Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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21 |
Material Type: Book
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Perspectives on the European VideogameISBN: 9789048550623 ;ISBN: 9048550629 ;EISBN: 9789048550623 ;EISBN: 9048550629 ;DOI: 10.1515/9789048550623 ;OCLC: 1287138119Digital Resources/Online E-Resources |
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22 |
Material Type: Book
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Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games2022 David L. Craddock ;ISBN: 9781032052403 ;ISBN: 1032052406 ;ISBN: 103205154X ;ISBN: 9781032051543 ;EISBN: 9781003196716 ;EISBN: 9781000425703 ;EISBN: 1000425673 ;EISBN: 9781000425673 ;EISBN: 1003196713 ;EISBN: 1000425703 ;DOI: 10.1201/9781003196716Digital Resources/Online E-Resources |
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23 |
Material Type: Book
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Creative Character Design for Games and Animation2023 Jenny Harder ;ISBN: 1000879720 ;ISBN: 9781000879728 ;ISBN: 9781032152967 ;ISBN: 9781032152998 ;ISBN: 1032152990 ;ISBN: 1032152966 ;EISBN: 1000879720 ;EISBN: 9781000879728 ;EISBN: 1000879755 ;EISBN: 9781000879759 ;EISBN: 1003243533 ;EISBN: 9781003243533 ;DOI: 10.1201/9781003243533 ;OCLC: 1373984066Digital Resources/Online E-Resources |
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24 |
Material Type: Book
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Digital Zombies, Undead Stories: Narrative Emergence and VideogamesISBN: 1501363530 ;ISBN: 9781501363535 ;ISBN: 1501363549 ;ISBN: 9781501363542 ;EISBN: 1501363522 ;EISBN: 9781501363528 ;EISBN: 1501363530 ;EISBN: 9781501363535 ;DOI: 10.5040/9781501363511 ;OCLC: 1228044893Digital Resources/Online E-Resources |
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25 |
Material Type: Article
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Evidence that digital game players neglect age classification systems when deciding which games to playPloS one, 2022-02, Vol.17 (2), p.e0263560-e0263560 [Peer Reviewed Journal]COPYRIGHT 2022 Public Library of Science ;2022 Hollett et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Hollett et al 2022 Hollett et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263560 ;PMID: 35192661Full text available |
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26 |
Material Type: Book
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War without Bodies: Framing Death from the Crimean to the Iraq War2022 Martin A. Danahay ;ISBN: 9781978819238 ;ISBN: 1978819234 ;ISBN: 197881920X ;ISBN: 9781978819207 ;EISBN: 9781978819238 ;EISBN: 1978819234 ;EISBN: 1978819218 ;EISBN: 9781978819214 ;DOI: 10.36019/9781978819238 ;OCLC: 1291279164 ;LCCallNum: P96.W35 D36 2022Full text available |
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27 |
Material Type: Book
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The Art of VideogamesISBN: 9781405187886 ;ISBN: 1405187883 ;ISBN: 9781444310184 ;ISBN: 1444310186 ;ISBN: 9781444310177 ;ISBN: 1444310178 ;EISBN: 9781444310184 ;EISBN: 1444310186 ;DOI: 10.1002/9781444310177 ;OCLC: 554887844Full text available |
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28 |
Material Type: Article
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A Longitudinal Study of the Association between Violent Video Game Play and Aggression among AdolescentsDevelopmental psychology, 2012-07, Vol.48 (4), p.1044-1057 [Peer Reviewed Journal]2011, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/a0026046 ;PMID: 22040315Digital Resources/Online E-Resources |
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29 |
Material Type: Book
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The video game debate: unravelling the physical, social, and psychological effects of digital gamesISBN: 9781138831605 ;ISBN: 1138831603 ;EISBN: 131756717X ;EISBN: 9781317567172 ;DOI: 10.4324/9781315736495Digital Resources/Online E-Resources |
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30 |
Material Type: Article
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Meta-analysis of action video game impact on perceptual, attentional, and cognitive skillsPsychological bulletin, 2018-01, Vol.144 (1), p.77-110 [Peer Reviewed Journal](c) 2018 APA, all rights reserved). ;2017, American Psychological Association ;ISSN: 0033-2909 ;EISSN: 1939-1455 ;DOI: 10.1037/bul0000130 ;PMID: 29172564Digital Resources/Online E-Resources |
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31 |
Material Type: Book
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The Translation of Realia and Irrealia in Game Localization: Culture-Specificity between Realism and Fictionality2022 Taylor & Francis ;ISBN: 1000438287 ;ISBN: 9781000438284 ;ISBN: 1032073543 ;ISBN: 0367432323 ;ISBN: 9780367432324 ;ISBN: 9781032073545 ;EISBN: 1000438422 ;EISBN: 9781000438420 ;EISBN: 1000438287 ;EISBN: 9781003001935 ;EISBN: 1003001939 ;EISBN: 9781000438284 ;DOI: 10.4324/9781003001935Digital Resources/Online E-Resources |
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32 |
Material Type: Book
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Digital Character Creation for Video Games and Collectibles2023 Samuel King ;ISBN: 100088340X ;ISBN: 9781000883404 ;ISBN: 1032012897 ;ISBN: 9781032012896 ;ISBN: 9781032012872 ;ISBN: 1032012870 ;EISBN: 1000883469 ;EISBN: 9781003178057 ;EISBN: 1003178057 ;EISBN: 9781000883466 ;EISBN: 100088340X ;EISBN: 9781000883404 ;DOI: 10.1201/9781003178057Digital Resources/Online E-Resources |
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33 |
Material Type: Article
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Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and OutcomesDevelopmental psychology, 2020-07, Vol.56 (7), p.1385-1396 [Peer Reviewed Journal]2020, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000939 ;PMID: 32352827Digital Resources/Online E-Resources |
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34 |
Material Type: Article
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The benefits of playing video gamesThe American psychologist, 2014-01, Vol.69 (1), p.66-78 [Peer Reviewed Journal]PsycINFO Database Record (c) 2014 APA, all rights reserved. ;2013, American Psychological Association ;ISSN: 0003-066X ;EISSN: 1935-990X ;DOI: 10.1037/a0034857 ;PMID: 24295515Digital Resources/Online E-Resources |
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35 |
Material Type: Book
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Todd Howard: Worldbuilding in Tamriel and BeyondISBN: 9781501350955 ;ISBN: 1501350951 ;EISBN: 9781501350986 ;EISBN: 1501350986 ;EISBN: 1501350978 ;EISBN: 9781501350979 ;DOI: 10.5040/9781501350993 ;OCLC: 1228033874Digital Resources/Online E-Resources |
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36 |
Material Type: Book
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Video Games and Storytelling: Reading Games and Playing BooksISBN: 9781137525055 ;ISBN: 1137525053 ;ISBN: 9781137525048 ;ISBN: 1137525045 ;EISBN: 9781137525055 ;EISBN: 1137525053 ;DOI: 10.1007/978-1-137-52505-5 ;OCLC: 935260071Digital Resources/Online E-Resources |
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37 |
Material Type: Book
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The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay2020 Taylor & Francis ;ISBN: 9781351716529 ;ISBN: 1351716522 ;ISBN: 9781138895461 ;ISBN: 1138895466 ;EISBN: 1351716522 ;EISBN: 9781351716505 ;EISBN: 9781351716512 ;EISBN: 9781315179490 ;EISBN: 1351716506 ;EISBN: 9781351716529 ;EISBN: 1351716514 ;EISBN: 1315179490 ;DOI: 10.4324/9781315179490 ;OCLC: 1110485620Digital Resources/Online E-Resources |
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38 |
Material Type: Article
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Serious Gaming and Gamification Education in Health Professions: Systematic ReviewJournal of medical Internet research, 2019-03, Vol.21 (3), p.e12994-e12994 [Peer Reviewed Journal]Sarah Victoria Gentry, Andrea Gauthier, Beatrice L’Estrade Ehrstrom, David Wortley, Anneliese Lilienthal, Lorainne Tudor Car, Shoko Dauwels-Okutsu, Charoula K Nikolaou, Nabil Zary, James Campbell, Josip Car. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.03.2019. ;COPYRIGHT 2019 Journal of Medical Internet Research ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Sarah Victoria Gentry, Andrea Gauthier, Beatrice L’Estrade Ehrstrom, David Wortley, Anneliese Lilienthal, Lorainne Tudor Car, Shoko Dauwels-Okutsu, Charoula K Nikolaou, Nabil Zary, James Campbell, Josip Car. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.03.2019. 2019 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/12994 ;PMID: 30920375Full text available |
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39 |
Material Type: Article
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839Full text available |
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40 |
Material Type: Book
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Real Games: What's Legitimate and What's Not in Contemporary Videogames2019 Massachusetts Institute of Technology ;ISBN: 9780262042604 ;ISBN: 0262042606 ;EISBN: 9780262353625 ;EISBN: 0262353628 ;EISBN: 0262353636 ;EISBN: 9780262353632 ;DOI: 10.7551/mitpress/12109.001.0001 ;OCLC: 1099682829Full text available |