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1
Video Gaming, Education and Digital Learning Technologies: Relevance and Opportunities
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Article
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Video Gaming, Education and Digital Learning Technologies: Relevance and Opportunities

D-Lib magazine, 2002-02, Vol.8 (2)

ISSN: 1082-9873 ;EISSN: 1082-9873 ;DOI: 10.1045/february2002-kirriemuir

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2
Kinetic and physiological analysis of the GAME(Wheels) system
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Article
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Kinetic and physiological analysis of the GAME(Wheels) system

Journal of rehabilitation research and development, 2002-11, Vol.39 (6), p.627-634 [Peer Reviewed Journal]

Copyright Superintendent of Documents Nov/Dec 2002 ;ISSN: 0748-7711 ;EISSN: 1938-1352 ;PMID: 17943665 ;CODEN: JRRDDB

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3
Video game epilepsy
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Article
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Video game epilepsy

Neurology India, 2001-12, Vol.49 (4), p.411-412 [Peer Reviewed Journal]

ISSN: 0028-3886 ;PMID: 11799420

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4
Convergence of electronic entertainment and information systems
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Article
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Convergence of electronic entertainment and information systems

Ariadne (Bath, England), 2000-03 (23)

ISSN: 1361-3200 ;EISSN: 1361-3200

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5
The Interactive Minority Game: Instructions for Experts
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Article
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The Interactive Minority Game: Instructions for Experts

arXiv.org, 2002-08

2002. This work is published under https://arxiv.org/licenses/assumed-1991-2003/license.html (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.0208310

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6
Optimal Buy-and-Hold Strategies for Financial Markets with Bounded Daily Returns
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Article
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Optimal Buy-and-Hold Strategies for Financial Markets with Bounded Daily Returns

arXiv.org, 2000-11

2000. This work is published under https://arxiv.org/licenses/assumed-1991-2003/license.html (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.0011018

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7
"Sonic, tonic, clonic": three cases of video game epilepsy
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Article
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"Sonic, tonic, clonic": three cases of video game epilepsy

Ulster medical journal, 1994-04, Vol.63 (1), p.99-102 [Peer Reviewed Journal]

ISSN: 0041-6193 ;PMID: 8658999

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8
Tactical games & behavioral self-organization
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Article
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Tactical games & behavioral self-organization

arXiv.org, 1999-11

1999. This work is published under https://arxiv.org/licenses/assumed-1991-2003/license.html (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.9911147

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9
Job creation and the emerging home computer market
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Article
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Job creation and the emerging home computer market

Monthly Labor Review, 1996-08, Vol.119 (8), p.46-56

COPYRIGHT 1996 U.S. Bureau of Labor Statistics ;Copyright (c) 1996 Monthly Labor Review ;Copyright Superintendent of Documents Aug 1996 ;ISSN: 0098-1818 ;EISSN: 1937-4658 ;CODEN: MLARAO

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10
Interactive media violence and children
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magazinearticle
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Interactive media violence and children

Minnesota medicine, 2000-09, Vol.83 (9), p.42-44

ISSN: 0026-556X ;EISSN: 1945-3051 ;PMID: 11006686

Digital Resources/Online E-Resources

11
From Barbie To Mortal Kombat: Gender And Computer Games; By Justine Cassell and Henry Jenkins
Material Type:
Review
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From Barbie To Mortal Kombat: Gender And Computer Games; By Justine Cassell and Henry Jenkins

Radical Teacher, 1999 (55), p.40 [Peer Reviewed Journal]

Copyright Radical Teacher Apr 30, 1999 ;ISSN: 0191-4847 ;EISSN: 1941-0832

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12
Connecting Video Games and Storytelling to Teach Narratives in First-Year Composition
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Article
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Connecting Video Games and Storytelling to Teach Narratives in First-Year Composition

Kairos, 2002, Vol.7 (3) [Peer Reviewed Journal]

ISSN: 1521-2300 ;EISSN: 1521-2300

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13
Cognitive Mapping im Cyberpunk: Wie Jugendliche Wissen über die Welt erwerben
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Article
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Cognitive Mapping im Cyberpunk: Wie Jugendliche Wissen über die Welt erwerben

Belphégor, 2002, Vol.2 (1) [Peer Reviewed Journal]

ISSN: 1499-7185 ;EISSN: 1499-7185

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14
Ecrire pour la jeunesse, ou comment voler la vedette à Super Mario?
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Article
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Ecrire pour la jeunesse, ou comment voler la vedette à Super Mario?

Belphégor, 2002, Vol.1 (2) [Peer Reviewed Journal]

ISSN: 1499-7185 ;EISSN: 1499-7185

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