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1 |
Material Type: Article
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Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective FunctioningEuropean journal of investigation in health, psychology and education, 2024-03, Vol.14 (3), p.722-752 [Peer Reviewed Journal]2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Attribution ;2024 by the authors. 2024 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2174-8144 ;ISSN: 2254-9625 ;EISSN: 2254-9625 ;DOI: 10.3390/ejihpe14030048 ;PMID: 38534909Full text available |
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2 |
Material Type: Article
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Stress-Reducing Effects of Playing a Casual Video Game among Undergraduate StudentsTrends in Psychology, 2021-09, Vol.29 (3), p.563-579 [Peer Reviewed Journal]Associação Brasileira de Psicologia 2021 ;Associação Brasileira de Psicologia 2021. ;ISSN: 2358-1883 ;EISSN: 2358-1883 ;DOI: 10.1007/s43076-021-00062-6Full text available |
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3 |
Material Type: Article
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Stress and Violence in Video Games: Their Influence on AggressionTrends in Psychology, 2022-09, Vol.30 (3), p.497-512 [Peer Reviewed Journal]Associação Brasileira de Psicologia 2022 ;Associação Brasileira de Psicologia 2022. ;ISSN: 2358-1883 ;EISSN: 2358-1883 ;DOI: 10.1007/s43076-022-00141-2Full text available |
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4 |
Material Type: Article
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Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered ReportCollabra. Psychology, 2022-10, Vol.8 (1) [Peer Reviewed Journal]This work is published under http://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2474-7394 ;EISSN: 2474-7394 ;DOI: 10.1525/collabra.38819Full text available |
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5 |
Material Type: Article
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Stress-Relieving Video Game and Its Effects: A POMS Case StudyComputational intelligence and neuroscience, 2022-04, Vol.2022, p.4239536-11 [Peer Reviewed Journal]Copyright © 2022 Abdullah Ajmal et al. ;Copyright © 2022 Abdullah Ajmal et al. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;Copyright © 2022 Abdullah Ajmal et al. 2022 ;ISSN: 1687-5265 ;EISSN: 1687-5273 ;DOI: 10.1155/2022/4239536 ;PMID: 35498201Full text available |
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6 |
Material Type: Article
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The Resident Evil study: do depictions of race matter in action video games?Discover psychology, 2023-12, Vol.3 (1), p.41-7, Article 41 [Peer Reviewed Journal]The Author(s) 2023 ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2731-4537 ;EISSN: 2731-4537 ;DOI: 10.1007/s44202-023-00105-2Full text available |
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7 |
Material Type: Article
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Risk Factors Associated with Gambling on Loot BoxesPsicothema, 2023-12, Vol.35 (4), p.397-405 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. ;ISSN: 1886-144X ;EISSN: 1886-144X ;DOI: 10.7334/psicothema2022.484Full text available |
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8 |
Material Type: Article
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Virtual contact hypothesis: Preliminary evidence for intergroup contact hypothesis in interactions with characters in video gamesCyberpsychology, 2021-01, Vol.15 (4) [Peer Reviewed Journal]Nov 2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1802-7962 ;EISSN: 1802-7962 ;DOI: 10.5817/CP2021-4-6Full text available |
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9 |
Material Type: Article
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Dysfunctional risks of the internet and their overlap in the different stages of adolescenceCyberpsychology, 2024-02, Vol.18 (1) [Peer Reviewed Journal]ISSN: 1802-7962 ;EISSN: 1802-7962 ;DOI: 10.5817/CP2024-1-7Full text available |
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10 |
Material Type: Article
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Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University StudentsPsychology research and behavior management, 2022-01, Vol.15, p.151-160 [Peer Reviewed Journal]2022 Alsaad et al. ;COPYRIGHT 2022 Dove Medical Press Limited ;2022. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Alsaad et al. 2022 Alsaad et al. ;ISSN: 1179-1578 ;EISSN: 1179-1578 ;DOI: 10.2147/PRBM.S347694 ;PMID: 35058721Full text available |
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11 |
Material Type: Article
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Grounded and embodied mathematical cognition: Promoting mathematical insight and proof using action and languageCognitive research: principles and implications, 2017-01, Vol.2 (1), p.9-9, Article 9 [Peer Reviewed Journal]The Author(s) 2017 ;The Author(s) 2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2365-7464 ;EISSN: 2365-7464 ;DOI: 10.1186/s41235-016-0040-5 ;PMID: 28217739Full text available |
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12 |
Material Type: Article
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Time Spent Playing Two Online Shooters Has No Measurable Effect on Aggressive AffectCollabra. Psychology, 2022-05, Vol.8 (1) [Peer Reviewed Journal]This work is published under http://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2474-7394 ;EISSN: 2474-7394 ;DOI: 10.1525/collabra.34606Full text available |
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13 |
Material Type: Article
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Exploring a Gaming-Based Intervention for Unemployed Young Adults: Thematic AnalysisJMIR human factors, 2024-01, Vol.11, p.e44423-e44423 [Peer Reviewed Journal]Ingjerd Jevnaker Straand, Asbjørn Følstad, Jone Ravndal Bjørnestad. Originally published in JMIR Human Factors (https://humanfactors.jmir.org), 18.01.2024. ;2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2292-9495 ;EISSN: 2292-9495 ;DOI: 10.2196/44423 ;PMID: 38236624Full text available |
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14 |
Material Type: Article
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Checking Different Video Game Mechanics to Assess Cognitive Abilities in Groups with and without Emotional ProblemsJournal of intelligence, 2024-01, Vol.12 (1), p.1 [Peer Reviewed Journal]COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-3200 ;EISSN: 2079-3200 ;DOI: 10.3390/jintelligence12010001 ;PMID: 38275977Full text available |
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15 |
Material Type: Article
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Psychometric Assessment and Gender Invariance of the Polish Adaptation of the Game Transfer Phenomena ScaleAdvances in cognitive psychology, 2022-03, Vol.18 (1), p.48-63 [Peer Reviewed Journal]ISSN: 1895-1171 ;EISSN: 1895-1171 ;DOI: 10.5709/acp-0346-8Full text available |
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16 |
Material Type: Article
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Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot StudyBehavioral sciences, 2022-05, Vol.12 (6), p.172 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 2076-328X ;EISSN: 2076-328X ;DOI: 10.3390/bs12060172 ;PMID: 35735382Full text available |
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17 |
Material Type: Article
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The Validation and Psychometric Properties of the Gaming Instinctual Motivation ScaleEuropean journal of investigation in health, psychology and education, 2023-09, Vol.13 (9), p.1895-1908 [Peer Reviewed Journal]2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-9625 ;ISSN: 2174-8144 ;EISSN: 2254-9625 ;DOI: 10.3390/ejihpe13090137 ;PMID: 37754476Full text available |
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18 |
Material Type: Article
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Video Game Interaction Related to Increased Present Attention in College StudentsPaidéia cadernos de Psicologia e Educação, 2022, Vol.32, p.e3202 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0103-863X ;ISSN: 1982-4327 ;EISSN: 1982-4327 ;DOI: 10.1590/1982-4327e3202Full text available |
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19 |
Material Type: Article
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Internet gaming disorder and its relationship with behavioral disorder and mother’s parenting styles in primary school students according to gender in IranBMC Psychology, 2021-07, Vol.9 (1), p.1-110, Article 110 [Peer Reviewed Journal]COPYRIGHT 2021 BioMed Central Ltd. ;2021. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 ;ISSN: 2050-7283 ;EISSN: 2050-7283 ;DOI: 10.1186/s40359-021-00616-4 ;PMID: 34311789Full text available |
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20 |
Material Type: Article
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Use of social networks, video games and violent behaviour in adolescence among secondary school students in the Basque CountryBMC Psychology, 2022-10, Vol.10 (1), p.1-241, Article 241 [Peer Reviewed Journal]COPYRIGHT 2022 BioMed Central Ltd. ;2022. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 2050-7283 ;EISSN: 2050-7283 ;DOI: 10.1186/s40359-022-00947-w ;PMID: 36303206Full text available |