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1
Joyce and Video Games: Encountering Game Bosses in Joyce’s “An Encounter”
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Article
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Joyce and Video Games: Encountering Game Bosses in Joyce’s “An Encounter”

영어영문학, 2022-09, Vol.68 (3), p.579-597

COPYRIGHT(C) KYOBO BOOK CENTRE ALL RIGHTS RESERVED ;ISSN: 1016-2283

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2
Failing the Game Quests in James Joyce’s “Araby”
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Failing the Game Quests in James Joyce’s “Araby”

영어영문학, 2018-09, Vol.64 (3), p.403-414

COPYRIGHT(C) KYOBO BOOK CENTRE ALL RIGHTS RESERVED ;ISSN: 1016-2283

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3
Considerations for Quality Evaluation of VR Game Contents
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Article
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Considerations for Quality Evaluation of VR Game Contents

Journal of Digital Art Engineering and Multimedia, 2021-09, Vol.8 (3), p.289

2021. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2508-9099 ;EISSN: 2672-1198 ;DOI: 10.29056/jdaem.2021.09.05

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4
A Study on the Effectiveness of Physical Interactive Sport Serious Game
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Article
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A Study on the Effectiveness of Physical Interactive Sport Serious Game

Journal of Digital Art Engineering and Multimedia, 2021-09, Vol.8 (3), p.299

2021. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2508-9099 ;EISSN: 2672-1198 ;DOI: 10.29056/jdaem.2021.09.06

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5
Analysis of issues in the game industry using big data
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Article
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Analysis of issues in the game industry using big data

Journal of Digital Art Engineering and Multimedia, 2022-09, Vol.9 (3), p.299

2022. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2508-9099 ;EISSN: 2672-1198 ;DOI: 10.29056/jdaem.2022.09.07

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6
Effects of an empowerment education program in the prevention of internet games addiction in middle school students
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Article
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Effects of an empowerment education program in the prevention of internet games addiction in middle school students

Journal of Korean Academy of Nursing, 2010-04, Vol.40 (2), p.255-263 [Peer Reviewed Journal]

ISSN: 2005-3673 ;DOI: 10.4040/jkan.2010.40.2.255 ;PMID: 20453572

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7
Development of Evaluation Program for Cognitive for Elderly Personalized Services
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Article
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Development of Evaluation Program for Cognitive for Elderly Personalized Services

Journal of Digital Art Engineering and Multimedia, 2017-06, Vol.4 (1), p.85

2017. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2508-9099 ;EISSN: 2672-1198

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8
Serious Game Development – Voice Recognition Soccer Game to Prevent Drowsy Driving
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Article
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Serious Game Development – Voice Recognition Soccer Game to Prevent Drowsy Driving

Journal of Digital Art Engineering and Multimedia, 2017-12, Vol.4 (2), p.49-58

COPYRIGHT(C) KYOBO BOOK CENTRE ALL RIGHTS RESERVED ;2017. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2508-9099 ;EISSN: 2672-1198

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9
클라우드 게이밍에서 사용자 입력을 적응시키는 것에 관한 방법, 장치들 및 시스템들
Material Type:
Patent
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클라우드 게이밍에서 사용자 입력을 적응시키는 것에 관한 방법, 장치들 및 시스템들

Digital Resources/Online E-Resources

10
상호 작용 환경에서의 가변 효과 활성화
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Patent
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상호 작용 환경에서의 가변 효과 활성화

Digital Resources/Online E-Resources

11
게임 시스템, 그것에 사용하는 컴퓨터 프로그램 및 제어 방법
Material Type:
Patent
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게임 시스템, 그것에 사용하는 컴퓨터 프로그램 및 제어 방법

Digital Resources/Online E-Resources

12
실시간 대결 정보의 디스플레이 방법, 장치, 단말 및 저장 매체
Material Type:
Patent
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실시간 대결 정보의 디스플레이 방법, 장치, 단말 및 저장 매체

Digital Resources/Online E-Resources

13
가상 객체 위치 프롬프팅 방법 및 장치, 단말 그리고 저장 매체
Material Type:
Patent
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가상 객체 위치 프롬프팅 방법 및 장치, 단말 그리고 저장 매체

Digital Resources/Online E-Resources

14
USER TERMINAL FOR DRIVING A GAME AND OPERATING METHOD THEREOF
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Patent
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USER TERMINAL FOR DRIVING A GAME AND OPERATING METHOD THEREOF

Digital Resources/Online E-Resources

15
정보 처리 프로그램, 정보 처리 방법 및 정보 처리시스템
Material Type:
Patent
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정보 처리 프로그램, 정보 처리 방법 및 정보 처리시스템

Digital Resources/Online E-Resources

16
Multi Dimension Baduk Board And Online Multi Dimension Baduk System
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Patent
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Multi Dimension Baduk Board And Online Multi Dimension Baduk System

Digital Resources/Online E-Resources

17
The equipment and method of playing Yut using a modified yut board
Material Type:
Patent
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The equipment and method of playing Yut using a modified yut board

Digital Resources/Online E-Resources

18
조작 컨트롤러의 위치 조정 방법, 장치, 단말 및 저장매체
Material Type:
Patent
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조작 컨트롤러의 위치 조정 방법, 장치, 단말 및 저장매체

Digital Resources/Online E-Resources

19
가상 시나리오 디스플레이 방법, 장치, 단말 및 저장매체
Material Type:
Patent
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가상 시나리오 디스플레이 방법, 장치, 단말 및 저장매체

Digital Resources/Online E-Resources

20
가상 시나리오 중 소환 객체의 제어 방법, 장치, 기기,저장 매체 및 프로그램 제품
Material Type:
Patent
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가상 시나리오 중 소환 객체의 제어 방법, 장치, 기기,저장 매체 및 프로그램 제품

Digital Resources/Online E-Resources

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