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Results 21 - 40 of 453  for All Library Resources

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21
Functional Integration between Salience and Central Executive Networks: A Role for Action Video Game Experience
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Functional Integration between Salience and Central Executive Networks: A Role for Action Video Game Experience

Journal of neural transplantation & plasticity, 2016-01, Vol.2016, p.9803165-9 [Peer Reviewed Journal]

Copyright © 2016 Diankun Gong et al. ;COPYRIGHT 2016 Hindawi Limited ;Copyright © 2016 Diankun Gong et al. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2016 Diankun Gong et al. 2016 ;ISSN: 2090-5904 ;ISSN: 0792-8483 ;EISSN: 1687-5443 ;DOI: 10.1155/2016/9803165 ;PMID: 26885408

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22
Enhanced temporal resolution of vision in action video game players
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Article
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Enhanced temporal resolution of vision in action video game players

NeuroImage (Orlando, Fla.), 2023-04, Vol.269, p.119906-119906, Article 119906 [Peer Reviewed Journal]

2023 The Author(s) ;Copyright © 2023 The Author(s). Published by Elsevier Inc. All rights reserved. ;2023. The Author(s) ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2023.119906 ;PMID: 36739103

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23
Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children
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Article
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Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children

NeuroImage (Orlando, Fla.), 2006-02, Vol.29 (3), p.706-711 [Peer Reviewed Journal]

2005 Elsevier Inc. ;Copyright Elsevier Limited Feb 1, 2006 ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2005.08.019 ;PMID: 16230030

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24
Multimodal-based machine learning approach to classify features of internet gaming disorder and alcohol use disorder: A sensor-level and source-level resting-state electroencephalography activity and neuropsychological study
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Multimodal-based machine learning approach to classify features of internet gaming disorder and alcohol use disorder: A sensor-level and source-level resting-state electroencephalography activity and neuropsychological study

Comprehensive psychiatry, 2024-04, Vol.130, p.152460-152460, Article 152460 [Peer Reviewed Journal]

2024 The Authors ;Copyright © 2024 The Authors. Published by Elsevier Inc. All rights reserved. ;2024. The Authors ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2024.152460 ;PMID: 38335572

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25
Neural bases of enhanced attentional control: Lessons from action video game players
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Article
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Neural bases of enhanced attentional control: Lessons from action video game players

Brain and behavior, 2018-07, Vol.8 (7), p.e01019-n/a [Peer Reviewed Journal]

2018 The Authors. published by Wiley Periodicals, Inc. ;2018 The Authors. Brain and Behavior published by Wiley Periodicals, Inc. ;2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2162-3279 ;EISSN: 2162-3279 ;DOI: 10.1002/brb3.1019 ;PMID: 29920981

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26
Sudden gamer death: non-violent death cases linked to playing video games
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Article
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Sudden gamer death: non-violent death cases linked to playing video games

BMC psychiatry, 2022-12, Vol.22 (1), p.824-824, Article 824 [Peer Reviewed Journal]

2022. The Author(s). ;COPYRIGHT 2022 BioMed Central Ltd. ;The Author(s) 2022 ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-022-04373-5 ;PMID: 36564741

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27
Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
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Article
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Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning

European journal of investigation in health, psychology and education, 2024-03, Vol.14 (3), p.722-752 [Peer Reviewed Journal]

2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2024 by the authors. 2024 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2174-8144 ;ISSN: 2254-9625 ;EISSN: 2254-9625 ;DOI: 10.3390/ejihpe14030048 ;PMID: 38534909

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28
Objective risk assessment using a driving computer game
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Article
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Objective risk assessment using a driving computer game

European psychiatry, 2021-04, Vol.64 (S1), p.S508-S509 [Peer Reviewed Journal]

The Author(s), 2021. Published by Cambridge University Press on behalf of the European Psychiatric Association. This work is licensed under the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 2021 The Author(s) ;ISSN: 0924-9338 ;EISSN: 1778-3585 ;DOI: 10.1192/j.eurpsy.2021.1361

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29
Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade
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Article
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Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade

JMIR mental health, 2019-04, Vol.6 (4), p.e12432-e12432 [Peer Reviewed Journal]

Joseph Fordham, Christopher Ball. Originally published in JMIR Mental Health (http://mental.jmir.org), 18.04.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Joseph Fordham, Christopher Ball. Originally published in JMIR Mental Health (http://mental.jmir.org), 18.04.2019. 2019 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/12432 ;PMID: 30998224

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30
Associations of physical activity and screen time with white matter microstructure in children from the general population
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Article
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Associations of physical activity and screen time with white matter microstructure in children from the general population

NeuroImage (Orlando, Fla.), 2020-01, Vol.205, p.116258-116258, Article 116258 [Peer Reviewed Journal]

2019 Elsevier Inc. ;Copyright © 2019 Elsevier Inc. All rights reserved. ;2019. Elsevier Inc. ;ISSN: 1053-8119 ;ISSN: 1095-9572 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2019.116258 ;PMID: 31605827

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31
Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games
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Article
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Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games

JMIR mental health, 2019-05, Vol.6 (5), p.e12418-e12418 [Peer Reviewed Journal]

Manuela Ferrari, Sarah V McIlwaine, Gerald Jordan, Jai L Shah, Shalini Lal, Srividya N Iyer. Originally published in JMIR Mental Health (http://mental.jmir.org), 08.05.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Manuela Ferrari, Sarah V McIlwaine, Gerald Jordan, Jai L Shah, Shalini Lal, Srividya N Iyer. Originally published in JMIR Mental Health (http://mental.jmir.org), 08.05.2019. 2019 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/12418 ;PMID: 31066703

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32
Exploring Internet gaming disorder: an updated perspective of empirical evidence (from 2016 to 2021)
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Article
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Exploring Internet gaming disorder: an updated perspective of empirical evidence (from 2016 to 2021)

Comprehensive psychiatry, 2022-07, Vol.116, p.152319-152319, Article 152319 [Peer Reviewed Journal]

2022 ;Copyright © 2022. Published by Elsevier Inc. ;Copyright Elsevier Limited Jul 2022 ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2022.152319 ;PMID: 35526417

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33
Stress-Reducing Effects of Playing a Casual Video Game among Undergraduate Students
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Article
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Stress-Reducing Effects of Playing a Casual Video Game among Undergraduate Students

Trends in Psychology, 2021-09, Vol.29 (3), p.563-579 [Peer Reviewed Journal]

Associação Brasileira de Psicologia 2021 ;Associação Brasileira de Psicologia 2021. ;ISSN: 2358-1883 ;EISSN: 2358-1883 ;DOI: 10.1007/s43076-021-00062-6

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34
Manipulating and decoding subjective gaming experience during active gameplay: a multivariate, whole-brain analysis
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Article
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Manipulating and decoding subjective gaming experience during active gameplay: a multivariate, whole-brain analysis

NeuroImage (Orlando, Fla.), 2019-03, Vol.188, p.1-13 [Peer Reviewed Journal]

2018 Elsevier Inc. ;Copyright © 2018 Elsevier Inc. All rights reserved. ;2018. Elsevier Inc. ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2018.11.061 ;PMID: 30513397

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35
A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects
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Article
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A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects

Behavioural neurology, 2022, Vol.2022, p.2017975-32 [Peer Reviewed Journal]

Copyright © 2022 Leila Shahmoradi et al. ;Copyright © 2022 Leila Shahmoradi et al. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;Copyright © 2022 Leila Shahmoradi et al. 2022 ;ISSN: 0953-4180 ;EISSN: 1875-8584 ;DOI: 10.1155/2022/2017975 ;PMID: 35256889

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36
Video Games as a Part of Intervention Programs Based on Self-Determination Theory
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Article
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Video Games as a Part of Intervention Programs Based on Self-Determination Theory

Psikiyatride güncel yaklaşimlar, 2022-06, Vol.14 (2), p.207-220 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1309-0658 ;EISSN: 1309-0674 ;DOI: 10.18863/pgy.974968

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37
Taking control! Structural and behavioural plasticity in response to game-based inhibition training in older adults
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Article
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Taking control! Structural and behavioural plasticity in response to game-based inhibition training in older adults

NeuroImage (Orlando, Fla.), 2017-08, Vol.156, p.199-206 [Peer Reviewed Journal]

2017 Elsevier Inc. ;Copyright © 2017 Elsevier Inc. All rights reserved. ;Copyright Elsevier Limited Aug 1, 2017 ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2017.05.026 ;PMID: 28527788

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38
Functional changes in the reward circuit in response to gaming-related cues after training with a commercial video game
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Article
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Functional changes in the reward circuit in response to gaming-related cues after training with a commercial video game

NeuroImage (Orlando, Fla.), 2017-05, Vol.152, p.467-475 [Peer Reviewed Journal]

2017 Elsevier Inc. ;Copyright © 2017 Elsevier Inc. All rights reserved. ;Copyright Elsevier Limited May 15, 2017 ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2017.03.032 ;PMID: 28323159

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39
Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental health
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Article
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Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental health

BMJ open, 2024-03, Vol.14 (3), p.e080972-e080972 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. ;2024 Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution 4.0 Unported (CC BY 4.0) license, which permits others to copy, redistribute, remix, transform and build upon this work for any purpose, provided the original work is properly cited, a link to the licence is given, and indication of whether changes were made. See: https://creativecommons.org/licenses/by/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. 2024 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2023-080972 ;PMID: 38553053

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40
Gender Moderates the Partial Mediation of Impulsivity in the Relationship Between Psychiatric Distress and Problematic Online Gaming: Online Survey
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Gender Moderates the Partial Mediation of Impulsivity in the Relationship Between Psychiatric Distress and Problematic Online Gaming: Online Survey

JMIR mental health, 2019-03, Vol.6 (3), p.e10784-e10784 [Peer Reviewed Journal]

Wenliang Su, Orsolya Király, Zsolt Demetrovics, Marc N Potenza. Originally published in JMIR Mental Health (http://mental.jmir.org), 19.03.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Wenliang Su, Orsolya Király, Zsolt Demetrovics, Marc N Potenza. Originally published in JMIR Mental Health (http://mental.jmir.org), 19.03.2019. 2019 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/10784 ;PMID: 30888322

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