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Results 1 - 20 of 34  for All Library Resources

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1
The Effect of Playing Video Games on Visual Perceptual Skills
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The Effect of Playing Video Games on Visual Perceptual Skills

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2
Bigger Isn’t Always Better: An Assessment of the Use of Hypersexualized Video Game Character Models and Player Preference in Video Games
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Bigger Isn’t Always Better: An Assessment of the Use of Hypersexualized Video Game Character Models and Player Preference in Video Games

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3
Using AI-Supported Onboarding Systems in Video Games to Improve Player Experience
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Using AI-Supported Onboarding Systems in Video Games to Improve Player Experience

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4
Virtual agents’ perceived intelligence and believability in video games : exploring the relation between design factors and players’ expectations
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Virtual agents’ perceived intelligence and believability in video games : exploring the relation between design factors and players’ expectations

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5
Puzzle generation for action-adventure games using graph grammars
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Puzzle generation for action-adventure games using graph grammars

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6
Beyond Live Gameplay: Exploring the Streaming World
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Beyond Live Gameplay: Exploring the Streaming World

info:eu-repo/semantics/openAccess

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7
Desenvolupament d’un videojoc d’acció-aventura
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Desenvolupament d’un videojoc d’acció-aventura

Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess

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8
Disseny i desenvolupament d’un videojoc "rogue-like" d’acció en temps real
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Disseny i desenvolupament d’un videojoc "rogue-like" d’acció en temps real

Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess

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9
Desenvolupament d'un joc modern de tipus Tower Defense
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Desenvolupament d'un joc modern de tipus Tower Defense

Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess

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10
Desenvolupament amb Unity d’un videojoc tipus Metroidvania amb elements Roguelike
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Desenvolupament amb Unity d’un videojoc tipus Metroidvania amb elements Roguelike

Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess

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11
Arte inmersivo y diseño temático como lienzo para la realidad virtual: Paracosma, una experiencia artística aplicada
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Arte inmersivo y diseño temático como lienzo para la realidad virtual: Paracosma, una experiencia artística aplicada

cc by-nc-sa (c) Candil Gil-Ortega, Daniel, 2024 http://creativecommons.org/licenses/by-nc-sa/3.0/es/ info:eu-repo/semantics/openAccess

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12
Analýza vlivu vyváženosti map na jejich popularitu ve hře Counter-Strike: Global Offensive
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Analýza vlivu vyváženosti map na jejich popularitu ve hře Counter-Strike: Global Offensive

Vysokoškolské kvalifikační práce obhájené na VŠE jsou veřejně dostupné online. https://knihovna.vse.cz/navody/vskp Theses and disertations defended at University of Economics, Prague are freely available online. https://knihovna.vse.cz/navody/vskp

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13
La propuesta para la creación y ubicación de la exposición temporal: "El XV en el XXI. Los videojuegos y las artes clásicas" Polina Povorina
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La propuesta para la creación y ubicación de la exposición temporal: "El XV en el XXI. Los videojuegos y las artes clásicas" Polina Povorina

cc by-nc-nd (c), Povorina, 2024 http://creativecommons.org/licenses/by-nc-nd/3.0/es/ info:eu-repo/semantics/openAccess

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14
Disseny i implementació d’un joc de tipus Hack & Slash en 2 dimensions
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Disseny i implementació d’un joc de tipus Hack & Slash en 2 dimensions

Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess

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15
Videojoc Android estil Escape Room de Realitat Augmentada
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Videojoc Android estil Escape Room de Realitat Augmentada

Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess

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16
Desenvolupament d’aplicació web pel videojoc League of Legends
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Desenvolupament d’aplicació web pel videojoc League of Legends

Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

17
L’evolució de l’espai de joc de videojocs : relacions entre l’espai material i l’espai virtual = The evolution of playspaces : relations between material and virtual space
Material Type:
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L’evolució de l’espai de joc de videojocs : relacions entre l’espai material i l’espai virtual = The evolution of playspaces : relations between material and virtual space

Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

18
Le design d'interface comme complément d'expérience aux jeux vidéo, quelle perception auprès des joueurs ?
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Le design d'interface comme complément d'expérience aux jeux vidéo, quelle perception auprès des joueurs ?

info:eu-repo/semantics/OpenAccess

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19
Believable Exploration: Investigating Human Exploration Behavior to Inform the Design of Believable Agents in Video Games
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Believable Exploration: Investigating Human Exploration Behavior to Inform the Design of Believable Agents in Video Games

Database copyright ProQuest LLC; ProQuest does not claim copyright in the individual underlying works. ;ISBN: 9798382076775

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20
A Crisis of the Imagination: Games as a Tool for Visualizing Potential Futures
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A Crisis of the Imagination: Games as a Tool for Visualizing Potential Futures

info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

Results 1 - 20 of 34  for All Library Resources

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