Journal of Multidisciplinary Research, 2015, Vol.7 (3), p.91 [Peer Reviewed Journal]

Copyright St. Thomas University Fall 2015 ;ISSN: 1947-2900 ;EISSN: 1947-2919

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12
Game On! Gaming at the Library
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Review
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Game On! Gaming at the Library

Partnership : the Canadian Journal of Library and Information Practice and Research, 2013, Vol.8 (1), p.1 [Peer Reviewed Journal]

Copyright Ontario Library Association 2013 ;ISSN: 1911-9593 ;EISSN: 1911-9593

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13
Book Review: Playing Nature: Ecology in Video Games . Alenda Y. Chang. Minneapolis: University of Minnesota Press, 2019. ISBN 145296226X
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Review
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Book Review: Playing Nature: Ecology in Video Games . Alenda Y. Chang. Minneapolis: University of Minnesota Press, 2019. ISBN 145296226X

Media + Environment, 2021 [Peer Reviewed Journal]

This work is published under http://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2640-9747 ;EISSN: 2640-9747 ;DOI: 10.1525/001c.27368

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14
Digital games and language learning: Theory, development and implementation
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Review
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Digital games and language learning: Theory, development and implementation

Language Learning & Technology, 2022, Vol.26 (1), p.1 [Peer Reviewed Journal]

Copyright University of Hawaii, National Foreign Language Resource Center Feb 2022 ;EISSN: 1094-3501

Digital Resources/Online E-Resources

15
Enter the avatar: the phenomenology of prosthetic telepresence in computer games
Material Type:
Review
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Enter the avatar: the phenomenology of prosthetic telepresence in computer games

Nordicom review, 2013, Vol.34 (1), p.17-38 [Peer Reviewed Journal]

ISSN: 1403-1108 ;EISSN: 2001-5119

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16
Videogames as a sphere of resistance and play
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Review
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Videogames as a sphere of resistance and play

Ephemera, 2020, Vol.20 (4), p.359-367 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2052-1499 ;EISSN: 1473-2866

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17
Studying Gaming Literacies: Theories to Inform Classroom Practice
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Review
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Studying Gaming Literacies: Theories to Inform Classroom Practice

Journal of Language and Literacy Education, 2020, Vol.16 (2), p.1 [Peer Reviewed Journal]

Copyright University of Georgia, Dept of Language and Literacy Education Fall 2020 ;EISSN: 1559-9035

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18
Computer Games for Learning: An Evidence-Based Approach
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Review
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Computer Games for Learning: An Evidence-Based Approach

Educational Technology & Society, 2015, Vol.18 (4), p.523-524 [Peer Reviewed Journal]

Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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19
A play of bodies: How we perceive videogames [Book Review]
Material Type:
Review
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A play of bodies: How we perceive videogames [Book Review]

Colloquy, 2019 (38), p.79-82 [Peer Reviewed Journal]

ISSN: 1447-0950 ;DOI: 10.26180/5df19a1a89710

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20
Serious play: Literacy, learning, and digital games
Material Type:
Review
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Serious play: Literacy, learning, and digital games

Language Learning & Technology, 2018, Vol.22 (2), p.42 [Peer Reviewed Journal]

EISSN: 1094-3501

Digital Resources/Online E-Resources

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