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Results 81 - 100 of 4,166  for All Library Resources

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81
Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory
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Article
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Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory

The Journal of neuroscience, 2015-12, Vol.35 (49), p.16116-16125 [Peer Reviewed Journal]

Copyright © 2015 the authors 0270-6474/15/3516116-10$15.00/0. ;Copyright © 2015 the authors 0270-6474/15/3516116-10$15.00/0 2015 ;ISSN: 0270-6474 ;EISSN: 1529-2401 ;DOI: 10.1523/JNEUROSCI.2580-15.2015 ;PMID: 26658864

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82
Do television and electronic games predict children's psychosocial adjustment? Longitudinal research using the UK Millennium Cohort Study
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Article
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Do television and electronic games predict children's psychosocial adjustment? Longitudinal research using the UK Millennium Cohort Study

Archives of disease in childhood, 2013-05, Vol.98 (5), p.341-348 [Peer Reviewed Journal]

Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;2014 INIST-CNRS ;Copyright: 2013 Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2013 ;ISSN: 0003-9888 ;EISSN: 1468-2044 ;DOI: 10.1136/archdischild-2011-301508 ;PMID: 23529828 ;CODEN: ADCHAK

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83
Brain connectivity and psychiatric comorbidity in adolescents with Internet gaming disorder
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Article
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Brain connectivity and psychiatric comorbidity in adolescents with Internet gaming disorder

Addiction biology, 2017-05, Vol.22 (3), p.802-812 [Peer Reviewed Journal]

2015 Society for the Study of Addiction ;2015 Society for the Study of Addiction. ;2017 Society for the Study of Addiction ;ISSN: 1355-6215 ;EISSN: 1369-1600 ;DOI: 10.1111/adb.12347 ;PMID: 26689148

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84
The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China
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Article
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The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China

International journal of environmental research and public health, 2022-11, Vol.19 (22), p.14815 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph192214815 ;PMID: 36429534

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85
Screen time and problem behaviors in children: exploring the mediating role of sleep duration
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Article
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Screen time and problem behaviors in children: exploring the mediating role of sleep duration

The international journal of behavioral nutrition and physical activity, 2019-11, Vol.16 (1), p.105-105, Article 105 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;The Author(s). 2019 ;ISSN: 1479-5868 ;EISSN: 1479-5868 ;DOI: 10.1186/s12966-019-0862-x ;PMID: 31727084

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86
Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online games
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Article
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Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online games

Scientific reports, 2024-04, Vol.14 (1), p.7850-7850 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-57919-w ;PMID: 38570563

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87
Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance
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Article
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Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance

PloS one, 2019-03, Vol.14 (3), p.e0213272-e0213272 [Peer Reviewed Journal]

COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 Coutrot et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2019 Coutrot et al 2019 Coutrot et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0213272 ;PMID: 30883560

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88
Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review
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Article
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Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review

Sensors (Basel, Switzerland), 2022-02, Vol.22 (5), p.1902 [Peer Reviewed Journal]

COPYRIGHT 2022 MDPI AG ;2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s22051902 ;PMID: 35271048

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89
Wii or Kinect? A Pilot Study of the Exergame Effects on Older Adults' Physical Fitness and Psychological Perception
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Article
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Wii or Kinect? A Pilot Study of the Exergame Effects on Older Adults' Physical Fitness and Psychological Perception

International journal of environmental research and public health, 2021-12, Vol.18 (24), p.12939 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 by the authors. 2021 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph182412939 ;PMID: 34948547

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90
Neuroimaging and behavioral evidence that violent video games exert no negative effect on human empathy for pain and emotional reactivity to violence
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Article
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Neuroimaging and behavioral evidence that violent video games exert no negative effect on human empathy for pain and emotional reactivity to violence

eLife, 2023-11, Vol.12 [Peer Reviewed Journal]

2023, Lengersdorff et al. ;2023, Lengersdorff et al. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023, Lengersdorff et al 2023 Lengersdorff et al ;ISSN: 2050-084X ;EISSN: 2050-084X ;DOI: 10.7554/eLife.84951 ;PMID: 37975654

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91
Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial
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Article
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Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial

International journal of environmental research and public health, 2020-11, Vol.17 (22), p.8472 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17228472 ;PMID: 33207670

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92
Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience
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Article
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Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience

Frontiers in human neuroscience, 2018-02, Vol.12, p.47-47 [Peer Reviewed Journal]

COPYRIGHT 2018 Frontiers Research Foundation ;2018. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2018 Qiu, Ma, Fan, Zhang, Li, Yan, Zhou, Li, Gong and Yao. 2018 Qiu, Ma, Fan, Zhang, Li, Yan, Zhou, Li, Gong and Yao ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2018.00047 ;PMID: 29487514

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93
Effects of interactive video-game-based exercise on balance in older adults with mild-to-moderate Parkinson's disease
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Article
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Effects of interactive video-game-based exercise on balance in older adults with mild-to-moderate Parkinson's disease

Journal of neuroengineering and rehabilitation, 2020-07, Vol.17 (1), p.91-91, Article 91 [Peer Reviewed Journal]

COPYRIGHT 2020 BioMed Central Ltd. ;2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-020-00725-y ;PMID: 32660512

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94
I am right, you are wrong: how biased assimilation increases the perceived gap between believers and skeptics of violent video game effects
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Article
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I am right, you are wrong: how biased assimilation increases the perceived gap between believers and skeptics of violent video game effects

PloS one, 2014-04, Vol.9 (4), p.e93440-e93440 [Peer Reviewed Journal]

COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Tobias Greitemeyer. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 Tobias Greitemeyer 2014 Tobias Greitemeyer ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0093440 ;PMID: 24722467

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95
Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
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Article
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Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge

Frontiers in psychology, 2018-09, Vol.9, p.1682-1682 [Peer Reviewed Journal]

COPYRIGHT 2018 Frontiers Research Foundation ;Copyright © 2018 Michailidis, Balaguer-Ballester and He. 2018 Michailidis, Balaguer-Ballester and He ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2018.01682 ;PMID: 30233477

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96
Neurocognitive functions in children and adolescents with different enthusiasm for video games
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Article
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Neurocognitive functions in children and adolescents with different enthusiasm for video games

European psychiatry, 2021-04, Vol.64 (S1), p.S208-S208 [Peer Reviewed Journal]

The Author(s), 2021. Published by Cambridge University Press on behalf of the European Psychiatric Association. This work is licensed under the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 2021 The Author(s) ;ISSN: 0924-9338 ;EISSN: 1778-3585 ;DOI: 10.1192/j.eurpsy.2021.554

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97
The Effect of Time Spent on Online Gaming on Problematic Game Use in Male: Moderating Effects of Loneliness, Living Alone, and Household Size
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Article
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The Effect of Time Spent on Online Gaming on Problematic Game Use in Male: Moderating Effects of Loneliness, Living Alone, and Household Size

PSYCHIATRY INVESTIGATION, 2024, 21(2), , pp.181-190 [Peer Reviewed Journal]

Copyright © 2024 Korean Neuropsychiatric Association 2024 ;ISSN: 1738-3684 ;EISSN: 1976-3026 ;DOI: 10.30773/pi.2023.0027 ;PMID: 38433417

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98
National Adolescent School-based Health Survey - PeNSE 2015: Sedentary behavior and its correlates
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Article
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National Adolescent School-based Health Survey - PeNSE 2015: Sedentary behavior and its correlates

PloS one, 2020-01, Vol.15 (1), p.e0228373-e0228373 [Peer Reviewed Journal]

COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Silva et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Silva et al 2020 Silva et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0228373 ;PMID: 31999792

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99
Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends
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Article
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Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends

International journal of environmental research and public health, 2021-03, Vol.18 (6), p.2917 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 by the authors. 2021 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph18062917 ;PMID: 33809213

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100
Problematic Video Game Use and Mental Health among Spanish Adolescents
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Article
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Problematic Video Game Use and Mental Health among Spanish Adolescents

International journal of environmental research and public health, 2022-12, Vol.20 (1), p.349 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph20010349 ;PMID: 36612670

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