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1
Serious Gaming and Gamification Education in Health Professions: Systematic Review
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Serious Gaming and Gamification Education in Health Professions: Systematic Review

Journal of medical Internet research, 2019-03, Vol.21 (3), p.e12994-e12994 [Peer Reviewed Journal]

Sarah Victoria Gentry, Andrea Gauthier, Beatrice L’Estrade Ehrstrom, David Wortley, Anneliese Lilienthal, Lorainne Tudor Car, Shoko Dauwels-Okutsu, Charoula K Nikolaou, Nabil Zary, James Campbell, Josip Car. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.03.2019. ;COPYRIGHT 2019 Journal of Medical Internet Research ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Sarah Victoria Gentry, Andrea Gauthier, Beatrice L’Estrade Ehrstrom, David Wortley, Anneliese Lilienthal, Lorainne Tudor Car, Shoko Dauwels-Okutsu, Charoula K Nikolaou, Nabil Zary, James Campbell, Josip Car. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.03.2019. 2019 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/12994 ;PMID: 30920375

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2
A cognitive-motor intervention using a dance video game to enhance foot placement accuracy and gait under dual task conditions in older adults: a randomized controlled trial
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A cognitive-motor intervention using a dance video game to enhance foot placement accuracy and gait under dual task conditions in older adults: a randomized controlled trial

BMC geriatrics, 2012-12, Vol.12 (1), p.74-74, Article 74 [Peer Reviewed Journal]

COPYRIGHT 2012 BioMed Central Ltd. ;2012 Pichierri et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright ©2012 Pichierri et al.; licensee BioMed Central Ltd. 2012 Pichierri et al.; licensee BioMed Central Ltd. ;ISSN: 1471-2318 ;EISSN: 1471-2318 ;DOI: 10.1186/1471-2318-12-74 ;PMID: 23241332

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3
The Association between Esports Participation, Health and Physical Activity Behaviour
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The Association between Esports Participation, Health and Physical Activity Behaviour

International journal of environmental research and public health, 2020-10, Vol.17 (19), p.7329 [Peer Reviewed Journal]

2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17197329 ;PMID: 33049914

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4
Hooked on virtual social life. Problematic social media use and associations with mental distress and addictive disorders
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Hooked on virtual social life. Problematic social media use and associations with mental distress and addictive disorders

PloS one, 2021-04, Vol.16 (4), p.e0248406-e0248406 [Peer Reviewed Journal]

COPYRIGHT 2021 Public Library of Science ;COPYRIGHT 2021 Public Library of Science ;2021 Henzel, Håkansson. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Henzel, Håkansson 2021 Henzel, Håkansson ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0248406 ;PMID: 33831023

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5
Relationships between Dota 2 expertise and decision-making ability
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Relationships between Dota 2 expertise and decision-making ability

PloS one, 2022-03, Vol.17 (3), p.e0264350-e0264350 [Peer Reviewed Journal]

COPYRIGHT 2022 Public Library of Science ;2022 Sörman et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Sörman et al 2022 Sörman et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0264350 ;PMID: 35231043

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6
Falls Sensei: a serious 3D exploration game to enable the detection of extrinsic home fall hazards for older adults
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Falls Sensei: a serious 3D exploration game to enable the detection of extrinsic home fall hazards for older adults

BMC medical informatics and decision making, 2019-04, Vol.19 (1), p.85-85, Article 85 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;2019. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s). 2019 ;ISSN: 1472-6947 ;EISSN: 1472-6947 ;DOI: 10.1186/s12911-019-0808-x ;PMID: 30992072

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7
Time on task matters most in video game expertise
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Time on task matters most in video game expertise

PloS one, 2018-10, Vol.13 (10), p.e0206555-e0206555 [Peer Reviewed Journal]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Röhlcke et al 2018 Röhlcke et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0206555 ;PMID: 30372473

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8
A Motivational Model Explaining Performance in Video Games
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A Motivational Model Explaining Performance in Video Games

Frontiers in psychology, 2020-07, Vol.11, p.1510-1510 [Peer Reviewed Journal]

COPYRIGHT 2020 Frontiers Research Foundation ;Copyright © 2020 Hulaj, Nyström, Sörman, Backlund, Röhlcke and Jonsson. 2020 Hulaj, Nyström, Sörman, Backlund, Röhlcke and Jonsson ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2020.01510 ;PMID: 32760321

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9
Effectiveness of gamified digital interventions in mental health prevention and health promotion among adults: a scoping review
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Effectiveness of gamified digital interventions in mental health prevention and health promotion among adults: a scoping review

BMC public health, 2024-01, Vol.24 (1), p.69-69, Article 69 [Peer Reviewed Journal]

2023. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2023 ;ISSN: 1471-2458 ;EISSN: 1471-2458 ;DOI: 10.1186/s12889-023-17517-3 ;PMID: 38167010

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10
Validation of the Thai Assessment of Criteria for Specific Internet-use Disorders (ACSID-11) among young adults
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Validation of the Thai Assessment of Criteria for Specific Internet-use Disorders (ACSID-11) among young adults

BMC psychiatry, 2023-11, Vol.23 (1), p.819-819, Article 819 [Peer Reviewed Journal]

2023. The Author(s). ;COPYRIGHT 2023 BioMed Central Ltd. ;2023. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2023 ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-023-05210-z ;PMID: 37940885

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11
Stability and bidirectional relationship between physical activity and sedentary behaviours in Brazilian adolescents: Longitudinal findings from a school cohort study
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Stability and bidirectional relationship between physical activity and sedentary behaviours in Brazilian adolescents: Longitudinal findings from a school cohort study

PloS one, 2019, Vol.14 (1), p.e0211470-e0211470 [Peer Reviewed Journal]

COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 Straatmann et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Straatmann et al 2019 Straatmann et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0211470 ;PMID: 30682158

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12
Reducing intrusive memories after trauma via a brief cognitive task intervention in the hospital emergency department: an exploratory pilot randomised controlled trial
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Article
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Reducing intrusive memories after trauma via a brief cognitive task intervention in the hospital emergency department: an exploratory pilot randomised controlled trial

Translational psychiatry, 2021-01, Vol.11 (1), p.30-30, Article 30 [Peer Reviewed Journal]

The Author(s) 2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 ;ISSN: 2158-3188 ;EISSN: 2158-3188 ;DOI: 10.1038/s41398-020-01124-6 ;PMID: 33431807

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13
Effectiveness of a mobile app-based educational intervention to treat internet gaming disorder among Iranian adolescents: study protocol for a randomized controlled trial
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Effectiveness of a mobile app-based educational intervention to treat internet gaming disorder among Iranian adolescents: study protocol for a randomized controlled trial

Current controlled trials in cardiovascular medicine, 2022-03, Vol.23 (1), p.229-229, Article 229 [Peer Reviewed Journal]

2022. The Author(s). ;COPYRIGHT 2022 BioMed Central Ltd. ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 1745-6215 ;EISSN: 1745-6215 ;EISSN: 1468-6694 ;DOI: 10.1186/s13063-022-06131-0 ;PMID: 35313935

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14
Exergaming to increase the exercise capacity and daily physical activity in heart failure patients: a pilot study
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Article
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Exergaming to increase the exercise capacity and daily physical activity in heart failure patients: a pilot study

BMC geriatrics, 2014-11, Vol.14 (1), p.119-119, Article 119 [Peer Reviewed Journal]

2014 Klompstra et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. ;Klompstra et al.; licensee BioMed Central Ltd. 2014 ;ISSN: 1471-2318 ;EISSN: 1471-2318 ;DOI: 10.1186/1471-2318-14-119 ;PMID: 25407612

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15
Time spent playing video games is unlikely to impact well-being
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Time spent playing video games is unlikely to impact well-being

Royal Society open science, 2022-07, Vol.9 (7), p.220411-220411 [Peer Reviewed Journal]

2022 The Authors. ;2022 The Authors. 2022 ;ISSN: 2054-5703 ;EISSN: 2054-5703 ;DOI: 10.1098/rsos.220411 ;PMID: 35911206

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16
Habitual Videogame Playing Does Not Compromise Subjective Sleep Quality and Is Associated with Improved Daytime Functioning
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Habitual Videogame Playing Does Not Compromise Subjective Sleep Quality and Is Associated with Improved Daytime Functioning

Brain sciences, 2023-02, Vol.13 (2), p.279 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;ISSN: 2076-3425 ;EISSN: 2076-3425 ;DOI: 10.3390/brainsci13020279 ;PMID: 36831822

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17
Gaming for Adherence to Medication using Ehealth in Rheumatoid arthritis (GAMER) study: a randomised controlled trial
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Gaming for Adherence to Medication using Ehealth in Rheumatoid arthritis (GAMER) study: a randomised controlled trial

RMD Open, 2022-11, Vol.8 (2), p.e002616 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2022. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. ;2022 Author(s) (or their employer(s)) 2022. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. http://creativecommons.org/licenses/by-nc/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2022. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. 2022 ;ISSN: 2056-5933 ;EISSN: 2056-5933 ;DOI: 10.1136/rmdopen-2022-002616 ;PMID: 36410776

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18
Evidence of an Effect of Gaming Experience on Visuospatial Attention in Deaf but Not in Hearing Individuals
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Article
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Evidence of an Effect of Gaming Experience on Visuospatial Attention in Deaf but Not in Hearing Individuals

Frontiers in psychology, 2020-10, Vol.11, p.534741-534741 [Peer Reviewed Journal]

COPYRIGHT 2020 Frontiers Research Foundation ;Copyright © 2020 Holmer, Rudner, Schönström and Andin. 2020 Holmer, Rudner, Schönström and Andin ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2020.534741 ;PMID: 33192776

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19
The efficacy of exergaming in people with major neurocognitive disorder residing in long-term care facilities: a pilot randomized controlled trial
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Article
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The efficacy of exergaming in people with major neurocognitive disorder residing in long-term care facilities: a pilot randomized controlled trial

Alzheimer's research & therapy, 2021-03, Vol.13 (1), p.70-70, Article 70 [Peer Reviewed Journal]

COPYRIGHT 2021 BioMed Central Ltd. ;COPYRIGHT 2021 BioMed Central Ltd. ;2021. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 ;ISSN: 1758-9193 ;EISSN: 1758-9193 ;DOI: 10.1186/s13195-021-00806-7 ;PMID: 33785077

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20
Effects of exergame training combined with omega-3 fatty acids on the elderly brain: a randomized double-blind placebo-controlled trial
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Effects of exergame training combined with omega-3 fatty acids on the elderly brain: a randomized double-blind placebo-controlled trial

BMC geriatrics, 2019-03, Vol.19 (1), p.81-81, Article 81 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;Copyright © 2019. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s). 2019 ;ISSN: 1471-2318 ;EISSN: 1471-2318 ;DOI: 10.1186/s12877-019-1084-4 ;PMID: 30866834

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