Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Book
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Summary of Alok Kanojia's How to Raise a Healthy GamerEISBN: 9798330006472 ;OCLC: 1428261765Digital Resources/Online E-Resources |
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2 |
Material Type: Book
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Push Play: Gaming for a Better WorldISBN: 9798887500829 ;EISBN: 9798887500836 ;OCLC: 1414456749Digital Resources/Online E-Resources |
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3 |
Material Type: Book
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The Amazing World of Video Game DevelopmentEISBN: 9781641707893 ;EISBN: 1641707895 ;OCLC: 1351847182Digital Resources/Online E-Resources |
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4 |
Material Type: Article
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Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online gamesScientific reports, 2024-04, Vol.14 (1), p.7850-7850 [Peer Reviewed Journal]2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-57919-w ;PMID: 38570563Full text available |
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5 |
Material Type: Article
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Action video games and posterior parietal cortex neuromodulation enhance both attention and reading in adults with developmental dyslexiaCerebral cortex (New York, N.Y. 1991), 2024-04, Vol.34 (4) [Peer Reviewed Journal]The Author(s) 2024. Published by Oxford University Press. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com. ;EISSN: 1460-2199 ;DOI: 10.1093/cercor/bhae152 ;PMID: 38610090Digital Resources/Online E-Resources |
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6 |
Material Type: Article
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The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History courseEducación (Lima, Peru : 1992), 2024-04, Vol.33 (64) [Peer Reviewed Journal]ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004Full text available |
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7 |
Material Type: Article
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Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net SimulatorElectronics (Basel), 2024-04, Vol.13 (7), p.1377 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13071377Full text available |
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8 |
Material Type: Article
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(In)Hospitable Games: Playing God, the Minecraft Effect, and the Supraphylogenesis of SimEarthConfigurations (Baltimore, Md.), 2024-04, Vol.32 (2), p.197 [Peer Reviewed Journal]Copyright Johns Hopkins University Press 2024 ;ISSN: 1063-1801 ;EISSN: 1080-6520 ;DOI: 10.1353/con.2024.a924129Digital Resources/Online E-Resources |
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9 |
Material Type: Article
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Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental healthBMJ open, 2024-03, Vol.14 (3), p.e080972-e080972 [Peer Reviewed Journal]Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. ;2024 Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution 4.0 Unported (CC BY 4.0) license, which permits others to copy, redistribute, remix, transform and build upon this work for any purpose, provided the original work is properly cited, a link to the licence is given, and indication of whether changes were made. See: https://creativecommons.org/licenses/by/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. 2024 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2023-080972 ;PMID: 38553053Full text available |
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10 |
Material Type: Article
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Emotion Recognition in Gaming Dataset to Reduce Artifacts in the Self-Assessed Labeling Using Semi-Supervised ClusteringIEEE access, 2024-01, Vol.12, p.52659-52668 [Peer Reviewed Journal]Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2024 ;EISSN: 2169-3536 ;DOI: 10.1109/ACCESS.2024.3387357Full text available |
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11 |
Material Type: Article
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Narrative Play-Promoting Adolescent Health With Interactive GamesJAMA : the journal of the American Medical Association, 2024-04, Vol.331 (16), p.1345 [Peer Reviewed Journal]EISSN: 1538-3598 ;DOI: 10.1001/jama.2024.3239 ;PMID: 38602666Digital Resources/Online E-Resources |
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12 |
Material Type: Article
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Examining the relationship between non-suicidal self-harm and suicidality within the past 12-months and gaming problems in Norwegian full-time studentsBMC psychiatry, 2024-03, Vol.24 (1), p.234-234 [Peer Reviewed Journal]2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-024-05694-3 ;PMID: 38549054Full text available |
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13 |
Material Type: Article
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Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysisFrontiers in public health, 2024-04, Vol.12 [Peer Reviewed Journal]EISSN: 2296-2565 ;DOI: 10.3389/fpubh.2024.1345244Full text available |
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14 |
Material Type: Article
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FROM ANALOG TO DIGITAL: PANDEMIC GAME AS PEDAGOGICAL POTENTIAL FOR TEACHING SCIENCES IN DIGITAL ENVIRONMENTS/DO ANALOGICO AO DIGITAL: O JOGO PANDEMIC COMO POTENCIAL PEDAGOGICO PARA O ENSINO DE CIENCIAS EM AMBIENTES DIGITAISHolos (Natal, RN), 2023-12, Vol.2023 (7), p.1 [Peer Reviewed Journal]COPYRIGHT 2023 Instituto Federal do Rio Grande do Norte (IFRN) ;ISSN: 1518-1634 ;EISSN: 1807-1600 ;DOI: 10.15628/holos.2023.10843Full text available |
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15 |
Material Type: Article
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Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game UsageHealthcare (Basel), 2024-04, Vol.12 (7), p.772 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-9032 ;EISSN: 2227-9032 ;DOI: 10.3390/healthcare12070772 ;PMID: 38610194Full text available |
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16 |
Material Type: Article
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Introduction to the Game Studies Issue: A MetagameConfigurations (Baltimore, Md.), 2024-04, Vol.32 (2), p.73 [Peer Reviewed Journal]Copyright Johns Hopkins University Press 2024 ;ISSN: 1063-1801 ;EISSN: 1080-6520 ;DOI: 10.1353/con.2024.a924122Digital Resources/Online E-Resources |
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17 |
Material Type: Article
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Where the Model EndsConfigurations (Baltimore, Md.), 2024-04, Vol.32 (2), p.213 [Peer Reviewed Journal]Copyright Johns Hopkins University Press 2024 ;ISSN: 1063-1801 ;EISSN: 1080-6520 ;DOI: 10.1353/con.2024.a924130Digital Resources/Online E-Resources |
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18 |
Material Type: Article
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The Politics of Wholesome Games: Conservative Comforts and Radical SoftnessConfigurations (Baltimore, Md.), 2024-04, Vol.32 (2), p.129 [Peer Reviewed Journal]Copyright Johns Hopkins University Press 2024 ;ISSN: 1063-1801 ;EISSN: 1080-6520 ;DOI: 10.1353/con.2024.a924126Digital Resources/Online E-Resources |
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19 |
Material Type: Article
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After the Jump: An SLSA Exchange on Platforming GamesConfigurations (Baltimore, Md.), 2024-04, Vol.32 (2), p.79 [Peer Reviewed Journal]Copyright Johns Hopkins University Press 2024 ;ISSN: 1063-1801 ;EISSN: 1080-6520 ;DOI: 10.1353/con.2024.a924123Digital Resources/Online E-Resources |
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20 |
Material Type: Article
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Application of immersive virtual reality in the training of wheelchair boxers: evaluation of exercise intensity and users experience additional load- a pilot exploratory studyBMC sports science, medicine & rehabilitation, 2024-04, Vol.16 (1), p.80-80 [Peer Reviewed Journal]2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 2052-1847 ;EISSN: 2052-1847 ;DOI: 10.1186/s13102-024-00878-6 ;PMID: 38600605Full text available |