Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
81 |
Material Type: Article
|
Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancementBehavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Peer Reviewed Journal]2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027Full text available |
|
82 |
Material Type: Article
|
Outracing champion Gran Turismo drivers with deep reinforcement learningNature (London), 2022-02, Vol.602 (7896), p.223-228 [Peer Reviewed Journal]2022. The Author(s), under exclusive licence to Springer Nature Limited. ;Copyright Nature Publishing Group Feb 10, 2022 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-021-04357-7 ;PMID: 35140384Full text available |
|
83 |
Material Type: Article
|
Gender aspects in interventional neuroradiology trainingClinical neuroradiology (Munich), 2021-09, Vol.31 (S1), p.S53 [Peer Reviewed Journal]COPYRIGHT 2021 Springer ;ISSN: 1869-1439 ;EISSN: 1869-1447Full text available |
|
84 |
Material Type: Book
|
GameDev Stories. Volume 2 More Interviews About Game Development and CultureISBN: 9781032062655 ;ISBN: 1032062657 ;EISBN: 1000433897 ;EISBN: 9781000433890Digital Resources/Online E-Resources |
|
85 |
Material Type: Article
|
Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010)Psychological bulletin, 2017-07, Vol.143 (7), p.757-774 [Peer Reviewed Journal](c) 2017 APA, all rights reserved). ;2017, American Psychological Association ;ISSN: 0033-2909 ;EISSN: 1939-1455 ;DOI: 10.1037/bul0000074 ;PMID: 28639810Digital Resources/Online E-Resources |
|
86 |
Material Type: Article
|
Preventing problematic internet use during the COVID-19 pandemic: Consensus guidanceComprehensive psychiatry, 2020-07, Vol.100, p.152180-152180, Article 152180 [Peer Reviewed Journal]2020 ;Copyright © 2020. Published by Elsevier Inc. ;Copyright Elsevier Limited Jul 2020 ;2020 The Authors. Published by Elsevier Inc. 2020 ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2020.152180 ;PMID: 32422427Full text available |
|
87 |
Material Type: Article
|
Balancing the Tensions Between Rationalization and Creativity in the Video Games IndustryOrganization science (Providence, R.I.), 2007-11, Vol.18 (6), p.989-1005 [Peer Reviewed Journal]Copyright 2007 INFORMS ;COPYRIGHT 2007 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Nov/Dec 2007 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.1070.0299 ;CODEN: ORSCEZFull text available |
|
88 |
Material Type: Article
|
The Psychology of Esports: A Systematic Literature ReviewJournal of gambling studies, 2019-06, Vol.35 (2), p.351-365 [Peer Reviewed Journal]Springer Science+Business Media, LLC, part of Springer Nature 2018 ;Journal of Gambling Studies is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 1573-3602 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-018-9763-1 ;PMID: 29508260Digital Resources/Online E-Resources |
|
89 |
Material Type: Article
|
The effect of online violent video games on levels of aggressionPloS one, 2014-11, Vol.9 (11), p.e111790-e111790 [Peer Reviewed Journal]COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Hollingdale, Greitemeyer. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 Hollingdale, Greitemeyer 2014 Hollingdale, Greitemeyer ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0111790 ;PMID: 25391143Full text available |
|
90 |
Material Type: Article
|
Why loot boxes could be regulated as gamblingNature human behaviour, 2020-10, Vol.4 (10), p.986-988 [Peer Reviewed Journal]Springer Nature Limited 2020. ;ISSN: 2397-3374 ;EISSN: 2397-3374 ;DOI: 10.1038/s41562-020-0900-3 ;PMID: 32601458Full text available |
|
91 |
Material Type: Article
|
Video game addiction, ADHD symptomatology, and video game reinforcementThe American journal of drug and alcohol abuse, 2019-01, Vol.45 (1), p.67 [Peer Reviewed Journal]EISSN: 1097-9891 ;DOI: 10.1080/00952990.2018.1472269 ;PMID: 29874473Digital Resources/Online E-Resources |
|
92 |
Material Type: Article
|
Virtual reality using games for improving physical functioning in older adults: a systematic reviewJournal of neuroengineering and rehabilitation, 2014-11, Vol.11 (1), p.156-156 [Peer Reviewed Journal]COPYRIGHT 2014 BioMed Central Ltd. ;2014 Molina et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. ;Molina et al.; licensee BioMed Central Ltd. 2014 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/1743-0003-11-156 ;PMID: 25399408Full text available |
|
93 |
Material Type: Article
|
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteriaAddictive behaviors, 2017-01, Vol.64, p.253 [Peer Reviewed Journal]Copyright © 2015 Elsevier Ltd. All rights reserved. ;EISSN: 1873-6327 ;DOI: 10.1016/j.addbeh.2015.11.005 ;PMID: 26632194Digital Resources/Online E-Resources |
|
94 |
Material Type: Article
|
Violent Video Games, Externalizing Behavior, and Prosocial Behavior: A Five-Year Longitudinal Study during AdolescenceDevelopmental psychology, 2018-10, Vol.54 (10), p.1868-1880 [Peer Reviewed Journal](c) 2018 APA, all rights reserved). ;2018, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000574 ;PMID: 30234338Digital Resources/Online E-Resources |
|
95 |
Material Type: Article
|
Clementine by Tillie Walden (review)Bulletin of the Center for Children's Books, 2022-05, Vol.75 (9), p.305-305Copyright © The Board of Trustees of the University of Illinois. ;Copyright Johns Hopkins University Press 2022 ;ISSN: 0008-9036 ;ISSN: 1558-6766 ;EISSN: 1558-6766 ;DOI: 10.1353/bcc.2022.0266Full text available |
|
96 |
Material Type: Article
|
Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive ReviewInternational journal of environmental research and public health, 2018-04, Vol.15 (4), p.668 [Peer Reviewed Journal]Copyright MDPI AG 2018 ;2018 by the authors. 2018 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph15040668 ;PMID: 29614059Full text available |
|
97 |
Material Type: Article
|
Multihoming in Two-Sided Markets: An Empirical Inquiry in the Video Game Console IndustryJournal of marketing, 2011-11, Vol.75 (6), p.39-54 [Peer Reviewed Journal]Copyright © 2011, American Marking Association ;Copyright American Marketing Association Nov 2011 ;ISSN: 0022-2429 ;EISSN: 1547-7185 ;DOI: 10.1509/jm.09.0199 ;CODEN: JMKTAKDigital Resources/Online E-Resources |
|
98 |
Material Type: Article
|
Video Games: A Route to Large-Scale STEM Education?Science (American Association for the Advancement of Science), 2009-01, Vol.323 (5910), p.79-82 [Peer Reviewed Journal]Copyright 2009 American Association for the Advancement of Science ;Copyright © 2009, American Association for the Advancement of Science ;ISSN: 0036-8075 ;EISSN: 1095-9203 ;DOI: 10.1126/science.1166900 ;PMID: 19119223 ;CODEN: SCIEASDigital Resources/Online E-Resources |
|
99 |
Material Type: Article
|
The impact of prolonged violent video‐gaming on adolescent sleep: an experimental studyJournal of sleep research, 2013-04, Vol.22 (2), p.137-143 [Peer Reviewed Journal]2012 European Sleep Research Society ;2012 European Sleep Research Society. ;ISSN: 0962-1105 ;EISSN: 1365-2869 ;DOI: 10.1111/j.1365-2869.2012.01060.x ;PMID: 23137332Digital Resources/Online E-Resources |
|
100 |
Material Type: Article
|
Action video game play facilitates the development of better perceptual templatesProceedings of the National Academy of Sciences - PNAS, 2014-11, Vol.111 (47), p.16961-16966 [Peer Reviewed Journal]copyright © 1993–2008 National Academy of Sciences of the United States of America ;Copyright National Academy of Sciences Nov 25, 2014 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1417056111 ;PMID: 25385590Full text available |