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1
Primary prevention of computer game addiction in students of educational institutions
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Primary prevention of computer game addiction in students of educational institutions

Zhurnal nevrologii i psikhiatrii imeni S.S. Korsakova, 2024, Vol.124 (3), p.97 [Peer Reviewed Journal]

ISSN: 1997-7298 ;DOI: 10.17116/jnevro202412403197 ;PMID: 38529869

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2
Behavioral (non-chemical) addictions and COVID-19
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Article
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Behavioral (non-chemical) addictions and COVID-19

Zhurnal nevrologii i psikhiatrii imeni S.S. Korsakova, 2023, Vol.123 (1), p.41 [Peer Reviewed Journal]

ISSN: 1997-7298 ;DOI: 10.17116/jnevro202312301141 ;PMID: 36719118

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3
Play: A Historical and Cultural Approach
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Article
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Play: A Historical and Cultural Approach

Problemy muzykalʹnoj nauki (Ufa), 2022 (3), p.78-86 [Peer Reviewed Journal]

ISSN: 2782-358X ;EISSN: 2782-3598 ;DOI: 10.56620/2782-3598.2022.3.078-086

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4
Let’s Meet in Augmented Reality...»: Social Competences of MMORPG-Gamers
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Article
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Let’s Meet in Augmented Reality...»: Social Competences of MMORPG-Gamers

Logos et Praxis, 2017-12, Vol.16 (4), p.51-63 [Peer Reviewed Journal]

2017. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2587-9715 ;DOI: 10.15688/lp.jvolsu.2017.4.6

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5
The use of «serious gaming» in educational work with children
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Article
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The use of «serious gaming» in educational work with children

Sovremennaâ Zarubežnaâ Psihologiâ, 2017-12, Vol.6 (4), p.41-45 [Peer Reviewed Journal]

ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2017060404

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6
The game in the modern world: a socio-philosophical analysis
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Article
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The game in the modern world: a socio-philosophical analysis

St. Petersburg State Polytechnical University Journal. Humanities and Social Sciences, 2019-01, Vol.10 (3), p.16 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2304-9758 ;DOI: 10.18721/JHSS.10302

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7
Individual psychological features in patients with computer game addiction suffering and predisposed persons
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Article
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Individual psychological features in patients with computer game addiction suffering and predisposed persons

Zhurnal nevrologii i psikhiatrii imeni S.S. Korsakova, 2018, Vol.118 (2), p.18 [Peer Reviewed Journal]

ISSN: 1997-7298 ;DOI: 10.17116/jnevro20181182118-22 ;PMID: 29560935

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8
The Perception of Cyber and Traditional Risks: Experience of Using the Psychometric Paradigm Approach
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Article
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The Perception of Cyber and Traditional Risks: Experience of Using the Psychometric Paradigm Approach

Sot͡s︡iologicheskiĭ zhurnal, 2021-12, Vol.27 (4), p.146-168 [Peer Reviewed Journal]

Copyright Rossiiskaya Akademiya Nauk, Institut Sotsiologii 2021 ;ISSN: 1562-2495 ;EISSN: 1684-1581 ;DOI: 10.19181/socjour.2021.27.4.8649

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9
Computer games and creativity: the positive aspects and negative trends
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Article
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Computer games and creativity: the positive aspects and negative trends

Sovremennaâ Zarubežnaâ Psihologiâ, 2017-12, Vol.6 (4), p.29-40 [Peer Reviewed Journal]

ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2017060403

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10
VIDEOGAMES: ESCAPISM OR AN EFFECTIVE TOOL FOR ANT1CORRUPTION ENLIGHTENMENT?
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Article
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VIDEOGAMES: ESCAPISM OR AN EFFECTIVE TOOL FOR ANT1CORRUPTION ENLIGHTENMENT?

Russian Journal of Economics and Law, 2023-01, Vol.17 (2), p.439-450 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc/4.0/legalcode (the“License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2782-2923 ;DOI: 10.21202/2782-2923.2023.2.439-450

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11
Development and Implementation of the Algorithm Designed to Struggle with Videogame Addiction
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Article
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Development and Implementation of the Algorithm Designed to Struggle with Videogame Addiction

Современные информационные технологии и IT-образование, 2022-03, Vol.18 (1), p.202-211 [Peer Reviewed Journal]

ISSN: 2411-1473 ;DOI: 10.25559/SITITO.18.202201.202-211

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12
Relationship Between Enthusiasm for Online Gaming and Learning Motivation Among Students of Different Status
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Article
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Relationship Between Enthusiasm for Online Gaming and Learning Motivation Among Students of Different Status

Psihologičeskaâ nauka i obrazovanie, 2021-01, Vol.26 (4), p.34-42

ISSN: 1814-2052 ;EISSN: 2311-7273 ;DOI: 10.17759/pse.2021260403

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13
Video Games as They Are Represented in Russian Animated Series for Children
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Article
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Video Games as They Are Represented in Russian Animated Series for Children

Sotsiologicheskie issledovaniia, 2019-11 (11), p.90-99 [Peer Reviewed Journal]

Copyright Russian Academy of Sciences, c/o Izdatelstvo Nauka 2019 ;ISSN: 0132-1625 ;DOI: 10.31857/S013216250007454-2

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14
Nicknames in Video Gaming: Functional Use and Variation
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Article
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Nicknames in Video Gaming: Functional Use and Variation

Voprosy onomastiki, 2020-01, Vol.17 (3), p.293-315 [Peer Reviewed Journal]

ISSN: 1994-2400 ;EISSN: 1994-2451 ;DOI: 10.15826/vopr_onom.2020.17.3.045

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15
Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries
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Article
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Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries

Nauc̆nyj dialog (Online), 2019-11 (11), p.245-257 [Peer Reviewed Journal]

ISSN: 2225-756X ;EISSN: 2227-1295 ;DOI: 10.24224/2227-1295-2019-11-245-257

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16
SACCADES AND PRESACCADIC SPIKE POTENTIAL DURING THE GAME OF TETRIS
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Article
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SACCADES AND PRESACCADIC SPIKE POTENTIAL DURING THE GAME OF TETRIS

Rossiiskii fiziologicheskii zhurnal imeni I.M. Sechenova, 2016-10, Vol.102 (10), p.1233 [Peer Reviewed Journal]

ISSN: 0869-8139 ;PMID: 30193441

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17
The video game industry's money laundering problem: when do game publishers become money transmitters?
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Article
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The video game industry's money laundering problem: when do game publishers become money transmitters?

Russian Journal of Economics and Law, 2023-01, Vol.17 (3), p.630-644 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc/4.0/legalcode (the“License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2782-2923 ;DOI: 10.21202/2782-2923.2023.3.630-644

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18
Gamification in education
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Article
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Gamification in education

Sovremennaâ Zarubežnaâ Psihologiâ, 2016-06, Vol.5 (3), p.28-34 [Peer Reviewed Journal]

ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2016050302

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19
COMPUTER GAMES IN ECONOMICS EDUCATION
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Article
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COMPUTER GAMES IN ECONOMICS EDUCATION

Journal of Technology and Information Education, 2012-12, Vol.4 (2), p.48-53 [Peer Reviewed Journal]

Copyright Univerzity Palackeho v Olomouci Dec 2012 ;ISSN: 1803-537X ;EISSN: 1803-6805 ;DOI: 10.5507/jtie.2012.032

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20
VIDEO GAMES AS A MEANS OF COMMUNICATION POLICY POST-SOVIET SPACE
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Article
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VIDEO GAMES AS A MEANS OF COMMUNICATION POLICY POST-SOVIET SPACE

Problemy postsovetskogo prostranstva, 2017-04 (1), p.128-134 [Peer Reviewed Journal]

ISSN: 2313-8920 ;EISSN: 2587-8174

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