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1
Serious Games: Mechanisms and Effects
Material Type:
Book
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Serious Games: Mechanisms and Effects

ISBN: 0415993695 ;ISBN: 0415993709 ;ISBN: 9780415993708 ;ISBN: 9780415993692 ;EISBN: 9780203891650 ;EISBN: 0415993695 ;EISBN: 9780415993692 ;EISBN: 0203891651 ;EISBN: 9781135848903 ;EISBN: 1135848904 ;EISBN: 1135848912 ;EISBN: 9781135848910 ;DOI: 10.4324/9780203891650 ;OCLC: 458769353

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2
Critical Play: Radical Game Design
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Book
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Critical Play: Radical Game Design

ISBN: 0262062682 ;ISBN: 9780262062688 ;EISBN: 0262258765 ;EISBN: 9780262258760 ;DOI: 10.7551/mitpress/7678.001.0001 ;OCLC: 460093349

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3
The Aesthetic of Play
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Book
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The Aesthetic of Play

2015 Massachusetts Institute of Technology ;ISBN: 0262028514 ;ISBN: 9780262028516 ;ISBN: 9780262324205 ;ISBN: 0262324202 ;EISBN: 9780262324205 ;EISBN: 0262324202 ;EISBN: 0262324210 ;EISBN: 9780262324212 ;DOI: 10.7551/mitpress/9251.001.0001 ;OCLC: 905349559 ;LCCallNum: GV1201.37 .U77 2015eb

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4
Atari 130XE Games Book
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Book
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Atari 130XE Games Book

ISBN: 1789826233 ;ISBN: 9781789826234 ;EISBN: 1789825393 ;EISBN: 9781789825398 ;OCLC: 1312170924

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5
Uncertainty in Games
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Book
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Uncertainty in Games

2015 Massachusetts Institute of Technology ;ISBN: 0262018969 ;ISBN: 9780262018968 ;ISBN: 0262527537 ;ISBN: 9780262527538 ;ISBN: 9780262313582 ;ISBN: 0262313588 ;EISBN: 0262313588 ;EISBN: 9780262313582 ;EISBN: 0262313596 ;EISBN: 9780262313599 ;OCLC: 830945368 ;LCCallNum: GV1230 .C67 2013eb

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6
Designing Serious Game Interventions for Individuals with Autism
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Article
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Designing Serious Game Interventions for Individuals with Autism

Journal of autism and developmental disorders, 2015-12, Vol.45 (12), p.3820-3831 [Peer Reviewed Journal]

Springer Science+Business Media New York 2014 ;COPYRIGHT 2015 Springer ;Springer Science+Business Media New York 2015 ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-014-2333-1 ;PMID: 25488121 ;CODEN: JADDDQ

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7
Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful
Material Type:
Book
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Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful

ISBN: 0262039354 ;ISBN: 9780262039352 ;EISBN: 9780262351249 ;EISBN: 0262351242 ;EISBN: 9780262351256 ;EISBN: 0262351250 ;DOI: 10.7551/mitpress/11538.001.0001 ;OCLC: 1082522815

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8
Gaming the Stage: Playable Media and the Rise of English Commercial Theater
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Book
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Gaming the Stage: Playable Media and the Rise of English Commercial Theater

2018 Gina Bloom ;Ann Arbor, Michigan : University of Michigan Press, [2018] ;ISBN: 9780472073818 ;ISBN: 0472073818 ;ISBN: 0472053817 ;ISBN: 9780472053810 ;ISBN: 9780472901081 ;ISBN: 0472901087 ;EISBN: 9780472123919 ;EISBN: 0472123912 ;EISBN: 9780472901081 ;EISBN: 0472901087 ;DOI: 10.3998/mpub.9831118 ;OCLC: OCN: 1041033808 ;OCLC: 1041033808 ;LCCallNum: PN2590

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9
Narratives Crossing Boundaries: Storytelling in a Transmedial and Transdisciplinary Context
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Book
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Narratives Crossing Boundaries: Storytelling in a Transmedial and Transdisciplinary Context

ISBN: 3837664864 ;ISBN: 9783837664867 ;ISBN: 9783839464861 ;ISBN: 3839464862 ;DOI: 10.14361/9783839464861

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10
Beautiful Game Theory: How Soccer Can Help Economics
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Book
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Beautiful Game Theory: How Soccer Can Help Economics

2014 Princeton University Press ;ISBN: 0691144028 ;ISBN: 9780691144023 ;ISBN: 1400850312 ;ISBN: 9781400850310 ;EISBN: 1400850312 ;EISBN: 9781400850310 ;DOI: 10.1515/9781400850310 ;OCLC: 878101762 ;LCCallNum: HB74.P8.P27 2014

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11
Gamification with moodle: use game elements in moodle courses to build learner resilience and motivation
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Book
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Gamification with moodle: use game elements in moodle courses to build learner resilience and motivation

ISBN: 9781785286810 ;ISBN: 9781782173076 ;ISBN: 1785286811 ;ISBN: 1782173072 ;EISBN: 1785286811 ;EISBN: 9781785286810 ;OCLC: 926092644 ;LCCallNum: LB1044.87

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12
Characteristics of Games
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Book
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Characteristics of Games

ISBN: 026201713X ;ISBN: 9780262017138 ;EISBN: 9780262301237 ;EISBN: 0262301237 ;EISBN: 9780262300445 ;EISBN: 0262300443 ;OCLC: 812178386

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13
Modes of Esports Engagement in Overwatch
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Book
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Modes of Esports Engagement in Overwatch

ISBN: 9783030827670 ;ISBN: 3030827674 ;ISBN: 3030827666 ;ISBN: 9783030827663 ;EISBN: 9783030827670 ;EISBN: 3030827674 ;DOI: 10.1007/978-3-030-82767-0 ;OCLC: 1306056824

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14
Synthetic worlds: the business and culture of online games.
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Book
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Synthetic worlds: the business and culture of online games.

ISBN: 9780226096261 ;ISBN: 9780226096315 ;ISBN: 0226096262 ;ISBN: 9780226096278 ;ISBN: 0226096270 ;ISBN: 0226096319 ;EISBN: 0226096319 ;EISBN: 9780226096315 ;OCLC: 309296341 ;LCCallNum: GV1469.15

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15
Understanding the Role of Sport Values on Social Capital and Word-of-Mouth on the Internet: A Case Study of Esports Games
Material Type:
Article
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Understanding the Role of Sport Values on Social Capital and Word-of-Mouth on the Internet: A Case Study of Esports Games

Simulation & gaming, 2023-12, Vol.54 (6), p.645-679 [Peer Reviewed Journal]

The Author(s) 2023 ;ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/10468781231197175

Digital Resources/Online E-Resources

16
The Well-Played Game: A Player's Philosophy
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Book
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The Well-Played Game: A Player's Philosophy

2013 Massachusetts Institute of Technology ;ISBN: 0262019175 ;ISBN: 9780262019170 ;EISBN: 0262316803 ;EISBN: 9780262316804 ;EISBN: 0262316811 ;EISBN: 9780262316811 ;DOI: 10.7551/mitpress/9722.001.0001 ;OCLC: 857278494

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17
The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
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Article
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The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study

Journal of medical Internet research, 2016-10, Vol.18 (10), p.e272-e272 [Peer Reviewed Journal]

2016. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Amy Shirong Lu, Tom Baranowski, S Lee Hong, Richard Buday, Debbe Thompson, Alicia Beltran, Hafza Razak Dadabhoy, Tzu-An Chen. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 14.10.2016. 2016 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.6538 ;PMID: 27742605

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18
Going for the Gold: The Economics of the Olympics
Material Type:
Article
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Going for the Gold: The Economics of the Olympics

The Journal of economic perspectives, 2016-04, Vol.30 (2), p.201-218 [Peer Reviewed Journal]

Copyright © 2016 American Economic Association ;Copyright American Economic Association Spring 2016 ;ISSN: 0895-3309 ;EISSN: 1944-7965 ;DOI: 10.1257/jep.30.2.201

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19
What is eSports and why do people watch it?
Material Type:
Article
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What is eSports and why do people watch it?

Internet research, 2017-04, Vol.27 (2), p.211-232 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2017 ;ISSN: 1066-2243 ;EISSN: 2054-5657 ;DOI: 10.1108/IntR-04-2016-0085

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20
Fantasy sports and the changing sports media industry: media, players, and society
Material Type:
Book
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Fantasy sports and the changing sports media industry: media, players, and society

ISBN: 1498504892 ;ISBN: 9781498504898 ;ISBN: 9781498504881 ;ISBN: 1498504884 ;EISBN: 1498504892 ;EISBN: 9781498504898 ;OCLC: 935055731 ;LCCallNum: GV1202.F35

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