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1
Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance
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Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance

Comprehensive psychiatry, 2020-07, Vol.100, p.152180-152180, Article 152180 [Peer Reviewed Journal]

2020 ;Copyright © 2020. Published by Elsevier Inc. ;Copyright Elsevier Limited Jul 2020 ;2020 The Authors. Published by Elsevier Inc. 2020 ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2020.152180 ;PMID: 32422427

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2
A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic
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A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic

PloS one, 2021-12, Vol.16 (12), p.e0261328-e0261328 [Peer Reviewed Journal]

COPYRIGHT 2021 Public Library of Science ;2021 Croissant, Frister. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Croissant, Frister 2021 Croissant, Frister ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0261328 ;PMID: 34914782

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3
Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review
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Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review

Sensors (Basel, Switzerland), 2020-10, Vol.20 (21), p.5989 [Peer Reviewed Journal]

2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s20215989 ;PMID: 33105845

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4
Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review
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Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review

JMIR mental health, 2021-08, Vol.8 (8), p.e28150-e28150 [Peer Reviewed Journal]

Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani. Originally published in JMIR Mental Health (https://mental.jmir.org), 16.08.2021. ;2021. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani. Originally published in JMIR Mental Health (https://mental.jmir.org), 16.08.2021. 2021 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/28150 ;PMID: 34398795

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5
The Use of Digital Platforms for Adults' and Adolescents' Physical Activity During the COVID-19 Pandemic (Our Life at Home): Survey Study
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The Use of Digital Platforms for Adults' and Adolescents' Physical Activity During the COVID-19 Pandemic (Our Life at Home): Survey Study

Journal of medical Internet research, 2021-02, Vol.23 (2), p.e23389-e23389 [Peer Reviewed Journal]

Kate Parker, Riaz Uddin, Nicola D Ridgers, Helen Brown, Jenny Veitch, Jo Salmon, Anna Timperio, Shannon Sahlqvist, Samuel Cassar, Kim Toffoletti, Ralph Maddison, Lauren Arundell. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 01.02.2021. ;Copyright Gunther Eysenbach MD MPH, Associate Professor Feb 2021 ;2021. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Kate Parker, Riaz Uddin, Nicola D Ridgers, Helen Brown, Jenny Veitch, Jo Salmon, Anna Timperio, Shannon Sahlqvist, Samuel Cassar, Kim Toffoletti, Ralph Maddison, Lauren Arundell. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 01.02.2021. 2021 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/23389 ;PMID: 33481759

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6
Motivations for the Use of Video Game Streaming Platforms: The Moderating Effect of Sex, Age and Self-Perception of Level as a Player
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Motivations for the Use of Video Game Streaming Platforms: The Moderating Effect of Sex, Age and Self-Perception of Level as a Player

International journal of environmental research and public health, 2020-09, Vol.17 (19), p.7019 [Peer Reviewed Journal]

2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17197019 ;PMID: 32992885

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7
Effects of a Rice-Farming Simulation Video Game on Nature Relatedness, Nutritional Status, and Psychological State in Urban-Dwelling Adults During the COVID-19 Pandemic: Randomized Waitlist Controlled Trial
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Effects of a Rice-Farming Simulation Video Game on Nature Relatedness, Nutritional Status, and Psychological State in Urban-Dwelling Adults During the COVID-19 Pandemic: Randomized Waitlist Controlled Trial

Journal of medical Internet research, 2024-01, Vol.26 (2), p.e51596-e51596 [Peer Reviewed Journal]

Seulki Lee, Chisung Yuh, Yu-Bin Shin, Heon-Jeong Lee, Young-Mee Lee, Jungsil Lee, Chul-Hyun Cho. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 22.01.2024. ;COPYRIGHT 2024 Journal of Medical Internet Research ;2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Seulki Lee, Chisung Yuh, Yu-Bin Shin, Heon-Jeong Lee, Young-Mee Lee, Jungsil Lee, Chul-Hyun Cho. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 22.01.2024. 2024 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/51596 ;PMID: 38252464

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8
The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China
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The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China

International journal of environmental research and public health, 2022-11, Vol.19 (22), p.14815 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph192214815 ;PMID: 36429534

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9
Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review
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Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review

Sensors (Basel, Switzerland), 2022-02, Vol.22 (5), p.1902 [Peer Reviewed Journal]

COPYRIGHT 2022 MDPI AG ;2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s22051902 ;PMID: 35271048

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10
Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial
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Article
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Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial

International journal of environmental research and public health, 2020-11, Vol.17 (22), p.8472 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17228472 ;PMID: 33207670

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11
Problematic Video Game Use and Mental Health among Spanish Adolescents
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Article
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Problematic Video Game Use and Mental Health among Spanish Adolescents

International journal of environmental research and public health, 2022-12, Vol.20 (1), p.349 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph20010349 ;PMID: 36612670

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12
Increasing Access to Mental Health Services: Videogame Players' Perspectives
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Article
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Increasing Access to Mental Health Services: Videogame Players' Perspectives

International journal of environmental research and public health, 2023-03, Vol.20 (6), p.4772 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph20064772 ;PMID: 36981681

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13
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial
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Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial

BMC psychiatry, 2024-01, Vol.24 (1), p.56-56, Article 56 [Peer Reviewed Journal]

2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-024-05515-7 ;PMID: 38243201

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14
What Media Helps, What Media Hurts: A Mixed Methods Survey Study of Coping with COVID-19 Using the Media Repertoire Framework and the Appraisal Theory of Stress
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What Media Helps, What Media Hurts: A Mixed Methods Survey Study of Coping with COVID-19 Using the Media Repertoire Framework and the Appraisal Theory of Stress

Journal of medical Internet research, 2020-08, Vol.22 (8), p.e20186-e20186 [Peer Reviewed Journal]

Amber Pahayahay, Najmeh Khalili-Mahani. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 06.08.2020. ;2020. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Amber Pahayahay, Najmeh Khalili-Mahani. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 06.08.2020. 2020 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/20186 ;PMID: 32701459

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15
Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials
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Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials

Journal of medical Internet research, 2022-09, Vol.24 (9), p.e37753-e37753 [Peer Reviewed Journal]

COPYRIGHT 2022 Journal of Medical Internet Research ;2022. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Yesol Kim, Soomin Hong, Mona Choi. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 06.09.2022. 2022 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/37753 ;PMID: 36066964

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16
Do Gamers Play for Money? A Moderated Mediation of Gaming Motives, Relative Deprivation, and Upward Mobility
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Do Gamers Play for Money? A Moderated Mediation of Gaming Motives, Relative Deprivation, and Upward Mobility

International journal of environmental research and public health, 2022-11, Vol.19 (22), p.15384 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph192215384 ;PMID: 36430102

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17
Pediatric Non-Refractive Vision Screening with EyeSwift, PDI Check and Blinq: Non-Refractive Vision Screening with Two Binocular Video Games and Birefringent Scanning
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Pediatric Non-Refractive Vision Screening with EyeSwift, PDI Check and Blinq: Non-Refractive Vision Screening with Two Binocular Video Games and Birefringent Scanning

Clinical ophthalmology (Auckland, N.Z.), 2022-01, Vol.16, p.375-384 [Peer Reviewed Journal]

2022 Mahlen and Arnold. ;COPYRIGHT 2022 Dove Medical Press Limited ;2022. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Mahlen and Arnold. 2022 Mahlen and Arnold. ;ISSN: 1177-5467 ;ISSN: 1177-5483 ;EISSN: 1177-5483 ;DOI: 10.2147/OPTH.S344751 ;PMID: 35177896

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18
Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends
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Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends

International journal of environmental research and public health, 2021-03, Vol.18 (6), p.2917 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 by the authors. 2021 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph18062917 ;PMID: 33809213

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19
Three measures of internet use, social media use and video game playing as predictors of insomnia during the pandemic among students
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Three measures of internet use, social media use and video game playing as predictors of insomnia during the pandemic among students

Scientific reports, 2024-02, Vol.14 (1), p.3290-3290 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-53351-2 ;PMID: 38332170

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20
Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations
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Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations

International journal of environmental research and public health, 2023-02, Vol.20 (5), p.3920 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph20053920 ;PMID: 36900931

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