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Results 1 - 20 of 3,262  for All Library Resources

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1
A Longitudinal Study of the Association between Violent Video Game Play and Aggression among Adolescents
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A Longitudinal Study of the Association between Violent Video Game Play and Aggression among Adolescents

Developmental psychology, 2012-07, Vol.48 (4), p.1044-1057 [Peer Reviewed Journal]

2011, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/a0026046 ;PMID: 22040315

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2
Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes
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Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes

Developmental psychology, 2020-07, Vol.56 (7), p.1385-1396 [Peer Reviewed Journal]

2020, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000939 ;PMID: 32352827

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3
An Update on the Effects of Playing Violent Video Games
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Article
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An Update on the Effects of Playing Violent Video Games

Journal of adolescence (London, England.), 2004-02, Vol.27 (1), p.113 [Peer Reviewed Journal]

ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.009 ;PMID: 15013264

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4
Using Active Video Games for Physical Activity Promotion: A Systematic Review of the Current State of Research
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Article
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Using Active Video Games for Physical Activity Promotion: A Systematic Review of the Current State of Research

Health education & behavior, 2013-04, Vol.40 (2), p.171 [Peer Reviewed Journal]

ISSN: 1090-1981 ;EISSN: 1552-6127 ;DOI: 10.1177/1090198112444956 ;PMID: 22773597

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5
Violent Video Games, Externalizing Behavior, and Prosocial Behavior: A Five-Year Longitudinal Study during Adolescence
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Violent Video Games, Externalizing Behavior, and Prosocial Behavior: A Five-Year Longitudinal Study during Adolescence

Developmental psychology, 2018-10, Vol.54 (10), p.1868-1880 [Peer Reviewed Journal]

(c) 2018 APA, all rights reserved). ;2018, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000574 ;PMID: 30234338

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6
Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention
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Article
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Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention

Journal of experimental psychology. Human perception and performance, 2006-12, Vol.32 (6), p.1465-1478 [Peer Reviewed Journal]

(c) 2006 APA, all rights reserved. ;2006, American Psychological Association ;ISSN: 0096-1523 ;EISSN: 1939-1277 ;DOI: 10.1037/0096-1523.32.6.1465 ;PMID: 17154785

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7
Designing a Serious Game for Youth with ASD: Perspectives from End-Users and Professionals
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Article
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Designing a Serious Game for Youth with ASD: Perspectives from End-Users and Professionals

Journal of autism and developmental disorders, 2019-03, Vol.49 (3), p.978-995 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2018 ;COPYRIGHT 2019 Springer ;Journal of Autism and Developmental Disorders is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 0162-3257 ;ISSN: 1573-3432 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-018-3801-9 ;PMID: 30377883

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8
Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research
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Article
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Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research

Educational technology & society, 2016-04, Vol.19 (2), p.355-366 [Peer Reviewed Journal]

Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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9
Plugged In: Electronics Use in Youth and Young Adults with Autism Spectrum Disorder
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Article
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Plugged In: Electronics Use in Youth and Young Adults with Autism Spectrum Disorder

Autism : the international journal of research and practice, 2016-01, Vol.20 (1), p.45 [Peer Reviewed Journal]

The Author(s) 2015. ;ISSN: 1362-3613 ;EISSN: 1461-7005 ;DOI: 10.1177/1362361314566047 ;PMID: 25694586

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10
Linking Obesity and Activity Level with Children's Television and Video Game Use
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Article
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Linking Obesity and Activity Level with Children's Television and Video Game Use

Journal of adolescence (London, England.), 2004-02, Vol.27 (1), p.71 [Peer Reviewed Journal]

ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.003 ;PMID: 15013261

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11
Video Games and Youth Violence: A Prospective Analysis in Adolescents
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Article
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Video Games and Youth Violence: A Prospective Analysis in Adolescents

Journal of youth and adolescence, 2011-04, Vol.40 (4), p.377-391 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2010 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Apr 2011 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-010-9610-x ;PMID: 21161351 ;CODEN: JYADA6

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12
Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game
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Article
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Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game

Simulation & gaming, 2010-08, Vol.41 (4), p.587 [Peer Reviewed Journal]

ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878108328087

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13
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
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Article
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Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis

Review of educational research, 2016-03, Vol.86 (1), p.79-122 [Peer Reviewed Journal]

Copyright © 2016 American Educational Research Association ;2015 The Author(s) ;Copyright American Educational Research Association Mar 2016 ;2015 The Author(s) 2015 American Educational Research Association ;ISSN: 0034-6543 ;EISSN: 1935-1046 ;DOI: 10.3102/0034654315582065 ;PMID: 26937054 ;CODEN: REDRAB

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14
I Wish I Were a Warrior: The Role of Wishful Identification in the Effects of Violent Video Games on Aggression in Adolescent Boys
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Article
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I Wish I Were a Warrior: The Role of Wishful Identification in the Effects of Violent Video Games on Aggression in Adolescent Boys

Developmental psychology, 2007-07, Vol.43 (4), p.1038-1044 [Peer Reviewed Journal]

Copyright 2007 APA. ;2007, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/0012-1649.43.4.1038 ;PMID: 17605534

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15
Constructionist Gaming: Understanding the Benefits of Making Games for Learning
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Article
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Constructionist Gaming: Understanding the Benefits of Making Games for Learning

Educational psychologist, 2015-10, Vol.50 (4), p.313-334 [Peer Reviewed Journal]

The Author(s). Published with license by Taylor & Francis © Yasmin B. Kafai and Quinn Burke 2015 ;ISSN: 0046-1520 ;EISSN: 1532-6985 ;DOI: 10.1080/00461520.2015.1124022

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16
Checked Out? Videogame Programming in U.S. Libraries and Implications for Videogame Literacies
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Article
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Checked Out? Videogame Programming in U.S. Libraries and Implications for Videogame Literacies

Journal of adolescent & adult literacy, 2021-11, Vol.65 (3), p.227-236 [Peer Reviewed Journal]

2021 International Literacy Association ;ISSN: 1081-3004 ;EISSN: 1936-2706 ;DOI: 10.1002/jaal.1197

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17
Randomized Controlled Trial of a Video Gaming-Based Social Skills Program for Children on the Autism Spectrum
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Article
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Randomized Controlled Trial of a Video Gaming-Based Social Skills Program for Children on the Autism Spectrum

Journal of autism and developmental disorders, 2021-10, Vol.51 (10), p.3637-3650 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2021 ;2021. Springer Science+Business Media, LLC, part of Springer Nature. ;COPYRIGHT 2021 Springer ;Springer Science+Business Media, LLC, part of Springer Nature 2021. ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-020-04801-z ;PMID: 33389304

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18
Internet Use and Video Gaming Predict Problem Behavior in Early Adolescence
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Article
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Internet Use and Video Gaming Predict Problem Behavior in Early Adolescence

Journal of adolescence (London, England.), 2011-02, Vol.34 (1), p.49 [Peer Reviewed Journal]

Copyright © 2010 The Association for Professionals in Services for Adolescents. Published by Elsevier Ltd. All rights reserved. ;ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2010.02.004 ;PMID: 20303580

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19
Narrative Categorization in Digital Game-Based Learning: Engagement, Motivation & Learning
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Article
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Narrative Categorization in Digital Game-Based Learning: Engagement, Motivation & Learning

British journal of educational technology, 2021-01, Vol.52 (1), p.91 [Peer Reviewed Journal]

ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/bjet.13004

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20
Serious Games as a Malleable Learning Medium: The Effects of Narrative, Gameplay, and Making on Students' Performance and Attitudes
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Article
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Serious Games as a Malleable Learning Medium: The Effects of Narrative, Gameplay, and Making on Students' Performance and Attitudes

British journal of educational technology, 2017-05, Vol.48 (3), p.842 [Peer Reviewed Journal]

ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/bjet.12455

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