Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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Material Type: Article
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Exposures, Attitudes, and Behavioral Responses of Young Consumers toward Product Placement through YouTube Video-Game StreamingInternational Journal of Electronic Commerce Studies, 2022, Vol.13 (3), p.45-67 [Peer Reviewed Journal]Copyright Academy of Taiwan Information Systems Research 2022 ;ISSN: 2073-9729 ;DOI: 10.7903/ijecs.2113Digital Resources/Online E-Resources |
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2 |
Material Type: Article
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Effects of the Types and Contents of Video Advertisements in Mobile GamesTai Da Guan Li Lun Cong, 2020-12, Vol.30 (3), p.111 [Peer Reviewed Journal]Copyright National Taiwan University Press, NTU College of Management Dec 2020 ;ISSN: 1018-1601 ;EISSN: 2410-2490 ;DOI: 10.6226/NTUMR.202012_30(3).0004Full text available |
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3 |
Material Type: Article
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The Relationships Among Aesthetics of Mobile Game, Word of Mouth and Usage IntentionXing Xiao Ping Lun, 2022-01, Vol.19 (2), p.32-68 [Peer Reviewed Journal]Copyright Academy of Taiwan Information Systems Research 2022 ;ISSN: 1813-4483Digital Resources/Online E-Resources |
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4 |
Material Type: Article
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Does gamification affect the engagement of exercise and well-being?International Journal of Electronic Commerce Studies, 2023, Vol.14 (1), p.119-133 [Peer Reviewed Journal]Copyright Academy of Taiwan Information Systems Research 2023 ;ISSN: 2073-9729 ;DOI: 10.7903/ijecs.2209Digital Resources/Online E-Resources |
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5 |
Material Type: Article
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O2O service-based Chinese calligraphy big data platformZhejiang da xue xue bao. Journal of Zhejiang University. Sciences edition. Li xue ban, 2020-01, Vol.47 (4), p.397 [Peer Reviewed Journal]Copyright Zhejiang University 2020 ;ISSN: 1008-9497 ;DOI: 10.3785/j.issn.1008-9497.2020.04.002Digital Resources/Online E-Resources |
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6 |
Material Type: Article
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SET-TOP BOX AND ITS PENETRATION IN THE HOME CONSOLE MARKETInternational Journal of Electronic Commerce Studies, 2021, Vol.11 (1), p.33-43 [Peer Reviewed Journal]Copyright Academy of Taiwan Information Systems Research 2020 ;ISSN: 2073-9729 ;DOI: 10.7903/ijecs.1645Digital Resources/Online E-Resources |
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7 |
Material Type: Article
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Where Can We Find the Differences Between Experts and Novices With Lag Sequential Analysis of Spatial Behavioral Patterns in Digital Pentomino GamesJiao yu ke xue yan jiu qi kan, 2022-12, Vol.67 (4), p.105 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.202212_67(4).0004Full text available |
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8 |
Material Type: Article
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Metaverse: conceptions, key technologies and applicationsNanjing Xinxi Gongcheng Daxue Xuebao, 2024-02, Vol.16 (1), p.30-45 [Peer Reviewed Journal]Copyright Nanjing University of Information Science & Technology 2024 ;ISSN: 1674-7070 ;DOI: 10.13878/j.cnki.jnuist20221129003Digital Resources/Online E-Resources |
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9 |
Material Type: Article
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DO SOCIAL AND COMPETITIVE ADVERGAMES AFFECT BRAND ATTITUDE IN ASIA?International Journal of Electronic Commerce Studies, 2019, Vol.10 (1), p.23-41 [Peer Reviewed Journal]Copyright Academy of Taiwan Information Systems Research 2019 ;ISSN: 2073-9729 ;DOI: 10.7903/ijecs.1722Digital Resources/Online E-Resources |
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10 |
Material Type: Article
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Research and Development of A Kinect Based Virtual System for Upper Limb RehabilitationSheng wu yi xue gong cheng xue za zhi, 2015-06, Vol.32 (3), p.563-568ISSN: 1001-5515 ;PMID: 26485979Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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Game Performance in Covariation Reasoning: The Correlates Between Gameplay Self-Efficacy, and Metacognition Reflected Gameplay Anxiety and Gameplay InterestJiao yu ke xue yan jiu qi kan, 2018-09, Vol.63 (3), p.131 [Peer Reviewed Journal]2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.201809_63(3).0005Full text available |
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12 |
Material Type: Article
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Survey of Task Offloading in Edge ComputingJi suan ji ke xue, 2021-01, Vol.48 (1), p.11Copyright Guojia Kexue Jishu Bu 2021 ;ISSN: 1002-137XFull text available |
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13 |
Material Type: Article
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Variational Domain Adaptation Driven Semantic Segmentation of Urban ScenesJi suan ji ke xue, 2022-11, Vol.49 (11), p.126-133Copyright Guojia Kexue Jishu Bu 2022 ;ISSN: 1002-137X ;DOI: 10.11896/jsjkx.220500193Full text available |
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14 |
Material Type: Article
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Applying Motion Sensing Gaming to Learning Thai Syntax: Relationship Among Thai Learning Attitudes, Language Anxiety, Gameplay Flow, Test Anxiety and Self-Confidence Enhancement in Thai SyntaxJiao yu ke xue yan jiu qi kan, 2021-09, Vol.66 (3), p.213 [Peer Reviewed Journal]2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.202109_66(3).0007Full text available |
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15 |
Material Type: Article
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Research on Mobile Game Industry Development in China Based on Text Mining and Decision Tree AnalysisJi suan ji ke xue, 2020-01, Vol.47, p.530Copyright Guojia Kexue Jishu Bu 2020 ;ISSN: 1002-137XDigital Resources/Online E-Resources |
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16 |
Material Type: Article
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Semantic Segmentation Transfer Algorithm Based on Atrous Convolution DiscriminatorJi suan ji ke xue, 2020-01, Vol.47 (11), p.174Copyright Guojia Kexue Jishu Bu 2020 ;ISSN: 1002-137XDigital Resources/Online E-Resources |
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17 |
Material Type: Article
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The Effects of a Biosensing Game on the Physical Health-Related Fitness of Chronic Schizophrenic PatientsHu li za zhi, 2016-02, Vol.63 (1), p.49-58 [Peer Reviewed Journal]Copyright Taiwan Nurses Association Feb 2016 ;ISSN: 0047-262X ;DOI: 10.6224/JN.63.1.49 ;PMID: 26813063Full text available |
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18 |
Material Type: Article
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Study on the relations among the screen-based sedentary behaviors, family factors and body mass index of childrenBeijing da xue xue bao. Journal of Peking University. Yi xue ban, 2015-06, Vol.47 (3), p.390-394 [Peer Reviewed Journal]ISSN: 1671-167X ;PMID: 26080864Digital Resources/Online E-Resources |
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19 |
Material Type: Article
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Effects of Educational Role-Playing and Simulation Games: Designing Interactive Carbon Footprint Curriculum for Primary School StudentsJiao yu ke xue yan jiu qi kan, 2016-12, Vol.61 (4), p.1 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.2016.61(4).01Full text available |
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20 |
Material Type: Article
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A voxel-based morphometric analysis of brain gray matter in online game addictsZhong hua yi xue za zhi, 2012-12, Vol.92 (45), p.3221ISSN: 0376-2491 ;DOI: 10.3760/cma.j.issn.0376-2491.2012.45.017 ;PMID: 23328472Digital Resources/Online E-Resources |