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Results 1 - 20 of 79  for All Library Resources

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1
Translation Strategies for Chinese Mythology in Video Games : Comparing Effectiveness of Different Strategies by Meaning and Theme
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Thesises (postgraduate)
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Translation Strategies for Chinese Mythology in Video Games : Comparing Effectiveness of Different Strategies by Meaning and Theme

info:eu-repo/semantics/openAccess

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2
Bridget a Face of Joy : In the Sea of Trans Representation
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Thesises (postgraduate)
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Bridget a Face of Joy : In the Sea of Trans Representation

info:eu-repo/semantics/openAccess

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3
Roleplaying video games: a platform for accessing cultural heritage?
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Thesises (postgraduate)
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Roleplaying video games: a platform for accessing cultural heritage?

info:eu-repo/semantics/openAccess

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4
The key of challenging levels: An analysis of 2D puzzle video game levels
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Thesises (postgraduate)
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The key of challenging levels: An analysis of 2D puzzle video game levels

info:eu-repo/semantics/openAccess

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5
Are we ready to talk about feminist game mechanics?
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Thesises (postgraduate)
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Are we ready to talk about feminist game mechanics?

info:eu-repo/semantics/openAccess

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6
Can the video game Medieval Dynasty reduce stress through nature therapy?
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Thesises (postgraduate)
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Can the video game Medieval Dynasty reduce stress through nature therapy?

info:eu-repo/semantics/openAccess

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7
Representation of LGBTQ+ characters in major Japanese fighting game released between 2010 and 2021
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Thesises (postgraduate)
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Representation of LGBTQ+ characters in major Japanese fighting game released between 2010 and 2021

info:eu-repo/semantics/openAccess

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8
How does the character’s visual design help convey the character’s background in Genshin Impact
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Thesises (postgraduate)
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How does the character’s visual design help convey the character’s background in Genshin Impact

info:eu-repo/semantics/openAccess

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9
Consumer perspectives towards monetization and its impact on AAA game designs
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Thesises (postgraduate)
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Consumer perspectives towards monetization and its impact on AAA game designs

info:eu-repo/semantics/openAccess

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10
Stuck in a vault with magnetizing distractions : Using deep games to model a personal experience of loneliness
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Thesises (postgraduate)
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Stuck in a vault with magnetizing distractions : Using deep games to model a personal experience of loneliness

info:eu-repo/semantics/openAccess

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11
The impact of Hellblade : Senua’s Sacrifice on players’ awareness of mental health through the lens of Transformative Play
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Thesises (postgraduate)
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The impact of Hellblade : Senua’s Sacrifice on players’ awareness of mental health through the lens of Transformative Play

info:eu-repo/semantics/openAccess

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12
Design principles to foster respect for nature in video games
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Thesises (postgraduate)
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Design principles to foster respect for nature in video games

info:eu-repo/semantics/openAccess

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13
The role of video game quality in financial markets
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Thesises (postgraduate)
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The role of video game quality in financial markets

info:eu-repo/semantics/openAccess

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14
Designing for Replayability : Designing a game with a simple gameplay loop for the purpose of being replayable
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Thesises (postgraduate)
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Designing for Replayability : Designing a game with a simple gameplay loop for the purpose of being replayable

info:eu-repo/semantics/openAccess

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15
The effect of red-light sources on the player experience of a horror game level
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Thesises (postgraduate)
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The effect of red-light sources on the player experience of a horror game level

info:eu-repo/semantics/openAccess

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16
An Analysis of The Impact of Escapism on Players
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Thesises (postgraduate)
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An Analysis of The Impact of Escapism on Players

info:eu-repo/semantics/openAccess

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17
A Crisis of the Imagination: Games as a Tool for Visualizing Potential Futures
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Thesises (postgraduate)
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A Crisis of the Imagination: Games as a Tool for Visualizing Potential Futures

info:eu-repo/semantics/openAccess

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18
Can Video Game's Invincible Protagonist Beat Capitalism? : A political genealogy through Cyberpunk 2077, Death Stranding, and Disco Elysium
Material Type:
Thesises (postgraduate)
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Can Video Game's Invincible Protagonist Beat Capitalism? : A political genealogy through Cyberpunk 2077, Death Stranding, and Disco Elysium

info:eu-repo/semantics/openAccess

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19
Architecture as Narrative in First Person Level Design : A Reading of Mirror’s Edge Catalyst
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Thesises (postgraduate)
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Architecture as Narrative in First Person Level Design : A Reading of Mirror’s Edge Catalyst

info:eu-repo/semantics/openAccess

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20
Worldspace Heatmaps
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Thesises (postgraduate)
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Worldspace Heatmaps

info:eu-repo/semantics/openAccess

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Results 1 - 20 of 79  for All Library Resources

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