Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Stealth Assessment of Creativity in a Physics Video GameComputers in human behavior, 2021-03, Vol.116 [Peer Reviewed Journal]ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2020.106647Digital Resources/Online E-Resources |
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2 |
Material Type: Article
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Student Attitudes to Games-Based Skills Development: Learning from Video Games in Higher EducationComputers in human behavior, 2018-03, Vol.80, p.283 [Peer Reviewed Journal]ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2017.11.030Digital Resources/Online E-Resources |
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3 |
Material Type: Article
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Motivations and use of video games in engineering studentsJournal of Technology and Science Education, 2023, Vol.13 (2), p.532-547 [Peer Reviewed Journal]LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-6374 ;ISSN: 2014-5349 ;EISSN: 2013-6374 ;DOI: 10.3926/jotse.1897Full text available |
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4 |
Material Type: Article
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Digital natives: Online audiovisual content consumption, creation and disseminationComunicar, 2018, Vol.26 (57), p.61-69 [Peer Reviewed Journal]Copyright Grupo Comunicar 2018 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C57-2018-06Full text available |
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5 |
Material Type: Article
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How do teens learn to play video games?: Informal learning strategies and video game literacyJournal of information literacy, 2019-06, Vol.13 (1), p.45 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-sa/4.0/ ;ISSN: 1750-5968 ;EISSN: 1750-5968 ;DOI: 10.11645/13.1.2358Full text available |
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6 |
Material Type: Article
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Digital Games in Education: The Design of Games-Based Learning EnvironmentsJournal of research on technology in education, 2007-01, Vol.40 (1), p.23-38 [Peer Reviewed Journal]Copyright Taylor & Francis ;Copyright International Society for Technology in Education Fall 2007 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1539-1523 ;EISSN: 1945-0818 ;DOI: 10.1080/15391523.2007.10782494Full text available |
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7 |
Material Type: Article
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Maladaptive use of ICT in adolescence: Profiles, supervision and technological stressComunicar, 2020, Vol.28 (64), p.27-36 [Peer Reviewed Journal]Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C64-2020-03Full text available |
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8 |
Material Type: Article
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Video game usage time in adolescents' academic performanceComunicar, 2020-01, Vol.28 (65), p.87-96 [Peer Reviewed Journal]Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C65-2020-08Full text available |
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9 |
Material Type: Article
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The Effect of Age on Teachers' Intention to Use Educational Video Games: A TAM ApproachElectronic journal of e-Learning, 2017-08, Vol.15 (4), p.355 [Peer Reviewed Journal]Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403Full text available |
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10 |
Material Type: Article
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Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming InterventionInternational journal of game-based learning, 2022-09, Vol.12 (1) [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.308787Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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Video Games Can Develop Graduate Skills in Higher Education Students: A Randomised TrialComputers and education, 2017-10, Vol.113, p.86 [Peer Reviewed Journal]ISSN: 0360-1315 ;EISSN: 1873-782X ;DOI: 10.1016/j.compedu.2017.05.016Digital Resources/Online E-Resources |
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12 |
Material Type: Article
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Designing and Testing Affective Supports in an Educational GameInternational journal of game-based learning, 2022-07, Vol.12 (1) [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.304434Digital Resources/Online E-Resources |
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13 |
Material Type: Article
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Serious video games in engineering education: A scoping reviewJournal of Technology and Science Education, 2023, Vol.13 (2), p.446-460 [Peer Reviewed Journal]LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-6374 ;ISSN: 2014-5349 ;EISSN: 2013-6374 ;DOI: 10.3926/jotse.1743Full text available |
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14 |
Material Type: Article
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Grounded and embodied mathematical cognition: Promoting mathematical insight and proof using action and languageCognitive research: principles and implications, 2017-01, Vol.2 (1), p.9-9, Article 9 [Peer Reviewed Journal]The Author(s) 2017 ;The Author(s) 2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2365-7464 ;EISSN: 2365-7464 ;DOI: 10.1186/s41235-016-0040-5 ;PMID: 28217739Full text available |
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15 |
Material Type: Article
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Drivers and Barriers to Adopting Gamification: Teachers' PerspectivesElectronic journal of e-Learning, 2017-10, Vol.15 (5), p.434-443 [Peer Reviewed Journal]Copyright Academic Conferences International Limited Oct 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403Full text available |
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16 |
Material Type: Article
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Childhood use of mobile devices: Influence of mothers' socio-educational levelComunicar, 2020, Vol.28 (64), p.19-26 [Peer Reviewed Journal]Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C64-2020-02Full text available |
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17 |
Material Type: Article
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Exploratory Study on Video Game Addiction of College Students in a Pandemic ScenarioJournal of new approaches in educational research, 2021, Vol.10 (2), p.330-0_2 [Peer Reviewed Journal]COPYRIGHT 2021 Universidad de Alicante ;2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.2021.7.750Full text available |
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18 |
Material Type: Article
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Designing for deep learning in the context of digital and social mediaComunicar, 2019-01, Vol.27 (58), p.9 [Peer Reviewed Journal]Copyright Grupo Comunicar 2019 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C58-2019-01Full text available |
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19 |
Material Type: Article
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Co‑Creativity through Play and Game Design ThinkingElectronic Journal of E-Learning, 2019-09, Vol.17 (3), p.184-198 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.3.002Full text available |
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20 |
Material Type: Article
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Problematic Use of ICTs in Trainee Teachers during COVID-19: A Sex-Based AnalysisContemporary educational technology, 2021-10, Vol.13 (4), p.ep3142021. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at http://www.cedtech.net ;ISSN: 1309-517X ;EISSN: 1309-517X ;DOI: 10.30935/cedtech/10988Full text available |