skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 1 - 20 of 98  for All Library Resources

Results 1 2 3 4 5 next page
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
Material Type:
Article
Add to My Research

Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning

European journal of investigation in health, psychology and education, 2024-03, Vol.14 (3), p.722-752 [Peer Reviewed Journal]

2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Attribution ;2024 by the authors. 2024 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2174-8144 ;ISSN: 2254-9625 ;EISSN: 2254-9625 ;DOI: 10.3390/ejihpe14030048 ;PMID: 38534909

Full text available

2
Stress-Reducing Effects of Playing a Casual Video Game among Undergraduate Students
Material Type:
Article
Add to My Research

Stress-Reducing Effects of Playing a Casual Video Game among Undergraduate Students

Trends in Psychology, 2021-09, Vol.29 (3), p.563-579 [Peer Reviewed Journal]

Associação Brasileira de Psicologia 2021 ;Associação Brasileira de Psicologia 2021. ;ISSN: 2358-1883 ;EISSN: 2358-1883 ;DOI: 10.1007/s43076-021-00062-6

Full text available

3
Stress and Violence in Video Games: Their Influence on Aggression
Material Type:
Article
Add to My Research

Stress and Violence in Video Games: Their Influence on Aggression

Trends in Psychology, 2022-09, Vol.30 (3), p.497-512 [Peer Reviewed Journal]

Associação Brasileira de Psicologia 2022 ;Associação Brasileira de Psicologia 2022. ;ISSN: 2358-1883 ;EISSN: 2358-1883 ;DOI: 10.1007/s43076-022-00141-2

Full text available

4
Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report
Material Type:
Article
Add to My Research

Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report

Collabra. Psychology, 2022-10, Vol.8 (1) [Peer Reviewed Journal]

This work is published under http://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2474-7394 ;EISSN: 2474-7394 ;DOI: 10.1525/collabra.38819

Full text available

5
Stress-Relieving Video Game and Its Effects: A POMS Case Study
Material Type:
Article
Add to My Research

Stress-Relieving Video Game and Its Effects: A POMS Case Study

Computational intelligence and neuroscience, 2022-04, Vol.2022, p.4239536-11 [Peer Reviewed Journal]

Copyright © 2022 Abdullah Ajmal et al. ;Copyright © 2022 Abdullah Ajmal et al. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;Copyright © 2022 Abdullah Ajmal et al. 2022 ;ISSN: 1687-5265 ;EISSN: 1687-5273 ;DOI: 10.1155/2022/4239536 ;PMID: 35498201

Full text available

6
The Resident Evil study: do depictions of race matter in action video games?
Material Type:
Article
Add to My Research

The Resident Evil study: do depictions of race matter in action video games?

Discover psychology, 2023-12, Vol.3 (1), p.41-7, Article 41 [Peer Reviewed Journal]

The Author(s) 2023 ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2731-4537 ;EISSN: 2731-4537 ;DOI: 10.1007/s44202-023-00105-2

Full text available

7
Risk Factors Associated with Gambling on Loot Boxes
Material Type:
Article
Add to My Research

Risk Factors Associated with Gambling on Loot Boxes

Psicothema, 2023-12, Vol.35 (4), p.397-405 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. ;ISSN: 1886-144X ;EISSN: 1886-144X ;DOI: 10.7334/psicothema2022.484

Full text available

8
Virtual contact hypothesis: Preliminary evidence for intergroup contact hypothesis in interactions with characters in video games
Material Type:
Article
Add to My Research

Virtual contact hypothesis: Preliminary evidence for intergroup contact hypothesis in interactions with characters in video games

Cyberpsychology, 2021-01, Vol.15 (4) [Peer Reviewed Journal]

Nov 2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1802-7962 ;EISSN: 1802-7962 ;DOI: 10.5817/CP2021-4-6

Full text available

9
Dysfunctional risks of the internet and their overlap in the different stages of adolescence
Material Type:
Article
Add to My Research

Dysfunctional risks of the internet and their overlap in the different stages of adolescence

Cyberpsychology, 2024-02, Vol.18 (1) [Peer Reviewed Journal]

ISSN: 1802-7962 ;EISSN: 1802-7962 ;DOI: 10.5817/CP2024-1-7

Full text available

10
Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students
Material Type:
Article
Add to My Research

Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students

Psychology research and behavior management, 2022-01, Vol.15, p.151-160 [Peer Reviewed Journal]

2022 Alsaad et al. ;COPYRIGHT 2022 Dove Medical Press Limited ;2022. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Alsaad et al. 2022 Alsaad et al. ;ISSN: 1179-1578 ;EISSN: 1179-1578 ;DOI: 10.2147/PRBM.S347694 ;PMID: 35058721

Full text available

11
Grounded and embodied mathematical cognition: Promoting mathematical insight and proof using action and language
Material Type:
Article
Add to My Research

Grounded and embodied mathematical cognition: Promoting mathematical insight and proof using action and language

Cognitive research: principles and implications, 2017-01, Vol.2 (1), p.9-9, Article 9 [Peer Reviewed Journal]

The Author(s) 2017 ;The Author(s) 2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2365-7464 ;EISSN: 2365-7464 ;DOI: 10.1186/s41235-016-0040-5 ;PMID: 28217739

Full text available

12
Time Spent Playing Two Online Shooters Has No Measurable Effect on Aggressive Affect
Material Type:
Article
Add to My Research

Time Spent Playing Two Online Shooters Has No Measurable Effect on Aggressive Affect

Collabra. Psychology, 2022-05, Vol.8 (1) [Peer Reviewed Journal]

This work is published under http://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2474-7394 ;EISSN: 2474-7394 ;DOI: 10.1525/collabra.34606

Full text available

13
Exploring a Gaming-Based Intervention for Unemployed Young Adults: Thematic Analysis
Material Type:
Article
Add to My Research

Exploring a Gaming-Based Intervention for Unemployed Young Adults: Thematic Analysis

JMIR human factors, 2024-01, Vol.11, p.e44423-e44423 [Peer Reviewed Journal]

Ingjerd Jevnaker Straand, Asbjørn Følstad, Jone Ravndal Bjørnestad. Originally published in JMIR Human Factors (https://humanfactors.jmir.org), 18.01.2024. ;2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2292-9495 ;EISSN: 2292-9495 ;DOI: 10.2196/44423 ;PMID: 38236624

Full text available

14
Checking Different Video Game Mechanics to Assess Cognitive Abilities in Groups with and without Emotional Problems
Material Type:
Article
Add to My Research

Checking Different Video Game Mechanics to Assess Cognitive Abilities in Groups with and without Emotional Problems

Journal of intelligence, 2024-01, Vol.12 (1), p.1 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-3200 ;EISSN: 2079-3200 ;DOI: 10.3390/jintelligence12010001 ;PMID: 38275977

Full text available

15
Psychometric Assessment and Gender Invariance of the Polish Adaptation of the Game Transfer Phenomena Scale
Material Type:
Article
Add to My Research

Psychometric Assessment and Gender Invariance of the Polish Adaptation of the Game Transfer Phenomena Scale

Advances in cognitive psychology, 2022-03, Vol.18 (1), p.48-63 [Peer Reviewed Journal]

ISSN: 1895-1171 ;EISSN: 1895-1171 ;DOI: 10.5709/acp-0346-8

Full text available

16
Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study
Material Type:
Article
Add to My Research

Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study

Behavioral sciences, 2022-05, Vol.12 (6), p.172 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 2076-328X ;EISSN: 2076-328X ;DOI: 10.3390/bs12060172 ;PMID: 35735382

Full text available

17
The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale
Material Type:
Article
Add to My Research

The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale

European journal of investigation in health, psychology and education, 2023-09, Vol.13 (9), p.1895-1908 [Peer Reviewed Journal]

2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-9625 ;ISSN: 2174-8144 ;EISSN: 2254-9625 ;DOI: 10.3390/ejihpe13090137 ;PMID: 37754476

Full text available

18
Video Game Interaction Related to Increased Present Attention in College Students
Material Type:
Article
Add to My Research

Video Game Interaction Related to Increased Present Attention in College Students

Paidéia cadernos de Psicologia e Educação, 2022, Vol.32, p.e3202 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0103-863X ;ISSN: 1982-4327 ;EISSN: 1982-4327 ;DOI: 10.1590/1982-4327e3202

Full text available

19
Internet gaming disorder and its relationship with behavioral disorder and mother’s parenting styles in primary school students according to gender in Iran
Material Type:
Article
Add to My Research

Internet gaming disorder and its relationship with behavioral disorder and mother’s parenting styles in primary school students according to gender in Iran

BMC Psychology, 2021-07, Vol.9 (1), p.1-110, Article 110 [Peer Reviewed Journal]

COPYRIGHT 2021 BioMed Central Ltd. ;2021. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 ;ISSN: 2050-7283 ;EISSN: 2050-7283 ;DOI: 10.1186/s40359-021-00616-4 ;PMID: 34311789

Full text available

20
Use of social networks, video games and violent behaviour in adolescence among secondary school students in the Basque Country
Material Type:
Article
Add to My Research

Use of social networks, video games and violent behaviour in adolescence among secondary school students in the Basque Country

BMC Psychology, 2022-10, Vol.10 (1), p.1-241, Article 241 [Peer Reviewed Journal]

COPYRIGHT 2022 BioMed Central Ltd. ;2022. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 2050-7283 ;EISSN: 2050-7283 ;DOI: 10.1186/s40359-022-00947-w ;PMID: 36303206

Full text available

Results 1 - 20 of 98  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Refine My Results

Creation Date 

From To
  1. Before 2011  (2)
  2. 2011 To 2014  (6)
  3. 2015 To 2016  (11)
  4. 2017 To 2019  (20)
  5. After 2019  (60)
  6. More options open sub menu

Language 

  1. English  (95)
  2. Spanish  (9)
  3. Portuguese  (5)
  4. Norwegian  (1)
  5. Japanese  (1)
  6. More options open sub menu

Searching Remote Databases, Please Wait