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1
Exposures, Attitudes, and Behavioral Responses of Young Consumers toward Product Placement through YouTube Video-Game Streaming
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Exposures, Attitudes, and Behavioral Responses of Young Consumers toward Product Placement through YouTube Video-Game Streaming

International Journal of Electronic Commerce Studies, 2022, Vol.13 (3), p.45-67 [Peer Reviewed Journal]

Copyright Academy of Taiwan Information Systems Research 2022 ;ISSN: 2073-9729 ;DOI: 10.7903/ijecs.2113

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2
Effects of the Types and Contents of Video Advertisements in Mobile Games
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Article
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Effects of the Types and Contents of Video Advertisements in Mobile Games

Tai Da Guan Li Lun Cong, 2020-12, Vol.30 (3), p.111 [Peer Reviewed Journal]

Copyright National Taiwan University Press, NTU College of Management Dec 2020 ;ISSN: 1018-1601 ;EISSN: 2410-2490 ;DOI: 10.6226/NTUMR.202012_30(3).0004

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3
The Relationships Among Aesthetics of Mobile Game, Word of Mouth and Usage Intention
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Article
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The Relationships Among Aesthetics of Mobile Game, Word of Mouth and Usage Intention

Xing Xiao Ping Lun, 2022-01, Vol.19 (2), p.32-68 [Peer Reviewed Journal]

Copyright Academy of Taiwan Information Systems Research 2022 ;ISSN: 1813-4483

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4
Does gamification affect the engagement of exercise and well-being?
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Article
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Does gamification affect the engagement of exercise and well-being?

International Journal of Electronic Commerce Studies, 2023, Vol.14 (1), p.119-133 [Peer Reviewed Journal]

Copyright Academy of Taiwan Information Systems Research 2023 ;ISSN: 2073-9729 ;DOI: 10.7903/ijecs.2209

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5
O2O service-based Chinese calligraphy big data platform
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Article
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O2O service-based Chinese calligraphy big data platform

Zhejiang da xue xue bao. Journal of Zhejiang University. Sciences edition. Li xue ban, 2020-01, Vol.47 (4), p.397 [Peer Reviewed Journal]

Copyright Zhejiang University 2020 ;ISSN: 1008-9497 ;DOI: 10.3785/j.issn.1008-9497.2020.04.002

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6
SET-TOP BOX AND ITS PENETRATION IN THE HOME CONSOLE MARKET
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Article
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SET-TOP BOX AND ITS PENETRATION IN THE HOME CONSOLE MARKET

International Journal of Electronic Commerce Studies, 2021, Vol.11 (1), p.33-43 [Peer Reviewed Journal]

Copyright Academy of Taiwan Information Systems Research 2020 ;ISSN: 2073-9729 ;DOI: 10.7903/ijecs.1645

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7
Where Can We Find the Differences Between Experts and Novices With Lag Sequential Analysis of Spatial Behavioral Patterns in Digital Pentomino Games
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Article
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Where Can We Find the Differences Between Experts and Novices With Lag Sequential Analysis of Spatial Behavioral Patterns in Digital Pentomino Games

Jiao yu ke xue yan jiu qi kan, 2022-12, Vol.67 (4), p.105 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.202212_67(4).0004

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8
Metaverse: conceptions, key technologies and applications
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Article
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Metaverse: conceptions, key technologies and applications

Nanjing Xinxi Gongcheng Daxue Xuebao, 2024-02, Vol.16 (1), p.30-45 [Peer Reviewed Journal]

Copyright Nanjing University of Information Science & Technology 2024 ;ISSN: 1674-7070 ;DOI: 10.13878/j.cnki.jnuist20221129003

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9
DO SOCIAL AND COMPETITIVE ADVERGAMES AFFECT BRAND ATTITUDE IN ASIA?
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Article
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DO SOCIAL AND COMPETITIVE ADVERGAMES AFFECT BRAND ATTITUDE IN ASIA?

International Journal of Electronic Commerce Studies, 2019, Vol.10 (1), p.23-41 [Peer Reviewed Journal]

Copyright Academy of Taiwan Information Systems Research 2019 ;ISSN: 2073-9729 ;DOI: 10.7903/ijecs.1722

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10
Research and Development of A Kinect Based Virtual System for Upper Limb Rehabilitation
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Article
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Research and Development of A Kinect Based Virtual System for Upper Limb Rehabilitation

Sheng wu yi xue gong cheng xue za zhi, 2015-06, Vol.32 (3), p.563-568

ISSN: 1001-5515 ;PMID: 26485979

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11
Game Performance in Covariation Reasoning: The Correlates Between Gameplay Self-Efficacy, and Metacognition Reflected Gameplay Anxiety and Gameplay Interest
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Article
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Game Performance in Covariation Reasoning: The Correlates Between Gameplay Self-Efficacy, and Metacognition Reflected Gameplay Anxiety and Gameplay Interest

Jiao yu ke xue yan jiu qi kan, 2018-09, Vol.63 (3), p.131 [Peer Reviewed Journal]

2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.201809_63(3).0005

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12
Survey of Task Offloading in Edge Computing
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Survey of Task Offloading in Edge Computing

Ji suan ji ke xue, 2021-01, Vol.48 (1), p.11

Copyright Guojia Kexue Jishu Bu 2021 ;ISSN: 1002-137X

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13
Variational Domain Adaptation Driven Semantic Segmentation of Urban Scenes
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Variational Domain Adaptation Driven Semantic Segmentation of Urban Scenes

Ji suan ji ke xue, 2022-11, Vol.49 (11), p.126-133

Copyright Guojia Kexue Jishu Bu 2022 ;ISSN: 1002-137X ;DOI: 10.11896/jsjkx.220500193

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14
Applying Motion Sensing Gaming to Learning Thai Syntax: Relationship Among Thai Learning Attitudes, Language Anxiety, Gameplay Flow, Test Anxiety and Self-Confidence Enhancement in Thai Syntax
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Article
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Applying Motion Sensing Gaming to Learning Thai Syntax: Relationship Among Thai Learning Attitudes, Language Anxiety, Gameplay Flow, Test Anxiety and Self-Confidence Enhancement in Thai Syntax

Jiao yu ke xue yan jiu qi kan, 2021-09, Vol.66 (3), p.213 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.202109_66(3).0007

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15
Research on Mobile Game Industry Development in China Based on Text Mining and Decision Tree Analysis
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Article
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Research on Mobile Game Industry Development in China Based on Text Mining and Decision Tree Analysis

Ji suan ji ke xue, 2020-01, Vol.47, p.530

Copyright Guojia Kexue Jishu Bu 2020 ;ISSN: 1002-137X

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16
Semantic Segmentation Transfer Algorithm Based on Atrous Convolution Discriminator
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Article
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Semantic Segmentation Transfer Algorithm Based on Atrous Convolution Discriminator

Ji suan ji ke xue, 2020-01, Vol.47 (11), p.174

Copyright Guojia Kexue Jishu Bu 2020 ;ISSN: 1002-137X

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17
The Effects of a Biosensing Game on the Physical Health-Related Fitness of Chronic Schizophrenic Patients
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Article
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The Effects of a Biosensing Game on the Physical Health-Related Fitness of Chronic Schizophrenic Patients

Hu li za zhi, 2016-02, Vol.63 (1), p.49-58 [Peer Reviewed Journal]

Copyright Taiwan Nurses Association Feb 2016 ;ISSN: 0047-262X ;DOI: 10.6224/JN.63.1.49 ;PMID: 26813063

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18
Study on the relations among the screen-based sedentary behaviors, family factors and body mass index of children
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Article
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Study on the relations among the screen-based sedentary behaviors, family factors and body mass index of children

Beijing da xue xue bao. Journal of Peking University. Yi xue ban, 2015-06, Vol.47 (3), p.390-394 [Peer Reviewed Journal]

ISSN: 1671-167X ;PMID: 26080864

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19
Effects of Educational Role-Playing and Simulation Games: Designing Interactive Carbon Footprint Curriculum for Primary School Students
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Article
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Effects of Educational Role-Playing and Simulation Games: Designing Interactive Carbon Footprint Curriculum for Primary School Students

Jiao yu ke xue yan jiu qi kan, 2016-12, Vol.61 (4), p.1 [Peer Reviewed Journal]

2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.2016.61(4).01

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20
A voxel-based morphometric analysis of brain gray matter in online game addicts
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A voxel-based morphometric analysis of brain gray matter in online game addicts

Zhong hua yi xue za zhi, 2012-12, Vol.92 (45), p.3221

ISSN: 0376-2491 ;DOI: 10.3760/cma.j.issn.0376-2491.2012.45.017 ;PMID: 23328472

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