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1
Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental Relaxation
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Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental Relaxation

International journal of gaming and computer-mediated simulations, 2022-01, Vol.14 (1), p.1-23 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1942-3888 ;EISSN: 1942-3896 ;DOI: 10.4018/IJGCMS.295874

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2
The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video Games
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Article
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The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video Games

International journal of technology and human interaction, 2015-07, Vol.11 (3), p.1-16 [Peer Reviewed Journal]

COPYRIGHT 2015 IGI Global ;Copyright © 2015, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 1548-3908 ;EISSN: 1548-3916 ;DOI: 10.4018/ijthi.2015070101

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3
Neural Super-Resolution in Real-Time Rendering Using Auxiliary Feature Enhancement
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Article
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Neural Super-Resolution in Real-Time Rendering Using Auxiliary Feature Enhancement

Journal of database management, 2023-01, Vol.34 (3), p.1-13 [Peer Reviewed Journal]

COPYRIGHT 2023 IGI Global ;2023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1063-8016 ;EISSN: 1533-8010 ;DOI: 10.4018/JDM.321544

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4
Game Jams for Learning and Teaching: A Review
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Article
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Game Jams for Learning and Teaching: A Review

International journal of game-based learning, 2020-04, Vol.10 (2), p.54 [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2020040104

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5
Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention
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Article
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Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention

International journal of game-based learning, 2022-09, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.308787

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6
Designing and Testing Affective Supports in an Educational Game
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Article
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Designing and Testing Affective Supports in an Educational Game

International journal of game-based learning, 2022-07, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.304434

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7
The Gap between Korean Esports and Educational Gaming
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Article
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The Gap between Korean Esports and Educational Gaming

International journal of game-based learning, 2022-01, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.287828

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8
Game Play Differences by Expertise Level in Dota 2, A Complex Multiplayer Video Game
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Article
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Game Play Differences by Expertise Level in Dota 2, A Complex Multiplayer Video Game

International journal of gaming and computer-mediated simulations, 2016-10, Vol.8 (4), p.1-24 [Peer Reviewed Journal]

Copyright © 2016, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 1942-3888 ;EISSN: 1942-3896 ;DOI: 10.4018/IJGCMS.2016100101

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9
Using Collective Metrics to Assess Team Dynamics and Performance in eSports
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Article
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Using Collective Metrics to Assess Team Dynamics and Performance in eSports

International journal of gaming and computer-mediated simulations, 2022-01, Vol.14 (1), p.1-13 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1942-3888 ;EISSN: 1942-3896 ;DOI: 10.4018/IJGCMS.315604

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10
A Systematic Review of Digital Games in Second Language Learning Studies
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Article
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A Systematic Review of Digital Games in Second Language Learning Studies

International journal of game-based learning, 2020-07, Vol.10 (3), p.1 [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2020070101

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11
Digital Game-Based Learning in an Introductory Accounting Course: Design and Development of an Instructional Game
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Article
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Digital Game-Based Learning in an Introductory Accounting Course: Design and Development of an Instructional Game

International journal of game-based learning, 2023-01, Vol.13 (1), p.1-21 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/ijgbl.324073

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12
What Do Students Think of Mobile Chemistry Games? Implications for Developing Mobile Learning Games in Chemistry Education
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Article
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What Do Students Think of Mobile Chemistry Games? Implications for Developing Mobile Learning Games in Chemistry Education

International journal of game-based learning, 2023-01, Vol.13 (1), p.1-25 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/ijgbl.327450

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13
Impact of Games on the Performance and Engagement of Employees of the IT Industry
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Article
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Impact of Games on the Performance and Engagement of Employees of the IT Industry

International journal of game-based learning, 2023-01, Vol.13 (1), p.1-13 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/ijgbl.323137

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14
Video Games and Accessibility: New Perspectives on Inclusive Teaching
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Article
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Video Games and Accessibility: New Perspectives on Inclusive Teaching

International journal of digital literacy and digital competence, 2019-04, Vol.10 (2), p.29-36 [Peer Reviewed Journal]

COPYRIGHT 2019 IGI Global ;Copyright © 2019, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 1947-3494 ;EISSN: 1947-3508 ;DOI: 10.4018/IJDLDC.2019040103

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15
Minecraft in Education Benefits Learning and Social Engagement
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Article
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Minecraft in Education Benefits Learning and Social Engagement

International journal of game-based learning, 2021-10, Vol.11 (4), p.19 [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2021100102

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16
Peer Influence in the Adoption of Video Games
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Article
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Peer Influence in the Adoption of Video Games

International journal of e-business research, 2022-10, Vol.18 (1), p.1-16 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1548-1131 ;EISSN: 1548-114X ;DOI: 10.4018/IJEBR.309399

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17
Adolescent Problematic Gaming and Domain-Specific Perceptions of Self
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Article
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Adolescent Problematic Gaming and Domain-Specific Perceptions of Self

International journal of cyber behavior, psychology, and learning, 2016-10, Vol.6 (4), p.44-56 [Peer Reviewed Journal]

COPYRIGHT 2016 IGI Global ;ISSN: 2155-7136 ;EISSN: 2155-7144 ;DOI: 10.4018/IJCBPL.2016100104

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18
Tertiary Student Experiences with Digital Language Games for Enhancing the English Language
Material Type:
Article
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Tertiary Student Experiences with Digital Language Games for Enhancing the English Language

International journal of game-based learning, 2022-01, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.287826

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19
Considerations of Game Dynamics and Mechanics in College Students' Use of Mobile Games for Learning
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Article
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Considerations of Game Dynamics and Mechanics in College Students' Use of Mobile Games for Learning

International journal of mobile and blended learning, 2022-01, Vol.14 (2), p.1-12 [Peer Reviewed Journal]

COPYRIGHT 2022 IGI Global ;2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1941-8647 ;EISSN: 1941-8655 ;DOI: 10.4018/IJMBL.309739

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20
The Mystery of Pandora: A Serious Games Approach with 360-Degree Videos on Domestic Violence against Women
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Article
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The Mystery of Pandora: A Serious Games Approach with 360-Degree Videos on Domestic Violence against Women

International journal of game-based learning, 2023-01, Vol.13 (1), p.1-26 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/ijgbl.323447

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