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1
Digital natives: Online audiovisual content consumption, creation and dissemination
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Article
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Digital natives: Online audiovisual content consumption, creation and dissemination

Comunicar, 2018, Vol.26 (57), p.61-69 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2018 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C57-2018-06

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2
Exploratory Study on Video Game Addiction of College Students in a Pandemic Scenario
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Article
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Exploratory Study on Video Game Addiction of College Students in a Pandemic Scenario

Journal of new approaches in educational research, 2021, Vol.10 (2), p.330-0_2 [Peer Reviewed Journal]

COPYRIGHT 2021 Universidad de Alicante ;2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.2021.7.750

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3
eGamers' influence in brand advertising strategies. A comparative study between Spain and Korea
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Article
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eGamers' influence in brand advertising strategies. A comparative study between Spain and Korea

Comunicar, 2019-01, Vol.27 (58), p.105 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2019 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C58-2019-10

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4
Video Game Play: Myths and Benefits
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Article
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Video Game Play: Myths and Benefits

American journal of play, 2020-09, Vol.13 (1), p.87 [Peer Reviewed Journal]

COPYRIGHT 2020 The Strong ;ISSN: 1938-0399 ;EISSN: 1938-0402

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5
Toward an affinity space methodology: Considerations for literacy research
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Article
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Toward an affinity space methodology: Considerations for literacy research

English teaching : practice and critique, 2012-07, Vol.11 (2), p.44 [Peer Reviewed Journal]

Copyright University of Waikato, Department of English Jul 2012 ;ISSN: 2059-5727 ;ISSN: 1175-8708 ;EISSN: 1175-8708

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6
Exploring the Relation between the Theory of Multiple Intelligences and Games For the Purpose of Player-Centred Game Design
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Article
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Exploring the Relation between the Theory of Multiple Intelligences and Games For the Purpose of Player-Centred Game Design

Electronic journal of e-Learning, 2017-08, Vol.15 (4), p.320 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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7
Technology Addiction among UiTM Puncak Alam and UNNES Semarang Students
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Article
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Technology Addiction among UiTM Puncak Alam and UNNES Semarang Students

Asian Journal of University Education, 2021-10, Vol.17 (4), p.511 [Peer Reviewed Journal]

ISSN: 1823-7797 ;DOI: 10.24191/ajue.v17i4.16188

Digital Resources/Online E-Resources

8
Designing for deep learning in the context of digital and social media
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Article
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Designing for deep learning in the context of digital and social media

Comunicar, 2019-01, Vol.27 (58), p.9 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2019 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C58-2019-01

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9
Digital Leisure and Perceived Family Functioning in Youth of Upper Secondary Education
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Article
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Digital Leisure and Perceived Family Functioning in Youth of Upper Secondary Education

Comunicar (Huelva, Spain), 2017, Vol.25 (50), p.99 [Peer Reviewed Journal]

ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C50-2017-09

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10
Problematic uses of ICT among young people in their personal and school life
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Article
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Problematic uses of ICT among young people in their personal and school life

Comunicar, 2018, Vol.26 (56), p.91-100 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2018 ;CC BY-ND https://creativecommons.org/licenses/by-nc/3.0 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C56-2018-09

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11
Teenagers and ICT usage: analysis of its emotional, academic, and social effects
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Article
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Teenagers and ICT usage: analysis of its emotional, academic, and social effects

Digital education review, 2021-01 (39), p.159-171 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2021.39.159-171

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12
Digital Games (Gamification) in Learning and Training: an Approach to Adaptation and Integration in the Classroom
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Article
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Digital Games (Gamification) in Learning and Training: an Approach to Adaptation and Integration in the Classroom

GIST Education and Learning Research Journal, 2020-01, Vol.20 (20), p.171-188 [Peer Reviewed Journal]

Copyright Institucion Universitaria Colombo Americana Jan-Jun 2020 ;ISSN: 1692-5777 ;EISSN: 2248-8391 ;DOI: 10.26817/16925777.765

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13
Making at Home: Interest-Driven Practices and Supportive Relationships in Minoritized Homes
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Article
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Making at Home: Interest-Driven Practices and Supportive Relationships in Minoritized Homes

Education sciences, 2020-05, Vol.10 (5), p.143 [Peer Reviewed Journal]

COPYRIGHT 2020 MDPI AG ;2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci10050143

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14
CityVille: collaborative game play, communication and skill development in social networks
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Article
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CityVille: collaborative game play, communication and skill development in social networks

Journal of new approaches in educational research, 2014-01, Vol.3 (1), p.11-19 [Peer Reviewed Journal]

Copyright NAER - Journal of New Approaches in Education Research Jan 2014 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.3.1.11-19

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15
Lets play! Why school librarians should embrace gaming in the library
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Article
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Lets play! Why school librarians should embrace gaming in the library

Knowledge quest, 2015-05, Vol.43 (5), p.58 [Peer Reviewed Journal]

COPYRIGHT 2015 American Library Association ;ISSN: 1094-9046 ;EISSN: 2163-5234

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16
Aggressive Behavior in Online Games and Cybervictimization of Teenagers and Adolescents
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Article
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Aggressive Behavior in Online Games and Cybervictimization of Teenagers and Adolescents

International electronic journal of elementary education, 2019-12, Vol.12 (2), p.157-165

2019. This work is published under https://creativecommons.org/licenses/by/3.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1307-9298 ;EISSN: 1307-9298 ;DOI: 10.26822/iejee.2019257663

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17
Demographic Factors Affecting Internet Using Purposes of High School Students
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Article
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Demographic Factors Affecting Internet Using Purposes of High School Students

Malaysia online journal of educational technology, 2017, Vol.5 (1), p.34 [Peer Reviewed Journal]

ISSN: 2289-2990 ;EISSN: 2289-2990

Digital Resources/Online E-Resources

18
The Emotional Work of Family Negotiations in Digital Play Space: Searching for Identity, Cooperation, and Enduring Conflict
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Article
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The Emotional Work of Family Negotiations in Digital Play Space: Searching for Identity, Cooperation, and Enduring Conflict

American journal of play, 2018-09, Vol.11 (1), p.104-131 [Peer Reviewed Journal]

COPYRIGHT 2018 The Strong ;Copyright The Strong Fall 2018 ;ISSN: 1938-0399 ;EISSN: 1938-0402

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19
Conversation analysis in Computer-assisted Language Learning
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Article
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Conversation analysis in Computer-assisted Language Learning

CALICO journal, 2015-01, Vol.32 (3), p.569-594 [Peer Reviewed Journal]

2015, Equinox Publishing ;COPYRIGHT 2015 Equinox Publishing, Ltd. ;Copyright Equinox Publishing Ltd. 2015 ;ISSN: 0742-7778 ;ISSN: 2056-9017 ;EISSN: 2056-9017 ;DOI: 10.1558/cj.v32i3.27568

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20
Evaluation of Student Feedback Within a MOOC Using Sentiment Analysis and Target Groups
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Article
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Evaluation of Student Feedback Within a MOOC Using Sentiment Analysis and Target Groups

International review of research in open and distance learning, 2020-09, Vol.21 (3), p.140-156

Copyright (c), 2020KarstenLundqvist, TharinduLiyanagunawardena, LouiseStarkey ;2020. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1492-3831 ;EISSN: 1492-3831 ;DOI: 10.19173/irrodl.v21i3.4783

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