Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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An Update on the Effects of Playing Violent Video GamesJournal of adolescence (London, England.), 2004-02, Vol.27 (1), p.113 [Peer Reviewed Journal]ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.009 ;PMID: 15013264Digital Resources/Online E-Resources |
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2 |
Material Type: Article
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Balancing the Tensions Between Rationalization and Creativity in the Video Games IndustryOrganization science (Providence, R.I.), 2007-11, Vol.18 (6), p.989-1005 [Peer Reviewed Journal]Copyright 2007 INFORMS ;COPYRIGHT 2007 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Nov/Dec 2007 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.1070.0299 ;CODEN: ORSCEZFull text available |
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3 |
Material Type: Article
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Longitudinal Effects of Violent Video Games on Aggression in Japan and the United StatesPediatrics (Evanston), 2008-11, Vol.122 (5), p.e1067-e1072 [Peer Reviewed Journal]Copyright American Academy of Pediatrics Nov 2008 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2008-1425 ;PMID: 18977956 ;CODEN: PEDIAUDigital Resources/Online E-Resources |
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4 |
Material Type: Article
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Effect of Action Video Games on the Spatial Distribution of Visuospatial AttentionJournal of experimental psychology. Human perception and performance, 2006-12, Vol.32 (6), p.1465 [Peer Reviewed Journal](c) 2006 APA, all rights reserved. ;ISSN: 0096-1523 ;EISSN: 1939-1277 ;DOI: 10.1037/0096-1523.32.6.1465 ;PMID: 17154785Digital Resources/Online E-Resources |
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5 |
Material Type: Article
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Linking Obesity and Activity Level with Children's Television and Video Game UseJournal of adolescence (London, England.), 2004-02, Vol.27 (1), p.71 [Peer Reviewed Journal]ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.003 ;PMID: 15013261Digital Resources/Online E-Resources |
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6 |
Material Type: Article
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A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized TrialPediatrics (Evanston), 2008-08, Vol.122 (2), p.e305-e317 [Peer Reviewed Journal]Copyright American Academy of Pediatrics Aug 2008 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2007-3134 ;PMID: 18676516 ;CODEN: PEDIAUDigital Resources/Online E-Resources |
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7 |
Material Type: Book
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Playing Video Games: Motives, Responses, and ConsequencesCopyright © 2006 by Lawrence Erlbaum Associates, Inc. ;ISBN: 9780805853216 ;ISBN: 0805853219 ;ISBN: 9780805853223 ;ISBN: 0805853227 ;EISBN: 1135257485 ;EISBN: 9781135257484 ;EISBN: 9780203873700 ;EISBN: 020387370X ;EISBN: 9780805853216 ;EISBN: 0805853219 ;EISBN: 1135257477 ;EISBN: 9781135257477 ;DOI: 10.4324/9780203873700 ;OCLC: 847370576Digital Resources/Online E-Resources |
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8 |
Material Type: Article
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I Wish I Were a Warrior: The Role of Wishful Identification in the Effects of Violent Video Games on Aggression in Adolescent BoysDevelopmental psychology, 2007-07, Vol.43 (4), p.1038 [Peer Reviewed Journal]Copyright 2007 APA. ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/0012-1649.43.4.1038 ;PMID: 17605534Digital Resources/Online E-Resources |
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9 |
Material Type: Article
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Playing an Action Video Game Reduces Gender Differences in Spatial CognitionPsychological science, 2007-10, Vol.18 (10), p.850-855 [Peer Reviewed Journal]Copyright 2007 Association for Psychological Science ;2007 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2007.01990.x ;PMID: 17894600Full text available |
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10 |
Material Type: Article
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Can training in a real-time strategy video game attenuate cognitive decline in older adults?Psychology and aging, 2008-12, Vol.23 (4), p.765 [Peer Reviewed Journal]Copyright (c) 2009 APA, all rights reserved. ;ISSN: 0882-7974 ;EISSN: 1939-1498 ;DOI: 10.1037/a0013494 ;PMID: 19140648Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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Violent Video Games and Hostile Expectations: A Test of the General Aggression ModelPersonality & social psychology bulletin, 2002-12, Vol.28 (12), p.1679-1686 [Peer Reviewed Journal]Copyright SAGE PUBLICATIONS, INC. Dec 2002 ;ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/014616702237649 ;CODEN: PSPBZZFull text available |
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12 |
Material Type: Article
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A Short-Term Longitudinal Study of Internet and Computer Game Use by Adolescent Boys and Girls: Prevalence, Frequency of Use, and Psychosocial PredictorsDevelopmental psychology, 2008-01, Vol.44 (1), p.195 [Peer Reviewed Journal]Copyright (c) 2008 APA. ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/0012-1649.44.1.195 ;PMID: 18194017Digital Resources/Online E-Resources |
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13 |
Material Type: Article
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Brain-Computer Interfaces, Virtual Reality, and VideogamesComputer (Long Beach, Calif.), 2008-10 [Peer Reviewed Journal](c) Institute of Electrical and Electronics Engineers (IEEE), 2008 info:eu-repo/semantics/openAccess ;ISSN: 0018-9162 ;EISSN: 1558-0814 ;DOI: 10.1109/MC.2008.410Digital Resources/Online E-Resources |
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14 |
Material Type: Article
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The Effects of Violent Video Game Habits on Adolescent Hostility, Aggressive Behaviors, and School PerformanceJournal of adolescence (London, England.), 2004-02, Vol.27 (1), p.5 [Peer Reviewed Journal]ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.002 ;PMID: 15013257Digital Resources/Online E-Resources |
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15 |
Material Type: Book
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Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public PolicyISBN: 0195345568 ;ISBN: 9780195345568 ;ISBN: 0195309839 ;ISBN: 9780195309836 ;EISBN: 019989339X ;EISBN: 9780199893393 ;EISBN: 0195345568 ;EISBN: 9780195345568 ;DOI: 10.1093/acprof:oso/9780195309836.001.0001 ;OCLC: 476246648Full text available |
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16 |
Material Type: Article
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Violence Exposure in Real-Life, Video Games, Television, Movies, and the Internet: Is There Desensitization?Journal of adolescence (London, England.), 2004-02, Vol.27 (1), p.23 [Peer Reviewed Journal]ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.005 ;PMID: 15013258Digital Resources/Online E-Resources |
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17 |
Material Type: Book
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Children, Gender, Video Games: Towards a Relational Approach to MultimediaPalgrave Macmillan, a division of Macmillan Publishers Limited 2007 ;ISBN: 9780230235373 ;ISBN: 0230235379 ;ISBN: 023051717X ;ISBN: 9780230517172 ;ISBN: 9780230584716 ;ISBN: 0230584713 ;EISBN: 9780230235373 ;EISBN: 0230235379 ;DOI: 10.1057/9780230235373 ;OCLC: 759105594Digital Resources/Online E-Resources |
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18 |
Material Type: Article
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The Motivational Pull of Video Games: A Self-Determination Theory ApproachMotivation and emotion, 2006-12, Vol.30 (4), p.344-360 [Peer Reviewed Journal]Springer Science+Business Media, LLC 2006 ;ISSN: 0146-7239 ;EISSN: 1573-6644 ;DOI: 10.1007/s11031-006-9051-8 ;CODEN: MOEMDJFull text available |
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19 |
Material Type: Article
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Sex Differences in Video Game Play: A Communication-Based ExplanationCommunication research, 2004-10, Vol.31 (5), p.499-523 [Peer Reviewed Journal]Copyright SAGE PUBLICATIONS, INC. Oct 2004 ;ISSN: 0093-6502 ;EISSN: 1552-3810 ;DOI: 10.1177/0093650204267930 ;CODEN: CRESDGFull text available |
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20 |
Material Type: Article
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Playing across the playground: paradoxes of knowledge creation in the videogame firmJournal of organizational behavior, 2007-07, Vol.28 (5), p.587-605 [Peer Reviewed Journal]Copyright 2007 John Wiley & Sons, Ltd. ;Copyright © 2007 John Wiley & Sons, Ltd. ;Copyright Wiley Periodicals Inc. Jul 2007 ;Attribution ;ISSN: 0894-3796 ;EISSN: 1099-1379 ;DOI: 10.1002/job.460 ;CODEN: JORBEJFull text available |