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Results 1 - 20 of 1,881,486  for All Library Resources

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1
Serious Games: Mechanisms and Effects
Material Type:
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Serious Games: Mechanisms and Effects

ISBN: 0415993695 ;ISBN: 0415993709 ;ISBN: 9780415993708 ;ISBN: 9780415993692 ;EISBN: 9780203891650 ;EISBN: 0415993695 ;EISBN: 9780415993692 ;EISBN: 0203891651 ;EISBN: 9781135848903 ;EISBN: 1135848904 ;EISBN: 1135848912 ;EISBN: 9781135848910 ;DOI: 10.4324/9780203891650 ;OCLC: 458769353

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2
Critical Play: Radical Game Design
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Book
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Critical Play: Radical Game Design

ISBN: 0262062682 ;ISBN: 9780262062688 ;EISBN: 0262258765 ;EISBN: 9780262258760 ;DOI: 10.7551/mitpress/7678.001.0001 ;OCLC: 460093349

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3
The Art of Failure: An Essay on the Pain of Playing Video Games
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Book
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The Art of Failure: An Essay on the Pain of Playing Video Games

ISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221

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4
The Aesthetic of Play
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Book
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The Aesthetic of Play

2015 Massachusetts Institute of Technology ;ISBN: 0262028514 ;ISBN: 9780262028516 ;ISBN: 9780262324205 ;ISBN: 0262324202 ;EISBN: 9780262324205 ;EISBN: 0262324202 ;EISBN: 0262324210 ;EISBN: 9780262324212 ;DOI: 10.7551/mitpress/9251.001.0001 ;OCLC: 905349559 ;LCCallNum: GV1201.37 .U77 2015eb

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5
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Material Type:
Book
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Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

ISBN: 9780262162579 ;ISBN: 0262162571 ;EISBN: 9780262259125 ;EISBN: 0262259125 ;DOI: 10.7551/mitpress/8039.001.0001 ;OCLC: 460168080

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6
Videogames and Agency
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Book
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Videogames and Agency

ISBN: 1032288477 ;ISBN: 1003298788 ;ISBN: 1032285095 ;ISBN: 9781032288475 ;ISBN: 9781003298786 ;ISBN: 9781032285092 ;DOI: 10.4324/9781003298786

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7
Racing the Beam: The Atari Video Computer System
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Book
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Racing the Beam: The Atari Video Computer System

2009 Nick Montfort and Ian Bogost ;ISBN: 9780262012577 ;ISBN: 026201257X ;EISBN: 026225493X ;EISBN: 9780262254939 ;EISBN: 9780262261524 ;EISBN: 0262261529 ;DOI: 10.7551/mitpress/7588.001.0001 ;OCLC: 939263721

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8
Making Virtual Worlds: Linden Lab and Second Life
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Book
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Making Virtual Worlds: Linden Lab and Second Life

2009 Cornell University ;ISBN: 0801447461 ;ISBN: 9780801447464 ;ISBN: 9780801458996 ;ISBN: 0801458994 ;ISBN: 9780801457753 ;ISBN: 0801457750 ;EISBN: 9780801458996 ;EISBN: 0801458994 ;EISBN: 9780801457753 ;EISBN: 0801457750 ;DOI: 10.7591/9780801458996 ;OCLC: 726824199 ;LCCallNum: GV1469.25.S425M35 2009

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9
Games, Learning, and Society: Learning and Meaning in the Digital Age
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Games, Learning, and Society: Learning and Meaning in the Digital Age

Cambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836

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10
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
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Book
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

2015 the Regents of the University of Minnesota ;ISBN: 0816691835 ;ISBN: 9780816691838 ;EISBN: 9781452945200 ;EISBN: 1452945209 ;OCLC: 939262494 ;LCCallNum: GV1469.3.K6 2015

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11
Mathematics for Game Programming and Computer Graphics: Explore the Essential Mathematics for Creating, Rendering, and Manipulating 3D Virtual Environments
Material Type:
Book
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Mathematics for Game Programming and Computer Graphics: Explore the Essential Mathematics for Creating, Rendering, and Manipulating 3D Virtual Environments

ISBN: 9781801077330 ;ISBN: 1801077339 ;EISBN: 1801077495 ;EISBN: 9781801077491 ;OCLC: 1351197383

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12
Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins
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Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins

ISBN: 9780323296496 ;ISBN: 0323296491 ;ISBN: 1138143324 ;ISBN: 9781138143326 ;ISBN: 9781317521792 ;ISBN: 131752179X ;EISBN: 9781317521808 ;EISBN: 9781315721378 ;EISBN: 1315721376 ;EISBN: 1317521803 ;EISBN: 9781317521792 ;EISBN: 131752179X ;EISBN: 9780323296496 ;EISBN: 0323296491 ;EISBN: 9780323296250 ;EISBN: 0323296254 ;DOI: 10.4324/9781315721378 ;OCLC: 875098394 ;OCLC: 892240112

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13
Videogame Formalism: On Form, Aesthetic Experience and Methodology
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Book
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Videogame Formalism: On Form, Aesthetic Experience and Methodology

ISBN: 9789463720663 ;ISBN: 9463720669 ;DOI: 10.5117/9789463720663

Digital Resources/Online E-Resources

14
My life as a night elf priest: an anthropological account of world of warcraft.
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Book
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My life as a night elf priest: an anthropological account of world of warcraft.

ISBN: 0472070983 ;ISBN: 0472050982 ;ISBN: 9780472050987 ;ISBN: 9780472070985 ;ISBN: 0472900439 ;ISBN: 9780472900435 ;EISBN: 9780472026715 ;EISBN: 0472026712 ;DOI: 10.2307/j.ctvndv9nw ;OCLC: 649029355 ;LCCallNum: GV1469.25.W64

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15
Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics
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Book
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Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics

2014 Massachusetts Institute of Technology ;ISBN: 9780262026871 ;ISBN: 0262026872 ;EISBN: 9780262321518 ;EISBN: 0262321513 ;EISBN: 9780262321525 ;EISBN: 0262321521 ;DOI: 10.7551/mitpress/9785.001.0001 ;OCLC: 870994389 ;LCCallNum: GV1469.3.L47 2014

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16
Achievement Relocked: Loss Aversion and Game Design
Material Type:
Book
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Achievement Relocked: Loss Aversion and Game Design

ISBN: 026204353X ;ISBN: 9780262043533 ;EISBN: 9780262357043 ;EISBN: 0262357046 ;EISBN: 9780262357050 ;EISBN: 0262357054 ;DOI: 10.7551/mitpress/12243.001.0001 ;OCLC: 1130310467

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17
The Business and Culture of Digital Games: Gamework and Gameplay
Material Type:
Book
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The Business and Culture of Digital Games: Gamework and Gameplay

Aphra Kerr 2006 First published 2006 ;ISBN: 1847877672 ;ISBN: 9781847877673 ;ISBN: 1412900468 ;ISBN: 9781412900461 ;ISBN: 9781412900478 ;ISBN: 1412900476 ;EISBN: 1847877672 ;EISBN: 9781847877673 ;EISBN: 144621141X ;EISBN: 9781446211410 ;DOI: 10.4135/9781446211410 ;OCLC: 437202966

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18
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames
Material Type:
Book
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Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

2017 Stephanie Boluk ;2017 Patrick LeMieux ;ISBN: 0816687161 ;ISBN: 9780816687169 ;ISBN: 9781452954158 ;ISBN: 1452954151 ;EISBN: 9781452954158 ;EISBN: 1452954151 ;DOI: 10.5749/j.ctt1n2ttjx ;OCLC: 967456846 ;LCCallNum: GV1469.34.S52 B65 2017

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19
The Ethics of Computer Games
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Book
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The Ethics of Computer Games

2009 Massachusetts Institute of Technology ;ISBN: 9780262012652 ;ISBN: 0262012650 ;EISBN: 0262255138 ;EISBN: 9780262255134 ;DOI: 10.7551/mitpress/9780262012652.001.0001 ;OCLC: 923251137

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20
The Evolution of Cooperation in Infinitely Repeated Games: Experimental Evidence
Material Type:
Article
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The Evolution of Cooperation in Infinitely Repeated Games: Experimental Evidence

The American economic review, 2011-02, Vol.101 (1), p.411-429 [Peer Reviewed Journal]

Copyright © 2011 American Economic Association ;Copyright American Economic Association Feb 2011 ;ISSN: 0002-8282 ;EISSN: 1944-7981 ;DOI: 10.1257/aer.101.1.411 ;CODEN: AENRAA

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