Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered ReportCollabra. Psychology, 2022-10, Vol.8 (1) [Peer Reviewed Journal]This work is published under http://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2474-7394 ;EISSN: 2474-7394 ;DOI: 10.1525/collabra.38819Full text available |
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Material Type: Article
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“Brutal Kill!” Violent video games as a predictor of aggressionPsico usf, 2020-06, Vol.25 (2), p.261-271 [Peer Reviewed Journal]2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1413-8271 ;ISSN: 2175-3563 ;EISSN: 2175-3563 ;DOI: 10.1590/1413-82712020250205Full text available |
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3 |
Material Type: Article
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Risk Factors Associated with Gambling on Loot BoxesPsicothema, 2023-12, Vol.35 (4), p.397-405 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. ;ISSN: 1886-144X ;EISSN: 1886-144X ;DOI: 10.7334/psicothema2022.484Full text available |
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Material Type: Article
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Virtual contact hypothesis: Preliminary evidence for intergroup contact hypothesis in interactions with characters in video gamesCyberpsychology, 2021-01, Vol.15 (4) [Peer Reviewed Journal]Nov 2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1802-7962 ;EISSN: 1802-7962 ;DOI: 10.5817/CP2021-4-6Full text available |
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5 |
Material Type: Article
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Dysfunctional risks of the internet and their overlap in the different stages of adolescenceCyberpsychology, 2024-02, Vol.18 (1) [Peer Reviewed Journal]ISSN: 1802-7962 ;EISSN: 1802-7962 ;DOI: 10.5817/CP2024-1-7Full text available |
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Material Type: Article
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Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University StudentsPsychology research and behavior management, 2022-01, Vol.15, p.151-160 [Peer Reviewed Journal]2022 Alsaad et al. ;COPYRIGHT 2022 Dove Medical Press Limited ;2022. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Alsaad et al. 2022 Alsaad et al. ;ISSN: 1179-1578 ;EISSN: 1179-1578 ;DOI: 10.2147/PRBM.S347694 ;PMID: 35058721Full text available |
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Material Type: Article
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Time Spent Playing Two Online Shooters Has No Measurable Effect on Aggressive AffectCollabra. Psychology, 2022-05, Vol.8 (1) [Peer Reviewed Journal]This work is published under http://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2474-7394 ;EISSN: 2474-7394 ;DOI: 10.1525/collabra.34606Full text available |
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8 |
Material Type: Article
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Checking Different Video Game Mechanics to Assess Cognitive Abilities in Groups with and without Emotional ProblemsJournal of intelligence, 2024-01, Vol.12 (1), p.1 [Peer Reviewed Journal]COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-3200 ;EISSN: 2079-3200 ;DOI: 10.3390/jintelligence12010001 ;PMID: 38275977Full text available |
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9 |
Material Type: Article
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Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot StudyBehavioral sciences, 2022-05, Vol.12 (6), p.172 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 2076-328X ;EISSN: 2076-328X ;DOI: 10.3390/bs12060172 ;PMID: 35735382Full text available |
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10 |
Material Type: Article
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Video Game Interaction Related to Increased Present Attention in College StudentsPaidéia cadernos de Psicologia e Educação, 2022, Vol.32, p.e3202 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0103-863X ;ISSN: 1982-4327 ;EISSN: 1982-4327 ;DOI: 10.1590/1982-4327e3202Full text available |
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11 |
Material Type: Article
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Internet gaming disorder and its relationship with behavioral disorder and mother’s parenting styles in primary school students according to gender in IranBMC Psychology, 2021-07, Vol.9 (1), p.1-110, Article 110 [Peer Reviewed Journal]COPYRIGHT 2021 BioMed Central Ltd. ;2021. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 ;ISSN: 2050-7283 ;EISSN: 2050-7283 ;DOI: 10.1186/s40359-021-00616-4 ;PMID: 34311789Full text available |
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12 |
Material Type: Article
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Use of social networks, video games and violent behaviour in adolescence among secondary school students in the Basque CountryBMC Psychology, 2022-10, Vol.10 (1), p.1-241, Article 241 [Peer Reviewed Journal]COPYRIGHT 2022 BioMed Central Ltd. ;2022. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 2050-7283 ;EISSN: 2050-7283 ;DOI: 10.1186/s40359-022-00947-w ;PMID: 36303206Full text available |
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Material Type: Article
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The association between future self-continuity and problematic mobile video gaming among Chinese college students: the serial mediation of consideration of future consequences and state self-control capacityBMC Psychology, 2023-08, Vol.11 (1), p.227-227, Article 227 [Peer Reviewed Journal]2023. BioMed Central Ltd., part of Springer Nature. ;COPYRIGHT 2023 BioMed Central Ltd. ;2023. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;BioMed Central Ltd., part of Springer Nature 2023 ;ISSN: 2050-7283 ;EISSN: 2050-7283 ;DOI: 10.1186/s40359-023-01256-6 ;PMID: 37550795Full text available |
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14 |
Material Type: Article
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Overestimation of Action-Game Training Effects: Publication Bias and Salami SlicingCollabra. Psychology, 2019, Vol.5 (1) [Peer Reviewed Journal]COPYRIGHT 2019 University of California Press ;Copyright: © 2019 The Author(s). This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2474-7394 ;EISSN: 2474-7394 ;DOI: 10.1525/collabra.231Full text available |
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15 |
Material Type: Article
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Bio-psychosocial factors of children and adolescents with internet gaming disorder: a systematic reviewBioPsychoSocial medicine, 2019-02, Vol.13 (1), p.3-3, Article 3 [Peer Reviewed Journal]COPYRIGHT 2019 BioMed Central Ltd. ;COPYRIGHT 2019 BioMed Central Ltd. ;Copyright © 2019. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s). 2019 ;ISSN: 1751-0759 ;EISSN: 1751-0759 ;DOI: 10.1186/s13030-019-0144-5 ;PMID: 30809270Full text available |
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16 |
Material Type: Article
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Effectiveness of Self-Regulation and Serious Games for Learning STEM Knowledge in Primary EducationPsicothema, 2020-10, Vol.32 (4), p.516-524 [Peer Reviewed Journal]COPYRIGHT 2020 Colegio Oficial De Psicologos Del Principado De Asturias ;2020. Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the associated terms available at https://www.psicothema.com/PublicationNorms2022.pdf ;ISSN: 0214-9915 ;EISSN: 1886-144X ;DOI: 10.7334/psicothema2020.30Full text available |
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17 |
Material Type: Article
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Playing a video game is more than mere procrastinationBMC Psychology, 2019-06, Vol.7 (1), p.33-33, Article 33 [Peer Reviewed Journal]COPYRIGHT 2019 BioMed Central Ltd. ;COPYRIGHT 2019 BioMed Central Ltd. ;2019. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;info:eu-repo/semantics/openAccess ;The Author(s). 2019 ;ISSN: 2050-7283 ;EISSN: 2050-7283 ;DOI: 10.1186/s40359-019-0309-9 ;PMID: 31196191Full text available |
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18 |
Material Type: Article
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Moderation effects of perceived resilience on the relationship between screen time, unstructured socializing, and self-perceived overweightCogent psychology, 2022-12, Vol.9 (1) [Peer Reviewed Journal]2022 The Author(s). This open access article is distributed under a Creative Commons Attribution (CC-BY) 4.0 license. 2022 ;2022 The Author(s). This open access article is distributed under a Creative Commons Attribution (CC-BY) 4.0 license. This work is licensed under the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2331-1908 ;EISSN: 2331-1908 ;DOI: 10.1080/23311908.2022.2086665Full text available |
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19 |
Material Type: Article
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The relationship between online gaming motivation, self-concept clarity and tendency toward problematic gamingCyberpsychology, 2018-01, Vol.12 (1) [Peer Reviewed Journal]ISSN: 1802-7962 ;EISSN: 1802-7962 ;DOI: 10.5817/CP2018-1-4Full text available |
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Material Type: Article
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The Role of Prevolitional Processes in Video Game Playing: A Test of the Model of Goal-Directed Behavior and the Extended Model of Goal-Directed BehaviorEurope's journal of psychology, 2018-11, Vol.14 (4), p.932-948 [Peer Reviewed Journal]2018. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Kováčová Holevová ;ISSN: 1841-0413 ;EISSN: 1841-0413 ;DOI: 10.5964/ejop.v14i4.1565 ;PMID: 30555594Full text available |