Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Newspaper Article
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Upcoming Video Game Forecasting and Analysis Service 2020 - ResearchAndMarkets.comBusiness Wire, 2020-11-12COPYRIGHT 2020 Business Wire, Inc.Digital Resources/Online E-Resources |
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2 |
Material Type: Newspaper Article
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Africa Animation, VFX and Video Games Market Strategies, Trends Opportunities Report 2022-2026 - ResearchAndMarkets.comBusiness Wire, 2022-04-25COPYRIGHT 2022 Business Wire, Inc.Digital Resources/Online E-Resources |
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3 |
Material Type: Newspaper Article
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Global Video Games Market to 2027 - Featuring Activision Blizzard, Apple and Atari Among Others - ResearchAndMarkets.comBusiness Wire, 2022-04-08COPYRIGHT 2022 Business Wire, Inc.Digital Resources/Online E-Resources |
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4 |
Material Type: Newspaper Article
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Alliance Entertainment Announces Ticker Symbol Change to 'AENT' Effective March 20, 2023Business Wire, 2023-03-17COPYRIGHT 2023 Business Wire, Inc.Digital Resources/Online E-Resources |
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5 |
Material Type: Newspaper Article
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Global Gamification Market Report 2022 to 2028: Players Include Microsoft, SAP, Ambition Solutions and Aon - ResearchAndMarkets.comBusiness Wire, 2022-11-28COPYRIGHT 2022 Business Wire, Inc.Digital Resources/Online E-Resources |
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6 |
Material Type: Newspaper Article
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Alliance Entertainment Exclusive Naruto - Hashirama Tobirama Limited Edition Collectible from Funko Sells Out Complete Run of 28,000 Units in One HourBusiness Wire, 2022-08-26COPYRIGHT 2022 Business Wire, Inc.Digital Resources/Online E-Resources |
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7 |
Material Type: Newspaper Article
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US Video Game Market Report (2022 to 2027) - How COVID-19 Benefited the Industry - ResearchAndMarkets.comBusiness Wire, 2022-06-01COPYRIGHT 2022 Business Wire, Inc.Digital Resources/Online E-Resources |
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8 |
Material Type: Newspaper Article
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The Worldwide Esports Industry is Expected to Reach $3.5 Billion by 2027 - ResearchAndMarkets.comBusiness Wire, 2022-03-29COPYRIGHT 2022 Business Wire, Inc.Digital Resources/Online E-Resources |
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9 |
Material Type: Newspaper Article
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United States Video Gaming Market 2020-2026 by Category, User, Age Group, Gender, Income and Company - ResearchAndMarkets.comBusiness Wire, 2020-09-02COPYRIGHT 2020 Business Wire, Inc.Digital Resources/Online E-Resources |
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10 |
Material Type: Newspaper Article
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Global Video Game Market Analysis 2020: Five Year Forecasts by Platform, Region and Distribution Method - ResearchAndMarkets.comBusiness Wire, 2020-10-29COPYRIGHT 2020 Business Wire, Inc.Digital Resources/Online E-Resources |
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11 |
Material Type: Newspaper Article
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Asia-Pacific Animation, VFX Video Games Market Outlook to 2025: Strategies, Trends Opportunities - ResearchAndMarkets.comBusiness Wire, 2020-01-31COPYRIGHT 2020 Business Wire, Inc.Digital Resources/Online E-Resources |
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12 |
Material Type: Newspaper Article
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Worldwide Gaming Industry to 2026 - Featuring Tencent Holdings, Sony and Microsoft Among Others - ResearchAndMarkets.comBusiness Wire, 2021-02-25COPYRIGHT 2021 Business Wire, Inc.Digital Resources/Online E-Resources |
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13 |
Material Type: Newspaper Article
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Global In-Game Advertising Market 2024-2028: Incorporation of Natural Language Processing (NLP) with In-Game Advertising is Key Growth Driver - ResearchAndMarkets.comBusiness Wire, 2024-04-10COPYRIGHT 2024 Business Wire, Inc.Digital Resources/Online E-Resources |
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14 |
Material Type: Newspaper Article
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Growth Opportunities in the Global Video Gaming Market: Game On - Exploring the $280.65 Billion Video Gaming Market by 2029 - ResearchAndMarkets.comBusiness Wire, 2023-09-14COPYRIGHT 2023 Business Wire, Inc.Digital Resources/Online E-Resources |
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15 |
Material Type: Newspaper Article
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Global Racing Video Game Market to Reach $9.6 Billion by 2028: Increasing Trend of Next-generation Gaming Platforms Drives Growth - ResearchAndMarkets.comBusiness Wire, 2023-07-17COPYRIGHT 2023 Business Wire, Inc.Digital Resources/Online E-Resources |
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16 |
Material Type: Newspaper Article
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The Worldwide Video Games Industry is Expected to Reach $294.3 Billion in 2026 - ResearchAndMarkets.comBusiness Wire, 2022-08-15COPYRIGHT 2022 Business Wire, Inc.Digital Resources/Online E-Resources |
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17 |
Material Type: Newspaper Article
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Global Video Game Accessories Market Forecast Report 2023-2028 with Survey of 1,500 Video Game Consumers - ResearchAndMarkets.comBusiness Wire, 2023-06-09COPYRIGHT 2023 Business Wire, Inc.Digital Resources/Online E-Resources |
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18 |
Material Type: Newspaper Article
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Latin America Animation, VFX Video Games Industry Report 2022: AR and VR Adoption Will Drive the Demand for Animation Content - ResearchAndMarkets.comBusiness Wire, 2022-05-04COPYRIGHT 2022 Business Wire, Inc.Digital Resources/Online E-Resources |
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19 |
Material Type: Newspaper Article
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Asia-Pacific Animation, VFX Video Games Market Strategies, Trends Opportunities Report 2022-2026 - ResearchAndMarkets.comBusiness Wire, 2022-05-03COPYRIGHT 2022 Business Wire, Inc.Digital Resources/Online E-Resources |
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20 |
Material Type: Newspaper Article
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Global Video Games Strategic Business Report 2016 - Annual Estimates and Forecasts 2015 through 2022 - Research and MarketsBusiness Wire, 2016-09-21COPYRIGHT 2016 Business Wire, Inc.Digital Resources/Online E-Resources |