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Results 1 - 20 of 607  for All Library Resources

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1
The Art of Failure: An Essay on the Pain of Playing Video Games
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The Art of Failure: An Essay on the Pain of Playing Video Games

ISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221

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2
Games, Learning, and Society: Learning and Meaning in the Digital Age
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Book
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Games, Learning, and Society: Learning and Meaning in the Digital Age

Cambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836

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3
Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins
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Book
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Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins

ISBN: 9781317521808 ;ISBN: 1317521803 ;ISBN: 9780323296496 ;ISBN: 0323296491 ;ISBN: 1138143324 ;ISBN: 9781138143326 ;ISBN: 9781317521792 ;ISBN: 131752179X ;EISBN: 9781317521808 ;EISBN: 9781315721378 ;EISBN: 1315721376 ;EISBN: 1317521803 ;EISBN: 9781317521792 ;EISBN: 131752179X ;EISBN: 9780323296496 ;EISBN: 0323296491 ;EISBN: 9780323296250 ;EISBN: 0323296254 ;DOI: 10.4324/9781315721378 ;OCLC: 875098394 ;OCLC: 892240112

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4
Racing the Beam: The Atari Video Computer System
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Book
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Racing the Beam: The Atari Video Computer System

2009 Nick Montfort and Ian Bogost ;ISBN: 9780262012577 ;ISBN: 026201257X ;EISBN: 026225493X ;EISBN: 9780262254939 ;EISBN: 9780262261524 ;EISBN: 0262261529 ;DOI: 10.7551/mitpress/7588.001.0001 ;OCLC: 939263721

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5
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
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Book
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

2015 the Regents of the University of Minnesota ;ISBN: 0816691835 ;ISBN: 9780816691838 ;EISBN: 9781452945200 ;EISBN: 1452945209 ;OCLC: 939262494 ;LCCallNum: GV1469.3.K6 2015

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6
Best Before: Videogames, Supersession and Obsolescence
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Book
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Best Before: Videogames, Supersession and Obsolescence

2012 James Newman ;ISBN: 0415577926 ;ISBN: 9780415577922 ;ISBN: 0415577918 ;ISBN: 9780415577915 ;EISBN: 9781136502668 ;EISBN: 9780203144268 ;EISBN: 0203144260 ;EISBN: 1136502661 ;EISBN: 1136502653 ;EISBN: 0415577918 ;EISBN: 9780415577915 ;EISBN: 9781136502651 ;DOI: 10.4324/9780203144268 ;OCLC: 810082521

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7
The Art of Videogames
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Book
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The Art of Videogames

ISBN: 9781405187886 ;ISBN: 1405187883 ;ISBN: 9781444310177 ;ISBN: 1444310178 ;EISBN: 9781444310184 ;EISBN: 1444310186 ;DOI: 10.1002/9781444310177 ;OCLC: 554887844

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8
BioShock and Philosophy: Irrational Game, Rational Book
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Book
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BioShock and Philosophy: Irrational Game, Rational Book

ISBN: 9781118915882 ;ISBN: 1118915887 ;ISBN: 9781118915868 ;ISBN: 1118915860 ;EISBN: 9781118915875 ;EISBN: 1118915879 ;EISBN: 9781118915882 ;EISBN: 1118915887 ;DOI: 10.1002/9781118915899 ;OCLC: 909142688

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9
Playing Along: Digital Games, YouTube, and Virtual Performance
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Book
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Playing Along: Digital Games, YouTube, and Virtual Performance

ISBN: 9780199921249 ;ISBN: 0199921245 ;ISBN: 0199753458 ;ISBN: 9780199753451 ;ISBN: 9780199753468 ;ISBN: 0199753466 ;EISBN: 0199932972 ;EISBN: 9780199932979 ;EISBN: 9780199921249 ;EISBN: 0199921245 ;EISBN: 9780199929917 ;EISBN: 0199929912 ;DOI: 10.1093/acprof:oso/9780199753451.001.0001 ;OCLC: 772845064

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10
Video Game Writing: From Macro to Micro
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Book
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Video Game Writing: From Macro to Micro

ISBN: 1683920295 ;ISBN: 9781683920298 ;EISBN: 1683920309 ;EISBN: 9781683920304 ;OCLC: 993114864

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11
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy
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Book
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Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy

ISBN: 0195345568 ;ISBN: 9780195345568 ;ISBN: 0195309839 ;ISBN: 9780195309836 ;EISBN: 019989339X ;EISBN: 9780199893393 ;EISBN: 0195345568 ;EISBN: 9780195345568 ;DOI: 10.1093/acprof:oso/9780195309836.001.0001 ;OCLC: 476246648

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12
Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics
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Book
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Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics

2014 Massachusetts Institute of Technology ;ISBN: 9780262026871 ;ISBN: 0262026872 ;EISBN: 9780262321518 ;EISBN: 0262321513 ;EISBN: 9780262321525 ;EISBN: 0262321521 ;DOI: 10.7551/mitpress/9785.001.0001 ;OCLC: 870994389 ;LCCallNum: GV1469.3.L47 2014

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13
Producing Games: From Business and Budgets to Creativity and Design
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Book
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Producing Games: From Business and Budgets to Creativity and Design

ISBN: 0240810708 ;ISBN: 1138427519 ;ISBN: 9781138427518 ;ISBN: 9780240810706 ;ISBN: 9781136138775 ;ISBN: 1136138773 ;EISBN: 9781136138782 ;EISBN: 0080928048 ;EISBN: 9780080928043 ;EISBN: 1136138781 ;EISBN: 1136138773 ;EISBN: 9781136138775 ;EISBN: 0240810708 ;EISBN: 9780240810706 ;DOI: 10.4324/9780080928043 ;OCLC: 500575217

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14
The Ethics of Computer Games
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The Ethics of Computer Games

2009 Massachusetts Institute of Technology ;ISBN: 9780262012652 ;ISBN: 0262012650 ;EISBN: 0262255138 ;EISBN: 9780262255134 ;DOI: 10.7551/mitpress/9780262012652.001.0001 ;OCLC: 923251137

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15
Hollywood Gamers: Digital Convergence in the Film and Video Game Industries
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Book
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Hollywood Gamers: Digital Convergence in the Film and Video Game Industries

ISBN: 9780253355249 ;ISBN: 0253355249 ;ISBN: 0253222311 ;ISBN: 9780253222312 ;EISBN: 0253004675 ;EISBN: 9780253004673 ;OCLC: 668395684

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16
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
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Book
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Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture

2014 the Regents of the University of Minnesota ;ISBN: 9780816693160 ;ISBN: 0816693161 ;EISBN: 9781452943459 ;EISBN: 1452943451 ;OCLC: 899264742 ;LCCallNum: GV1469.17.S63S53 2015

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17
Codename Revolution: The Nintendo Wii Platform
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Book
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Codename Revolution: The Nintendo Wii Platform

2012 Massachusetts Institute of Technology ;ISBN: 9780262016803 ;ISBN: 026201680X ;EISBN: 0262301318 ;EISBN: 9780262301312 ;EISBN: 9780262300537 ;EISBN: 0262300532 ;DOI: 10.7551/mitpress/8712.001.0001 ;OCLC: 778564485

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18
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
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Book
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Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time

2009 Elsevier, Inc. ;ISBN: 0240811461 ;ISBN: 1138428515 ;ISBN: 9781138428515 ;ISBN: 9780240811468 ;ISBN: 1136137572 ;ISBN: 9781136137570 ;EISBN: 0080880134 ;EISBN: 1136137580 ;EISBN: 9781136137587 ;EISBN: 9780080880136 ;EISBN: 0240811461 ;EISBN: 9780240811468 ;EISBN: 1136137572 ;EISBN: 9781136137570 ;DOI: 10.4324/9780080880136 ;OCLC: 463312512 ;OCLC: 962152304

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19
How to Talk about Videogames
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Book
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How to Talk about Videogames

2015 Ian Bogost ;ISBN: 9780816699124 ;ISBN: 0816699127 ;EISBN: 9781452949888 ;EISBN: 1452949883 ;OCLC: 927437979

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20
Cheating: Gaining Advantage in Videogames
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Book
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Cheating: Gaining Advantage in Videogames

ISBN: 0262033658 ;ISBN: 9780262033657 ;EISBN: 9780262270748 ;EISBN: 0262270749 ;DOI: 10.7551/mitpress/1802.001.0001 ;OCLC: 939263693

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