Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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21 |
Material Type: Book Chapter
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Resources Optimization in (Video) Games: A Novel Approach to Teach Applied Mathematics?Learning and Intelligent Optimization, 2013, Vol.7997, p.189-195 [Peer Reviewed Journal]Springer-Verlag Berlin Heidelberg 2013 ;ISSN: 0302-9743 ;ISBN: 9783642449727 ;ISBN: 3642449727 ;EISSN: 1611-3349 ;EISBN: 3642449735 ;EISBN: 9783642449734 ;DOI: 10.1007/978-3-642-44973-4_20 ;OCLC: 868040860 ;LCCallNum: QA76.9.A43Full text available |
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22 |
Material Type: Book Chapter
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IntroductionGaming Sexism, 2020ISBN: 1479838527 ;ISBN: 9781479838523 ;EISBN: 9781479802210 ;EISBN: 1479802212 ;DOI: 10.18574/nyu/9781479838523.003.0001Digital Resources/Online E-Resources |
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23 |
Material Type: Book Chapter
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A New Perspective on Games and FamiliesFamilies at Play, 2018ISBN: 0262037467 ;ISBN: 9780262037464 ;EISBN: 9780262344579 ;EISBN: 0262344572 ;DOI: 10.7551/mitpress/9780262037464.003.0001Full text available |
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24 |
Material Type: Book Chapter
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Game user experienceThe Psychology of Video Games, 2021, p.23-412021 Celia Hodent ;ISBN: 9780367493134 ;ISBN: 0367493128 ;ISBN: 9780367493127 ;ISBN: 0367493136 ;EISBN: 9781000194760 ;EISBN: 1003045677 ;EISBN: 1000194760 ;EISBN: 1000194752 ;EISBN: 9781000194746 ;EISBN: 1000194744 ;EISBN: 9781003045670 ;EISBN: 9781000194753 ;DOI: 10.4324/9781003045670-3Digital Resources/Online E-Resources |
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25 |
Material Type: Book Chapter
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Ethics in the video game industryThe Psychology of Video Games, 2021, p.77-872021 Celia Hodent ;ISBN: 9780367493134 ;ISBN: 0367493128 ;ISBN: 9780367493127 ;ISBN: 0367493136 ;EISBN: 9781000194760 ;EISBN: 1003045677 ;EISBN: 1000194760 ;EISBN: 1000194752 ;EISBN: 9781000194746 ;EISBN: 1000194744 ;EISBN: 9781003045670 ;EISBN: 9781000194753 ;DOI: 10.4324/9781003045670-6Digital Resources/Online E-Resources |
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26 |
Material Type: Book Chapter
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Activities and LeisureChild Psychology, 2022ISBN: 9781786304230 ;ISBN: 1786304236 ;EISBN: 1119902126 ;EISBN: 9781119902126 ;DOI: 10.1002/9781119902140.ch9 ;OCLC: 1299382032 ;LCCallNum: BF721 .A8735 2022Digital Resources/Online E-Resources |
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27 |
Material Type: Book Chapter
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Digital Storytelling within Virtual Environments: “The Battle of Thermopylae”Transactions on Edutainment IX, p.29-48 [Peer Reviewed Journal]Springer-Verlag Berlin Heidelberg 2013 ;ISSN: 0302-9743 ;ISBN: 9783642370410 ;ISBN: 3642370411 ;EISSN: 1611-3349 ;EISBN: 9783642370427 ;EISBN: 364237042X ;DOI: 10.1007/978-3-642-37042-7_2Full text available |
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28 |
Material Type: Book Chapter
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The City and the Underground in Metro 2033 and Metro: Last LightThe New Urban Gothic, p.113-130The Author(s) 2020 ;ISSN: 2634-6214 ;ISBN: 3030437760 ;ISBN: 9783030437763 ;EISSN: 2634-6222 ;EISBN: 3030437779 ;EISBN: 9783030437770 ;DOI: 10.1007/978-3-030-43777-0_7Digital Resources/Online E-Resources |
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29 |
Material Type: Book Chapter
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USS Callister and Non‐Player CharactersBlack Mirror and Philosophy, 2019, p.141-1502020 John Wiley & Sons, Inc. ;ISBN: 1119578264 ;ISBN: 9781119578260 ;EISBN: 9781119578291 ;EISBN: 1119578299 ;DOI: 10.1002/9781119578291.ch14Digital Resources/Online E-Resources |
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30 |
Material Type: Book Chapter
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Can playing video games be beneficial?The Psychology of Video Games, 2021, p.43-582021 Celia Hodent ;ISBN: 9780367493134 ;ISBN: 0367493128 ;ISBN: 9780367493127 ;ISBN: 0367493136 ;EISBN: 9781000194760 ;EISBN: 1003045677 ;EISBN: 1000194760 ;EISBN: 1000194752 ;EISBN: 9781000194746 ;EISBN: 1000194744 ;EISBN: 9781003045670 ;EISBN: 9781000194753 ;DOI: 10.4324/9781003045670-4Digital Resources/Online E-Resources |
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31 |
Material Type: Book Chapter
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Cognitive Processes Involved in Video Game IdentificationLecture Notes in Computer Science, 2012, Vol.LNCS-7522, p.75-84 [Peer Reviewed Journal]Attribution ;DOI: 10.1007/978-3-642-33542-6_7Digital Resources/Online E-Resources |
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32 |
Material Type: Book Chapter
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Online Gaming and GamblingCyberpsychology, 2016, p.114-127Copyright © 2017 British Psychological Society and John Wiley & Sons, Ltd. All rights reserved. ;ISBN: 0470975628 ;ISBN: 9780470975626 ;EISBN: 1118321073 ;EISBN: 9781118321072 ;EISBN: 9781394259571 ;EISBN: 1394259573 ;DOI: 10.1002/9781394259571.ch10 ;OCLC: 968214085 ;LCCallNum: HM851 .W458 2017Full text available |
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33 |
Material Type: Book Chapter
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The Inevitable Relation between Games and Conflict: An IntroductionRepresenting Conflicts in Games, 2023, p.1-102023 selection and editorial matter, Björn Sjöblom, Jonas Linderoth, and Anders Frank; individual chapters, the contributors ;ISBN: 9781032278278 ;ISBN: 9781032285597 ;ISBN: 1032285591 ;ISBN: 1032278277 ;ISBN: 9781003297406 ;ISBN: 1003297404 ;EISBN: 9781003297406 ;EISBN: 100082487X ;EISBN: 9781000824780 ;EISBN: 1003297404 ;EISBN: 1000824780 ;EISBN: 9781000824872 ;DOI: 10.4324/9781003297406-1Digital Resources/Online E-Resources |
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34 |
Material Type: Book Chapter
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Spotting the Difference: Identifying Player Opponent Preferences in FPS GamesLecture Notes in Computer Science, 2012, Vol.LNCS-7522, p.114-121 [Peer Reviewed Journal]Attribution ;DOI: 10.1007/978-3-642-33542-6_10Digital Resources/Online E-Resources |
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35 |
Material Type: Book Chapter
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Connecting Through Games and EsportsConnecting Your Students with the Virtual World, 2021, p.73-792021 Taylor & Francis ;ISBN: 9780367559489 ;ISBN: 0367559471 ;ISBN: 036755948X ;ISBN: 9780367559472 ;EISBN: 9781003095804 ;EISBN: 9781000331912 ;EISBN: 1003095801 ;EISBN: 1000332012 ;EISBN: 1000331911 ;EISBN: 9781000332018 ;DOI: 10.4324/9781003095804-7 ;OCLC: 1204138270 ;LCCallNum: LB1044.9.V53 .K735 2021Digital Resources/Online E-Resources |
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36 |
Material Type: Book Chapter
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Could the Player’s Engagement in a Video Game Increase His/Her Interest in Science?Advances in Computer Entertainment, 2013, p.608-611 [Peer Reviewed Journal]Springer International Publishing Switzerland 2013 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0302-9743 ;ISBN: 9783319031606 ;ISBN: 3319031600 ;ISBN: 9783319031613 ;ISBN: 3319031619 ;EISSN: 1611-3349 ;EISBN: 9783319031613 ;EISBN: 3319031619 ;DOI: 10.1007/978-3-319-03161-3_64Full text available |
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37 |
Material Type: Book Chapter
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Lazy Eye Shooter: Making a Game Therapy for Visual Recovery in Adult Amblyopia UsableDesign, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, p.352-360 [Peer Reviewed Journal]Springer-Verlag Berlin Heidelberg 2013 ;ISSN: 0302-9743 ;ISBN: 9783642392405 ;ISBN: 3642392407 ;EISSN: 1611-3349 ;EISBN: 9783642392412 ;EISBN: 3642392415 ;DOI: 10.1007/978-3-642-39241-2_39Full text available |
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38 |
Material Type: Book Chapter
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How Might Violent Manga Reflect What Young Adults Expect from Teachers and Classmates?Framing School Violence and Bullying in Young Adult Manga, 2020, p.103-118The Author(s) 2020 ;ISBN: 3030581209 ;ISBN: 9783030581206 ;EISBN: 9783030581213 ;EISBN: 3030581217 ;DOI: 10.1007/978-3-030-58121-3_6 ;OCLC: 1229927676 ;LCCallNum: LC149-161Digital Resources/Online E-Resources |
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39 |
Material Type: Book Chapter
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Introduction: Masculinity and Gaming: Mediated Masculinities in PlayMasculinities in Play, 2018, p.1-19The Author(s) 2018 ;ISBN: 9783319905808 ;ISBN: 3319905805 ;EISBN: 9783319905815 ;EISBN: 3319905813 ;DOI: 10.1007/978-3-319-90581-5_1Digital Resources/Online E-Resources |
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40 |
Material Type: Book Chapter
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Imagining GothamFantastic Cities, 2022ISBN: 9781496836625 ;ISBN: 1496836626 ;EISBN: 9781496836670 ;EISBN: 1496836677 ;DOI: 10.14325/mississippi/9781496836625.003.0002Digital Resources/Online E-Resources |