Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental RelaxationInternational journal of gaming and computer-mediated simulations, 2022-01, Vol.14 (1), p.1-23 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1942-3888 ;EISSN: 1942-3896 ;DOI: 10.4018/IJGCMS.295874Digital Resources/Online E-Resources |
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2 |
Material Type: Article
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The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video GamesInternational journal of technology and human interaction, 2015-07, Vol.11 (3), p.1-16 [Peer Reviewed Journal]COPYRIGHT 2015 IGI Global ;Copyright © 2015, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 1548-3908 ;EISSN: 1548-3916 ;DOI: 10.4018/ijthi.2015070101Digital Resources/Online E-Resources |
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3 |
Material Type: Article
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Neural Super-Resolution in Real-Time Rendering Using Auxiliary Feature EnhancementJournal of database management, 2023-01, Vol.34 (3), p.1-13 [Peer Reviewed Journal]COPYRIGHT 2023 IGI Global ;2023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1063-8016 ;EISSN: 1533-8010 ;DOI: 10.4018/JDM.321544Digital Resources/Online E-Resources |
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4 |
Material Type: Article
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Game Jams for Learning and Teaching: A ReviewInternational journal of game-based learning, 2020-04, Vol.10 (2), p.54 [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2020040104Digital Resources/Online E-Resources |
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5 |
Material Type: Article
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Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming InterventionInternational journal of game-based learning, 2022-09, Vol.12 (1) [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.308787Digital Resources/Online E-Resources |
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6 |
Material Type: Article
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Designing and Testing Affective Supports in an Educational GameInternational journal of game-based learning, 2022-07, Vol.12 (1) [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.304434Digital Resources/Online E-Resources |
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7 |
Material Type: Article
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The Gap between Korean Esports and Educational GamingInternational journal of game-based learning, 2022-01, Vol.12 (1) [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.287828Digital Resources/Online E-Resources |
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8 |
Material Type: Article
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Game Play Differences by Expertise Level in Dota 2, A Complex Multiplayer Video GameInternational journal of gaming and computer-mediated simulations, 2016-10, Vol.8 (4), p.1-24 [Peer Reviewed Journal]Copyright © 2016, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 1942-3888 ;EISSN: 1942-3896 ;DOI: 10.4018/IJGCMS.2016100101Digital Resources/Online E-Resources |
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9 |
Material Type: Article
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Using Collective Metrics to Assess Team Dynamics and Performance in eSportsInternational journal of gaming and computer-mediated simulations, 2022-01, Vol.14 (1), p.1-13 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1942-3888 ;EISSN: 1942-3896 ;DOI: 10.4018/IJGCMS.315604Digital Resources/Online E-Resources |
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10 |
Material Type: Article
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A Systematic Review of Digital Games in Second Language Learning StudiesInternational journal of game-based learning, 2020-07, Vol.10 (3), p.1 [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2020070101Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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Digital Game-Based Learning in an Introductory Accounting Course: Design and Development of an Instructional GameInternational journal of game-based learning, 2023-01, Vol.13 (1), p.1-21 [Peer Reviewed Journal]2023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/ijgbl.324073Digital Resources/Online E-Resources |
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12 |
Material Type: Article
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What Do Students Think of Mobile Chemistry Games? Implications for Developing Mobile Learning Games in Chemistry EducationInternational journal of game-based learning, 2023-01, Vol.13 (1), p.1-25 [Peer Reviewed Journal]2023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/ijgbl.327450Digital Resources/Online E-Resources |
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13 |
Material Type: Article
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Impact of Games on the Performance and Engagement of Employees of the IT IndustryInternational journal of game-based learning, 2023-01, Vol.13 (1), p.1-13 [Peer Reviewed Journal]2023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/ijgbl.323137Digital Resources/Online E-Resources |
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14 |
Material Type: Article
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Video Games and Accessibility: New Perspectives on Inclusive TeachingInternational journal of digital literacy and digital competence, 2019-04, Vol.10 (2), p.29-36 [Peer Reviewed Journal]COPYRIGHT 2019 IGI Global ;Copyright © 2019, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 1947-3494 ;EISSN: 1947-3508 ;DOI: 10.4018/IJDLDC.2019040103Digital Resources/Online E-Resources |
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15 |
Material Type: Article
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Minecraft in Education Benefits Learning and Social EngagementInternational journal of game-based learning, 2021-10, Vol.11 (4), p.19 [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2021100102Digital Resources/Online E-Resources |
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16 |
Material Type: Article
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Peer Influence in the Adoption of Video GamesInternational journal of e-business research, 2022-10, Vol.18 (1), p.1-16 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1548-1131 ;EISSN: 1548-114X ;DOI: 10.4018/IJEBR.309399Digital Resources/Online E-Resources |
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17 |
Material Type: Article
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Adolescent Problematic Gaming and Domain-Specific Perceptions of SelfInternational journal of cyber behavior, psychology, and learning, 2016-10, Vol.6 (4), p.44-56 [Peer Reviewed Journal]COPYRIGHT 2016 IGI Global ;ISSN: 2155-7136 ;EISSN: 2155-7144 ;DOI: 10.4018/IJCBPL.2016100104Digital Resources/Online E-Resources |
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18 |
Material Type: Article
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Tertiary Student Experiences with Digital Language Games for Enhancing the English LanguageInternational journal of game-based learning, 2022-01, Vol.12 (1) [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.287826Digital Resources/Online E-Resources |
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19 |
Material Type: Article
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Considerations of Game Dynamics and Mechanics in College Students' Use of Mobile Games for LearningInternational journal of mobile and blended learning, 2022-01, Vol.14 (2), p.1-12 [Peer Reviewed Journal]COPYRIGHT 2022 IGI Global ;2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1941-8647 ;EISSN: 1941-8655 ;DOI: 10.4018/IJMBL.309739Digital Resources/Online E-Resources |
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20 |
Material Type: Article
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The Mystery of Pandora: A Serious Games Approach with 360-Degree Videos on Domestic Violence against WomenInternational journal of game-based learning, 2023-01, Vol.13 (1), p.1-26 [Peer Reviewed Journal]2023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/ijgbl.323447Digital Resources/Online E-Resources |