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Refined by: Journal Title: Business Wire remove subject: Forecasts And Trends remove
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1
Upcoming Video Game Forecasting and Analysis Service 2020 - ResearchAndMarkets.com
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Upcoming Video Game Forecasting and Analysis Service 2020 - ResearchAndMarkets.com

Business Wire, 2020-11-12

COPYRIGHT 2020 Business Wire, Inc.

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2
Africa Animation, VFX and Video Games Market Strategies, Trends Opportunities Report 2022-2026 - ResearchAndMarkets.com
Material Type:
Newspaper Article
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Africa Animation, VFX and Video Games Market Strategies, Trends Opportunities Report 2022-2026 - ResearchAndMarkets.com

Business Wire, 2022-04-25

COPYRIGHT 2022 Business Wire, Inc.

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3
Global Video Games Market to 2027 - Featuring Activision Blizzard, Apple and Atari Among Others - ResearchAndMarkets.com
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Newspaper Article
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Global Video Games Market to 2027 - Featuring Activision Blizzard, Apple and Atari Among Others - ResearchAndMarkets.com

Business Wire, 2022-04-08

COPYRIGHT 2022 Business Wire, Inc.

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4
Alliance Entertainment Announces Ticker Symbol Change to 'AENT' Effective March 20, 2023
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Newspaper Article
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Alliance Entertainment Announces Ticker Symbol Change to 'AENT' Effective March 20, 2023

Business Wire, 2023-03-17

COPYRIGHT 2023 Business Wire, Inc.

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5
Global Gamification Market Report 2022 to 2028: Players Include Microsoft, SAP, Ambition Solutions and Aon - ResearchAndMarkets.com
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Global Gamification Market Report 2022 to 2028: Players Include Microsoft, SAP, Ambition Solutions and Aon - ResearchAndMarkets.com

Business Wire, 2022-11-28

COPYRIGHT 2022 Business Wire, Inc.

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6
Alliance Entertainment Exclusive Naruto - Hashirama Tobirama Limited Edition Collectible from Funko Sells Out Complete Run of 28,000 Units in One Hour
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Newspaper Article
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Alliance Entertainment Exclusive Naruto - Hashirama Tobirama Limited Edition Collectible from Funko Sells Out Complete Run of 28,000 Units in One Hour

Business Wire, 2022-08-26

COPYRIGHT 2022 Business Wire, Inc.

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7
US Video Game Market Report (2022 to 2027) - How COVID-19 Benefited the Industry - ResearchAndMarkets.com
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Newspaper Article
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US Video Game Market Report (2022 to 2027) - How COVID-19 Benefited the Industry - ResearchAndMarkets.com

Business Wire, 2022-06-01

COPYRIGHT 2022 Business Wire, Inc.

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8
The Worldwide Esports Industry is Expected to Reach $3.5 Billion by 2027 - ResearchAndMarkets.com
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Newspaper Article
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The Worldwide Esports Industry is Expected to Reach $3.5 Billion by 2027 - ResearchAndMarkets.com

Business Wire, 2022-03-29

COPYRIGHT 2022 Business Wire, Inc.

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9
United States Video Gaming Market 2020-2026 by Category, User, Age Group, Gender, Income and Company - ResearchAndMarkets.com
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Newspaper Article
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United States Video Gaming Market 2020-2026 by Category, User, Age Group, Gender, Income and Company - ResearchAndMarkets.com

Business Wire, 2020-09-02

COPYRIGHT 2020 Business Wire, Inc.

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10
Global Video Game Market Analysis 2020: Five Year Forecasts by Platform, Region and Distribution Method - ResearchAndMarkets.com
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Newspaper Article
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Global Video Game Market Analysis 2020: Five Year Forecasts by Platform, Region and Distribution Method - ResearchAndMarkets.com

Business Wire, 2020-10-29

COPYRIGHT 2020 Business Wire, Inc.

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11
Asia-Pacific Animation, VFX Video Games Market Outlook to 2025: Strategies, Trends Opportunities - ResearchAndMarkets.com
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Asia-Pacific Animation, VFX Video Games Market Outlook to 2025: Strategies, Trends Opportunities - ResearchAndMarkets.com

Business Wire, 2020-01-31

COPYRIGHT 2020 Business Wire, Inc.

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12
Worldwide Gaming Industry to 2026 - Featuring Tencent Holdings, Sony and Microsoft Among Others - ResearchAndMarkets.com
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Newspaper Article
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Worldwide Gaming Industry to 2026 - Featuring Tencent Holdings, Sony and Microsoft Among Others - ResearchAndMarkets.com

Business Wire, 2021-02-25

COPYRIGHT 2021 Business Wire, Inc.

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13
Global In-Game Advertising Market 2024-2028: Incorporation of Natural Language Processing (NLP) with In-Game Advertising is Key Growth Driver - ResearchAndMarkets.com
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Newspaper Article
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Global In-Game Advertising Market 2024-2028: Incorporation of Natural Language Processing (NLP) with In-Game Advertising is Key Growth Driver - ResearchAndMarkets.com

Business Wire, 2024-04-10

COPYRIGHT 2024 Business Wire, Inc.

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14
Growth Opportunities in the Global Video Gaming Market: Game On - Exploring the $280.65 Billion Video Gaming Market by 2029 - ResearchAndMarkets.com
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Newspaper Article
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Growth Opportunities in the Global Video Gaming Market: Game On - Exploring the $280.65 Billion Video Gaming Market by 2029 - ResearchAndMarkets.com

Business Wire, 2023-09-14

COPYRIGHT 2023 Business Wire, Inc.

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15
Global Racing Video Game Market to Reach $9.6 Billion by 2028: Increasing Trend of Next-generation Gaming Platforms Drives Growth - ResearchAndMarkets.com
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Global Racing Video Game Market to Reach $9.6 Billion by 2028: Increasing Trend of Next-generation Gaming Platforms Drives Growth - ResearchAndMarkets.com

Business Wire, 2023-07-17

COPYRIGHT 2023 Business Wire, Inc.

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16
The Worldwide Video Games Industry is Expected to Reach $294.3 Billion in 2026 - ResearchAndMarkets.com
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Newspaper Article
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The Worldwide Video Games Industry is Expected to Reach $294.3 Billion in 2026 - ResearchAndMarkets.com

Business Wire, 2022-08-15

COPYRIGHT 2022 Business Wire, Inc.

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17
Global Video Game Accessories Market Forecast Report 2023-2028 with Survey of 1,500 Video Game Consumers - ResearchAndMarkets.com
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Newspaper Article
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Global Video Game Accessories Market Forecast Report 2023-2028 with Survey of 1,500 Video Game Consumers - ResearchAndMarkets.com

Business Wire, 2023-06-09

COPYRIGHT 2023 Business Wire, Inc.

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18
Latin America Animation, VFX Video Games Industry Report 2022: AR and VR Adoption Will Drive the Demand for Animation Content - ResearchAndMarkets.com
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Newspaper Article
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Latin America Animation, VFX Video Games Industry Report 2022: AR and VR Adoption Will Drive the Demand for Animation Content - ResearchAndMarkets.com

Business Wire, 2022-05-04

COPYRIGHT 2022 Business Wire, Inc.

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19
Asia-Pacific Animation, VFX Video Games Market Strategies, Trends Opportunities Report 2022-2026 - ResearchAndMarkets.com
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Newspaper Article
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Asia-Pacific Animation, VFX Video Games Market Strategies, Trends Opportunities Report 2022-2026 - ResearchAndMarkets.com

Business Wire, 2022-05-03

COPYRIGHT 2022 Business Wire, Inc.

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20
Global Video Games Strategic Business Report 2016 - Annual Estimates and Forecasts 2015 through 2022 - Research and Markets
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Newspaper Article
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Global Video Games Strategic Business Report 2016 - Annual Estimates and Forecasts 2015 through 2022 - Research and Markets

Business Wire, 2016-09-21

COPYRIGHT 2016 Business Wire, Inc.

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