Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
21 |
Material Type: Book
|
Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry LegendsCopyright © 2009 by Taylor & Francis. ;ISBN: 1136138544 ;ISBN: 9781136138546 ;ISBN: 0240810716 ;ISBN: 9780240810713 ;ISBN: 9781138427501 ;ISBN: 1138427500 ;EISBN: 1136138544 ;EISBN: 9780080928050 ;EISBN: 9781136138546 ;EISBN: 0080928056 ;EISBN: 0240810716 ;EISBN: 9781136138539 ;EISBN: 9780240810713 ;EISBN: 1136138536 ;DOI: 10.4324/9780080928050 ;OCLC: 499049900 ;OCLC: 961456829Full text available |
|
22 |
Material Type: Book
|
Video Games and CreativityISBN: 9780128017050 ;ISBN: 0128017058 ;ISBN: 0128014628 ;ISBN: 9780128014622 ;EISBN: 9780128017050 ;EISBN: 0128017058 ;DOI: 10.1016/B978-0-12-801462-2.00001-1 ;OCLC: 916446453Full text available |
|
23 |
Material Type: Book
|
Producing Games: From Business and Budgets to Creativity and DesignISBN: 0240810708 ;ISBN: 1138427519 ;ISBN: 9781138427518 ;ISBN: 9780240810706 ;ISBN: 9781136138775 ;ISBN: 1136138773 ;EISBN: 9781136138782 ;EISBN: 0080928048 ;EISBN: 9780080928043 ;EISBN: 1136138781 ;EISBN: 1136138773 ;EISBN: 9781136138775 ;EISBN: 0240810708 ;EISBN: 9780240810706 ;DOI: 10.4324/9780080928043 ;OCLC: 500575217Full text available |
|
24 |
Material Type: Book
|
Innovation and Marketing in the Video Game Industry: Avoiding the Performance TrapCopyright © David Wesley and Gloria Barczak 2010 David Wesley and Gloria Barczak have asserted their moral rights under the Copyright, Designs and Patents Act, 1988, to be identified as the authors of this work. ;ISBN: 131711650X ;ISBN: 9781317116509 ;ISBN: 0566091674 ;ISBN: 9780566091674 ;ISBN: 9781409459620 ;ISBN: 1409459624 ;EISBN: 9781315588612 ;EISBN: 1315588617 ;EISBN: 9781317116509 ;EISBN: 131711650X ;EISBN: 1317116496 ;EISBN: 9781317116493 ;EISBN: 0566091674 ;EISBN: 9780566091674 ;EISBN: 0566091682 ;EISBN: 9780566091681 ;DOI: 10.4324/9781315588612 ;OCLC: 1027171246 ;OCLC: 649909015Full text available |
|
25 |
Material Type: Book
|
Mastering CryENGINE: use CryENGINE at a professional level and master the engine's advanced features to build AAA quality gamesISBN: 1783550260 ;ISBN: 9781783550258 ;ISBN: 1783550252 ;ISBN: 9781783550265 ;LCCallNum: QA76.76.C672Full text available |
|
26 |
Material Type: Book
|
Game After: A Cultural Study of Video Game Afterlife2014 Massachusetts Institute of Technology ;ISBN: 9780262019989 ;ISBN: 0262019981 ;EISBN: 0262320177 ;EISBN: 9780262320177 ;DOI: 10.7551/mitpress/9289.001.0001 ;OCLC: 869281813 ;LCCallNum: GV1469.34.S63G85 2014Full text available |
|
27 |
Material Type: Book
|
Digital play: the interaction of technology, culture, and marketingDigital play, 2003, p.x-x2003 McGill-Queen’s University Press ;ISBN: 077357106X ;ISBN: 9780773571068 ;ISBN: 9780773525436 ;ISBN: 0773525432 ;EISBN: 077357106X ;EISBN: 9780773571068 ;OCLC: 180773031 ;OCLC: 929120860 ;LCCallNum: HD9993.E452 K65 2003ebFull text available |
|
28 |
Material Type: Book
|
Unreal Engine Virtual Reality Quick Start Guide: Design and Develop Immersive Virtual Reality Experiences with Unreal Engine 4ISBN: 9781789617405 ;ISBN: 1789617405 ;EISBN: 9781789615043 ;EISBN: 1789615046 ;OCLC: 1089608901Full text available |
|
29 |
Material Type: Book
|
Game Time: Understanding Temporality in Video Games2018 Christopher Hanson ;ISBN: 0253032865 ;ISBN: 9780253032867 ;ISBN: 0253032784 ;ISBN: 9780253032782 ;EISBN: 0253032822 ;EISBN: 9780253032829 ;EISBN: 9780253032843 ;EISBN: 0253032849 ;EISBN: 9780253032836 ;EISBN: 0253032830 ;OCLC: 1021055124 ;LCCallNum: GV1469.34.P79 H36 2018Full text available |
|
30 |
Material Type: Book
|
A Casual Revolution: Reinventing Video Games and Their PlayersISBN: 0262517396 ;ISBN: 9780262517393 ;ISBN: 0262013371 ;ISBN: 9780262013376 ;EISBN: 9780262258968 ;EISBN: 026225896X ;EISBN: 9780262285803 ;EISBN: 0262285800 ;OCLC: 939263756Full text available |
|
31 |
Material Type: Book
|
Beyond Choices: The Design of Ethical Gameplay2013 Massachusetts Institute of Technology ;ISBN: 9780262019781 ;ISBN: 0262019787 ;EISBN: 0262317125 ;EISBN: 9780262317122 ;EISBN: 9780262317139 ;EISBN: 0262317133 ;DOI: 10.7551/mitpress/9052.001.0001 ;OCLC: 939263833Full text available |
|
32 |
Material Type: Book
|
Getting Started with C++ Audio Programming for Game DevelopmentISBN: 9781849699099 ;ISBN: 1849699097 ;EISBN: 1849699100 ;EISBN: 9781849699105 ;OCLC: 861526549Full text available |
|
33 |
Material Type: Book
|
Unity Android Game Development by Example Beginner's GuideISBN: 1849692017 ;ISBN: 9781849692014 ;EISBN: 9781849692076 ;EISBN: 1849692076 ;EISBN: 1849692017 ;EISBN: 9781849692014 ;OCLC: 866841693Full text available |
|
34 |
Material Type: Book
|
Unity Android game development by example beginner's guide: learn how to create exciting games using Unity 3D for Android with the help of hands-on examplesISBN: 9781849692076 ;ISBN: 1849692076 ;ISBN: 1849692017 ;ISBN: 9781849692014 ;LCCallNum: QA76.76.C672Full text available |
|
35 |
Material Type: Book
|
Unity 2018 Artificial Intelligence Cookbook: Over 90 Recipes to Build and Customize AI Entities for Your Games with Unity, 2nd EditionISBN: 1788626176 ;ISBN: 9781788626170 ;EISBN: 9781788625227 ;EISBN: 1788625226 ;OCLC: 1051138910Full text available |
|
36 |
Material Type: Book
|
Videogames and EducationM.E. Sharpe Inc, 2008Copyright © 2008, Taylor & Francis. ;ISBN: 1317452666 ;ISBN: 9781317452669 ;ISBN: 0765619962 ;ISBN: 9780765619976 ;ISBN: 9780765619969 ;ISBN: 0765619970 ;EISBN: 1317452666 ;EISBN: 1315698374 ;EISBN: 9781317452669 ;EISBN: 9781315698373 ;EISBN: 0765619962 ;EISBN: 9781317452652 ;EISBN: 9780765619969 ;EISBN: 1317452658 ;EISBN: 9780765624420 ;EISBN: 0765624427 ;DOI: 10.4324/9781315698373 ;OCLC: 898771295 ;OCLC: 506072889Full text available |
|
37 |
Material Type: Book
|
Early Modernity and Video GamesISBN: 1443853941 ;ISBN: 9781443853941 ;EISBN: 9781443862349 ;EISBN: 1443862347 ;OCLC: 882608682Full text available |
|
38 |
Material Type: Book
|
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time2009 Elsevier, Inc. ;ISBN: 0240811461 ;ISBN: 1138428515 ;ISBN: 9781138428515 ;ISBN: 9780240811468 ;ISBN: 1136137572 ;ISBN: 9781136137570 ;EISBN: 0080880134 ;EISBN: 1136137580 ;EISBN: 9781136137587 ;EISBN: 9780080880136 ;EISBN: 0240811461 ;EISBN: 9780240811468 ;EISBN: 1136137572 ;EISBN: 9781136137570 ;DOI: 10.4324/9780080880136 ;OCLC: 463312512 ;OCLC: 962152304Full text available |
|
39 |
Material Type: Book
|
Cocos2d-x game development essentials: create iOS and android games from scratch using Cocos2d-xISBN: 1783987863 ;ISBN: 9781783987863 ;ISBN: 1783987871 ;ISBN: 9781783987870 ;LCCallNum: GV1469.3Full text available |
|
40 |
Material Type: Book
|
Making Virtual Worlds: Linden Lab and Second Life2009 Cornell University ;ISBN: 0801447461 ;ISBN: 9780801447464 ;ISBN: 9780801458996 ;ISBN: 0801458994 ;ISBN: 9780801457753 ;ISBN: 0801457750 ;EISBN: 9780801458996 ;EISBN: 0801458994 ;EISBN: 9780801457753 ;EISBN: 0801457750 ;DOI: 10.7591/9780801458996 ;OCLC: 726824199 ;LCCallNum: GV1469.25.S425M35 2009Full text available |