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Results 1 - 20 of 5,746  for All Library Resources

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1
From Skills to Symbols: Learning Symbolic Representations for Abstract High-Level Planning
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From Skills to Symbols: Learning Symbolic Representations for Abstract High-Level Planning

The Journal of artificial intelligence research, 2018-01, Vol.61, p.215-289 [Peer Reviewed Journal]

2018. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.5575

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2
Editor's Note
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Article
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Editor's Note

American journal of play, 2020-03, Vol.12 (3) [Peer Reviewed Journal]

COPYRIGHT 2020 The Strong ;ISSN: 1938-0399 ;EISSN: 1938-0402

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3
Editor's Note
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Article
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Editor's Note

American journal of play, 2020-03, Vol.12 (3) [Peer Reviewed Journal]

COPYRIGHT 2020 The Strong ;ISSN: 1938-0399 ;EISSN: 1938-0402

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4
Gamers never play alone: An interface-centred analysis of online video gaming
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Article
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Gamers never play alone: An interface-centred analysis of online video gaming

First Monday, 2022-01, Vol.27 (1) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Jan 3, 2022 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v27i1.11623

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5
Playing Codenames with Language Graphs and Word Embeddings
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Article
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Playing Codenames with Language Graphs and Word Embeddings

The Journal of artificial intelligence research, 2021, Vol.71, p.319-346 [Peer Reviewed Journal]

2021. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.1.12665

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6
Growing old on Newgrounds: The hopes and quandaries of Flash game preservation
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Article
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Growing old on Newgrounds: The hopes and quandaries of Flash game preservation

First Monday, 2020-08, Vol.25 (8) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Aug 3, 2020 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v25i8.10306

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7
Replayed: Essential Writings on Software Preservation and Game Histories
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Article
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Replayed: Essential Writings on Software Preservation and Game Histories

American Journal of Play, 2023-09, Vol.15 (3), p.369-370 [Peer Reviewed Journal]

COPYRIGHT 2023 The Strong ;Copyright The Strong 2023 ;ISSN: 1938-0399 ;EISSN: 1938-0402

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8
The effect of YouTube on traditional game culture of children
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Article
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The effect of YouTube on traditional game culture of children

First Monday, 2022-09, Vol.27 (9) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Sep 5, 2022 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v27i5.12396

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9
What motivates the authors of video game walkthroughs and FAQs? A study of six GameFAQs contributors
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Article
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What motivates the authors of video game walkthroughs and FAQs? A study of six GameFAQs contributors

First Monday, 2018-01, Vol.23 (1) [Peer Reviewed Journal]

EISSN: 1396-0466

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10
The name of the game: Promoting resilience against extremism through an online gaming campaign
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Article
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The name of the game: Promoting resilience against extremism through an online gaming campaign

First Monday, 2022-05, Vol.27 (5), p.1 [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library May 2, 2022 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v27i5.12600

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11
The imperative to be seen: The moral economy of celebrity video game streaming on Twitch.tv
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Article
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The imperative to be seen: The moral economy of celebrity video game streaming on Twitch.tv

First Monday, 2019-08, Vol.24 (8) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Aug 5, 2019 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i8.8279

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12
Watching is the new reading: Comparing the outcomes of popular books, TV shows, and video games
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Article
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Watching is the new reading: Comparing the outcomes of popular books, TV shows, and video games

First Monday, 2019-08, Vol.24 (8) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Aug 5, 2019 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i8.9157

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13
Realism in FIFA? How social realism enabled platformed racism in a video game
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Article
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Realism in FIFA? How social realism enabled platformed racism in a video game

First Monday, 2019-06, Vol.24 (6) [Peer Reviewed Journal]

ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i6.10091

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14
Theta: Any-Angle Path Planning on Grids
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Article
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Theta: Any-Angle Path Planning on Grids

The Journal of artificial intelligence research, 2010-01, Vol.39, p.533-579 [Peer Reviewed Journal]

2010. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.2994

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15
Social exchange is in the game: Communication and resource flow in a Xbox gaming clan
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Article
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Social exchange is in the game: Communication and resource flow in a Xbox gaming clan

First Monday, 2018-08, Vol.23 (8) [Peer Reviewed Journal]

ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v23i8.8316

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16
Toxic play: Examining the issue of hate within gaming
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Article
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Toxic play: Examining the issue of hate within gaming

First Monday, 2023-09, Vol.28 (9), p.1 [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Sep 4, 2023 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v28i9.12508

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17
Concerning gamer identity: An examination of individual factors associated with accepting the label of gamer
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Article
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Concerning gamer identity: An examination of individual factors associated with accepting the label of gamer

First Monday, 2019-03, Vol.24 (3) [Peer Reviewed Journal]

ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i3.9443

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18
How do teens learn to play video games?: Informal learning strategies and video game literacy
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Article
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How do teens learn to play video games?: Informal learning strategies and video game literacy

Journal of information literacy, 2019-06, Vol.13 (1), p.45 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-sa/4.0/ ;ISSN: 1750-5968 ;EISSN: 1750-5968 ;DOI: 10.11645/13.1.2358

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19
Optimal Any-Angle Pathfinding In Practice
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Article
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Optimal Any-Angle Pathfinding In Practice

The Journal of artificial intelligence research, 2016-05, Vol.56, p.89-118 [Peer Reviewed Journal]

2016. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.5007

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20
Understanding factors influencing viewers’ intention to watch video game live streaming on Twitch: Combined use of PLS-SEM and NCA
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Article
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Understanding factors influencing viewers’ intention to watch video game live streaming on Twitch: Combined use of PLS-SEM and NCA

First Monday, 2023-05, Vol.28 (5) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library May 1, 2023 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v28i5.12644

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