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Material Type: Article
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Literatura w grach wideo. Rozeznanie wstępneImages (Gniezno, Poland), 2023-07, Vol.33 (42), p.71-84 [Peer Reviewed Journal]ISSN: 1731-450X ;EISSN: 2720-040X ;DOI: 10.14746/i.2023.33.42.4Full text available |
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2 |
Material Type: Article
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Doping in e-sports. An empirical exploration and search for sociological interpretationsActa Universitatis Lodziensis. Folia sociologica, 2020-01 (75), p.85-99 [Peer Reviewed Journal]Copyright Uniwersytet Lodzki, Wydzial Ekonomiczno-Socjologiczny, Instytut Socjol 2020 ;ISSN: 0208-600X ;EISSN: 2353-4850 ;DOI: 10.18778/0208-600X.75.06Full text available |
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3 |
Material Type: Article
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Przekład gier wideo: charakterystyka ogólna, uwarunkowania i perspektywy edukacyjneMiędzy Oryginałem a Przekładem, 2014-08, Vol.20 (25), p.31-45 [Peer Reviewed Journal]ISSN: 1689-9121 ;EISSN: 2391-6745 ;DOI: 10.12797/MOaP.20.2014.25.03Digital Resources/Online E-Resources |
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4 |
Material Type: Article
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Przestrzenie semifilmowe. Symulowanie właściwości przestrzeni kinematograficznych w grach wideoKwartalnik filmowy, 2020-01 (109), p.177-194 [Peer Reviewed Journal]Copyright Institute of Art, Polish Academy of Sciences 2020 ;ISSN: 0452-9502 ;EISSN: 2719-2725 ;DOI: 10.36744/kf.278Digital Resources/Online E-Resources |
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5 |
Material Type: Article
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Dysfunkcje społeczne widziane z perspektywy dziecka. Analiza treści gier wideo studia Killmonday GamesMedia, Biznes, Kultura, 2023-01, Vol.1 (14), p.352023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2451-1986 ;EISSN: 2544-2554 ;DOI: 10.4467/25442554.MBK.23.003.18026Digital Resources/Online E-Resources |
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6 |
Material Type: Article
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Polish Validation of the Internet Gaming Disorder-20 (IGD-20) TestPsychiatria polska, 2021-12, Vol.55 (6), p.1275 [Peer Reviewed Journal]EISSN: 2391-5854 ;DOI: 10.12740/PP/125656 ;PMID: 35472227Digital Resources/Online E-Resources |
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7 |
Material Type: Article
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Preparing for esports competitions: gaming communities of practiceActa Universitatis Lodziensis. Folia sociologica, 2023-01 (84), p.75-86 [Peer Reviewed Journal]Copyright Uniwersytet Lodzki, Wydzial Ekonomiczno-Socjologiczny, Instytut Socjol 2023 ;ISSN: 0208-600X ;EISSN: 2353-4850 ;DOI: 10.18778/0208-600X.84.05Full text available |
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8 |
Material Type: Article
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Polish Thematic Media on Video Games 1990–2020Media - Biznes - Kultura. Dziennikarstwo i komunikacja społeczna, 2021, Vol.1 (10), p.103-1142021. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2451-1986 ;EISSN: 2544-2554 ;DOI: 10.4467/25442554.MBK.21.006.13972Digital Resources/Online E-Resources |
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9 |
Material Type: Article
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The Influence of Date of Premiere on Stocks Rates of Return of Video Games Companies Listed on The Warsaw Stock ExchangeProblemy Zarządzania, 2019-01, Vol.16 (3(76) Nowe trendy w finansach), p.82-96 [Peer Reviewed Journal]ISSN: 1644-9584 ;DOI: 10.7172/1644-9584.76.6Digital Resources/Online E-Resources |
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10 |
Material Type: Article
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Polsat Games – the new approach to a speciality channelMedia, Biznes, Kultura, 2020-01, Vol.2 (9), p.1932020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2451-1986 ;EISSN: 2544-2554 ;DOI: 10.4467/25442554.MBK.20.025.13189Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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I am thou… Thou art I: How Persona 4’s Young Adult Fiction Communicates Japanese ValuesCreatio Fantastica, 2017-11, Vol.56 (1), p.97-113 [Peer Reviewed Journal]ISSN: 2300-2514 ;EISSN: 2300-2514Full text available |
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12 |
Material Type: Article
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Frostpunk – tęsknota za biopolityką stanu wyjątkowegoTeksty drugie, 2020 (1), p.284-298ISSN: 0867-0633 ;DOI: 10.18318/td.2020.1.18Digital Resources/Online E-Resources |
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13 |
Material Type: Article
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Kolonizacje leśnego grajobrazu. Szkic o lasach w polskich grach wideo z perspektywy studiów postkolonialnychKwartalnik filmowy, 2023-06 (122), p.36-57 [Peer Reviewed Journal]Copyright Institute of Art, Polish Academy of Sciences 2023 ;ISSN: 0452-9502 ;EISSN: 2719-2725 ;DOI: 10.36744/kf.1563Digital Resources/Online E-Resources |
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14 |
Material Type: Article
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Element animalny”, czyli o zwierzętach w grach wideoZoophilologica, 2017-12 (3), p.201-211 [Peer Reviewed Journal]ISSN: 2719-2687 ;EISSN: 2451-3849Full text available |
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15 |
Material Type: Article
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Gra w autokreacjęWielogłos, 2015 (25), p.1-21 [Peer Reviewed Journal]Copyright Jagiellonian University-Jagiellonian University Press 2015 ;ISSN: 1897-1962 ;DOI: 10.4467/2084395XWI.15.017.4796Full text available |
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16 |
Material Type: Article
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Zdigitalizowana (betonowa) dżungla. Miasto w grach wideo. NaśladownictwoAnnales Universitatis Paedagogicae Cracoviensis. Studia Poetica, 2014-12, Vol.2 (1), p.148-157 [Peer Reviewed Journal]ISSN: 2353-4583 ;EISSN: 2449-7401Full text available |
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17 |
Material Type: Article
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COMPUTER GAMES IN ECONOMICS EDUCATIONJournal of Technology and Information Education, 2012-12, Vol.4 (2), p.48-53 [Peer Reviewed Journal]Copyright Univerzity Palackeho v Olomouci Dec 2012 ;ISSN: 1803-537X ;EISSN: 1803-6805 ;DOI: 10.5507/jtie.2012.032Full text available |
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18 |
Material Type: Article
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INNOWACYJNOŚĆ PRODUCENTÓW GIER KOMPUTEROWYCH I WIDEOOrganization and management, 2016, Vol.172 (2), p.45-60 [Peer Reviewed Journal]Copyright Instytut Organizacji i Zarządzania w Przemyśle 2016 ;ISSN: 0137-5466Digital Resources/Online E-Resources |
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19 |
Material Type: Article
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POKEMON TO DEMON? ANALIZA DYSKURSU STRACHU PRZED GRĄ „POKEMON GO" W POLSKIM INTERNECIEZeszyty prasoznawcze, 2017-01, Vol.60 (4), p.964-984 [Peer Reviewed Journal]Copyright Jagiellonian University-Jagiellonian University Press 2017 ;ISSN: 0555-0025 ;EISSN: 2299-6362Full text available |
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20 |
Material Type: Article
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Dyskurs filozoficzny w grach wideo. Wybrane konteksty w grach Wiedźmin 3: Dziki Gon, The Stanley Parable oraz The Talos PrincipleWielogłos, 2015-01 (25), p.97 [Peer Reviewed Journal]Copyright Jagiellonian University-Jagiellonian University Press 2015 ;ISSN: 1897-1962 ;DOI: 10.4467/2084395XWI.15.024.4802Full text available |