skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 21 - 40 of 1,151,519  for All Library Resources

previous page 1 Results 2 3 4 5 next page
Result Number Material Type Add to My Shelf Action Record Details and Options
21
Perspectives on the European Videogame
Material Type:
Book
Add to My Research

Perspectives on the European Videogame

ISBN: 9789048550623 ;ISBN: 9048550629 ;EISBN: 9789048550623 ;EISBN: 9048550629 ;DOI: 10.1515/9789048550623 ;OCLC: 1287138119

Digital Resources/Online E-Resources

22
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
Material Type:
Book
Add to My Research

Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games

2022 David L. Craddock ;ISBN: 9781032052403 ;ISBN: 1032052406 ;ISBN: 103205154X ;ISBN: 9781032051543 ;EISBN: 9781003196716 ;EISBN: 9781000425703 ;EISBN: 1000425673 ;EISBN: 9781000425673 ;EISBN: 1003196713 ;EISBN: 1000425703 ;DOI: 10.1201/9781003196716

Digital Resources/Online E-Resources

23
Creative Character Design for Games and Animation
Material Type:
Book
Add to My Research

Creative Character Design for Games and Animation

2023 Jenny Harder ;ISBN: 1000879720 ;ISBN: 9781000879728 ;ISBN: 9781032152967 ;ISBN: 9781032152998 ;ISBN: 1032152990 ;ISBN: 1032152966 ;EISBN: 1000879720 ;EISBN: 9781000879728 ;EISBN: 1000879755 ;EISBN: 9781000879759 ;EISBN: 1003243533 ;EISBN: 9781003243533 ;DOI: 10.1201/9781003243533 ;OCLC: 1373984066

Digital Resources/Online E-Resources

24
Digital Zombies, Undead Stories: Narrative Emergence and Videogames
Material Type:
Book
Add to My Research

Digital Zombies, Undead Stories: Narrative Emergence and Videogames

ISBN: 1501363530 ;ISBN: 9781501363535 ;ISBN: 1501363549 ;ISBN: 9781501363542 ;EISBN: 1501363522 ;EISBN: 9781501363528 ;EISBN: 1501363530 ;EISBN: 9781501363535 ;DOI: 10.5040/9781501363511 ;OCLC: 1228044893

Digital Resources/Online E-Resources

25
Evidence that digital game players neglect age classification systems when deciding which games to play
Material Type:
Article
Add to My Research

Evidence that digital game players neglect age classification systems when deciding which games to play

PloS one, 2022-02, Vol.17 (2), p.e0263560-e0263560 [Peer Reviewed Journal]

COPYRIGHT 2022 Public Library of Science ;2022 Hollett et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Hollett et al 2022 Hollett et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263560 ;PMID: 35192661

Full text available

26
War without Bodies: Framing Death from the Crimean to the Iraq War
Material Type:
Book
Add to My Research

War without Bodies: Framing Death from the Crimean to the Iraq War

2022 Martin A. Danahay ;ISBN: 9781978819238 ;ISBN: 1978819234 ;ISBN: 197881920X ;ISBN: 9781978819207 ;EISBN: 9781978819238 ;EISBN: 1978819234 ;EISBN: 1978819218 ;EISBN: 9781978819214 ;DOI: 10.36019/9781978819238 ;OCLC: 1291279164 ;LCCallNum: P96.W35 D36 2022

Full text available

27
The Art of Videogames
Material Type:
Book
Add to My Research

The Art of Videogames

ISBN: 9781405187886 ;ISBN: 1405187883 ;ISBN: 9781444310184 ;ISBN: 1444310186 ;ISBN: 9781444310177 ;ISBN: 1444310178 ;EISBN: 9781444310184 ;EISBN: 1444310186 ;DOI: 10.1002/9781444310177 ;OCLC: 554887844

Full text available

28
A Longitudinal Study of the Association between Violent Video Game Play and Aggression among Adolescents
Material Type:
Article
Add to My Research

A Longitudinal Study of the Association between Violent Video Game Play and Aggression among Adolescents

Developmental psychology, 2012-07, Vol.48 (4), p.1044-1057 [Peer Reviewed Journal]

2011, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/a0026046 ;PMID: 22040315

Digital Resources/Online E-Resources

29
The video game debate: unravelling the physical, social, and psychological effects of digital games
Material Type:
Book
Add to My Research

The video game debate: unravelling the physical, social, and psychological effects of digital games

ISBN: 9781138831605 ;ISBN: 1138831603 ;EISBN: 131756717X ;EISBN: 9781317567172 ;DOI: 10.4324/9781315736495

Digital Resources/Online E-Resources

30
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills
Material Type:
Article
Add to My Research

Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills

Psychological bulletin, 2018-01, Vol.144 (1), p.77-110 [Peer Reviewed Journal]

(c) 2018 APA, all rights reserved). ;2017, American Psychological Association ;ISSN: 0033-2909 ;EISSN: 1939-1455 ;DOI: 10.1037/bul0000130 ;PMID: 29172564

Digital Resources/Online E-Resources

31
The Translation of Realia and Irrealia in Game Localization: Culture-Specificity between Realism and Fictionality
Material Type:
Book
Add to My Research

The Translation of Realia and Irrealia in Game Localization: Culture-Specificity between Realism and Fictionality

2022 Taylor & Francis ;ISBN: 1000438287 ;ISBN: 9781000438284 ;ISBN: 1032073543 ;ISBN: 0367432323 ;ISBN: 9780367432324 ;ISBN: 9781032073545 ;EISBN: 1000438422 ;EISBN: 9781000438420 ;EISBN: 1000438287 ;EISBN: 9781003001935 ;EISBN: 1003001939 ;EISBN: 9781000438284 ;DOI: 10.4324/9781003001935

Digital Resources/Online E-Resources

32
Digital Character Creation for Video Games and Collectibles
Material Type:
Book
Add to My Research

Digital Character Creation for Video Games and Collectibles

2023 Samuel King ;ISBN: 100088340X ;ISBN: 9781000883404 ;ISBN: 1032012897 ;ISBN: 9781032012896 ;ISBN: 9781032012872 ;ISBN: 1032012870 ;EISBN: 1000883469 ;EISBN: 9781003178057 ;EISBN: 1003178057 ;EISBN: 9781000883466 ;EISBN: 100088340X ;EISBN: 9781000883404 ;DOI: 10.1201/9781003178057

Digital Resources/Online E-Resources

33
Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes
Material Type:
Article
Add to My Research

Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes

Developmental psychology, 2020-07, Vol.56 (7), p.1385-1396 [Peer Reviewed Journal]

2020, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000939 ;PMID: 32352827

Digital Resources/Online E-Resources

34
The benefits of playing video games
Material Type:
Article
Add to My Research

The benefits of playing video games

The American psychologist, 2014-01, Vol.69 (1), p.66-78 [Peer Reviewed Journal]

PsycINFO Database Record (c) 2014 APA, all rights reserved. ;2013, American Psychological Association ;ISSN: 0003-066X ;EISSN: 1935-990X ;DOI: 10.1037/a0034857 ;PMID: 24295515

Digital Resources/Online E-Resources

35
Todd Howard: Worldbuilding in Tamriel and Beyond
Material Type:
Book
Add to My Research

Todd Howard: Worldbuilding in Tamriel and Beyond

ISBN: 9781501350955 ;ISBN: 1501350951 ;EISBN: 9781501350986 ;EISBN: 1501350986 ;EISBN: 1501350978 ;EISBN: 9781501350979 ;DOI: 10.5040/9781501350993 ;OCLC: 1228033874

Digital Resources/Online E-Resources

36
Video Games and Storytelling: Reading Games and Playing Books
Material Type:
Book
Add to My Research

Video Games and Storytelling: Reading Games and Playing Books

ISBN: 9781137525055 ;ISBN: 1137525053 ;ISBN: 9781137525048 ;ISBN: 1137525045 ;EISBN: 9781137525055 ;EISBN: 1137525053 ;DOI: 10.1007/978-1-137-52505-5 ;OCLC: 935260071

Digital Resources/Online E-Resources

37
The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay
Material Type:
Book
Add to My Research

The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay

2020 Taylor & Francis ;ISBN: 9781351716529 ;ISBN: 1351716522 ;ISBN: 9781138895461 ;ISBN: 1138895466 ;EISBN: 1351716522 ;EISBN: 9781351716505 ;EISBN: 9781351716512 ;EISBN: 9781315179490 ;EISBN: 1351716506 ;EISBN: 9781351716529 ;EISBN: 1351716514 ;EISBN: 1315179490 ;DOI: 10.4324/9781315179490 ;OCLC: 1110485620

Digital Resources/Online E-Resources

38
Serious Gaming and Gamification Education in Health Professions: Systematic Review
Material Type:
Article
Add to My Research

Serious Gaming and Gamification Education in Health Professions: Systematic Review

Journal of medical Internet research, 2019-03, Vol.21 (3), p.e12994-e12994 [Peer Reviewed Journal]

Sarah Victoria Gentry, Andrea Gauthier, Beatrice L’Estrade Ehrstrom, David Wortley, Anneliese Lilienthal, Lorainne Tudor Car, Shoko Dauwels-Okutsu, Charoula K Nikolaou, Nabil Zary, James Campbell, Josip Car. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.03.2019. ;COPYRIGHT 2019 Journal of Medical Internet Research ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Sarah Victoria Gentry, Andrea Gauthier, Beatrice L’Estrade Ehrstrom, David Wortley, Anneliese Lilienthal, Lorainne Tudor Car, Shoko Dauwels-Okutsu, Charoula K Nikolaou, Nabil Zary, James Campbell, Josip Car. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.03.2019. 2019 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/12994 ;PMID: 30920375

Full text available

39
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
Material Type:
Article
Add to My Research

The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?

PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839

Full text available

40
Real Games: What's Legitimate and What's Not in Contemporary Videogames
Material Type:
Book
Add to My Research

Real Games: What's Legitimate and What's Not in Contemporary Videogames

2019 Massachusetts Institute of Technology ;ISBN: 9780262042604 ;ISBN: 0262042606 ;EISBN: 9780262353625 ;EISBN: 0262353628 ;EISBN: 0262353636 ;EISBN: 9780262353632 ;DOI: 10.7551/mitpress/12109.001.0001 ;OCLC: 1099682829

Full text available

Results 21 - 40 of 1,151,519  for All Library Resources

previous page 1 Results 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Refine My Results

Creation Date 

From To
  1. Before 1960  (16,417)
  2. 1960 To 1975  (14,330)
  3. 1976 To 1991  (57,282)
  4. 1992 To 2008  (258,066)
  5. After 2008  (804,052)
  6. More options open sub menu

Resource Type 

  1. Patents  (735,555)
  2. Newsletter Articles  (223,908)
  3. Newspaper Articles  (75,561)
  4. Articles  (45,578)
  5. Web Resources  (27,866)
  6. magazinearticle  (24,260)
  7. Reviews  (6,518)
  8. Conference Proceedings  (3,406)
  9. Books  (2,220)
  10. Thesises (postgraduate)  (1,808)
  11. Text Resources  (1,667)
  12. Book Chapters  (1,588)
  13. Reports  (1,062)
  14. References  (272)
  15. Videos  (130)
  16. Audio  (49)
  17. Images  (40)
  18. Government Documents  (9)
  19. Datasets  (9)
  20. Archival Material / Manuscripts  (5)
  21. More options open sub menu

Language 

  1. English  (1,010,957)
  2. Japanese  (205,215)
  3. Chinese  (57,206)
  4. French  (51,056)
  5. German  (28,614)
  6. Korean  (15,942)
  7. Spanish  (10,569)
  8. Portuguese  (3,960)
  9. Russian  (3,552)
  10. Italian  (2,204)
  11. Dutch  (737)
  12. Swedish  (674)
  13. Finnish  (543)
  14. Czech  (471)
  15. Danish  (466)
  16. Ndongo  (367)
  17. Catalan  (361)
  18. Norwegian  (319)
  19. Polish  (313)
  20. Turkish  (280)
  21. More options open sub menu

Searching Remote Databases, Please Wait