Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Review
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Factores de entrenamiento en esports: una revisión sistemática (Esports training factors: a systematic review)Retos, 2023, Vol.48, p.889-893 [Peer Reviewed Journal]2023. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v48.95260Full text available |
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Material Type: Review
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The Translation of Realia and Irrealia in Game Localization: Culture-Specificity Between Realism and FictionalityInternational journal of communication (Online), 2022, Vol.16, p.4450 [Peer Reviewed Journal]COPYRIGHT 2022 University of Southern California, Annenberg School for Communication & Journalism, Annenberg Press ;EISSN: 1932-8036Full text available |
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3 |
Material Type: Review
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A play of bodies: How we perceive videogamesColloquy, 2019 (38), p.79-82 [Peer Reviewed Journal]ISSN: 1447-0950 ;DOI: 10.26180/5c9d8eb60cc42Full text available |
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4 |
Material Type: Review
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Análisis ético de los deportes electrónicos: ¿un paso atrás respecto al deporte tradicional? (Ethical analysis of esports: a step backwards compared to traditional sports?)Retos, 2022, Vol.44, p.433-443 [Peer Reviewed Journal]2022. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v44i0.90717Full text available |
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5 |
Material Type: Review
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Video Games as Culture. Considering the Role and Importance of Video Games in Contemporary SocietyRevista Española de Investigaciones Sociológicas, 2019 (168), p.145-148 [Peer Reviewed Journal]Copyright Centro de Investigaciones Sociologicas Oct-Dec 2019 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 0210-5233 ;EISSN: 1988-5903Full text available |
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Material Type: Review
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Beyond choices: The design of ethical gameplayFirst Monday, 2014, Vol.19 (5) [Peer Reviewed Journal]ISSN: 1396-0466 ;ISBN: 0262019787 ;ISBN: 9780262019781 ;EISSN: 1396-0466Full text available |
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7 |
Material Type: Review
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A Precarious Game: The Illusion of Dream Jobs in the Video Game IndustryInternational journal of communication (Online), 2021, p.1887 [Peer Reviewed Journal]COPYRIGHT 2021 University of Southern California, Annenberg School for Communication & Journalism, Annenberg Press ;EISSN: 1932-8036Full text available |
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Material Type: Review
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A Comparative Review of Kahoot and SocrativeTESL-EJ, 2021, Vol.24 (4), p.1 [Peer Reviewed Journal]Copyright University of California, Publications Office Feb 2021 ;EISSN: 1072-4303Full text available |
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Material Type: Review
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The art of failure and essay on the pain of playing video gamesNordicom review, 2013, Vol.34 (1), p.158-158 [Peer Reviewed Journal]ISSN: 1403-1108 ;ISBN: 0262019051 ;ISBN: 9780262019057 ;EISSN: 2001-5119Full text available |
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10 |
Material Type: Review
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Playing by the visual rules: an ecological approach to perception and video gamesNordicom review, 2013, Vol.34 (1), p.148-148 [Peer Reviewed Journal]ISSN: 1403-1108 ;EISSN: 2001-5119Full text available |
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11 |
Material Type: Review
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Second Life as a Virtual Playground for Language Education: A Practical Guide for Teaching and ResearchTESL-EJ, 2023, Vol.27 (2), p.1 [Peer Reviewed Journal]Copyright University of California, Publications Office Aug 2023 ;EISSN: 1072-4303Full text available |
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12 |
Material Type: Review
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Writing for Games; Theory and PracticeES Review, 2023, Vol.44, p.287-291 [Peer Reviewed Journal]Copyright Ediciones Universidad de Valladoli 2023 ;ISSN: 2531-1646 ;EISSN: 2531-1654 ;DOI: 10.24197/ersjes.44.2023.287-291Full text available |
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13 |
Material Type: Review
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Efectos de programas de ejercicio físico basados en un entorno escolar para mejorar el disfrute de la actividad física, desarrollo motor y condición física en niños y adolescentes con trastorno del desarrollo de la coordinación: Una revisión sistemática (Effects of school-based physical exercise programs to improve enjoyment of physical activity, motor development, and physical fitness in children and adolescents with developmental coordination disorder: A systematic review)Retos, 2023, Vol.47, p.302-310 [Peer Reviewed Journal]2023. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v47.92305Full text available |
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14 |
Material Type: Review
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Digital Games and Language LearningThe Reading Matrix, 2022, Vol.22 (2), p.200 [Peer Reviewed Journal]Copyright Meena Singhal/John Liontas, Long Beach City College, CA Sep 2022 ;EISSN: 1533-242XFull text available |
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Material Type: Review
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Press start to playJournal of Multidisciplinary Research, 2015, Vol.7 (3), p.91 [Peer Reviewed Journal]Copyright St. Thomas University Fall 2015 ;ISSN: 1947-2900 ;EISSN: 1947-2919Full text available |
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16 |
Material Type: Review
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Game On! Gaming at the LibraryPartnership : the Canadian Journal of Library and Information Practice and Research, 2013, Vol.8 (1), p.1 [Peer Reviewed Journal]Copyright Ontario Library Association 2013 ;ISSN: 1911-9593 ;EISSN: 1911-9593Full text available |
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17 |
Material Type: Review
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Book Review: Playing Nature: Ecology in Video Games . Alenda Y. Chang. Minneapolis: University of Minnesota Press, 2019. ISBN 145296226XMedia + Environment, 2021 [Peer Reviewed Journal]This work is published under http://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2640-9747 ;EISSN: 2640-9747 ;DOI: 10.1525/001c.27368Full text available |
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Material Type: Review
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The Reception of Cleopatra in the Age of Mass Media Daugherty, (G.N.) Pp. xii + 233, ills. London: Bloomsbury Academic, 2023. Cased, £85. ISBN: 978-1-350-34072-5Journal of Classics Teaching, 2024, Vol.25 (49), p.84-85 [Peer Reviewed Journal]The Author(s), 2023. Published by Cambridge University Press on behalf of The Classical Association. This work is licensed under the Creative Commons Attribution License This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited. (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1741-7627 ;EISSN: 2058-6310 ;DOI: 10.1017/S205863102300051XFull text available |
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19 |
Material Type: Review
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Digital games and language learning: Theory, development and implementationLanguage Learning & Technology, 2022, Vol.26 (1), p.1 [Peer Reviewed Journal]Copyright University of Hawaii, National Foreign Language Resource Center Feb 2022 ;EISSN: 1094-3501Digital Resources/Online E-Resources |
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20 |
Material Type: Review
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Enter the avatar: the phenomenology of prosthetic telepresence in computer gamesNordicom review, 2013, Vol.34 (1), p.17-38 [Peer Reviewed Journal]ISSN: 1403-1108 ;EISSN: 2001-5119Full text available |