Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancementBehavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Peer Reviewed Journal]2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027Full text available |
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Preventing problematic internet use during the COVID-19 pandemic: Consensus guidanceComprehensive psychiatry, 2020-07, Vol.100, p.152180-152180, Article 152180 [Peer Reviewed Journal]2020 ;Copyright © 2020. Published by Elsevier Inc. ;Copyright Elsevier Limited Jul 2020 ;2020 The Authors. Published by Elsevier Inc. 2020 ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2020.152180 ;PMID: 32422427Full text available |
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Material Type: Article
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Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic ReviewJMIR mental health, 2019-06, Vol.6 (6), p.e13717-e13717 [Peer Reviewed Journal]Vanessa Wan Sze Cheng, Tracey Davenport, Daniel Johnson, Kellie Vella, Ian B Hickie. Originally published in JMIR Mental Health (http://mental.jmir.org), 26.06.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Vanessa Wan Sze Cheng, Tracey Davenport, Daniel Johnson, Kellie Vella, Ian B Hickie. Originally published in JMIR Mental Health (http://mental.jmir.org), 26.06.2019. 2019 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/13717 ;PMID: 31244479Full text available |
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Material Type: Article
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Correction: Aleissa et al. The Association between Video Game Type and Aggressive Behaviors in Saudi Youth: A Pilot Study. IBehav. Sci/I. 2022, I12/I, 289Behavioral sciences, 2023-11, Vol.13 (11) [Peer Reviewed Journal]COPYRIGHT 2023 MDPI AG ;ISSN: 2076-328X ;EISSN: 2076-328X ;DOI: 10.3390/bs13110937Full text available |
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Material Type: Article
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Gamification for health promotion: systematic review of behaviour change techniques in smartphone appsBMJ open, 2016-10, Vol.6 (10), p.e012447-e012447 [Peer Reviewed Journal]Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/ 2016 This is an Open Access article distributed in accordance with the terms of the Creative Commons Attribution (CC BY 4.0) license, which permits others to distribute, remix, adapt and build upon this work, for commercial use, provided the original work is properly cited. See: http://creativecommons.org/licenses/by/4.0/ Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/ 2016 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/BMJOPEN-2016-012447 ;PMID: 27707829Full text available |
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Material Type: Article
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The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamersComprehensive psychiatry, 2019-10, Vol.94, p.152117-152117, Article 152117 [Peer Reviewed Journal]2019 The Authors ;Copyright © 2019 The Authors. Published by Elsevier Inc. All rights reserved. ;2019. The Authors ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2019.152117 ;PMID: 31422185Full text available |
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7 |
Material Type: Article
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Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic ReviewJMIR mental health, 2021-08, Vol.8 (8), p.e28150-e28150 [Peer Reviewed Journal]Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani. Originally published in JMIR Mental Health (https://mental.jmir.org), 16.08.2021. ;2021. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani. Originally published in JMIR Mental Health (https://mental.jmir.org), 16.08.2021. 2021 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/28150 ;PMID: 34398795Full text available |
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8 |
Material Type: Article
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The Influence of Action Video Gaming Experience on the Perception of Emotional Faces and Emotional Word MeaningJournal of neural transplantation & plasticity, 2021-05, Vol.2021, p.8841156-12 [Peer Reviewed Journal]Copyright © 2021 Yuening Yan et al. ;COPYRIGHT 2021 Hindawi Limited ;Copyright © 2021 Yuening Yan et al. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2021 Yuening Yan et al. 2021 ;ISSN: 2090-5904 ;ISSN: 0792-8483 ;EISSN: 1687-5443 ;DOI: 10.1155/2021/8841156 ;PMID: 34135955Full text available |
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9 |
Material Type: Article
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Natural course of behavioral addictions: a 5-year longitudinal studyBMC psychiatry, 2015-01, Vol.15 (1), p.4-4, Article 4 [Peer Reviewed Journal]COPYRIGHT 2015 BioMed Central Ltd. ;Konkoly Thege et al.; licensee BioMed Central. 2015 ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-015-0383-3 ;PMID: 25608605Full text available |
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10 |
Material Type: Article
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Sleep and use of electronic devices in adolescence: results from a large population-based studyBMJ open, 2015-02, Vol.5 (1), p.e006748-e006748 [Peer Reviewed Journal]Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 This is an Open Access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2014-006748 ;PMID: 25643702Full text available |
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11 |
Material Type: Article
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The Potential of Game-Based Digital Biomarkers for Modeling Mental HealthJMIR mental health, 2019-04, Vol.6 (4), p.e13485-e13485 [Peer Reviewed Journal]Regan Lee Mandryk, Max Valentin Birk. Originally published in JMIR Mental Health (http://mental.jmir.org), 23.04.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Regan Lee Mandryk, Max Valentin Birk. Originally published in JMIR Mental Health (http://mental.jmir.org), 23.04.2019. 2019 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/13485 ;PMID: 31012857Full text available |
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12 |
Material Type: Article
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Neurocognitive functions in children and adolescents with different enthusiasm for video gamesEuropean psychiatry, 2021-04, Vol.64 (S1), p.S208-S208 [Peer Reviewed Journal]The Author(s), 2021. Published by Cambridge University Press on behalf of the European Psychiatric Association. This work is licensed under the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 2021 The Author(s) ;ISSN: 0924-9338 ;EISSN: 1778-3585 ;DOI: 10.1192/j.eurpsy.2021.554Full text available |
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13 |
Material Type: Article
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Immersion Revisited: A review of existing definitions of immersion and their relation to different theories of presenceHuman technology, 2016-11, Vol.12 (2), p.108-134 [Peer Reviewed Journal]2016. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1795-6889 ;EISSN: 1795-6889 ;DOI: 10.17011/ht/urn.201611174652Full text available |
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14 |
Material Type: Article
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The gaming industry and its role in the prevention of video game addictionIndian journal of social psychiatry : official publication of Indian Association for Social Psychiatry, 2021-07, Vol.37 (3), p.260-261 [Peer Reviewed Journal]COPYRIGHT 2021 Medknow Publications and Media Pvt. Ltd. ;2021. This article is published under (http://creativecommons.org/licenses/by-nc-sa/3.0/) (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0971-9962 ;EISSN: 2454-8316 ;DOI: 10.4103/ijsp.ijsp_231_21Full text available |
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15 |
Material Type: Article
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Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult populationBMC psychiatry, 2011-08, Vol.11 (1), p.144-144 [Peer Reviewed Journal]COPYRIGHT 2011 BioMed Central Ltd. ;2011 Achab et al; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Distributed under a Creative Commons Attribution 4.0 International License ;Copyright ©2011 Achab et al; licensee BioMed Central Ltd. 2011 Achab et al; licensee BioMed Central Ltd. ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/1471-244X-11-144 ;PMID: 21871089Full text available |
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16 |
Material Type: Article
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Frontotemporal oxyhemoglobin dynamics predict performance accuracy of dance simulation gameplay: Temporal characteristics of top-down and bottom-up cortical activitiesNeuroImage (Orlando, Fla.), 2014-01, Vol.85, p.461-470 [Peer Reviewed Journal]2013 Elsevier Inc. ;Copyright © 2013 Elsevier Inc. All rights reserved. ;Copyright Elsevier Limited Jan 15, 2014 ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2013.05.071 ;PMID: 23707582Full text available |
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Material Type: Article
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Identification of canonical neural events during continuous gameplay of an 8-bit style video gameNeuroImage (Orlando, Fla.), 2016-06, Vol.133, p.1-13 [Peer Reviewed Journal]2016 Elsevier Inc. ;Copyright © 2016 Elsevier Inc. All rights reserved. ;Copyright Elsevier Limited Jun 1, 2016 ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2016.02.075 ;PMID: 26952196Full text available |
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18 |
Material Type: Article
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Functional Integration between Salience and Central Executive Networks: A Role for Action Video Game ExperienceJournal of neural transplantation & plasticity, 2016-01, Vol.2016, p.9803165-9 [Peer Reviewed Journal]Copyright © 2016 Diankun Gong et al. ;COPYRIGHT 2016 Hindawi Limited ;Copyright © 2016 Diankun Gong et al. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2016 Diankun Gong et al. 2016 ;ISSN: 2090-5904 ;ISSN: 0792-8483 ;EISSN: 1687-5443 ;DOI: 10.1155/2016/9803165 ;PMID: 26885408Full text available |
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19 |
Material Type: Article
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Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of childrenNeuroImage (Orlando, Fla.), 2006-02, Vol.29 (3), p.706-711 [Peer Reviewed Journal]2005 Elsevier Inc. ;Copyright Elsevier Limited Feb 1, 2006 ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2005.08.019 ;PMID: 16230030Full text available |
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Material Type: Article
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Multimodal-based machine learning approach to classify features of internet gaming disorder and alcohol use disorder: A sensor-level and source-level resting-state electroencephalography activity and neuropsychological studyComprehensive psychiatry, 2024-04, Vol.130, p.152460-152460, Article 152460 [Peer Reviewed Journal]2024 The Authors ;Copyright © 2024 The Authors. Published by Elsevier Inc. All rights reserved. ;2024. The Authors ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2024.152460 ;PMID: 38335572Full text available |