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1
Copyright Law and Video Games: A Brief History of an Interactive Medium
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Copyright Law and Video Games: A Brief History of an Interactive Medium

The SAGE Handbook of Intellectual Property, 2014, p.495-514

SAGE Publications Ltd 2014 ;ISBN: 9781446266342 ;ISBN: 1446266346 ;EISBN: 1473909023 ;EISBN: 9781473909021

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2
Internet Advertising
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Internet Advertising

The SAGE Encyclopedia of the Internet, 2018, p.448-453

SAGE Publications Ltd 2018 ;ISBN: 9781473926615 ;ISBN: 1473926610 ;EISBN: 1473960355 ;EISBN: 9781473960350

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3
'What If They're Bastards?' Ethics and the Imagining of the Other in the Study of Online Fan Cultures
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'What If They're Bastards?' Ethics and the Imagining of the Other in the Study of Online Fan Cultures

The SAGE Handbook of Qualitative Research Ethics, 2018, p.510-525

SAGE Publications Ltd 2018 ;ISBN: 1473970970 ;ISBN: 9781473970977 ;EISBN: 9781526448682 ;EISBN: 1526448688

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4
Video Games and the Internet
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Video Games and the Internet

The SAGE Encyclopedia of the Internet, 2018, p.895-901

SAGE Publications Ltd 2018 ;ISBN: 9781473926615 ;ISBN: 1473926610 ;EISBN: 1473960355 ;EISBN: 9781473960350

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5
Internet Gaming
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Internet Gaming

The SAGE Encyclopedia of the Internet, 2018, p.497-502

SAGE Publications Ltd 2018 ;ISBN: 9781473926615 ;ISBN: 1473926610 ;EISBN: 1473960355 ;EISBN: 9781473960350

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6
Trolls and Trolling History: From Subculture to Mainstream Practices
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Trolls and Trolling History: From Subculture to Mainstream Practices

The SAGE Handbook of Web History, 2019, p.577-589

SAGE Publications Ltd 2019 ;ISBN: 9781473980051 ;ISBN: 1473980054 ;EISBN: 9781526455444 ;EISBN: 1526455447

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7
Tencent
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Tencent

The SAGE Encyclopedia of the Internet, 2018, p.854-857

SAGE Publications Ltd 2018 ;ISBN: 9781473926615 ;ISBN: 1473926610 ;EISBN: 1473960355 ;EISBN: 9781473960350

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8
Creative Origins and Limitations
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Creative Origins and Limitations

The SAGE Handbook of Intellectual Property, 2014, p.491-493

SAGE Publications Ltd 2014 ;ISBN: 9781446266342 ;ISBN: 1446266346 ;EISBN: 1473909023 ;EISBN: 9781473909021

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9
Liber Ludens: Games, Play and Learning
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Liber Ludens: Games, Play and Learning

The SAGE Handbook of E-Learning Research, 2016, p.127-151

EISBN: 1473954991 ;EISBN: 9781473954991

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10
Games and Learning
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Games and Learning

The SAGE Handbook of E-Learning Research, 2016, p.375-396

EISBN: 1473954991 ;EISBN: 9781473954991

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11
Digital Gaming, Brain Training and Cognition
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Digital Gaming, Brain Training and Cognition

Cybercognition : Brain, Behaviour, and the Digital World, 2017, p.67-83

EISBN: 1526414449 ;EISBN: 9781526414441

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