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Results 1 - 20 of 536  for All Library Resources

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1
Internet Gaming Disorder in Children and Adolescents
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Internet Gaming Disorder in Children and Adolescents

Pediatrics (Evanston), 2017-11, Vol.140 (Suppl 2), p.S81-S85 [Peer Reviewed Journal]

Copyright © 2017 by the American Academy of Pediatrics. ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2016-1758H ;PMID: 29093038

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2
Media Use and Sleep Among Boys With Autism Spectrum Disorder, ADHD, or Typical Development
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Media Use and Sleep Among Boys With Autism Spectrum Disorder, ADHD, or Typical Development

Pediatrics (Evanston), 2013-12, Vol.132 (6), p.1081-1089 [Peer Reviewed Journal]

2015 INIST-CNRS ;Copyright American Academy of Pediatrics Dec 2013 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2013-2066 ;PMID: 24249825 ;CODEN: PEDIAU

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3
Impact of an active video game on healthy children's physical activity
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Article
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Impact of an active video game on healthy children's physical activity

Pediatrics (Evanston), 2012-03, Vol.129 (3), p.e636-e642 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Mar 2012 ;Copyright © 2012 by the American Academy of Pediatrics 2012 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2011-2050 ;PMID: 22371457 ;CODEN: PEDIAU

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4
Video-gaming among high school students: health correlates, gender differences, and problematic gaming
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Article
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Video-gaming among high school students: health correlates, gender differences, and problematic gaming

Pediatrics (Evanston), 2010-12, Vol.126 (6), p.e1414-e1424 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Dec 2010 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2009-2706 ;PMID: 21078729 ;CODEN: PEDIAU

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5
Human-level performance in 3D multiplayer games with population-based reinforcement learning
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Article
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Human-level performance in 3D multiplayer games with population-based reinforcement learning

Science (American Association for the Advancement of Science), 2019-05, Vol.364 (6443), p.859-865 [Peer Reviewed Journal]

Copyright © 2019 The Authors, some rights reserved; exclusive licensee American Association for the Advancement of Science. No claim to original U.S. Government Works. ;Copyright © 2019 The Authors, some rights reserved; exclusive licensee American Association for the Advancement of Science. No claim to original U.S. Government Works ;ISSN: 0036-8075 ;EISSN: 1095-9203 ;DOI: 10.1126/science.aau6249 ;PMID: 31147514

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6
Video Games: A Route to Large-Scale STEM Education?
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Article
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Video Games: A Route to Large-Scale STEM Education?

Science (American Association for the Advancement of Science), 2009-01, Vol.323 (5910), p.79-82 [Peer Reviewed Journal]

Copyright 2009 American Association for the Advancement of Science ;Copyright © 2009, American Association for the Advancement of Science ;ISSN: 0036-8075 ;EISSN: 1095-9203 ;DOI: 10.1126/science.1166900 ;PMID: 19119223 ;CODEN: SCIEAS

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7
Action video game play facilitates the development of better perceptual templates
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Article
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Action video game play facilitates the development of better perceptual templates

Proceedings of the National Academy of Sciences - PNAS, 2014-11, Vol.111 (47), p.16961-16966 [Peer Reviewed Journal]

copyright © 1993–2008 National Academy of Sciences of the United States of America ;Copyright National Academy of Sciences Nov 25, 2014 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1417056111 ;PMID: 25385590

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8
Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States
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Article
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Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States

Pediatrics (Evanston), 2008-11, Vol.122 (5), p.e1067-e1072 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Nov 2008 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2008-1425 ;PMID: 18977956 ;CODEN: PEDIAU

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9
Adiposity and different types of screen time
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Article
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Adiposity and different types of screen time

Pediatrics (Evanston), 2013-12, Vol.132 (6), p.e1497-e1505 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Dec 2013 ;Copyright © 2013 by the American Academy of Pediatrics 2013 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2013-0887 ;PMID: 24276840 ;CODEN: PEDIAU

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10
Exploring the impact of violence in video games
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Article
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Exploring the impact of violence in video games

eLife, 2024-01, Vol.13 [Peer Reviewed Journal]

2024, Roy and Coll. ;COPYRIGHT 2024 eLife Science Publications, Ltd. ;2024, Roy and Coll. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2024, Roy and Coll 2024 Roy and Coll ;ISSN: 2050-084X ;EISSN: 2050-084X ;DOI: 10.7554/eLife.94949 ;PMID: 38226970

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11
A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial
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Article
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A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial

Pediatrics (Evanston), 2008-08, Vol.122 (2), p.e305-e317 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Aug 2008 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2007-3134 ;PMID: 18676516 ;CODEN: PEDIAU

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12
Prevalence and Correlates of Exergaming in Youth
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Article
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Prevalence and Correlates of Exergaming in Youth

Pediatrics (Evanston), 2012-11, Vol.130 (5), p.806-814 [Peer Reviewed Journal]

2015 INIST-CNRS ;Copyright American Academy of Pediatrics Nov 2012 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2012-0391 ;PMID: 23027171 ;CODEN: PEDIAU

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13
Health Effects of Media on Children and Adolescents
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Article
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Health Effects of Media on Children and Adolescents

Pediatrics (Evanston), 2010-04, Vol.125 (4), p.756-767 [Peer Reviewed Journal]

2015 INIST-CNRS ;Copyright American Academy of Pediatrics Apr 2010 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2009-2563 ;PMID: 20194281 ;CODEN: PEDIAU

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14
Digital Screen Media and Cognitive Development
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Article
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Digital Screen Media and Cognitive Development

Pediatrics (Evanston), 2017-11, Vol.140 (Suppl 2), p.S57-S61 [Peer Reviewed Journal]

Copyright © 2017 by the American Academy of Pediatrics. ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2016-1758c ;PMID: 29093033

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15
Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps
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Article
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Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps

BMJ open, 2016-10, Vol.6 (10), p.e012447-e012447 [Peer Reviewed Journal]

Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/ 2016 This is an Open Access article distributed in accordance with the terms of the Creative Commons Attribution (CC BY 4.0) license, which permits others to distribute, remix, adapt and build upon this work, for commercial use, provided the original work is properly cited. See: http://creativecommons.org/licenses/by/4.0/ Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/ 2016 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/BMJOPEN-2016-012447 ;PMID: 27707829

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16
352 Making Educational VR video games accessible to all age demographics in the medical field
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Article
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352 Making Educational VR video games accessible to all age demographics in the medical field

Archives of disease in childhood, 2021-10, Vol.106 (Suppl 2), p.A147-A148 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2021. No commercial re-use. See rights and permissions. Published by BMJ. ;2021 Author(s) (or their employer(s)) 2021. No commercial re-use. See rights and permissions. Published by BMJ. ;ISSN: 0003-9888 ;EISSN: 1468-2044 ;DOI: 10.1136/archdischild-2021-europaediatrics.352

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17
Virtual Reality for Stroke Rehabilitation
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Article
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Virtual Reality for Stroke Rehabilitation

Stroke (1970), 2012-02, Vol.43 (2) [Peer Reviewed Journal]

ISSN: 0039-2499 ;EISSN: 1524-4628 ;DOI: 10.1161/STROKEAHA.111.642439

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18
Sleep and use of electronic devices in adolescence: results from a large population-based study
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Article
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Sleep and use of electronic devices in adolescence: results from a large population-based study

BMJ open, 2015-02, Vol.5 (1), p.e006748-e006748 [Peer Reviewed Journal]

Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 This is an Open Access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2014-006748 ;PMID: 25643702

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19
Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory
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Article
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Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory

The Journal of neuroscience, 2015-12, Vol.35 (49), p.16116-16125 [Peer Reviewed Journal]

Copyright © 2015 the authors 0270-6474/15/3516116-10$15.00/0. ;Copyright © 2015 the authors 0270-6474/15/3516116-10$15.00/0 2015 ;ISSN: 0270-6474 ;EISSN: 1529-2401 ;DOI: 10.1523/JNEUROSCI.2580-15.2015 ;PMID: 26658864

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20
Do television and electronic games predict children's psychosocial adjustment? Longitudinal research using the UK Millennium Cohort Study
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Article
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Do television and electronic games predict children's psychosocial adjustment? Longitudinal research using the UK Millennium Cohort Study

Archives of disease in childhood, 2013-05, Vol.98 (5), p.341-348 [Peer Reviewed Journal]

Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;2014 INIST-CNRS ;Copyright: 2013 Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2013 ;ISSN: 0003-9888 ;EISSN: 1468-2044 ;DOI: 10.1136/archdischild-2011-301508 ;PMID: 23529828 ;CODEN: ADCHAK

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