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1
Problem mobile gaming: The role of mobile gaming habits, context, and platform
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Article
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Problem mobile gaming: The role of mobile gaming habits, context, and platform

Nordisk alkohol- & narkotikatidskrift : NAT, 2022-08, Vol.39 (4), p.362-378 [Peer Reviewed Journal]

The Author(s) 2022 ;The Author(s) 2022. This work is licensed under the Creative Commons Attribution License https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 2022 SAGE Publications Ltd, or Nordic Centre for Welfare and Social Issues, unless otherwise noted. Manuscript content on this site is licensed under Creative Commons Licenses ;ISSN: 1455-0725 ;EISSN: 1458-6126 ;DOI: 10.1177/14550725221083189 ;PMID: 36003120

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2
Introduction: Silence and Silencing in Children’s Literature
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Article
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Introduction: Silence and Silencing in Children’s Literature

Barnboken, 2020, Vol.43 [Peer Reviewed Journal]

2020. This work is published under http://creativecommons.org/licenses/by-nc/3.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0347-772X ;ISSN: 2000-4389 ;EISSN: 2000-4389 ;EISSN: 0347-772X ;DOI: 10.14811/clr.v43.643

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3
Gambling involvement, type of gambling and grade point average among 18–29-year-old Finnish men and women
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Article
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Gambling involvement, type of gambling and grade point average among 18–29-year-old Finnish men and women

Nordisk alkohol- & narkotikatidskrift : NAT, 2019-04, Vol.36 (2), p.190-202 [Peer Reviewed Journal]

The Author(s) 2019 ;The Author(s) 2019. ;The Author(s) 2019. This work is licensed under the Creative Commons Attribution – Non-Commercial License http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2019 2019 SAGE Publications Ltd, or Nordic Centre for Welfare and Social Issues, unless otherwise noted. Manuscript content on this site is licensed under Creative Commons Licenses ;ISSN: 1455-0725 ;EISSN: 1458-6126 ;DOI: 10.1177/1455072518800189 ;PMID: 32934559

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4
När barnet blir expert: Förklaringar av ord och procedurer i det digitala spelet Growtopia
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Article
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När barnet blir expert: Förklaringar av ord och procedurer i det digitala spelet Growtopia

Språk och stil (Uppsala, Sweden : 1991), 2018, Vol.NF 28 (2018), p.48-77 [Peer Reviewed Journal]

Copyright Swedish Science Press 2018 ;ISSN: 1101-1165 ;ISSN: 2002-4010 ;DOI: 10.33063/diva-376234

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5
At-Risk and Problem Gambling among Finnish Youth: The Examination of Risky Alcohol Consumption, Tobacco Smoking, Mental Health and Loneliness as Gender-Specific Correlates
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Article
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At-Risk and Problem Gambling among Finnish Youth: The Examination of Risky Alcohol Consumption, Tobacco Smoking, Mental Health and Loneliness as Gender-Specific Correlates

Nordisk alkohol- & narkotikatidskrift : NAT, 2016-02, Vol.33 (1), p.61-80 [Peer Reviewed Journal]

2016 SAGE Publications Ltd, or Nordic Centre for Welfare and Social Issues, unless otherwise noted. Manuscript content on this site is licensed under Creative Commons Licenses ;Copyright De Gruyter Open Sp. z o.o. 2016 ;2016 SAGE Publications Ltd, or Nordic Centre for Welfare and Social Issues, unless otherwise noted. Manuscript content on this site is licensed under Creative Commons Licenses. This work is licensed under the Creative Commons Attribution – Non-Commercial – No Derivatives License http://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1455-0725 ;EISSN: 1458-6126 ;DOI: 10.1515/nsad-2016-0005

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6
Immaterialrätten i den digitala eran – svenska dataspelsbranschen som exempel
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Article
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Immaterialrätten i den digitala eran – svenska dataspelsbranschen som exempel

Ekonomisk debatt, 2020-01, Vol.48 (2), p.32

Copyright Nationalekonomiska Föreningen, Swedish Economic Society 2020 ;ISSN: 0345-2646 ;EISSN: 0345-2646

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7
Too much time in front of the screen shatters children's lives. Obesity, concentration problems, impaired language development etc. may be the result
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Article
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Too much time in front of the screen shatters children's lives. Obesity, concentration problems, impaired language development etc. may be the result

Läkartidningen, 2013-01, Vol.110 (1-2), p.16-17 [Peer Reviewed Journal]

ISSN: 0023-7205 ;EISSN: 1652-7518 ;PMID: 23373178

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8
Låtsaskrigen: föreställningar om krig, maskulinitet och historia i krigsspel under 200 år
Material Type:
Thesises (postgraduate)
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Låtsaskrigen: föreställningar om krig, maskulinitet och historia i krigsspel under 200 år

ISBN: 917601858X ;ISBN: 9789176018583

Digital Resources/Online E-Resources

9
Spel som berättelser
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Article
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Spel som berättelser

Utbildning och Lärande / Education and Learning, 2021, Vol.15 (2), p.131

ISSN: 2001-4554 ;DOI: 10.58714/ul.v15i2.11257

Digital Resources/Online E-Resources

10
När barnet blir expert : Förklaringar av ord och procedurer i det digitala spelet Growtopia
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Article
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När barnet blir expert : Förklaringar av ord och procedurer i det digitala spelet Growtopia

info:eu-repo/semantics/openAccess ;DOI: 10.33063/diva-376234

Digital Resources/Online E-Resources

11
3-DIMENSIONAL LOGIC GAME
Material Type:
Patent
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3-DIMENSIONAL LOGIC GAME

Digital Resources/Online E-Resources

12
An apparatus and a method for detecting a hand in contact with an object based on haptic feedback from wrist
Material Type:
Patent
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An apparatus and a method for detecting a hand in contact with an object based on haptic feedback from wrist

Digital Resources/Online E-Resources

13
Bannad? Det är ju oskäligt!” : En fall- och litteraturstudie om de allmänna användarvillkorens roll i samband med avstängning av spelare i videospel
Material Type:
Thesises (postgraduate)
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Bannad? Det är ju oskäligt!” : En fall- och litteraturstudie om de allmänna användarvillkorens roll i samband med avstängning av spelare i videospel

info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

14
3D streaming and reconstruction
Material Type:
Patent
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3D streaming and reconstruction

Digital Resources/Online E-Resources

15
Lömska demoner i drömska domäner : Representationer av fiktiva bibliotek och bibliotekarier i dataspel
Material Type:
Thesises (postgraduate)
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Lömska demoner i drömska domäner : Representationer av fiktiva bibliotek och bibliotekarier i dataspel

info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

16
GAME EQUIPMENT AND A SEAT FOR A GAME TABLE
Material Type:
Patent
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GAME EQUIPMENT AND A SEAT FOR A GAME TABLE

Digital Resources/Online E-Resources

17
AN APPARATUS AND A METHOD TO MEASURE ATTENTION RECEIVED BY DISPLAYED INFORMATION
Material Type:
Patent
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AN APPARATUS AND A METHOD TO MEASURE ATTENTION RECEIVED BY DISPLAYED INFORMATION

Digital Resources/Online E-Resources

18
AN APPARATUS AND A METHOD TO MEASURE ATTENTION RECEIVED BY DISPLAYED INFORMATION
Material Type:
Patent
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AN APPARATUS AND A METHOD TO MEASURE ATTENTION RECEIVED BY DISPLAYED INFORMATION

Digital Resources/Online E-Resources

19
A system for acting on an online service among several users
Material Type:
Patent
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A system for acting on an online service among several users

Digital Resources/Online E-Resources

20
A system for acting on an online service among several users
Material Type:
Patent
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A system for acting on an online service among several users

Digital Resources/Online E-Resources

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