Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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A Longitudinal Study of the Association between Violent Video Game Play and Aggression among AdolescentsDevelopmental psychology, 2012-07, Vol.48 (4), p.1044-1057 [Peer Reviewed Journal]2011, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/a0026046 ;PMID: 22040315Digital Resources/Online E-Resources |
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2 |
Material Type: Article
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Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and OutcomesDevelopmental psychology, 2020-07, Vol.56 (7), p.1385-1396 [Peer Reviewed Journal]2020, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000939 ;PMID: 32352827Digital Resources/Online E-Resources |
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3 |
Material Type: Article
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An Update on the Effects of Playing Violent Video GamesJournal of adolescence (London, England.), 2004-02, Vol.27 (1), p.113 [Peer Reviewed Journal]ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.009 ;PMID: 15013264Digital Resources/Online E-Resources |
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4 |
Material Type: Article
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Using Active Video Games for Physical Activity Promotion: A Systematic Review of the Current State of ResearchHealth education & behavior, 2013-04, Vol.40 (2), p.171 [Peer Reviewed Journal]ISSN: 1090-1981 ;EISSN: 1552-6127 ;DOI: 10.1177/1090198112444956 ;PMID: 22773597Digital Resources/Online E-Resources |
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5 |
Material Type: Article
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Violent Video Games, Externalizing Behavior, and Prosocial Behavior: A Five-Year Longitudinal Study during AdolescenceDevelopmental psychology, 2018-10, Vol.54 (10), p.1868-1880 [Peer Reviewed Journal](c) 2018 APA, all rights reserved). ;2018, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000574 ;PMID: 30234338Digital Resources/Online E-Resources |
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6 |
Material Type: Article
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Effect of Action Video Games on the Spatial Distribution of Visuospatial AttentionJournal of experimental psychology. Human perception and performance, 2006-12, Vol.32 (6), p.1465-1478 [Peer Reviewed Journal](c) 2006 APA, all rights reserved. ;2006, American Psychological Association ;ISSN: 0096-1523 ;EISSN: 1939-1277 ;DOI: 10.1037/0096-1523.32.6.1465 ;PMID: 17154785Digital Resources/Online E-Resources |
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7 |
Material Type: Article
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Designing a Serious Game for Youth with ASD: Perspectives from End-Users and ProfessionalsJournal of autism and developmental disorders, 2019-03, Vol.49 (3), p.978-995 [Peer Reviewed Journal]Springer Science+Business Media, LLC, part of Springer Nature 2018 ;COPYRIGHT 2019 Springer ;Journal of Autism and Developmental Disorders is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 0162-3257 ;ISSN: 1573-3432 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-018-3801-9 ;PMID: 30377883Full text available |
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8 |
Material Type: Article
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Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and ResearchEducational technology & society, 2016-04, Vol.19 (2), p.355-366 [Peer Reviewed Journal]Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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9 |
Material Type: Article
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Plugged In: Electronics Use in Youth and Young Adults with Autism Spectrum DisorderAutism : the international journal of research and practice, 2016-01, Vol.20 (1), p.45 [Peer Reviewed Journal]The Author(s) 2015. ;ISSN: 1362-3613 ;EISSN: 1461-7005 ;DOI: 10.1177/1362361314566047 ;PMID: 25694586Digital Resources/Online E-Resources |
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10 |
Material Type: Article
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Linking Obesity and Activity Level with Children's Television and Video Game UseJournal of adolescence (London, England.), 2004-02, Vol.27 (1), p.71 [Peer Reviewed Journal]ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.003 ;PMID: 15013261Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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Video Games and Youth Violence: A Prospective Analysis in AdolescentsJournal of youth and adolescence, 2011-04, Vol.40 (4), p.377-391 [Peer Reviewed Journal]Springer Science+Business Media, LLC 2010 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Apr 2011 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-010-9610-x ;PMID: 21161351 ;CODEN: JYADA6Full text available |
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12 |
Material Type: Article
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Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video GameSimulation & gaming, 2010-08, Vol.41 (4), p.587 [Peer Reviewed Journal]ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878108328087Digital Resources/Online E-Resources |
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13 |
Material Type: Article
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Digital Games, Design, and Learning: A Systematic Review and Meta-AnalysisReview of educational research, 2016-03, Vol.86 (1), p.79-122 [Peer Reviewed Journal]Copyright © 2016 American Educational Research Association ;2015 The Author(s) ;Copyright American Educational Research Association Mar 2016 ;2015 The Author(s) 2015 American Educational Research Association ;ISSN: 0034-6543 ;EISSN: 1935-1046 ;DOI: 10.3102/0034654315582065 ;PMID: 26937054 ;CODEN: REDRABDigital Resources/Online E-Resources |
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14 |
Material Type: Article
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I Wish I Were a Warrior: The Role of Wishful Identification in the Effects of Violent Video Games on Aggression in Adolescent BoysDevelopmental psychology, 2007-07, Vol.43 (4), p.1038-1044 [Peer Reviewed Journal]Copyright 2007 APA. ;2007, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/0012-1649.43.4.1038 ;PMID: 17605534Digital Resources/Online E-Resources |
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15 |
Material Type: Article
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Constructionist Gaming: Understanding the Benefits of Making Games for LearningEducational psychologist, 2015-10, Vol.50 (4), p.313-334 [Peer Reviewed Journal]The Author(s). Published with license by Taylor & Francis © Yasmin B. Kafai and Quinn Burke 2015 ;ISSN: 0046-1520 ;EISSN: 1532-6985 ;DOI: 10.1080/00461520.2015.1124022Digital Resources/Online E-Resources |
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16 |
Material Type: Article
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Checked Out? Videogame Programming in U.S. Libraries and Implications for Videogame LiteraciesJournal of adolescent & adult literacy, 2021-11, Vol.65 (3), p.227-236 [Peer Reviewed Journal]2021 International Literacy Association ;ISSN: 1081-3004 ;EISSN: 1936-2706 ;DOI: 10.1002/jaal.1197Digital Resources/Online E-Resources |
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17 |
Material Type: Article
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Randomized Controlled Trial of a Video Gaming-Based Social Skills Program for Children on the Autism SpectrumJournal of autism and developmental disorders, 2021-10, Vol.51 (10), p.3637-3650 [Peer Reviewed Journal]Springer Science+Business Media, LLC, part of Springer Nature 2021 ;2021. Springer Science+Business Media, LLC, part of Springer Nature. ;COPYRIGHT 2021 Springer ;Springer Science+Business Media, LLC, part of Springer Nature 2021. ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-020-04801-z ;PMID: 33389304Full text available |
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18 |
Material Type: Article
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Internet Use and Video Gaming Predict Problem Behavior in Early AdolescenceJournal of adolescence (London, England.), 2011-02, Vol.34 (1), p.49 [Peer Reviewed Journal]Copyright © 2010 The Association for Professionals in Services for Adolescents. Published by Elsevier Ltd. All rights reserved. ;ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2010.02.004 ;PMID: 20303580Digital Resources/Online E-Resources |
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19 |
Material Type: Article
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Narrative Categorization in Digital Game-Based Learning: Engagement, Motivation & LearningBritish journal of educational technology, 2021-01, Vol.52 (1), p.91 [Peer Reviewed Journal]ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/bjet.13004Digital Resources/Online E-Resources |
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20 |
Material Type: Article
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Serious Games as a Malleable Learning Medium: The Effects of Narrative, Gameplay, and Making on Students' Performance and AttitudesBritish journal of educational technology, 2017-05, Vol.48 (3), p.842 [Peer Reviewed Journal]ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/bjet.12455Digital Resources/Online E-Resources |