Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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21 |
Material Type: Article
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Functional Integration between Salience and Central Executive Networks: A Role for Action Video Game ExperienceJournal of neural transplantation & plasticity, 2016-01, Vol.2016, p.9803165-9 [Peer Reviewed Journal]Copyright © 2016 Diankun Gong et al. ;COPYRIGHT 2016 Hindawi Limited ;Copyright © 2016 Diankun Gong et al. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2016 Diankun Gong et al. 2016 ;ISSN: 2090-5904 ;ISSN: 0792-8483 ;EISSN: 1687-5443 ;DOI: 10.1155/2016/9803165 ;PMID: 26885408Full text available |
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22 |
Material Type: Article
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Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of childrenNeuroImage (Orlando, Fla.), 2006-02, Vol.29 (3), p.706-711 [Peer Reviewed Journal]2005 Elsevier Inc. ;Copyright Elsevier Limited Feb 1, 2006 ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2005.08.019 ;PMID: 16230030Full text available |
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23 |
Material Type: Article
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Multimodal-based machine learning approach to classify features of internet gaming disorder and alcohol use disorder: A sensor-level and source-level resting-state electroencephalography activity and neuropsychological studyComprehensive psychiatry, 2024-04, Vol.130, p.152460-152460, Article 152460 [Peer Reviewed Journal]2024 The Authors ;Copyright © 2024 The Authors. Published by Elsevier Inc. All rights reserved. ;2024. The Authors ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2024.152460 ;PMID: 38335572Full text available |
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24 |
Material Type: Article
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Neural bases of enhanced attentional control: Lessons from action video game playersBrain and behavior, 2018-07, Vol.8 (7), p.e01019-n/a [Peer Reviewed Journal]2018 The Authors. published by Wiley Periodicals, Inc. ;2018 The Authors. Brain and Behavior published by Wiley Periodicals, Inc. ;2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2162-3279 ;EISSN: 2162-3279 ;DOI: 10.1002/brb3.1019 ;PMID: 29920981Full text available |
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25 |
Material Type: Article
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Sudden gamer death: non-violent death cases linked to playing video gamesBMC psychiatry, 2022-12, Vol.22 (1), p.824-824, Article 824 [Peer Reviewed Journal]2022. The Author(s). ;COPYRIGHT 2022 BioMed Central Ltd. ;The Author(s) 2022 ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-022-04373-5 ;PMID: 36564741Full text available |
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26 |
Material Type: Article
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Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective FunctioningEuropean journal of investigation in health, psychology and education, 2024-03, Vol.14 (3), p.722-752 [Peer Reviewed Journal]2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Attribution ;2024 by the authors. 2024 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2174-8144 ;ISSN: 2254-9625 ;EISSN: 2254-9625 ;DOI: 10.3390/ejihpe14030048 ;PMID: 38534909Full text available |
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27 |
Material Type: Article
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Objective risk assessment using a driving computer gameEuropean psychiatry, 2021-04, Vol.64 (S1), p.S508-S509 [Peer Reviewed Journal]The Author(s), 2021. Published by Cambridge University Press on behalf of the European Psychiatric Association. This work is licensed under the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 2021 The Author(s) ;ISSN: 0924-9338 ;EISSN: 1778-3585 ;DOI: 10.1192/j.eurpsy.2021.1361Full text available |
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28 |
Material Type: Article
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Framing Mental Health Within Digital Games: An Exploratory Case Study of HellbladeJMIR mental health, 2019-04, Vol.6 (4), p.e12432-e12432 [Peer Reviewed Journal]Joseph Fordham, Christopher Ball. Originally published in JMIR Mental Health (http://mental.jmir.org), 18.04.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Joseph Fordham, Christopher Ball. Originally published in JMIR Mental Health (http://mental.jmir.org), 18.04.2019. 2019 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/12432 ;PMID: 30998224Full text available |
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29 |
Material Type: Article
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Novel approaches for treating Internet Gaming Disorder: A review of technology-based interventionsComprehensive psychiatry, 2022-05, Vol.115, p.152312-152312, Article 152312 [Peer Reviewed Journal]2022 The Authors ;Copyright © 2022 The Authors. Published by Elsevier Inc. All rights reserved. ;2022. The Authors ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2022.152312 ;PMID: 35405548Full text available |
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30 |
Material Type: Article
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Associations of physical activity and screen time with white matter microstructure in children from the general populationNeuroImage (Orlando, Fla.), 2020-01, Vol.205, p.116258-116258, Article 116258 [Peer Reviewed Journal]2019 Elsevier Inc. ;Copyright © 2019 Elsevier Inc. All rights reserved. ;2019. Elsevier Inc. ;ISSN: 1053-8119 ;ISSN: 1095-9572 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2019.116258 ;PMID: 31605827Full text available |
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31 |
Material Type: Article
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Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video GamesJMIR mental health, 2019-05, Vol.6 (5), p.e12418-e12418 [Peer Reviewed Journal]Manuela Ferrari, Sarah V McIlwaine, Gerald Jordan, Jai L Shah, Shalini Lal, Srividya N Iyer. Originally published in JMIR Mental Health (http://mental.jmir.org), 08.05.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Manuela Ferrari, Sarah V McIlwaine, Gerald Jordan, Jai L Shah, Shalini Lal, Srividya N Iyer. Originally published in JMIR Mental Health (http://mental.jmir.org), 08.05.2019. 2019 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/12418 ;PMID: 31066703Full text available |
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32 |
Material Type: Article
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Exploring Internet gaming disorder: an updated perspective of empirical evidence (from 2016 to 2021)Comprehensive psychiatry, 2022-07, Vol.116, p.152319-152319, Article 152319 [Peer Reviewed Journal]2022 ;Copyright © 2022. Published by Elsevier Inc. ;Copyright Elsevier Limited Jul 2022 ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2022.152319 ;PMID: 35526417Full text available |
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33 |
Material Type: Article
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Stress-Reducing Effects of Playing a Casual Video Game among Undergraduate StudentsTrends in Psychology, 2021-09, Vol.29 (3), p.563-579 [Peer Reviewed Journal]Associação Brasileira de Psicologia 2021 ;Associação Brasileira de Psicologia 2021. ;ISSN: 2358-1883 ;EISSN: 2358-1883 ;DOI: 10.1007/s43076-021-00062-6Full text available |
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34 |
Material Type: Article
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Manipulating and decoding subjective gaming experience during active gameplay: a multivariate, whole-brain analysisNeuroImage (Orlando, Fla.), 2019-03, Vol.188, p.1-13 [Peer Reviewed Journal]2018 Elsevier Inc. ;Copyright © 2018 Elsevier Inc. All rights reserved. ;2018. Elsevier Inc. ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2018.11.061 ;PMID: 30513397Full text available |
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35 |
Material Type: Article
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A Systematic Review on Serious Games in Attention Rehabilitation and Their EffectsBehavioural neurology, 2022, Vol.2022, p.2017975-32 [Peer Reviewed Journal]Copyright © 2022 Leila Shahmoradi et al. ;Copyright © 2022 Leila Shahmoradi et al. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;Copyright © 2022 Leila Shahmoradi et al. 2022 ;ISSN: 0953-4180 ;EISSN: 1875-8584 ;DOI: 10.1155/2022/2017975 ;PMID: 35256889Full text available |
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36 |
Material Type: Article
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Video Games as a Part of Intervention Programs Based on Self-Determination TheoryPsikiyatride güncel yaklaşimlar, 2022-06, Vol.14 (2), p.207-220 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1309-0658 ;EISSN: 1309-0674 ;DOI: 10.18863/pgy.974968Full text available |
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37 |
Material Type: Article
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Taking control! Structural and behavioural plasticity in response to game-based inhibition training in older adultsNeuroImage (Orlando, Fla.), 2017-08, Vol.156, p.199-206 [Peer Reviewed Journal]2017 Elsevier Inc. ;Copyright © 2017 Elsevier Inc. All rights reserved. ;Copyright Elsevier Limited Aug 1, 2017 ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2017.05.026 ;PMID: 28527788Full text available |
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38 |
Material Type: Article
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Functional changes in the reward circuit in response to gaming-related cues after training with a commercial video gameNeuroImage (Orlando, Fla.), 2017-05, Vol.152, p.467-475 [Peer Reviewed Journal]2017 Elsevier Inc. ;Copyright © 2017 Elsevier Inc. All rights reserved. ;Copyright Elsevier Limited May 15, 2017 ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2017.03.032 ;PMID: 28323159Full text available |
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39 |
Material Type: Article
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Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental healthBMJ open, 2024-03, Vol.14 (3), p.e080972-e080972 [Peer Reviewed Journal]Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. ;2024 Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution 4.0 Unported (CC BY 4.0) license, which permits others to copy, redistribute, remix, transform and build upon this work for any purpose, provided the original work is properly cited, a link to the licence is given, and indication of whether changes were made. See: https://creativecommons.org/licenses/by/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. 2024 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2023-080972 ;PMID: 38553053Full text available |
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40 |
Material Type: Article
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Gender Moderates the Partial Mediation of Impulsivity in the Relationship Between Psychiatric Distress and Problematic Online Gaming: Online SurveyJMIR mental health, 2019-03, Vol.6 (3), p.e10784-e10784 [Peer Reviewed Journal]Wenliang Su, Orsolya Király, Zsolt Demetrovics, Marc N Potenza. Originally published in JMIR Mental Health (http://mental.jmir.org), 19.03.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Wenliang Su, Orsolya Király, Zsolt Demetrovics, Marc N Potenza. Originally published in JMIR Mental Health (http://mental.jmir.org), 19.03.2019. 2019 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/10784 ;PMID: 30888322Full text available |