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1
Stealth Assessment of Creativity in a Physics Video Game
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Article
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Stealth Assessment of Creativity in a Physics Video Game

Computers in human behavior, 2021-03, Vol.116 [Peer Reviewed Journal]

ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2020.106647

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2
Student Attitudes to Games-Based Skills Development: Learning from Video Games in Higher Education
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Article
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Student Attitudes to Games-Based Skills Development: Learning from Video Games in Higher Education

Computers in human behavior, 2018-03, Vol.80, p.283 [Peer Reviewed Journal]

ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2017.11.030

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3
Motivations and use of video games in engineering students
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Article
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Motivations and use of video games in engineering students

Journal of Technology and Science Education, 2023, Vol.13 (2), p.532-547 [Peer Reviewed Journal]

LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-6374 ;ISSN: 2014-5349 ;EISSN: 2013-6374 ;DOI: 10.3926/jotse.1897

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4
Digital natives: Online audiovisual content consumption, creation and dissemination
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Article
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Digital natives: Online audiovisual content consumption, creation and dissemination

Comunicar, 2018, Vol.26 (57), p.61-69 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2018 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C57-2018-06

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5
How do teens learn to play video games?: Informal learning strategies and video game literacy
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Article
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How do teens learn to play video games?: Informal learning strategies and video game literacy

Journal of information literacy, 2019-06, Vol.13 (1), p.45 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-sa/4.0/ ;ISSN: 1750-5968 ;EISSN: 1750-5968 ;DOI: 10.11645/13.1.2358

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6
Digital Games in Education: The Design of Games-Based Learning Environments
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Article
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Digital Games in Education: The Design of Games-Based Learning Environments

Journal of research on technology in education, 2007-01, Vol.40 (1), p.23-38 [Peer Reviewed Journal]

Copyright Taylor & Francis ;Copyright International Society for Technology in Education Fall 2007 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1539-1523 ;EISSN: 1945-0818 ;DOI: 10.1080/15391523.2007.10782494

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7
Maladaptive use of ICT in adolescence: Profiles, supervision and technological stress
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Article
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Maladaptive use of ICT in adolescence: Profiles, supervision and technological stress

Comunicar, 2020, Vol.28 (64), p.27-36 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C64-2020-03

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8
Video game usage time in adolescents' academic performance
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Article
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Video game usage time in adolescents' academic performance

Comunicar, 2020-01, Vol.28 (65), p.87-96 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C65-2020-08

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9
The Effect of Age on Teachers' Intention to Use Educational Video Games: A TAM Approach
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Article
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The Effect of Age on Teachers' Intention to Use Educational Video Games: A TAM Approach

Electronic journal of e-Learning, 2017-08, Vol.15 (4), p.355 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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10
Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention
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Article
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Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention

International journal of game-based learning, 2022-09, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.308787

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11
Video Games Can Develop Graduate Skills in Higher Education Students: A Randomised Trial
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Article
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Video Games Can Develop Graduate Skills in Higher Education Students: A Randomised Trial

Computers and education, 2017-10, Vol.113, p.86 [Peer Reviewed Journal]

ISSN: 0360-1315 ;EISSN: 1873-782X ;DOI: 10.1016/j.compedu.2017.05.016

Digital Resources/Online E-Resources

12
Designing and Testing Affective Supports in an Educational Game
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Article
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Designing and Testing Affective Supports in an Educational Game

International journal of game-based learning, 2022-07, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.304434

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13
Serious video games in engineering education: A scoping review
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Article
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Serious video games in engineering education: A scoping review

Journal of Technology and Science Education, 2023, Vol.13 (2), p.446-460 [Peer Reviewed Journal]

LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-6374 ;ISSN: 2014-5349 ;EISSN: 2013-6374 ;DOI: 10.3926/jotse.1743

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14
Grounded and embodied mathematical cognition: Promoting mathematical insight and proof using action and language
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Article
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Grounded and embodied mathematical cognition: Promoting mathematical insight and proof using action and language

Cognitive research: principles and implications, 2017-01, Vol.2 (1), p.9-9, Article 9 [Peer Reviewed Journal]

The Author(s) 2017 ;The Author(s) 2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2365-7464 ;EISSN: 2365-7464 ;DOI: 10.1186/s41235-016-0040-5 ;PMID: 28217739

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15
Drivers and Barriers to Adopting Gamification: Teachers' Perspectives
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Article
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Drivers and Barriers to Adopting Gamification: Teachers' Perspectives

Electronic journal of e-Learning, 2017-10, Vol.15 (5), p.434-443 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited Oct 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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16
Childhood use of mobile devices: Influence of mothers' socio-educational level
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Article
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Childhood use of mobile devices: Influence of mothers' socio-educational level

Comunicar, 2020, Vol.28 (64), p.19-26 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C64-2020-02

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17
Exploratory Study on Video Game Addiction of College Students in a Pandemic Scenario
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Article
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Exploratory Study on Video Game Addiction of College Students in a Pandemic Scenario

Journal of new approaches in educational research, 2021, Vol.10 (2), p.330-0_2 [Peer Reviewed Journal]

COPYRIGHT 2021 Universidad de Alicante ;2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.2021.7.750

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18
Designing for deep learning in the context of digital and social media
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Article
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Designing for deep learning in the context of digital and social media

Comunicar, 2019-01, Vol.27 (58), p.9 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2019 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C58-2019-01

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19
Co‑Creativity through Play and Game Design Thinking
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Article
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Co‑Creativity through Play and Game Design Thinking

Electronic Journal of E-Learning, 2019-09, Vol.17 (3), p.184-198 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.3.002

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20
Problematic Use of ICTs in Trainee Teachers during COVID-19: A Sex-Based Analysis
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Article
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Problematic Use of ICTs in Trainee Teachers during COVID-19: A Sex-Based Analysis

Contemporary educational technology, 2021-10, Vol.13 (4), p.ep314

2021. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at http://www.cedtech.net ;ISSN: 1309-517X ;EISSN: 1309-517X ;DOI: 10.30935/cedtech/10988

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