Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Thesises (postgraduate)
|
Translation Strategies for Chinese Mythology in Video Games : Comparing Effectiveness of Different Strategies by Meaning and Themeinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
2 |
Material Type: Thesises (postgraduate)
|
Bridget a Face of Joy : In the Sea of Trans Representationinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
3 |
Material Type: Thesises (postgraduate)
|
Roleplaying video games: a platform for accessing cultural heritage?info:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
4 |
Material Type: Thesises (postgraduate)
|
The key of challenging levels: An analysis of 2D puzzle video game levelsinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
5 |
Material Type: Thesises (postgraduate)
|
Are we ready to talk about feminist game mechanics?info:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
6 |
Material Type: Thesises (postgraduate)
|
Can the video game Medieval Dynasty reduce stress through nature therapy?info:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
7 |
Material Type: Thesises (postgraduate)
|
Representation of LGBTQ+ characters in major Japanese fighting game released between 2010 and 2021info:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
8 |
Material Type: Thesises (postgraduate)
|
How does the character’s visual design help convey the character’s background in Genshin Impactinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
9 |
Material Type: Thesises (postgraduate)
|
Consumer perspectives towards monetization and its impact on AAA game designsinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
10 |
Material Type: Thesises (postgraduate)
|
Stuck in a vault with magnetizing distractions : Using deep games to model a personal experience of lonelinessinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
11 |
Material Type: Thesises (postgraduate)
|
The impact of Hellblade : Senua’s Sacrifice on players’ awareness of mental health through the lens of Transformative Playinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
12 |
Material Type: Thesises (postgraduate)
|
Design principles to foster respect for nature in video gamesinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
13 |
Material Type: Thesises (postgraduate)
|
The role of video game quality in financial marketsinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
14 |
Material Type: Thesises (postgraduate)
|
Designing for Replayability : Designing a game with a simple gameplay loop for the purpose of being replayableinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
15 |
Material Type: Thesises (postgraduate)
|
The effect of red-light sources on the player experience of a horror game levelinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
16 |
Material Type: Thesises (postgraduate)
|
An Analysis of The Impact of Escapism on Playersinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
17 |
Material Type: Thesises (postgraduate)
|
A Crisis of the Imagination: Games as a Tool for Visualizing Potential Futuresinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
18 |
Material Type: Thesises (postgraduate)
|
Can Video Game's Invincible Protagonist Beat Capitalism? : A political genealogy through Cyberpunk 2077, Death Stranding, and Disco Elysiuminfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
19 |
Material Type: Thesises (postgraduate)
|
Architecture as Narrative in First Person Level Design : A Reading of Mirror’s Edge Catalystinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
20 |
Material Type: Thesises (postgraduate)
|
|