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Results 1 - 20 of 1,018,486  for All Library Resources

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1
The Art of Failure: An Essay on the Pain of Playing Video Games
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Book
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The Art of Failure: An Essay on the Pain of Playing Video Games

ISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221

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2
Games, Learning, and Society: Learning and Meaning in the Digital Age
Material Type:
Book
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Games, Learning, and Society: Learning and Meaning in the Digital Age

Cambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836

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3
Introduction to Game Analysis
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Book
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Introduction to Game Analysis

2019 Taylor & Francis ;ISBN: 9781351140072 ;ISBN: 1351140078 ;ISBN: 0815351836 ;ISBN: 9780815351849 ;ISBN: 9780815351832 ;ISBN: 0815351844 ;EISBN: 9781351140058 ;EISBN: 135114006X ;EISBN: 9781351140089 ;EISBN: 1351140078 ;EISBN: 9781351140065 ;EISBN: 9781351140072 ;EISBN: 1351140051 ;EISBN: 1351140086 ;DOI: 10.4324/9781351140089 ;OCLC: 1060188483

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4
Atari to Zelda: Japan's Videogames in Global Contexts
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Book
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Atari to Zelda: Japan's Videogames in Global Contexts

ISBN: 9780262034395 ;ISBN: 0262034395 ;EISBN: 9780262332187 ;EISBN: 0262332183 ;EISBN: 0262332191 ;EISBN: 9780262332194 ;DOI: 10.7551/mitpress/8853.001.0001 ;OCLC: 946887798

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5
The Intersection of Animation, Video Games, and Music: Making Movement Sing
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Book
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The Intersection of Animation, Video Games, and Music: Making Movement Sing

2023 selection and editorial matter, Lisa Scoggin and Dana Plank; individual chapters, the contributors ;ISBN: 1000871061 ;ISBN: 9781000871067 ;ISBN: 9781032172224 ;ISBN: 103217224X ;ISBN: 9781032172248 ;ISBN: 1032172223 ;EISBN: 1032172231 ;EISBN: 1000871118 ;EISBN: 9781000871111 ;EISBN: 9781000871067 ;EISBN: 1000871061 ;EISBN: 9781032172231 ;DOI: 10.4324/9781032172231 ;OCLC: 1372399838

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6
Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins
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Book
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Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins

ISBN: 9781317521808 ;ISBN: 1317521803 ;ISBN: 9780323296496 ;ISBN: 0323296491 ;ISBN: 1138143324 ;ISBN: 9781138143326 ;ISBN: 9781317521792 ;ISBN: 131752179X ;EISBN: 9781317521808 ;EISBN: 9781315721378 ;EISBN: 1315721376 ;EISBN: 1317521803 ;EISBN: 9781317521792 ;EISBN: 131752179X ;EISBN: 9780323296496 ;EISBN: 0323296491 ;EISBN: 9780323296250 ;EISBN: 0323296254 ;DOI: 10.4324/9781315721378 ;OCLC: 875098394 ;OCLC: 892240112

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7
On Soulsring Worlds: Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring
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Book
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On Soulsring Worlds: Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring

2024 Marco Caracciolo ;ISBN: 9781032683997 ;ISBN: 1032683996 ;ISBN: 9781032684017 ;ISBN: 1032684011 ;EISBN: 9781032684024 ;EISBN: 103268402X ;EISBN: 9781040018163 ;EISBN: 9781040018149 ;EISBN: 1040018149 ;EISBN: 1040018165 ;DOI: 10.4324/9781032684024 ;OCLC: 1419873237

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8
Understanding Video Games: The Essential Introduction
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Book
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Understanding Video Games: The Essential Introduction

ISBN: 9781032229744 ;ISBN: 1032229748 ;EISBN: 9781040002483 ;EISBN: 104000248X ;DOI: 10.4324/9781003274995 ;OCLC: 1427665323

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9
Online video game addiction: identification of addicted adolescent gamers
Material Type:
Article
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Online video game addiction: identification of addicted adolescent gamers

Addiction (Abingdon, England), 2011-01, Vol.106 (1), p.205-212 [Peer Reviewed Journal]

2010 The Authors, Addiction © 2010 Society for the Study of Addiction ;2015 INIST-CNRS ;2010 The Authors, Addiction © 2010 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/j.1360-0443.2010.03104.x ;PMID: 20840209 ;CODEN: ADICE5

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10
Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play
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Article
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Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play

Personality & social psychology bulletin, 2014-05, Vol.40 (5), p.578 [Peer Reviewed Journal]

EISSN: 1552-7433 ;DOI: 10.1177/0146167213520459 ;PMID: 24458215

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11
The Pocket Mentor for Video Game Testing
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Book
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The Pocket Mentor for Video Game Testing

2024 Harún H. Ali ;ISBN: 1032323973 ;ISBN: 9781032323978 ;ISBN: 1032323981 ;ISBN: 9781032323985 ;EISBN: 9781003804574 ;EISBN: 1003804578 ;EISBN: 1003314805 ;EISBN: 1003804527 ;EISBN: 9781003314806 ;EISBN: 9781003804529 ;DOI: 10.1201/9781003314806 ;OCLC: 1406411957

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12
A Selective History of 'Bad' Video Games
Material Type:
Book
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A Selective History of 'Bad' Video Games

ISBN: 1399016172 ;ISBN: 9781399016179 ;EISBN: 1399016202 ;EISBN: 9781399016209

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13
Racing the Beam: The Atari Video Computer System
Material Type:
Book
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Racing the Beam: The Atari Video Computer System

2009 Nick Montfort and Ian Bogost ;ISBN: 9780262012577 ;ISBN: 026201257X ;EISBN: 026225493X ;EISBN: 9780262254939 ;EISBN: 9780262261524 ;EISBN: 0262261529 ;DOI: 10.7551/mitpress/7588.001.0001 ;OCLC: 939263721

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14
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
Material Type:
Book
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

2015 the Regents of the University of Minnesota ;ISBN: 0816691835 ;ISBN: 9780816691838 ;EISBN: 9781452945200 ;EISBN: 1452945209 ;OCLC: 939262494 ;LCCallNum: GV1469.3.K6 2015

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15
Woke Gaming: Digital Challenges to Oppression and Social Injustice
Material Type:
Book
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Woke Gaming: Digital Challenges to Oppression and Social Injustice

ISBN: 9780295744193 ;ISBN: 0295744197 ;ISBN: 9780295744179 ;ISBN: 0295744170 ;EISBN: 9780295744193 ;EISBN: 0295744197 ;OCLC: 1100462120

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16
Game on, science - how video game technology may help biologists tackle visualization challenges
Material Type:
Article
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Game on, science - how video game technology may help biologists tackle visualization challenges

PloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961

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17
Representing Conflicts in Games: Antagonism, Rivalry, and Competition
Material Type:
Book
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Representing Conflicts in Games: Antagonism, Rivalry, and Competition

Spel för konflikthantering och krig, 2022

2023 selection and editorial matter, Björn Sjöblom, Jonas Linderoth, and Anders Frank; individual chapters, the contributors ;ISBN: 9781000824780 ;ISBN: 1000824780 ;ISBN: 9781032278278 ;ISBN: 9781032285597 ;ISBN: 1032285591 ;ISBN: 1032278277 ;ISBN: 9781003297406 ;ISBN: 1003297404 ;EISBN: 9781003297406 ;EISBN: 100082487X ;EISBN: 9781000824780 ;EISBN: 1003297404 ;EISBN: 1000824780 ;EISBN: 9781000824872 ;DOI: 10.4324/9781003297406 ;OCLC: 1352973665

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18
The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production
Material Type:
Book
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The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

ISBN: 0262374137 ;ISBN: 9780262374132 ;ISBN: 9780262545402 ;ISBN: 0262545403 ;EISBN: 9780262374149 ;EISBN: 0262374145 ;EISBN: 9780262374132 ;EISBN: 0262374137 ;DOI: 10.7551/mitpress/14513.001.0001 ;OCLC: 1353609896

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19
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Material Type:
Book
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

2022 Andrei Nae ;ISBN: 9781000440645 ;ISBN: 1000440648 ;ISBN: 1032048069 ;ISBN: 9781032048062 ;ISBN: 0367894114 ;ISBN: 9780367894115 ;EISBN: 1000440656 ;EISBN: 9781000440652 ;EISBN: 9781003019022 ;EISBN: 9781000440645 ;EISBN: 1003019021 ;EISBN: 1000440648 ;DOI: 10.4324/9781003019022 ;OCLC: 1263024849

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20
Best Before: Videogames, Supersession and Obsolescence
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Book
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Best Before: Videogames, Supersession and Obsolescence

2012 James Newman ;ISBN: 0415577926 ;ISBN: 9780415577922 ;ISBN: 0415577918 ;ISBN: 9780415577915 ;EISBN: 9781136502668 ;EISBN: 9780203144268 ;EISBN: 0203144260 ;EISBN: 1136502661 ;EISBN: 1136502653 ;EISBN: 0415577918 ;EISBN: 9780415577915 ;EISBN: 9781136502651 ;DOI: 10.4324/9780203144268 ;OCLC: 810082521

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