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1
From Arthurian Narratives to MMORPGs: Towards an Ethics of Virtual Ecologies
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From Arthurian Narratives to MMORPGs: Towards an Ethics of Virtual Ecologies

Folklor/edebiyat, 2024-12, Vol.30 (117), p.167 [Peer Reviewed Journal]

2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1300-7491 ;DOI: 10.22559/folklor.2614

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2
Video Games as a Part of Intervention Programs Based on Self-Determination Theory/Öz Belirleme Kurami Temelinde Bir Müdahale Araci Olarak Video Oyunlari
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Video Games as a Part of Intervention Programs Based on Self-Determination Theory/Öz Belirleme Kurami Temelinde Bir Müdahale Araci Olarak Video Oyunlari

Psikiyatride güncel yaklaşimlar, 2022-03, Vol.14 (2), p.207 [Peer Reviewed Journal]

COPYRIGHT 2022 Anadolu Psikiyatri Dergisi ;ISSN: 1309-0658 ;EISSN: 1309-0674 ;DOI: 10.18863/pgy.974968

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3
Acute Effects of Video Game-based Exercises in Patients Receiving Chemotherapy After Breast Cancer Surgery - A Pilot Study
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Acute Effects of Video Game-based Exercises in Patients Receiving Chemotherapy After Breast Cancer Surgery - A Pilot Study

Türk onkoloji dergisi, 2022-01, Vol.37 (1) [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1300-7467 ;EISSN: 2717-8978 ;DOI: 10.5505/tjo.2021.2875

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4
A Guideline Study For Designing Virtual Reality Games
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A Guideline Study For Designing Virtual Reality Games

Academic Journal of Information Technology, 2020-12, Vol.11 (43), p.12-36 [Peer Reviewed Journal]

2020. This work is published under http://creativecommons.org/licenses/by-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1309-1581 ;EISSN: 1309-1581 ;DOI: 10.5824/ajite.2020.04.001.x

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5
The effect of the training program of digital game design and escape rooms on science and art center teachers' technology acceptance, digital game development self-efficacy and use of digital games
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The effect of the training program of digital game design and escape rooms on science and art center teachers' technology acceptance, digital game development self-efficacy and use of digital games

Journal of Educational Technology and Online Learning, 2021-12, Vol.4 (4), p.793-804

2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2618-6586 ;DOI: 10.31681/jetol.1021845

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6
An examination of opinions of teacher candidates on a course enriched through gamification
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An examination of opinions of teacher candidates on a course enriched through gamification

Journal of Educational Technology and Online Learning, 2022-12, Vol.5 (4), p.754-774

2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2618-6586 ;DOI: 10.31681/jetol.1106781

Digital Resources/Online E-Resources

7
What do university students think about the metaverse?
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What do university students think about the metaverse?

Journal of Educational Technology and Online Learning, 2022-12, Vol.5 (4), p.952-962

2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2618-6586 ;DOI: 10.31681/jetol.1151470

Digital Resources/Online E-Resources

8
Relationship between digital game addiction with body mass index, academic achievement, player types, gaming time: A cross-sectional study
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Relationship between digital game addiction with body mass index, academic achievement, player types, gaming time: A cross-sectional study

Journal of Educational Technology and Online Learning, 2022-12, Vol.5 (4), p.901-915

2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2618-6586 ;DOI: 10.31681/jetol.1156594

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9
Covid-19 Salgın Sürecinde Geleneksel Oyunların Dijitalde Aktarımı: Evde Oyun Var! Digital Transfer
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Covid-19 Salgın Sürecinde Geleneksel Oyunların Dijitalde Aktarımı: Evde Oyun Var! Digital Transfer

Folklor/edebiyat, 2022-01, Vol.28 (111), p.661 [Peer Reviewed Journal]

2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1300-7491 ;DOI: 10.22559/folklor.2142

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10
The Role of Active Video-Accompanied Exercises in Improvement of the Obese State in Children: A Prospective Study from Turkey
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The Role of Active Video-Accompanied Exercises in Improvement of the Obese State in Children: A Prospective Study from Turkey

Journal of clinical research in pediatric endocrinology, 2016-09, Vol.8 (3), p.334-340 [Peer Reviewed Journal]

COPYRIGHT 2016 Galenos Yayinevi Tic. Ltd. ;Copyright Galenos Yayinevi Sep 2016 ;Journal of Clinical Research in Pediatric Endocrinology, Published by Galenos Publishing. 2016 ;ISSN: 1308-5727 ;EISSN: 1308-5735 ;DOI: 10.4274/jcrpe.2284 ;PMID: 27087547

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11
Examining the Relationship Between Online Gaming Addiction and Coping Strategies of Adolescents
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Examining the Relationship Between Online Gaming Addiction and Coping Strategies of Adolescents

Cumhuriyet international journal of education, 2022-01, Vol.11 (1), p.1-10 [Peer Reviewed Journal]

Copyright Dr. Ayhan ÖZTÜRK, Cumhuriyet University/Turkey 2022 ;EISSN: 2147-1606 ;DOI: 10.30703/cije.871330

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12
Development of Internet Addiction Scale Based on DSM-5 Diagnostic Criteria: An Evaluation in Terms of Internet Gaming Disorder
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Development of Internet Addiction Scale Based on DSM-5 Diagnostic Criteria: An Evaluation in Terms of Internet Gaming Disorder

Türk psikiyatri dergisi, 2021-03, Vol.32 (1), p.33-42

Copyright Turkiye Sinir ve Ruh Sagligi Dernegi (Turkish Association of Nervous and Mental Health) Spring 2021 ;ISSN: 1300-2163 ;DOI: 10.5080/u23194 ;PMID: 34181742

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13
The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study
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Article
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The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study

Turkish archives of pediatrics, 2022-07, Vol.57 (4), p.459-466 [Peer Reviewed Journal]

Copyright 2022 by The Turkish Archives of Pediatrics 2022 The Turkish Archives of Pediatrics ;ISSN: 2757-6256 ;EISSN: 2757-6256 ;DOI: 10.5152/TurkArchPediatr.2022.21359 ;PMID: 35822480

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14
Comparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemic
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Comparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemic

Turkish archives of pediatrics, 2021-01, Vol.56 (1), p.22-26 [Peer Reviewed Journal]

Copyright © 2021 Turkish Pediatric Association. ;Copyright © 2021 Turkish Pediatric Association 2021 ;ISSN: 2757-6256 ;EISSN: 2757-6256 ;DOI: 10.14744/TurkPediatriArs.2020.41017 ;PMID: 34013225

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15
OYUN BAĞIMLILIĞININ TEKNOLOJİ KABUL MODELİ (TKM) VE PLANLI DAVRANIŞ TEORİSİNİ (PDT) BÜTÜNLEŞTİREN BİR MODEL İLE ARAŞTIRILMASI
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Article
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OYUN BAĞIMLILIĞININ TEKNOLOJİ KABUL MODELİ (TKM) VE PLANLI DAVRANIŞ TEORİSİNİ (PDT) BÜTÜNLEŞTİREN BİR MODEL İLE ARAŞTIRILMASI

Erciyes Üniversitesi İktisadi ve İdari Bilimler Fakültesi Dergisi, 2020-09 (57), p.1-26 [Peer Reviewed Journal]

Copyright Erciyes University, Faculty of Economics and Administrative Sciences Sep-Dec 2020 ;ISSN: 1301-3688 ;EISSN: 2630-6409

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16
The Role of Massively Multiplayer Online Role-Playing Games in Extramural Second Language Learning: A Literature Review
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The Role of Massively Multiplayer Online Role-Playing Games in Extramural Second Language Learning: A Literature Review

Journal of Educational Technology and Online Learning, 2018-09, Vol.1 (3), p.1-10

2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2618-6586 ;DOI: 10.31681/jetol.436100

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17
OYUN İÇİ ÜRÜN YERLEŞTİRMENİN OYUN İÇİ REKLAMLARA YÖNELİK TUTUM VE OYUN İÇİ SATIN ALMA NİYETİNE ETKİSİ: GENÇ TÜKETİCİLER ÜZERİNE BİR ARAŞTIRMA
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Article
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OYUN İÇİ ÜRÜN YERLEŞTİRMENİN OYUN İÇİ REKLAMLARA YÖNELİK TUTUM VE OYUN İÇİ SATIN ALMA NİYETİNE ETKİSİ: GENÇ TÜKETİCİLER ÜZERİNE BİR ARAŞTIRMA

Erciyes Üniversitesi İktisadi ve İdari Bilimler Fakültesi Dergisi, 2022-01 (61), p.385-406 [Peer Reviewed Journal]

Copyright Erciyes University, Faculty of Economics and Administrative Sciences Jan-Apr 2022 ;ISSN: 1301-3688 ;EISSN: 2630-6409 ;DOI: 10.18070/erciyesiibd.990855

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18
Evaluation of video game playing status in school-age children with various variables
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Article
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Evaluation of video game playing status in school-age children with various variables

Turkish archives of pediatrics, 2021-03, Vol.56 (2), p.136-140 [Peer Reviewed Journal]

Copyright © 2021 Turkish Pediatric Association 2021 ;ISSN: 2757-6256 ;EISSN: 2757-6256 ;DOI: 10.5152/TurkArchPediatr.2020.20092 ;PMID: 34286323

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19
Development of Children's Digital Play Addiction Tendency and Parental Mediation Scales 1
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Article
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Development of Children's Digital Play Addiction Tendency and Parental Mediation Scales 1

Eğitim Bilimleri Fakültesi dergisi, 2022-01, Vol.55 (3), p.673-719 [Peer Reviewed Journal]

Copyright Ankara Universitesi 2022 ;ISSN: 1301-3718 ;DOI: 10.30964/auebfd.939653

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20
Comparison of VR and Desktop Game User Experience in a Puzzle Game: “Keep Talking and Nobody Explodes”
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Comparison of VR and Desktop Game User Experience in a Puzzle Game: “Keep Talking and Nobody Explodes”

Academic Journal of Information Technology, 2020-10, Vol.11 (42), p.180-204 [Peer Reviewed Journal]

2020. This work is published under http://creativecommons.org/licenses/by-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1309-1581 ;EISSN: 1309-1581 ;DOI: 10.5824/ajite.2020.03.008.x

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