Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Video Gaming, Education and Digital Learning Technologies: Relevance and OpportunitiesD-Lib magazine, 2002-02, Vol.8 (2)ISSN: 1082-9873 ;EISSN: 1082-9873 ;DOI: 10.1045/february2002-kirriemuirFull text available |
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2 |
Material Type: Article
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Kinetic and physiological analysis of the GAME(Wheels) systemJournal of rehabilitation research and development, 2002-11, Vol.39 (6), p.627-634 [Peer Reviewed Journal]Copyright Superintendent of Documents Nov/Dec 2002 ;ISSN: 0748-7711 ;EISSN: 1938-1352 ;PMID: 17943665 ;CODEN: JRRDDBFull text available |
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3 |
Material Type: Article
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Video game epilepsyNeurology India, 2001-12, Vol.49 (4), p.411-412 [Peer Reviewed Journal]ISSN: 0028-3886 ;PMID: 11799420Full text available |
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4 |
Material Type: Article
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Convergence of electronic entertainment and information systemsAriadne (Bath, England), 2000-03 (23)ISSN: 1361-3200 ;EISSN: 1361-3200Full text available |
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5 |
Material Type: Article
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The Interactive Minority Game: Instructions for ExpertsarXiv.org, 2002-082002. This work is published under https://arxiv.org/licenses/assumed-1991-2003/license.html (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.0208310Full text available |
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6 |
Material Type: Article
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Optimal Buy-and-Hold Strategies for Financial Markets with Bounded Daily ReturnsarXiv.org, 2000-112000. This work is published under https://arxiv.org/licenses/assumed-1991-2003/license.html (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.0011018Full text available |
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7 |
Material Type: Article
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"Sonic, tonic, clonic": three cases of video game epilepsyUlster medical journal, 1994-04, Vol.63 (1), p.99-102 [Peer Reviewed Journal]ISSN: 0041-6193 ;PMID: 8658999Full text available |
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8 |
Material Type: Article
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Tactical games & behavioral self-organizationarXiv.org, 1999-111999. This work is published under https://arxiv.org/licenses/assumed-1991-2003/license.html (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.9911147Full text available |
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9 |
Material Type: Article
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Job creation and the emerging home computer marketMonthly Labor Review, 1996-08, Vol.119 (8), p.46-56COPYRIGHT 1996 U.S. Bureau of Labor Statistics ;Copyright (c) 1996 Monthly Labor Review ;Copyright Superintendent of Documents Aug 1996 ;ISSN: 0098-1818 ;EISSN: 1937-4658 ;CODEN: MLARAOFull text available |
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10 |
Material Type: magazinearticle
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Interactive media violence and childrenMinnesota medicine, 2000-09, Vol.83 (9), p.42-44ISSN: 0026-556X ;EISSN: 1945-3051 ;PMID: 11006686Digital Resources/Online E-Resources |
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11 |
Material Type: Review
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From Barbie To Mortal Kombat: Gender And Computer Games; By Justine Cassell and Henry JenkinsRadical Teacher, 1999 (55), p.40 [Peer Reviewed Journal]Copyright Radical Teacher Apr 30, 1999 ;ISSN: 0191-4847 ;EISSN: 1941-0832Full text available |
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12 |
Material Type: Article
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Connecting Video Games and Storytelling to Teach Narratives in First-Year CompositionKairos, 2002, Vol.7 (3) [Peer Reviewed Journal]ISSN: 1521-2300 ;EISSN: 1521-2300Full text available |
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13 |
Material Type: Article
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Cognitive Mapping im Cyberpunk: Wie Jugendliche Wissen über die Welt erwerbenBelphégor, 2002, Vol.2 (1) [Peer Reviewed Journal]ISSN: 1499-7185 ;EISSN: 1499-7185Full text available |
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14 |
Material Type: Article
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Ecrire pour la jeunesse, ou comment voler la vedette à Super Mario?Belphégor, 2002, Vol.1 (2) [Peer Reviewed Journal]ISSN: 1499-7185 ;EISSN: 1499-7185Full text available |