skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 1 - 20 of 2,543  for All Library Resources

Results 1 2 3 4 5 next page
Refined by: Database: MEDLINE remove creation date: After 2017 remove
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Evidence that digital game players neglect age classification systems when deciding which games to play
Material Type:
Article
Add to My Research

Evidence that digital game players neglect age classification systems when deciding which games to play

PloS one, 2022-02, Vol.17 (2), p.e0263560-e0263560 [Peer Reviewed Journal]

COPYRIGHT 2022 Public Library of Science ;2022 Hollett et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Hollett et al 2022 Hollett et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263560 ;PMID: 35192661

Full text available

2
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills
Material Type:
Article
Add to My Research

Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills

Psychological bulletin, 2018-01, Vol.144 (1), p.77-110 [Peer Reviewed Journal]

(c) 2018 APA, all rights reserved). ;2017, American Psychological Association ;ISSN: 0033-2909 ;EISSN: 1939-1455 ;DOI: 10.1037/bul0000130 ;PMID: 29172564

Digital Resources/Online E-Resources

3
Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes
Material Type:
Article
Add to My Research

Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes

Developmental psychology, 2020-07, Vol.56 (7), p.1385-1396 [Peer Reviewed Journal]

2020, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000939 ;PMID: 32352827

Digital Resources/Online E-Resources

4
Serious Gaming and Gamification Education in Health Professions: Systematic Review
Material Type:
Article
Add to My Research

Serious Gaming and Gamification Education in Health Professions: Systematic Review

Journal of medical Internet research, 2019-03, Vol.21 (3), p.e12994-e12994 [Peer Reviewed Journal]

Sarah Victoria Gentry, Andrea Gauthier, Beatrice L’Estrade Ehrstrom, David Wortley, Anneliese Lilienthal, Lorainne Tudor Car, Shoko Dauwels-Okutsu, Charoula K Nikolaou, Nabil Zary, James Campbell, Josip Car. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.03.2019. ;COPYRIGHT 2019 Journal of Medical Internet Research ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Sarah Victoria Gentry, Andrea Gauthier, Beatrice L’Estrade Ehrstrom, David Wortley, Anneliese Lilienthal, Lorainne Tudor Car, Shoko Dauwels-Okutsu, Charoula K Nikolaou, Nabil Zary, James Campbell, Josip Car. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.03.2019. 2019 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/12994 ;PMID: 30920375

Full text available

5
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
Material Type:
Article
Add to My Research

The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?

PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839

Full text available

6
EEG in game user analysis: A framework for expertise classification during gameplay
Material Type:
Article
Add to My Research

EEG in game user analysis: A framework for expertise classification during gameplay

PloS one, 2021-06, Vol.16 (6), p.e0246913-e0246913 [Peer Reviewed Journal]

COPYRIGHT 2021 Public Library of Science ;2021 Hafeez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Hafeez et al 2021 Hafeez et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0246913 ;PMID: 34143774

Full text available

7
Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems
Material Type:
Article
Add to My Research

Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems

Social science & medicine (1982), 2018-11, Vol.216, p.124 [Peer Reviewed Journal]

Copyright © 2018 Elsevier Ltd. All rights reserved. ;EISSN: 1873-5347 ;DOI: 10.1016/j.socscimed.2018.08.044 ;PMID: 30257787

Digital Resources/Online E-Resources

8
The prevalence of loot boxes in mobile and desktop games
Material Type:
Article
Add to My Research

The prevalence of loot boxes in mobile and desktop games

Addiction (Abingdon, England), 2020-09, Vol.115 (9), p.1768-1772 [Peer Reviewed Journal]

2020 Society for the Study of Addiction ;2020 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.14973 ;PMID: 31957942

Digital Resources/Online E-Resources

9
Grandmaster level in StarCraft II using multi-agent reinforcement learning
Material Type:
Article
Add to My Research

Grandmaster level in StarCraft II using multi-agent reinforcement learning

Nature (London), 2019-11, Vol.575 (7782), p.350-354 [Peer Reviewed Journal]

COPYRIGHT 2019 Nature Publishing Group ;COPYRIGHT 2019 Nature Publishing Group ;Copyright Nature Publishing Group Nov 14, 2019 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-019-1724-z ;PMID: 31666705

Full text available

10
Metaanalysis of the relationship between violent video game play and physical aggression over time
Material Type:
Article
Add to My Research

Metaanalysis of the relationship between violent video game play and physical aggression over time

Proceedings of the National Academy of Sciences - PNAS, 2018-10, Vol.115 (40), p.9882-9888 [Peer Reviewed Journal]

Volumes 1–89 and 106–115, copyright as a collective work only; author(s) retains copyright to individual articles ;Copyright National Academy of Sciences Oct 2, 2018 ;2018 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1611617114 ;PMID: 30275306

Full text available

11
Adolescent Internet gaming addiction and personality characteristics by game genre
Material Type:
Article
Add to My Research

Adolescent Internet gaming addiction and personality characteristics by game genre

PloS one, 2022-02, Vol.17 (2), p.e0263645-e0263645 [Peer Reviewed Journal]

COPYRIGHT 2022 Public Library of Science ;2022 Kim et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Kim et al 2022 Kim et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263645 ;PMID: 35143558

Full text available

12
Human-level performance in 3D multiplayer games with population-based reinforcement learning
Material Type:
Article
Add to My Research

Human-level performance in 3D multiplayer games with population-based reinforcement learning

Science (American Association for the Advancement of Science), 2019-05, Vol.364 (6443), p.859-865 [Peer Reviewed Journal]

Copyright © 2019 The Authors, some rights reserved; exclusive licensee American Association for the Advancement of Science. No claim to original U.S. Government Works. ;Copyright © 2019 The Authors, some rights reserved; exclusive licensee American Association for the Advancement of Science. No claim to original U.S. Government Works ;ISSN: 0036-8075 ;EISSN: 1095-9203 ;DOI: 10.1126/science.aau6249 ;PMID: 31147514

Digital Resources/Online E-Resources

13
Visual Attention and Emotion Analysis Based on Qualitative Assessment and Eyetracking Metrics-The Perception of a Video Game Trailer
Material Type:
Article
Add to My Research

Visual Attention and Emotion Analysis Based on Qualitative Assessment and Eyetracking Metrics-The Perception of a Video Game Trailer

Sensors (Basel, Switzerland), 2023-12, Vol.23 (23), p.9573 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s23239573 ;PMID: 38067945

Full text available

14
Outracing champion Gran Turismo drivers with deep reinforcement learning
Material Type:
Article
Add to My Research

Outracing champion Gran Turismo drivers with deep reinforcement learning

Nature (London), 2022-02, Vol.602 (7896), p.223-228 [Peer Reviewed Journal]

2022. The Author(s), under exclusive licence to Springer Nature Limited. ;Copyright Nature Publishing Group Feb 10, 2022 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-021-04357-7 ;PMID: 35140384

Full text available

15
Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance
Material Type:
Article
Add to My Research

Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance

Comprehensive psychiatry, 2020-07, Vol.100, p.152180-152180, Article 152180 [Peer Reviewed Journal]

2020 ;Copyright © 2020. Published by Elsevier Inc. ;Copyright Elsevier Limited Jul 2020 ;2020 The Authors. Published by Elsevier Inc. 2020 ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2020.152180 ;PMID: 32422427

Full text available

16
The Psychology of Esports: A Systematic Literature Review
Material Type:
Article
Add to My Research

The Psychology of Esports: A Systematic Literature Review

Journal of gambling studies, 2019-06, Vol.35 (2), p.351-365 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2018 ;Journal of Gambling Studies is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 1573-3602 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-018-9763-1 ;PMID: 29508260

Digital Resources/Online E-Resources

17
Why loot boxes could be regulated as gambling
Material Type:
Article
Add to My Research

Why loot boxes could be regulated as gambling

Nature human behaviour, 2020-10, Vol.4 (10), p.986-988 [Peer Reviewed Journal]

Springer Nature Limited 2020. ;ISSN: 2397-3374 ;EISSN: 2397-3374 ;DOI: 10.1038/s41562-020-0900-3 ;PMID: 32601458

Full text available

18
Video game addiction, ADHD symptomatology, and video game reinforcement
Material Type:
Article
Add to My Research

Video game addiction, ADHD symptomatology, and video game reinforcement

The American journal of drug and alcohol abuse, 2019-01, Vol.45 (1), p.67 [Peer Reviewed Journal]

EISSN: 1097-9891 ;DOI: 10.1080/00952990.2018.1472269 ;PMID: 29874473

Digital Resources/Online E-Resources

19
Violent Video Games, Externalizing Behavior, and Prosocial Behavior: A Five-Year Longitudinal Study during Adolescence
Material Type:
Article
Add to My Research

Violent Video Games, Externalizing Behavior, and Prosocial Behavior: A Five-Year Longitudinal Study during Adolescence

Developmental psychology, 2018-10, Vol.54 (10), p.1868-1880 [Peer Reviewed Journal]

(c) 2018 APA, all rights reserved). ;2018, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000574 ;PMID: 30234338

Digital Resources/Online E-Resources

20
Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review
Material Type:
Article
Add to My Research

Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review

International journal of environmental research and public health, 2018-04, Vol.15 (4), p.668 [Peer Reviewed Journal]

Copyright MDPI AG 2018 ;2018 by the authors. 2018 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph15040668 ;PMID: 29614059

Full text available

Results 1 - 20 of 2,543  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Refine My Results

Creation Date 

From To
  1. Before 2018  (1)
  2. 2018 To 2018  (370)
  3. 2019 To 2019  (444)
  4. 2020 To 2021  (755)
  5. After 2021  (974)
  6. More options open sub menu

Language 

  1. English  (2,521)
  2. Japanese  (132)
  3. Portuguese  (21)
  4. German  (15)
  5. French  (13)
  6. Spanish  (12)
  7. Norwegian  (6)
  8. Russian  (3)
  9. Turkish  (2)
  10. Polish  (1)
  11. Dutch  (1)
  12. More options open sub menu

Searching Remote Databases, Please Wait