Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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41 |
Material Type: Article
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839Full text available |
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42 |
Material Type: Book
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Real Games: What's Legitimate and What's Not in Contemporary Videogames2019 Massachusetts Institute of Technology ;ISBN: 9780262042604 ;ISBN: 0262042606 ;EISBN: 9780262353625 ;EISBN: 0262353628 ;EISBN: 0262353636 ;EISBN: 9780262353632 ;DOI: 10.7551/mitpress/12109.001.0001 ;OCLC: 1099682829Full text available |
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43 |
Material Type: Article
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The American Psychological Association Task Force assessment of violent video games: Science in the service of public interestThe American psychologist, 2017-02, Vol.72 (2), p.126 [Peer Reviewed Journal](c) 2017 APA, all rights reserved). ;EISSN: 1935-990X ;DOI: 10.1037/a0040413 ;PMID: 28221065Digital Resources/Online E-Resources |
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44 |
Material Type: Article
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Pathological Video-Game Use Among Youth Ages 8 to 18: A National StudyPsychological science, 2009-05, Vol.20 (5), p.594-602 [Peer Reviewed Journal]2009 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2009.02340.x ;PMID: 19476590 ;CODEN: PSYSETFull text available |
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45 |
Material Type: Article
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EEG in game user analysis: A framework for expertise classification during gameplayPloS one, 2021-06, Vol.16 (6), p.e0246913-e0246913 [Peer Reviewed Journal]COPYRIGHT 2021 Public Library of Science ;2021 Hafeez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Hafeez et al 2021 Hafeez et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0246913 ;PMID: 34143774Full text available |
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46 |
Material Type: Article
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Brains on video gamesNature reviews. Neuroscience, 2011-12, Vol.12 (12), p.763-768 [Peer Reviewed Journal]COPYRIGHT 2011 Nature Publishing Group ;Copyright Nature Publishing Group Dec 2011 ;ISSN: 1471-003X ;EISSN: 1471-0048 ;DOI: 10.1038/nrn3135 ;PMID: 22095065Full text available |
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47 |
Material Type: Book
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Gamer Nation: Video Games and American CultureISBN: 1421428709 ;ISBN: 9781421428703 ;EISBN: 9781421428697 ;EISBN: 1421428695 ;OCLC: 1088892215Digital Resources/Online E-Resources |
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48 |
Material Type: Article
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Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problemsSocial science & medicine (1982), 2018-11, Vol.216, p.124 [Peer Reviewed Journal]Copyright © 2018 Elsevier Ltd. All rights reserved. ;EISSN: 1873-5347 ;DOI: 10.1016/j.socscimed.2018.08.044 ;PMID: 30257787Digital Resources/Online E-Resources |
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49 |
Material Type: Article
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Internet Gaming Disorder in Children and AdolescentsPediatrics (Evanston), 2017-11, Vol.140 (Suppl 2), p.S81-S85 [Peer Reviewed Journal]Copyright © 2017 by the American Academy of Pediatrics. ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2016-1758H ;PMID: 29093038Digital Resources/Online E-Resources |
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50 |
Material Type: Article
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The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental StudiesPersonality & social psychology bulletin, 2009-06, Vol.35 (6), p.752-763 [Peer Reviewed Journal]ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167209333045 ;PMID: 19321812Full text available |
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51 |
Material Type: Book
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Posthuman Gaming: Avatars, Gamers, and Entangled SubjectivitiesISBN: 9781000962994 ;ISBN: 1000962997 ;ISBN: 1032055030 ;ISBN: 9781032055039 ;ISBN: 9781032074962 ;ISBN: 1032074965 ;EISBN: 9781000962994 ;EISBN: 1000962997 ;EISBN: 9781000963076 ;EISBN: 1000963071 ;DOI: 10.4324/9781003207191 ;OCLC: 1395182244Digital Resources/Online E-Resources |
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52 |
Material Type: Article
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An Update on the Effects of Playing Violent Video GamesJournal of adolescence (London, England.), 2004-02, Vol.27 (1), p.113 [Peer Reviewed Journal]ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.009 ;PMID: 15013264Digital Resources/Online E-Resources |
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53 |
Material Type: Book
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The Craft and Science of Game Design: A Video Game Designer's Manual2021 Taylor & Francis Group, LLC ;ISBN: 9781000286755 ;ISBN: 1000286754 ;ISBN: 9780367562458 ;ISBN: 9780367556532 ;ISBN: 0367556537 ;ISBN: 0367562456 ;ISBN: 1000286835 ;ISBN: 9781000286830 ;EISBN: 9781003097006 ;EISBN: 1000286754 ;EISBN: 9781000286830 ;EISBN: 9781000286755 ;EISBN: 1003097006 ;EISBN: 1000286835 ;DOI: 10.1201/9781003097006 ;OCLC: 1206395414Digital Resources/Online E-Resources |
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54 |
Material Type: Book
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Game Design Deep Dive: SoulslikeISBN: 9781032581156 ;ISBN: 1032581158 ;EISBN: 1040020801 ;EISBN: 9781040020807 ;DOI: 10.1201/9781003450078 ;OCLC: 1425791525Digital Resources/Online E-Resources |
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55 |
Material Type: Book
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The Evolution and Social Impact of Video Game EconomicsISBN: 9781498543415 ;ISBN: 1498543413 ;EISBN: 9781498543422 ;EISBN: 1498543421 ;OCLC: 992167501Full text available |
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56 |
Material Type: Book
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Videogames and Agency (Edition 1)Copyright held by content provider ;2023 Bettina Bódi ;ISBN: 9781000829877 ;ISBN: 1000829871 ;ISBN: 1000829863 ;ISBN: 9781000829860 ;ISBN: 1032288477 ;ISBN: 1032285095 ;ISBN: 9781032288475 ;ISBN: 9781032285092 ;ISBN: 1003298788 ;ISBN: 9781003298786 ;EISBN: 1003298788 ;EISBN: 9781000829860 ;EISBN: 1000829871 ;EISBN: 1000829863 ;EISBN: 9781000829877 ;EISBN: 9781003298786 ;DOI: 10.4324/9781003298786 ;OCLC: 1356001666Digital Resources/Online E-Resources |
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57 |
Material Type: Article
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Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence VictimsPloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Peer Reviewed Journal]COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057Full text available |
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58 |
Material Type: Article
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The prevalence of loot boxes in mobile and desktop gamesAddiction (Abingdon, England), 2020-09, Vol.115 (9), p.1768-1772 [Peer Reviewed Journal]2020 Society for the Study of Addiction ;2020 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.14973 ;PMID: 31957942Digital Resources/Online E-Resources |
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59 |
Material Type: Article
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Human-level control through deep reinforcement learningNature (London), 2015-02, Vol.518 (7540), p.529-533 [Peer Reviewed Journal]COPYRIGHT 2015 Nature Publishing Group ;COPYRIGHT 2015 Nature Publishing Group ;Copyright Nature Publishing Group Feb 26, 2015 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/nature14236 ;PMID: 25719670 ;CODEN: NATUASFull text available |
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60 |
Material Type: Article
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The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online surveyJournal of medical Internet research, 2015-04, Vol.17 (4), p.e88-e88 [Peer Reviewed Journal]COPYRIGHT 2015 Journal of Medical Internet Research ;2015. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Orsolya Király, Róbert Urbán, Mark D Griffiths, Csilla Ágoston, Katalin Nagygyörgy, Gyöngyi Kökönyei, Zsolt Demetrovics. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.04.2015. 2015 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.3515 ;PMID: 25855558Full text available |