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1
Lo spazio narrativo nei videogiochi: la rappresentazione dello spazio virtuale come nuova modalità narrativa negli Entertainment Games e nei Cultural Games
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Book
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Lo spazio narrativo nei videogiochi: la rappresentazione dello spazio virtuale come nuova modalità narrativa negli Entertainment Games e nei Cultural Games

DOI: 10.6093/978-88-6887-198-7

Digital Resources/Online E-Resources

2
Super Mario Bros
Material Type:
Book
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Super Mario Bros

EISBN: 1547565152 ;EISBN: 9781547565153 ;OCLC: 1085174772

Digital Resources/Online E-Resources

3
Gamepaddle : Video Games, Education, Empowerment
Material Type:
Book
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Gamepaddle : Video Games, Education, Empowerment

https://creativecommons.org/licenses/by-sa/4.0/legalcode ;(c) Casalini Libri, 50014 Fiesole (Italy) - www.casalini.it ;ISBN: 8867054104 ;ISBN: 9788867054107 ;ISBN: 9788867054091 ;ISBN: 8867054090 ;EISBN: 9788867054091 ;EISBN: 8867054090 ;OCLC: 941808986 ;LCCallNum: LB

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4
Olive Face, Italian Voice: Constructing Super Mario as an Italian-American (1981–1996)
Material Type:
Article
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Olive Face, Italian Voice: Constructing Super Mario as an Italian-American (1981–1996)

Cinergie (Online), 2022-12 (22), p.127-144 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/15824

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5
Un gioco da ragazze? Nuove eroine videoludiche tra realtà e idealizzazione
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Article
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Un gioco da ragazze? Nuove eroine videoludiche tra realtà e idealizzazione

Studi sulla Formazione, 2023-01, Vol.26 (1), p.181-196 [Peer Reviewed Journal]

2023. This work is published under https://oajournals.fupress.net/index.php/sf (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1127-1124 ;EISSN: 2036-6981 ;DOI: 10.36253/ssf-10829

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6
Gaming patologico: quando il gioco diventa pericoloso
Material Type:
Book
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Gaming patologico: quando il gioco diventa pericoloso

(c) Casalini Libri, 50014 Fiesole (Italy) - www.casalini.it ;ISBN: 9788864435954 ;ISBN: 8864435956 ;ISBN: 8864435972 ;ISBN: 9788864435978 ;EISBN: 8864435972 ;EISBN: 9788864435978 ;OCLC: on1337079730 ;LCCallNum: RC569.5.V53 A89 2021

Digital Resources/Online E-Resources

7
Damiano Felini (a cura di), Video game education. Studi e percorsi di formazione. Milano: Unicopli (2012)
Material Type:
Article
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Damiano Felini (a cura di), Video game education. Studi e percorsi di formazione. Milano: Unicopli (2012)

Form@re, 2014-07, Vol.14 (3), p.100 [Peer Reviewed Journal]

Copyright Firenze University Press 2014 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-15280

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8
What does Pokémon Go teach us about geography?
Material Type:
Article
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What does Pokémon Go teach us about geography?

Geographica Helvetica, 2017-06, Vol.72 (2), p.227-230 [Peer Reviewed Journal]

Copyright Copernicus GmbH 2017 ;2017. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2194-8798 ;ISSN: 0016-7312 ;EISSN: 2194-8798 ;DOI: 10.5194/gh-72-227-2017

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9
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico
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Article
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Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico

Form@re, 2014-07, Vol.14 (3), p.43 [Peer Reviewed Journal]

Copyright Firenze University Press 2014 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-15272

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10
Directorial Style for Interactive Storytelling and the Fallacy of Ownership: The Case of Resident Evil 7
Material Type:
Article
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Directorial Style for Interactive Storytelling and the Fallacy of Ownership: The Case of Resident Evil 7

Cinergie (Online), 2021-08 (19), p.83-92 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/11922

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11
Evaluating online games/activities by a group of elderly in a robotic experience aimed at supporting their independent living
Material Type:
Article
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Evaluating online games/activities by a group of elderly in a robotic experience aimed at supporting their independent living

Form@re, 2019-01, Vol.19 (1), p.312 [Peer Reviewed Journal]

2019. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1825-7321 ;DOI: 10.13128/formare-24615

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12
In Process Citation
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Article
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In Process Citation

Assistenza infermieristica e ricerca, 2014-07, Vol.33 (3), p.147 [Peer Reviewed Journal]

EISSN: 2038-1778 ;PMID: 25343417

Digital Resources/Online E-Resources

13
Methods, strategies and tools to improve citizens’ engagement in the smart cities’ context: A Serious Game classification
Material Type:
Article
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Methods, strategies and tools to improve citizens’ engagement in the smart cities’ context: A Serious Game classification

Valori e valutazioni, 2020-01 (24) [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2036-2404 ;EISSN: 2036-2404

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14
Una sintesi delle principali novità apparse sul mercato in tema di ausili: dal database del portale SIVA
Material Type:
Article
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Una sintesi delle principali novità apparse sul mercato in tema di ausili: dal database del portale SIVA

Giornale Italiano di medicina riabilitativa, 2019-06, Vol.33 (2)

2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/it/legalcode (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1128-4935

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15
Media Education e formazione docenti: contestualizzare le esperienze videoludiche dei propri studenti 1
Material Type:
Article
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Media Education e formazione docenti: contestualizzare le esperienze videoludiche dei propri studenti 1

Studi sulla Formazione, 2020-07, Vol.23 (1), p.345-355 [Peer Reviewed Journal]

2020. This work is published under https://oajournals.fupress.net/index.php/sf (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1127-1124 ;EISSN: 2036-6981 ;DOI: 10.13128/ssf-11625

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16
Antro-zoomorfismo videoludico e rappresentazioni comunitarie
Material Type:
Article
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Antro-zoomorfismo videoludico e rappresentazioni comunitarie

Altre Modernità, 2021-11 (26), p.232-245 [Peer Reviewed Journal]

ISSN: 2035-7680 ;EISSN: 2035-7680 ;DOI: 10.54103/2035-7680/16808

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17
Exploring Stories, Reading Environments: Flow, Immersion, and Presence as Processes of Becoming
Material Type:
Article
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Exploring Stories, Reading Environments: Flow, Immersion, and Presence as Processes of Becoming

Cinergie (Online), 2021-08 (19), p.69-82 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/12399

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18
Venice Immersive. 79a Mostra Internazionale d’Arte Cinematografica di Venezia
Material Type:
Article
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Venice Immersive. 79a Mostra Internazionale d’Arte Cinematografica di Venezia

Cinergie (Online), 2022-12 (22), p.201-202 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/15833

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19
Gamification and virtual worlds for language learning
Material Type:
Article
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Gamification and virtual worlds for language learning

Form@re, 2019-01, Vol.19 (1), p.133 [Peer Reviewed Journal]

2019. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1825-7321 ;DOI: 10.13128/formare-24770

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20
Project Godus: Peter Molyneux e l’economia della curiosità
Material Type:
Article
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Project Godus: Peter Molyneux e l’economia della curiosità

Cinergie (Online), 2013-11, Vol.2 (4), p.67-72 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/7364

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