Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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The Effect of Computer Game-Based Learning on FL Vocabulary TransferabilityEducational Technology & Society, 2017-01, Vol.20 (1), p.123-133 [Peer Reviewed Journal]COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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2 |
Material Type: Article
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Effect of Computer-Based Video Games on Children: An Experimental StudyEducational technology & society, 2009-04, Vol.12 (2), p.1-10 [Peer Reviewed Journal]Copyright 2009 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2009 International Forum of Educational Technology & Society ;2009. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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3 |
Material Type: Article
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Effects of Video Caption Modes on English Listening Comprehension and Vocabulary Acquisition Using Handheld DevicesEducational technology & society, 2013-01, Vol.16 (1), p.403-414 [Peer Reviewed Journal]Copyright 2013 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2013 International Forum of Educational Technology & Society ;COPYRIGHT 2013 International Forum of Educational Technology & Society ;2013. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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4 |
Material Type: Article
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The Effects of Game-Based Learning on Mathematical Confidence and Performance: High Ability vs. Low AbilityEducational technology & society, 2014-07, Vol.17 (3), p.65-78 [Peer Reviewed Journal]Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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5 |
Material Type: Article
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Exploring the Factors Influencing Learning Effectiveness in Digital Game-Based LearningEducational technology & society, 2012-07, Vol.15 (3), p.240 [Peer Reviewed Journal]COPYRIGHT 2012 International Forum of Educational Technology & Society ;COPYRIGHT 2012 International Forum of Educational Technology & Society ;2012. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1436-4522 ;ISSN: 1176-3647 ;EISSN: 1436-4522Full text available |
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6 |
Material Type: Article
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Advancing Adventure Education Using Digital Motion-Sensing GamesEducational technology & society, 2016-10, Vol.19 (4), p.178-189 [Peer Reviewed Journal]COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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7 |
Material Type: Article
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Developing Spatial Orientation and Spatial Memory with a Treasure Hunting GameEducational technology & society, 2014-07, Vol.17 (3), p.79-92 [Peer Reviewed Journal]Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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8 |
Material Type: Article
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The Effectiveness Evaluation among Different Player-Matching Mechanisms in a Multi-Player Quiz GameEducational technology & society, 2016-10, Vol.19 (4), p.213-224 [Peer Reviewed Journal]COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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9 |
Material Type: Article
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A Role-Play Game to Facilitate the Development of Students' Reflective Internet SkillsEducational technology & society, 2015-07, Vol.18 (3), p.301-308 [Peer Reviewed Journal]Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |