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1
Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students
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Article
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Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students

Psychology research and behavior management, 2022-01, Vol.15, p.151-160 [Peer Reviewed Journal]

2022 Alsaad et al. ;COPYRIGHT 2022 Dove Medical Press Limited ;2022. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Alsaad et al. 2022 Alsaad et al. ;ISSN: 1179-1578 ;EISSN: 1179-1578 ;DOI: 10.2147/PRBM.S347694 ;PMID: 35058721

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2
The relationships between video game experience and cognitive abilities in adolescents
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Article
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The relationships between video game experience and cognitive abilities in adolescents

Neuropsychiatric disease and treatment, 2019-05, Vol.15, p.1171-1180 [Peer Reviewed Journal]

COPYRIGHT 2019 Dove Medical Press Limited ;COPYRIGHT 2019 Dove Medical Press Limited ;2019. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Özçetin et al. 2019 Özçetin et al. ;ISSN: 1176-6328 ;ISSN: 1178-2021 ;EISSN: 1178-2021 ;DOI: 10.2147/NDT.S206271 ;PMID: 31190825

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3
The Role of Self-Control Dimensions, Game Motivation, Game Genre, and Game Platforms in Gaming Disorder: Cross-Sectional and Longitudinal Findings
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Article
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The Role of Self-Control Dimensions, Game Motivation, Game Genre, and Game Platforms in Gaming Disorder: Cross-Sectional and Longitudinal Findings

Psychology research and behavior management, 2023-11, Vol.16, p.4749-4777 [Peer Reviewed Journal]

COPYRIGHT 2023 Dove Medical Press Limited ;ISSN: 1179-1578 ;EISSN: 1179-1578 ;DOI: 10.2147/PRBM.S435125

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4
Concern of Photosensitive Seizures Evoked by 3D Video Displays or Virtual Reality Headsets in Children: Current Perspective
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Article
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Concern of Photosensitive Seizures Evoked by 3D Video Displays or Virtual Reality Headsets in Children: Current Perspective

Eye and brain, 2020-02, Vol.12, p.45-48 [Peer Reviewed Journal]

2020 Tychsen and Thio. ;COPYRIGHT 2020 Dove Medical Press Limited ;COPYRIGHT 2020 Dove Medical Press Limited ;2020. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Tychsen and Thio. 2020 Tychsen and Thio. ;ISSN: 1179-2744 ;EISSN: 1179-2744 ;DOI: 10.2147/EB.S233195 ;PMID: 32104130

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5
Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task - a pilot study
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Article
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Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task - a pilot study

Neuropsychiatric disease and treatment, 2019-01, Vol.15, p.417-428 [Peer Reviewed Journal]

COPYRIGHT 2019 Dove Medical Press Limited ;2019. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Martins et al. This work is published and licensed by Dove Medical Press Limited 2019 ;ISSN: 1176-6328 ;ISSN: 1178-2021 ;EISSN: 1178-2021 ;DOI: 10.2147/NDT.S184510 ;PMID: 30787616

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6
Fear of falling: efficacy of virtual reality associated with serious games in elderly people
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Article
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Fear of falling: efficacy of virtual reality associated with serious games in elderly people

Neuropsychiatric disease and treatment, 2016-01, Vol.12 (Issue 1), p.877-881 [Peer Reviewed Journal]

COPYRIGHT 2016 Dove Medical Press Limited ;2016. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Attribution ;2016 Levy et al. This work is published and licensed by Dove Medical Press Limited 2016 ;ISSN: 1176-6328 ;ISSN: 1178-2021 ;EISSN: 1178-2021 ;DOI: 10.2147/NDT.S97809 ;PMID: 27143889

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7
Acquisition of Learning and Empathy Towards Patients in Nursing Students Through Online Escape Room: An Exploratory Qualitative Study
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Article
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Acquisition of Learning and Empathy Towards Patients in Nursing Students Through Online Escape Room: An Exploratory Qualitative Study

Psychology research and behavior management, 2022-01, Vol.15, p.103-110 [Peer Reviewed Journal]

2022 Rodríguez-Ferrer et al. ;COPYRIGHT 2022 Dove Medical Press Limited ;2022. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Rodríguez-Ferrer et al. 2022 Rodríguez-Ferrer et al. ;ISSN: 1179-1578 ;EISSN: 1179-1578 ;DOI: 10.2147/PRBM.S344815 ;PMID: 35046736

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8
Problematic interactive media use in teens: comorbidities, assessment, and treatment
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Article
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Problematic interactive media use in teens: comorbidities, assessment, and treatment

Psychology research and behavior management, 2019-01, Vol.12, p.447-455 [Peer Reviewed Journal]

COPYRIGHT 2019 Dove Medical Press Limited ;COPYRIGHT 2020 Dove Medical Press Limited ;COPYRIGHT 2019 Dove Medical Press Limited ;COPYRIGHT 2020 Dove Medical Press Limited ;2019. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Pluhar et al. 2019 Pluhar et al. ;ISSN: 1179-1578 ;EISSN: 1179-1578 ;DOI: 10.2147/PRBM.S208968 ;PMID: 31308769

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9
A prosocial online game for social cognition training in adolescents with high-functioning autism: an fMRI study
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Article
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A prosocial online game for social cognition training in adolescents with high-functioning autism: an fMRI study

Neuropsychiatric disease and treatment, 2016-01, Vol.12 (Issue 1), p.651-660 [Peer Reviewed Journal]

COPYRIGHT 2016 Dove Medical Press Limited ;COPYRIGHT 2016 Dove Medical Press Limited ;2016. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Chung et al. This work is published and licensed by Dove Medical Press Limited 2016 ;ISSN: 1176-6328 ;ISSN: 1178-2021 ;EISSN: 1178-2021 ;DOI: 10.2147/NDT.S94669 ;PMID: 27051288

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10
ADHD and Present Hedonism: time perspective as a potential diagnostic and therapeutic tool
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Article
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ADHD and Present Hedonism: time perspective as a potential diagnostic and therapeutic tool

Neuropsychiatric disease and treatment, 2016-01, Vol.12, p.2963-2971 [Peer Reviewed Journal]

COPYRIGHT 2016 Dove Medical Press Limited ;COPYRIGHT 2016 Dove Medical Press Limited ;2016. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Weissenberger et al. This work is published and licensed by Dove Medical Press Limited 2016 ;ISSN: 1176-6328 ;ISSN: 1178-2021 ;EISSN: 1178-2021 ;DOI: 10.2147/NDT.S116721 ;PMID: 27895485

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11
Transcranial direct current stimulation plus concurrent activity may influence task prioritization during walking in people with Parkinson's disease - initial findings
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Article
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Transcranial direct current stimulation plus concurrent activity may influence task prioritization during walking in people with Parkinson's disease - initial findings

Journal of parkinsonism & restless legs syndrome, 2018-01, Vol.8, p.25-32 [Peer Reviewed Journal]

2018. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1927-7733 ;EISSN: 1927-7733 ;DOI: 10.2147/JPRLS.S161740

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12
HapHop-Physio: a computer game to support cognitive therapies in children
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Article
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HapHop-Physio: a computer game to support cognitive therapies in children

Psychology research and behavior management, 2017-01, Vol.10, p.209-217 [Peer Reviewed Journal]

COPYRIGHT 2017 Dove Medical Press Limited ;COPYRIGHT 2020 Dove Medical Press Limited ;COPYRIGHT 2017 Dove Medical Press Limited ;COPYRIGHT 2020 Dove Medical Press Limited ;2017. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Rico-Olarte et al. This work is published and licensed by Dove Medical Press Limited 2017 ;ISSN: 1179-1578 ;EISSN: 1179-1578 ;DOI: 10.2147/PRBM.S130998 ;PMID: 28740440

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