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1
Video Games as a Part of Intervention Programs Based on Self-Determination Theory/Öz Belirleme Kurami Temelinde Bir Müdahale Araci Olarak Video Oyunlari
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Video Games as a Part of Intervention Programs Based on Self-Determination Theory/Öz Belirleme Kurami Temelinde Bir Müdahale Araci Olarak Video Oyunlari

Psikiyatride güncel yaklaşimlar, 2022-03, Vol.14 (2), p.207 [Peer Reviewed Journal]

COPYRIGHT 2022 Anadolu Psikiyatri Dergisi ;ISSN: 1309-0658 ;EISSN: 1309-0674 ;DOI: 10.18863/pgy.974968

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2
A Guideline Study For Designing Virtual Reality Games
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Article
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A Guideline Study For Designing Virtual Reality Games

Academic Journal of Information Technology, 2020-12, Vol.11 (43), p.12-36 [Peer Reviewed Journal]

2020. This work is published under http://creativecommons.org/licenses/by-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1309-1581 ;EISSN: 1309-1581 ;DOI: 10.5824/ajite.2020.04.001.x

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3
The Role of Active Video-Accompanied Exercises in Improvement of the Obese State in Children: A Prospective Study from Turkey
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Article
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The Role of Active Video-Accompanied Exercises in Improvement of the Obese State in Children: A Prospective Study from Turkey

Journal of clinical research in pediatric endocrinology, 2016-09, Vol.8 (3), p.334-340 [Peer Reviewed Journal]

COPYRIGHT 2016 Galenos Yayinevi Tic. Ltd. ;Copyright Galenos Yayinevi Sep 2016 ;Journal of Clinical Research in Pediatric Endocrinology, Published by Galenos Publishing. 2016 ;ISSN: 1308-5727 ;EISSN: 1308-5735 ;DOI: 10.4274/jcrpe.2284 ;PMID: 27087547

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4
Development of Internet Addiction Scale Based on DSM-5 Diagnostic Criteria: An Evaluation in Terms of Internet Gaming Disorder
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Article
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Development of Internet Addiction Scale Based on DSM-5 Diagnostic Criteria: An Evaluation in Terms of Internet Gaming Disorder

Türk psikiyatri dergisi, 2021-03, Vol.32 (1), p.33-42

Copyright Turkiye Sinir ve Ruh Sagligi Dernegi (Turkish Association of Nervous and Mental Health) Spring 2021 ;ISSN: 1300-2163 ;DOI: 10.5080/u23194 ;PMID: 34181742

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5
The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study
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Article
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The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study

Turkish archives of pediatrics, 2022-07, Vol.57 (4), p.459-466 [Peer Reviewed Journal]

Copyright 2022 by The Turkish Archives of Pediatrics 2022 The Turkish Archives of Pediatrics ;ISSN: 2757-6256 ;EISSN: 2757-6256 ;DOI: 10.5152/TurkArchPediatr.2022.21359 ;PMID: 35822480

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6
Comparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemic
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Article
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Comparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemic

Turkish archives of pediatrics, 2021-01, Vol.56 (1), p.22-26 [Peer Reviewed Journal]

Copyright © 2021 Turkish Pediatric Association. ;Copyright © 2021 Turkish Pediatric Association 2021 ;ISSN: 2757-6256 ;EISSN: 2757-6256 ;DOI: 10.14744/TurkPediatriArs.2020.41017 ;PMID: 34013225

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7
Evaluation of video game playing status in school-age children with various variables
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Article
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Evaluation of video game playing status in school-age children with various variables

Turkish archives of pediatrics, 2021-03, Vol.56 (2), p.136-140 [Peer Reviewed Journal]

Copyright © 2021 Turkish Pediatric Association 2021 ;ISSN: 2757-6256 ;EISSN: 2757-6256 ;DOI: 10.5152/TurkArchPediatr.2020.20092 ;PMID: 34286323

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8
Comparison of VR and Desktop Game User Experience in a Puzzle Game: “Keep Talking and Nobody Explodes”
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Article
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Comparison of VR and Desktop Game User Experience in a Puzzle Game: “Keep Talking and Nobody Explodes”

Academic Journal of Information Technology, 2020-10, Vol.11 (42), p.180-204 [Peer Reviewed Journal]

2020. This work is published under http://creativecommons.org/licenses/by-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1309-1581 ;EISSN: 1309-1581 ;DOI: 10.5824/ajite.2020.03.008.x

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9
Digital Game Addiction Among Adolescents and Younger Adults: A Current Overview
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Article
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Digital Game Addiction Among Adolescents and Younger Adults: A Current Overview

Türk psikiyatri dergisi, 2016, Vol.27 (2), p.0-0

ISSN: 1300-2163 ;PMID: 27370064

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10
Adaptation of Internet Gaming Disorder Questionnaire to Turkish:Reliability and Validity Study
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Article
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Adaptation of Internet Gaming Disorder Questionnaire to Turkish:Reliability and Validity Study

Türk psikiyatri dergisi, 2019, Vol.30 (2), p.130-136

Copyright Turkiye Sinir ve Ruh Sagligi Dernegi (Turkish Association of Nervous and Mental Health) Summer 2019 ;ISSN: 1300-2163 ;DOI: 10.5080/u23537 ;PMID: 31487378

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11
Post Apokaliptik Temalı Video Oyunlarında Öteki’nin İnşası: Metro 2033 Adlı Dijital Video Oyununun Göstergebilimsel Analizi
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Article
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Post Apokaliptik Temalı Video Oyunlarında Öteki’nin İnşası: Metro 2033 Adlı Dijital Video Oyununun Göstergebilimsel Analizi

Erciyes iletişim dergisi (Online), 2020-07, Vol.7 (2), p.1101-1125 [Peer Reviewed Journal]

ISSN: 1308-3198 ;EISSN: 2667-5811 ;DOI: 10.17680/erciyesiletisim.724809

Digital Resources/Online E-Resources

12
AESTHETIC INTERACTIONS IN THE CONTEXT OF TRANSMEDIA FROM FINE ARTS TO POPULAR CULTURE
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Article
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AESTHETIC INTERACTIONS IN THE CONTEXT OF TRANSMEDIA FROM FINE ARTS TO POPULAR CULTURE

Ulakbilge sosyal bilimler Dergisi, 2018-08, Vol.6 (27) [Peer Reviewed Journal]

ISSN: 2148-0451 ;EISSN: 2148-0451 ;DOI: 10.7816/ulakbilge-06-27-01

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13
Modern myths of the virtual world: computer games
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Article
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Modern myths of the virtual world: computer games

Millî folklor, 2011-12, Vol.12 (92), p.143-151 [Peer Reviewed Journal]

ISSN: 1300-3984

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14
Bir cismin bir kismini belirlemek icin cihaz ve bir kismi otomatik olarak belirlenen cisim
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Patent
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Bir cismin bir kismini belirlemek icin cihaz ve bir kismi otomatik olarak belirlenen cisim

Digital Resources/Online E-Resources

15
Hareketiyle bir oyunun sonucunu belirleyen bir cismin kullanildigi oyun makinasi
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Patent
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Hareketiyle bir oyunun sonucunu belirleyen bir cismin kullanildigi oyun makinasi

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16
Gelistirilmis uzaktan kumar sistemi
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Patent
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Gelistirilmis uzaktan kumar sistemi

Digital Resources/Online E-Resources

17
Oyun kagitlari ve jetonlari ile oynanan masa oyunlarinda özellikle "black jack" oyununda profesyonel kullanim icin oyun ekipmani
Material Type:
Patent
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Oyun kagitlari ve jetonlari ile oynanan masa oyunlarinda özellikle "black jack" oyununda profesyonel kullanim icin oyun ekipmani

Digital Resources/Online E-Resources

18
OYUNCAK FAALIYET MERKEZI
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Patent
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OYUNCAK FAALIYET MERKEZI

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19
Oyun oynama terminali
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Patent
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Oyun oynama terminali

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20
Futbol Oyun Masasında Topun Oyuna Sahanın Ortasındaki Santra Noktasından Çıkmasını Sağlayan Mekanizma
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Patent
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Futbol Oyun Masasında Topun Oyuna Sahanın Ortasındaki Santra Noktasından Çıkmasını Sağlayan Mekanizma

Digital Resources/Online E-Resources

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